openwrt/target/linux/brcm2708/patches-4.4/0114-drm-vc4-Update-a-bunch-of-code-to-match-upstream-sub.patch
Álvaro Fernández Rojas 3fc661a98c brcm2708: update linux 4.4 patches to latest version
As usual these patches were extracted from the raspberry pi repo:
https://github.com/raspberrypi/linux/tree/rpi-4.4.y
Also alphabetically order sound-soc kernel packages.

Signed-off-by: Álvaro Fernández Rojas <noltari@gmail.com>
2016-06-08 21:23:21 +02:00

1895 lines
60 KiB
Diff

From 75f8451653673c272e11dea1c49522424a6b748c Mon Sep 17 00:00:00 2001
From: Eric Anholt <eric@anholt.net>
Date: Fri, 4 Dec 2015 11:35:34 -0800
Subject: [PATCH 114/381] drm/vc4: Update a bunch of code to match upstream
submission.
This gets almost everything matching, except for the MSAA support and
using generic PM domains.
Signed-off-by: Eric Anholt <eric@anholt.net>
---
drivers/gpu/drm/drm_gem_cma_helper.c | 13 +-
drivers/gpu/drm/vc4/vc4_bo.c | 322 +++++++++++++++++------------
drivers/gpu/drm/vc4/vc4_crtc.c | 7 +-
drivers/gpu/drm/vc4/vc4_drv.c | 6 +-
drivers/gpu/drm/vc4/vc4_drv.h | 20 +-
drivers/gpu/drm/vc4/vc4_gem.c | 24 ++-
drivers/gpu/drm/vc4/vc4_irq.c | 5 +-
drivers/gpu/drm/vc4/vc4_kms.c | 1 +
drivers/gpu/drm/vc4/vc4_packet.h | 210 +++++++++----------
drivers/gpu/drm/vc4/vc4_qpu_defines.h | 308 ++++++++++++++-------------
drivers/gpu/drm/vc4/vc4_render_cl.c | 4 +-
drivers/gpu/drm/vc4/vc4_v3d.c | 10 +-
drivers/gpu/drm/vc4/vc4_validate.c | 130 ++++++------
drivers/gpu/drm/vc4/vc4_validate_shaders.c | 66 +++---
include/drm/drmP.h | 8 +-
15 files changed, 598 insertions(+), 536 deletions(-)
--- a/drivers/gpu/drm/drm_gem_cma_helper.c
+++ b/drivers/gpu/drm/drm_gem_cma_helper.c
@@ -58,15 +58,14 @@ __drm_gem_cma_create(struct drm_device *
struct drm_gem_cma_object *cma_obj;
struct drm_gem_object *gem_obj;
int ret;
- size_t obj_size = (drm->driver->gem_obj_size ?
- drm->driver->gem_obj_size :
- sizeof(*cma_obj));
- cma_obj = kzalloc(obj_size, GFP_KERNEL);
- if (!cma_obj)
+ if (drm->driver->gem_create_object)
+ gem_obj = drm->driver->gem_create_object(drm, size);
+ else
+ gem_obj = kzalloc(sizeof(*cma_obj), GFP_KERNEL);
+ if (!gem_obj)
return ERR_PTR(-ENOMEM);
-
- gem_obj = &cma_obj->base;
+ cma_obj = container_of(gem_obj, struct drm_gem_cma_object, base);
ret = drm_gem_object_init(drm, gem_obj, size);
if (ret)
--- a/drivers/gpu/drm/vc4/vc4_bo.c
+++ b/drivers/gpu/drm/vc4/vc4_bo.c
@@ -12,6 +12,10 @@
* access to system memory with no MMU in between. To support it, we
* use the GEM CMA helper functions to allocate contiguous ranges of
* physical memory for our BOs.
+ *
+ * Since the CMA allocator is very slow, we keep a cache of recently
+ * freed BOs around so that the kernel's allocation of objects for 3D
+ * rendering can return quickly.
*/
#include "vc4_drv.h"
@@ -34,6 +38,36 @@ static void vc4_bo_stats_dump(struct vc4
vc4->bo_stats.size_cached / 1024);
}
+#ifdef CONFIG_DEBUG_FS
+int vc4_bo_stats_debugfs(struct seq_file *m, void *unused)
+{
+ struct drm_info_node *node = (struct drm_info_node *)m->private;
+ struct drm_device *dev = node->minor->dev;
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ struct vc4_bo_stats stats;
+
+ /* Take a snapshot of the current stats with the lock held. */
+ mutex_lock(&vc4->bo_lock);
+ stats = vc4->bo_stats;
+ mutex_unlock(&vc4->bo_lock);
+
+ seq_printf(m, "num bos allocated: %d\n",
+ stats.num_allocated);
+ seq_printf(m, "size bos allocated: %dkb\n",
+ stats.size_allocated / 1024);
+ seq_printf(m, "num bos used: %d\n",
+ stats.num_allocated - stats.num_cached);
+ seq_printf(m, "size bos used: %dkb\n",
+ (stats.size_allocated - stats.size_cached) / 1024);
+ seq_printf(m, "num bos cached: %d\n",
+ stats.num_cached);
+ seq_printf(m, "size bos cached: %dkb\n",
+ stats.size_cached / 1024);
+
+ return 0;
+}
+#endif
+
static uint32_t bo_page_index(size_t size)
{
return (size / PAGE_SIZE) - 1;
@@ -81,8 +115,8 @@ static struct list_head *vc4_get_cache_l
struct list_head *new_list;
uint32_t i;
- new_list = kmalloc(new_size * sizeof(struct list_head),
- GFP_KERNEL);
+ new_list = kmalloc_array(new_size, sizeof(struct list_head),
+ GFP_KERNEL);
if (!new_list)
return NULL;
@@ -90,7 +124,9 @@ static struct list_head *vc4_get_cache_l
* head locations.
*/
for (i = 0; i < vc4->bo_cache.size_list_size; i++) {
- struct list_head *old_list = &vc4->bo_cache.size_list[i];
+ struct list_head *old_list =
+ &vc4->bo_cache.size_list[i];
+
if (list_empty(old_list))
INIT_LIST_HEAD(&new_list[i]);
else
@@ -122,11 +158,60 @@ void vc4_bo_cache_purge(struct drm_devic
mutex_unlock(&vc4->bo_lock);
}
-struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t unaligned_size)
+static struct vc4_bo *vc4_bo_get_from_cache(struct drm_device *dev,
+ uint32_t size)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
- uint32_t size = roundup(unaligned_size, PAGE_SIZE);
uint32_t page_index = bo_page_index(size);
+ struct vc4_bo *bo = NULL;
+
+ size = roundup(size, PAGE_SIZE);
+
+ mutex_lock(&vc4->bo_lock);
+ if (page_index >= vc4->bo_cache.size_list_size)
+ goto out;
+
+ if (list_empty(&vc4->bo_cache.size_list[page_index]))
+ goto out;
+
+ bo = list_first_entry(&vc4->bo_cache.size_list[page_index],
+ struct vc4_bo, size_head);
+ vc4_bo_remove_from_cache(bo);
+ kref_init(&bo->base.base.refcount);
+
+out:
+ mutex_unlock(&vc4->bo_lock);
+ return bo;
+}
+
+/**
+ * vc4_gem_create_object - Implementation of driver->gem_create_object.
+ *
+ * This lets the CMA helpers allocate object structs for us, and keep
+ * our BO stats correct.
+ */
+struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ struct vc4_bo *bo;
+
+ bo = kzalloc(sizeof(*bo), GFP_KERNEL);
+ if (!bo)
+ return ERR_PTR(-ENOMEM);
+
+ mutex_lock(&vc4->bo_lock);
+ vc4->bo_stats.num_allocated++;
+ vc4->bo_stats.size_allocated += size;
+ mutex_unlock(&vc4->bo_lock);
+
+ return &bo->base.base;
+}
+
+struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t unaligned_size,
+ bool from_cache)
+{
+ size_t size = roundup(unaligned_size, PAGE_SIZE);
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
struct drm_gem_cma_object *cma_obj;
int pass;
@@ -134,18 +219,12 @@ struct vc4_bo *vc4_bo_create(struct drm_
return NULL;
/* First, try to get a vc4_bo from the kernel BO cache. */
- mutex_lock(&vc4->bo_lock);
- if (page_index < vc4->bo_cache.size_list_size &&
- !list_empty(&vc4->bo_cache.size_list[page_index])) {
- struct vc4_bo *bo =
- list_first_entry(&vc4->bo_cache.size_list[page_index],
- struct vc4_bo, size_head);
- vc4_bo_remove_from_cache(bo);
- mutex_unlock(&vc4->bo_lock);
- kref_init(&bo->base.base.refcount);
- return bo;
+ if (from_cache) {
+ struct vc4_bo *bo = vc4_bo_get_from_cache(dev, size);
+
+ if (bo)
+ return bo;
}
- mutex_unlock(&vc4->bo_lock);
/* Otherwise, make a new BO. */
for (pass = 0; ; pass++) {
@@ -179,9 +258,6 @@ struct vc4_bo *vc4_bo_create(struct drm_
}
}
- vc4->bo_stats.num_allocated++;
- vc4->bo_stats.size_allocated += size;
-
return to_vc4_bo(&cma_obj->base);
}
@@ -199,7 +275,7 @@ int vc4_dumb_create(struct drm_file *fil
if (args->size < args->pitch * args->height)
args->size = args->pitch * args->height;
- bo = vc4_bo_create(dev, args->size);
+ bo = vc4_bo_create(dev, args->size, false);
if (!bo)
return -ENOMEM;
@@ -209,8 +285,8 @@ int vc4_dumb_create(struct drm_file *fil
return ret;
}
-static void
-vc4_bo_cache_free_old(struct drm_device *dev)
+/* Must be called with bo_lock held. */
+static void vc4_bo_cache_free_old(struct drm_device *dev)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
unsigned long expire_time = jiffies - msecs_to_jiffies(1000);
@@ -313,15 +389,77 @@ vc4_prime_export(struct drm_device *dev,
return drm_gem_prime_export(dev, obj, flags);
}
-int
-vc4_create_bo_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv)
+int vc4_mmap(struct file *filp, struct vm_area_struct *vma)
+{
+ struct drm_gem_object *gem_obj;
+ struct vc4_bo *bo;
+ int ret;
+
+ ret = drm_gem_mmap(filp, vma);
+ if (ret)
+ return ret;
+
+ gem_obj = vma->vm_private_data;
+ bo = to_vc4_bo(gem_obj);
+
+ if (bo->validated_shader && (vma->vm_flags & VM_WRITE)) {
+ DRM_ERROR("mmaping of shader BOs for writing not allowed.\n");
+ return -EINVAL;
+ }
+
+ /*
+ * Clear the VM_PFNMAP flag that was set by drm_gem_mmap(), and set the
+ * vm_pgoff (used as a fake buffer offset by DRM) to 0 as we want to map
+ * the whole buffer.
+ */
+ vma->vm_flags &= ~VM_PFNMAP;
+ vma->vm_pgoff = 0;
+
+ ret = dma_mmap_writecombine(bo->base.base.dev->dev, vma,
+ bo->base.vaddr, bo->base.paddr,
+ vma->vm_end - vma->vm_start);
+ if (ret)
+ drm_gem_vm_close(vma);
+
+ return ret;
+}
+
+int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma)
+{
+ struct vc4_bo *bo = to_vc4_bo(obj);
+
+ if (bo->validated_shader && (vma->vm_flags & VM_WRITE)) {
+ DRM_ERROR("mmaping of shader BOs for writing not allowed.\n");
+ return -EINVAL;
+ }
+
+ return drm_gem_cma_prime_mmap(obj, vma);
+}
+
+void *vc4_prime_vmap(struct drm_gem_object *obj)
+{
+ struct vc4_bo *bo = to_vc4_bo(obj);
+
+ if (bo->validated_shader) {
+ DRM_ERROR("mmaping of shader BOs not allowed.\n");
+ return ERR_PTR(-EINVAL);
+ }
+
+ return drm_gem_cma_prime_vmap(obj);
+}
+
+int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
{
struct drm_vc4_create_bo *args = data;
struct vc4_bo *bo = NULL;
int ret;
- bo = vc4_bo_create(dev, args->size);
+ /*
+ * We can't allocate from the BO cache, because the BOs don't
+ * get zeroed, and that might leak data between users.
+ */
+ bo = vc4_bo_create(dev, args->size, false);
if (!bo)
return -ENOMEM;
@@ -331,6 +469,25 @@ vc4_create_bo_ioctl(struct drm_device *d
return ret;
}
+int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ struct drm_vc4_mmap_bo *args = data;
+ struct drm_gem_object *gem_obj;
+
+ gem_obj = drm_gem_object_lookup(dev, file_priv, args->handle);
+ if (!gem_obj) {
+ DRM_ERROR("Failed to look up GEM BO %d\n", args->handle);
+ return -EINVAL;
+ }
+
+ /* The mmap offset was set up at BO allocation time. */
+ args->offset = drm_vma_node_offset_addr(&gem_obj->vma_node);
+
+ drm_gem_object_unreference_unlocked(gem_obj);
+ return 0;
+}
+
int
vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv)
@@ -355,7 +512,7 @@ vc4_create_shader_bo_ioctl(struct drm_de
return -EINVAL;
}
- bo = vc4_bo_create(dev, args->size);
+ bo = vc4_bo_create(dev, args->size, true);
if (!bo)
return -ENOMEM;
@@ -364,6 +521,11 @@ vc4_create_shader_bo_ioctl(struct drm_de
args->size);
if (ret != 0)
goto fail;
+ /* Clear the rest of the memory from allocating from the BO
+ * cache.
+ */
+ memset(bo->base.vaddr + args->size, 0,
+ bo->base.base.size - args->size);
bo->validated_shader = vc4_validate_shader(&bo->base);
if (!bo->validated_shader) {
@@ -382,85 +544,6 @@ vc4_create_shader_bo_ioctl(struct drm_de
return ret;
}
-int
-vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv)
-{
- struct drm_vc4_mmap_bo *args = data;
- struct drm_gem_object *gem_obj;
-
- gem_obj = drm_gem_object_lookup(dev, file_priv, args->handle);
- if (!gem_obj) {
- DRM_ERROR("Failed to look up GEM BO %d\n", args->handle);
- return -EINVAL;
- }
-
- /* The mmap offset was set up at BO allocation time. */
- args->offset = drm_vma_node_offset_addr(&gem_obj->vma_node);
-
- drm_gem_object_unreference(gem_obj);
- return 0;
-}
-
-int vc4_mmap(struct file *filp, struct vm_area_struct *vma)
-{
- struct drm_gem_object *gem_obj;
- struct vc4_bo *bo;
- int ret;
-
- ret = drm_gem_mmap(filp, vma);
- if (ret)
- return ret;
-
- gem_obj = vma->vm_private_data;
- bo = to_vc4_bo(gem_obj);
-
- if (bo->validated_shader && (vma->vm_flags & VM_WRITE)) {
- DRM_ERROR("mmaping of shader BOs for writing not allowed.\n");
- return -EINVAL;
- }
-
- /*
- * Clear the VM_PFNMAP flag that was set by drm_gem_mmap(), and set the
- * vm_pgoff (used as a fake buffer offset by DRM) to 0 as we want to map
- * the whole buffer.
- */
- vma->vm_flags &= ~VM_PFNMAP;
- vma->vm_pgoff = 0;
-
- ret = dma_mmap_writecombine(bo->base.base.dev->dev, vma,
- bo->base.vaddr, bo->base.paddr,
- vma->vm_end - vma->vm_start);
- if (ret)
- drm_gem_vm_close(vma);
-
- return ret;
-}
-
-int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma)
-{
- struct vc4_bo *bo = to_vc4_bo(obj);
-
- if (bo->validated_shader) {
- DRM_ERROR("mmaping of shader BOs not allowed.\n");
- return -EINVAL;
- }
-
- return drm_gem_cma_prime_mmap(obj, vma);
-}
-
-void *vc4_prime_vmap(struct drm_gem_object *obj)
-{
- struct vc4_bo *bo = to_vc4_bo(obj);
-
- if (bo->validated_shader) {
- DRM_ERROR("mmaping of shader BOs not allowed.\n");
- return ERR_PTR(-EINVAL);
- }
-
- return drm_gem_cma_prime_vmap(obj);
-}
-
void vc4_bo_cache_init(struct drm_device *dev)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
@@ -472,7 +555,7 @@ void vc4_bo_cache_init(struct drm_device
INIT_WORK(&vc4->bo_cache.time_work, vc4_bo_cache_time_work);
setup_timer(&vc4->bo_cache.time_timer,
vc4_bo_cache_time_timer,
- (unsigned long) dev);
+ (unsigned long)dev);
}
void vc4_bo_cache_destroy(struct drm_device *dev)
@@ -489,28 +572,3 @@ void vc4_bo_cache_destroy(struct drm_dev
vc4_bo_stats_dump(vc4);
}
}
-
-#ifdef CONFIG_DEBUG_FS
-int vc4_bo_stats_debugfs(struct seq_file *m, void *unused)
-{
- struct drm_info_node *node = (struct drm_info_node *) m->private;
- struct drm_device *dev = node->minor->dev;
- struct vc4_dev *vc4 = to_vc4_dev(dev);
- struct vc4_bo_stats stats;
-
- mutex_lock(&vc4->bo_lock);
- stats = vc4->bo_stats;
- mutex_unlock(&vc4->bo_lock);
-
- seq_printf(m, "num bos allocated: %d\n", stats.num_allocated);
- seq_printf(m, "size bos allocated: %dkb\n", stats.size_allocated / 1024);
- seq_printf(m, "num bos used: %d\n", (stats.num_allocated -
- stats.num_cached));
- seq_printf(m, "size bos used: %dkb\n", (stats.size_allocated -
- stats.size_cached) / 1024);
- seq_printf(m, "num bos cached: %d\n", stats.num_cached);
- seq_printf(m, "size bos cached: %dkb\n", stats.size_cached / 1024);
-
- return 0;
-}
-#endif
--- a/drivers/gpu/drm/vc4/vc4_crtc.c
+++ b/drivers/gpu/drm/vc4/vc4_crtc.c
@@ -501,6 +501,7 @@ vc4_async_page_flip_complete(struct vc4_
vc4_plane_async_set_fb(plane, flip_state->fb);
if (flip_state->event) {
unsigned long flags;
+
spin_lock_irqsave(&dev->event_lock, flags);
drm_crtc_send_vblank_event(crtc, flip_state->event);
spin_unlock_irqrestore(&dev->event_lock, flags);
@@ -562,9 +563,9 @@ static int vc4_async_page_flip(struct dr
}
static int vc4_page_flip(struct drm_crtc *crtc,
- struct drm_framebuffer *fb,
- struct drm_pending_vblank_event *event,
- uint32_t flags)
+ struct drm_framebuffer *fb,
+ struct drm_pending_vblank_event *event,
+ uint32_t flags)
{
if (flags & DRM_MODE_PAGE_FLIP_ASYNC)
return vc4_async_page_flip(crtc, fb, event, flags);
--- a/drivers/gpu/drm/vc4/vc4_drv.c
+++ b/drivers/gpu/drm/vc4/vc4_drv.c
@@ -81,7 +81,8 @@ static const struct drm_ioctl_desc vc4_d
DRM_IOCTL_DEF_DRV(VC4_CREATE_BO, vc4_create_bo_ioctl, 0),
DRM_IOCTL_DEF_DRV(VC4_MMAP_BO, vc4_mmap_bo_ioctl, 0),
DRM_IOCTL_DEF_DRV(VC4_CREATE_SHADER_BO, vc4_create_shader_bo_ioctl, 0),
- DRM_IOCTL_DEF_DRV(VC4_GET_HANG_STATE, vc4_get_hang_state_ioctl, DRM_ROOT_ONLY),
+ DRM_IOCTL_DEF_DRV(VC4_GET_HANG_STATE, vc4_get_hang_state_ioctl,
+ DRM_ROOT_ONLY),
};
static struct drm_driver vc4_drm_driver = {
@@ -107,6 +108,7 @@ static struct drm_driver vc4_drm_driver
.debugfs_cleanup = vc4_debugfs_cleanup,
#endif
+ .gem_create_object = vc4_create_object,
.gem_free_object = vc4_free_object,
.gem_vm_ops = &drm_gem_cma_vm_ops,
@@ -128,8 +130,6 @@ static struct drm_driver vc4_drm_driver
.num_ioctls = ARRAY_SIZE(vc4_drm_ioctls),
.fops = &vc4_drm_fops,
- //.gem_obj_size = sizeof(struct vc4_bo),
-
.name = DRIVER_NAME,
.desc = DRIVER_DESC,
.date = DRIVER_DATE,
--- a/drivers/gpu/drm/vc4/vc4_drv.h
+++ b/drivers/gpu/drm/vc4/vc4_drv.h
@@ -72,6 +72,9 @@ struct vc4_dev {
* job_done_work.
*/
struct list_head job_done_list;
+ /* Spinlock used to synchronize the job_list and seqno
+ * accesses between the IRQ handler and GEM ioctls.
+ */
spinlock_t job_lock;
wait_queue_head_t job_wait_queue;
struct work_struct job_done_work;
@@ -318,8 +321,7 @@ struct vc4_texture_sample_info {
* and validate the shader state record's uniforms that define the texture
* samples.
*/
-struct vc4_validated_shader_info
-{
+struct vc4_validated_shader_info {
uint32_t uniforms_size;
uint32_t uniforms_src_size;
uint32_t num_texture_samples;
@@ -355,8 +357,10 @@ struct vc4_validated_shader_info
#define wait_for(COND, MS) _wait_for(COND, MS, 1)
/* vc4_bo.c */
+struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
void vc4_free_object(struct drm_gem_object *gem_obj);
-struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size);
+struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
+ bool from_cache);
int vc4_dumb_create(struct drm_file *file_priv,
struct drm_device *dev,
struct drm_mode_create_dumb *args);
@@ -432,7 +436,8 @@ struct drm_plane *vc4_plane_init(struct
enum drm_plane_type type);
u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
u32 vc4_plane_dlist_size(struct drm_plane_state *state);
-void vc4_plane_async_set_fb(struct drm_plane *plane, struct drm_framebuffer *fb);
+void vc4_plane_async_set_fb(struct drm_plane *plane,
+ struct drm_framebuffer *fb);
/* vc4_v3d.c */
extern struct platform_driver vc4_v3d_driver;
@@ -450,9 +455,6 @@ vc4_validate_bin_cl(struct drm_device *d
int
vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
-struct vc4_validated_shader_info *
-vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
-
bool vc4_use_bo(struct vc4_exec_info *exec,
uint32_t hindex,
enum vc4_bo_mode mode,
@@ -464,3 +466,7 @@ bool vc4_check_tex_size(struct vc4_exec_
struct drm_gem_cma_object *fbo,
uint32_t offset, uint8_t tiling_format,
uint32_t width, uint32_t height, uint8_t cpp);
+
+/* vc4_validate_shader.c */
+struct vc4_validated_shader_info *
+vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
--- a/drivers/gpu/drm/vc4/vc4_gem.c
+++ b/drivers/gpu/drm/vc4/vc4_gem.c
@@ -53,9 +53,8 @@ vc4_free_hang_state(struct drm_device *d
unsigned int i;
mutex_lock(&dev->struct_mutex);
- for (i = 0; i < state->user_state.bo_count; i++) {
+ for (i = 0; i < state->user_state.bo_count; i++)
drm_gem_object_unreference(state->bo[i]);
- }
mutex_unlock(&dev->struct_mutex);
kfree(state);
@@ -65,10 +64,10 @@ int
vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
- struct drm_vc4_get_hang_state *get_state = data;
+ struct drm_vc4_get_hang_state *get_state = data;
struct drm_vc4_get_hang_state_bo *bo_state;
struct vc4_hang_state *kernel_state;
- struct drm_vc4_get_hang_state *state;
+ struct drm_vc4_get_hang_state *state;
struct vc4_dev *vc4 = to_vc4_dev(dev);
unsigned long irqflags;
u32 i;
@@ -107,6 +106,7 @@ vc4_get_hang_state_ioctl(struct drm_devi
for (i = 0; i < state->bo_count; i++) {
struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);
u32 handle;
+
ret = drm_gem_handle_create(file_priv, kernel_state->bo[i],
&handle);
@@ -124,7 +124,7 @@ vc4_get_hang_state_ioctl(struct drm_devi
state->bo_count * sizeof(*bo_state));
kfree(bo_state);
- err_free:
+err_free:
vc4_free_hang_state(dev, kernel_state);
@@ -578,7 +578,7 @@ vc4_get_bcl(struct drm_device *dev, stru
goto fail;
}
- bo = vc4_bo_create(dev, exec_size);
+ bo = vc4_bo_create(dev, exec_size, true);
if (!bo) {
DRM_ERROR("Couldn't allocate BO for binning\n");
ret = PTR_ERR(exec->exec_bo);
@@ -668,6 +668,7 @@ vc4_job_handle_completed(struct vc4_dev
static void vc4_seqno_cb_work(struct work_struct *work)
{
struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work);
+
cb->func(cb);
}
@@ -717,6 +718,7 @@ vc4_wait_for_seqno_ioctl_helper(struct d
if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
uint64_t delta = jiffies_to_nsecs(jiffies - start);
+
if (*timeout_ns >= delta)
*timeout_ns -= delta;
}
@@ -750,9 +752,10 @@ vc4_wait_bo_ioctl(struct drm_device *dev
}
bo = to_vc4_bo(gem_obj);
- ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno, &args->timeout_ns);
+ ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno,
+ &args->timeout_ns);
- drm_gem_object_unreference(gem_obj);
+ drm_gem_object_unreference_unlocked(gem_obj);
return ret;
}
@@ -793,7 +796,8 @@ vc4_submit_cl_ioctl(struct drm_device *d
if (ret)
goto fail;
} else {
- exec->ct0ca = exec->ct0ea = 0;
+ exec->ct0ca = 0;
+ exec->ct0ea = 0;
}
ret = vc4_get_rcl(dev, exec);
@@ -831,7 +835,7 @@ vc4_gem_init(struct drm_device *dev)
INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
setup_timer(&vc4->hangcheck.timer,
vc4_hangcheck_elapsed,
- (unsigned long) dev);
+ (unsigned long)dev);
INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
}
--- a/drivers/gpu/drm/vc4/vc4_irq.c
+++ b/drivers/gpu/drm/vc4/vc4_irq.c
@@ -56,7 +56,7 @@ vc4_overflow_mem_work(struct work_struct
struct drm_device *dev = vc4->dev;
struct vc4_bo *bo;
- bo = vc4_bo_create(dev, 256 * 1024);
+ bo = vc4_bo_create(dev, 256 * 1024, true);
if (!bo) {
DRM_ERROR("Couldn't allocate binner overflow mem\n");
return;
@@ -87,9 +87,8 @@ vc4_overflow_mem_work(struct work_struct
spin_unlock_irqrestore(&vc4->job_lock, irqflags);
}
- if (vc4->overflow_mem) {
+ if (vc4->overflow_mem)
drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base);
- }
vc4->overflow_mem = bo;
V3D_WRITE(V3D_BPOA, bo->base.paddr);
--- a/drivers/gpu/drm/vc4/vc4_kms.c
+++ b/drivers/gpu/drm/vc4/vc4_kms.c
@@ -132,6 +132,7 @@ static int vc4_atomic_commit(struct drm_
struct drm_gem_cma_object *cma_bo =
drm_fb_cma_get_gem_obj(new_state->fb, 0);
struct vc4_bo *bo = to_vc4_bo(&cma_bo->base);
+
wait_seqno = max(bo->seqno, wait_seqno);
}
}
--- a/drivers/gpu/drm/vc4/vc4_packet.h
+++ b/drivers/gpu/drm/vc4/vc4_packet.h
@@ -27,60 +27,60 @@
#include "vc4_regs.h" /* for VC4_MASK, VC4_GET_FIELD, VC4_SET_FIELD */
enum vc4_packet {
- VC4_PACKET_HALT = 0,
- VC4_PACKET_NOP = 1,
+ VC4_PACKET_HALT = 0,
+ VC4_PACKET_NOP = 1,
- VC4_PACKET_FLUSH = 4,
- VC4_PACKET_FLUSH_ALL = 5,
- VC4_PACKET_START_TILE_BINNING = 6,
- VC4_PACKET_INCREMENT_SEMAPHORE = 7,
- VC4_PACKET_WAIT_ON_SEMAPHORE = 8,
-
- VC4_PACKET_BRANCH = 16,
- VC4_PACKET_BRANCH_TO_SUB_LIST = 17,
-
- VC4_PACKET_STORE_MS_TILE_BUFFER = 24,
- VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF = 25,
- VC4_PACKET_STORE_FULL_RES_TILE_BUFFER = 26,
- VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER = 27,
- VC4_PACKET_STORE_TILE_BUFFER_GENERAL = 28,
- VC4_PACKET_LOAD_TILE_BUFFER_GENERAL = 29,
-
- VC4_PACKET_GL_INDEXED_PRIMITIVE = 32,
- VC4_PACKET_GL_ARRAY_PRIMITIVE = 33,
-
- VC4_PACKET_COMPRESSED_PRIMITIVE = 48,
- VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE = 49,
-
- VC4_PACKET_PRIMITIVE_LIST_FORMAT = 56,
-
- VC4_PACKET_GL_SHADER_STATE = 64,
- VC4_PACKET_NV_SHADER_STATE = 65,
- VC4_PACKET_VG_SHADER_STATE = 66,
-
- VC4_PACKET_CONFIGURATION_BITS = 96,
- VC4_PACKET_FLAT_SHADE_FLAGS = 97,
- VC4_PACKET_POINT_SIZE = 98,
- VC4_PACKET_LINE_WIDTH = 99,
- VC4_PACKET_RHT_X_BOUNDARY = 100,
- VC4_PACKET_DEPTH_OFFSET = 101,
- VC4_PACKET_CLIP_WINDOW = 102,
- VC4_PACKET_VIEWPORT_OFFSET = 103,
- VC4_PACKET_Z_CLIPPING = 104,
- VC4_PACKET_CLIPPER_XY_SCALING = 105,
- VC4_PACKET_CLIPPER_Z_SCALING = 106,
-
- VC4_PACKET_TILE_BINNING_MODE_CONFIG = 112,
- VC4_PACKET_TILE_RENDERING_MODE_CONFIG = 113,
- VC4_PACKET_CLEAR_COLORS = 114,
- VC4_PACKET_TILE_COORDINATES = 115,
-
- /* Not an actual hardware packet -- this is what we use to put
- * references to GEM bos in the command stream, since we need the u32
- * int the actual address packet in order to store the offset from the
- * start of the BO.
- */
- VC4_PACKET_GEM_HANDLES = 254,
+ VC4_PACKET_FLUSH = 4,
+ VC4_PACKET_FLUSH_ALL = 5,
+ VC4_PACKET_START_TILE_BINNING = 6,
+ VC4_PACKET_INCREMENT_SEMAPHORE = 7,
+ VC4_PACKET_WAIT_ON_SEMAPHORE = 8,
+
+ VC4_PACKET_BRANCH = 16,
+ VC4_PACKET_BRANCH_TO_SUB_LIST = 17,
+
+ VC4_PACKET_STORE_MS_TILE_BUFFER = 24,
+ VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF = 25,
+ VC4_PACKET_STORE_FULL_RES_TILE_BUFFER = 26,
+ VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER = 27,
+ VC4_PACKET_STORE_TILE_BUFFER_GENERAL = 28,
+ VC4_PACKET_LOAD_TILE_BUFFER_GENERAL = 29,
+
+ VC4_PACKET_GL_INDEXED_PRIMITIVE = 32,
+ VC4_PACKET_GL_ARRAY_PRIMITIVE = 33,
+
+ VC4_PACKET_COMPRESSED_PRIMITIVE = 48,
+ VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE = 49,
+
+ VC4_PACKET_PRIMITIVE_LIST_FORMAT = 56,
+
+ VC4_PACKET_GL_SHADER_STATE = 64,
+ VC4_PACKET_NV_SHADER_STATE = 65,
+ VC4_PACKET_VG_SHADER_STATE = 66,
+
+ VC4_PACKET_CONFIGURATION_BITS = 96,
+ VC4_PACKET_FLAT_SHADE_FLAGS = 97,
+ VC4_PACKET_POINT_SIZE = 98,
+ VC4_PACKET_LINE_WIDTH = 99,
+ VC4_PACKET_RHT_X_BOUNDARY = 100,
+ VC4_PACKET_DEPTH_OFFSET = 101,
+ VC4_PACKET_CLIP_WINDOW = 102,
+ VC4_PACKET_VIEWPORT_OFFSET = 103,
+ VC4_PACKET_Z_CLIPPING = 104,
+ VC4_PACKET_CLIPPER_XY_SCALING = 105,
+ VC4_PACKET_CLIPPER_Z_SCALING = 106,
+
+ VC4_PACKET_TILE_BINNING_MODE_CONFIG = 112,
+ VC4_PACKET_TILE_RENDERING_MODE_CONFIG = 113,
+ VC4_PACKET_CLEAR_COLORS = 114,
+ VC4_PACKET_TILE_COORDINATES = 115,
+
+ /* Not an actual hardware packet -- this is what we use to put
+ * references to GEM bos in the command stream, since we need the u32
+ * int the actual address packet in order to store the offset from the
+ * start of the BO.
+ */
+ VC4_PACKET_GEM_HANDLES = 254,
} __attribute__ ((__packed__));
#define VC4_PACKET_HALT_SIZE 1
@@ -148,10 +148,10 @@ enum vc4_packet {
* VC4_PACKET_LOAD_TILE_BUFFER_GENERAL (low bits of the address)
*/
-#define VC4_LOADSTORE_TILE_BUFFER_EOF (1 << 3)
-#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_VG_MASK (1 << 2)
-#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_ZS (1 << 1)
-#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_COLOR (1 << 0)
+#define VC4_LOADSTORE_TILE_BUFFER_EOF BIT(3)
+#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_VG_MASK BIT(2)
+#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_ZS BIT(1)
+#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_COLOR BIT(0)
/** @} */
@@ -160,10 +160,10 @@ enum vc4_packet {
* byte 0-1 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
* VC4_PACKET_LOAD_TILE_BUFFER_GENERAL
*/
-#define VC4_STORE_TILE_BUFFER_DISABLE_VG_MASK_CLEAR (1 << 15)
-#define VC4_STORE_TILE_BUFFER_DISABLE_ZS_CLEAR (1 << 14)
-#define VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR (1 << 13)
-#define VC4_STORE_TILE_BUFFER_DISABLE_SWAP (1 << 12)
+#define VC4_STORE_TILE_BUFFER_DISABLE_VG_MASK_CLEAR BIT(15)
+#define VC4_STORE_TILE_BUFFER_DISABLE_ZS_CLEAR BIT(14)
+#define VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR BIT(13)
+#define VC4_STORE_TILE_BUFFER_DISABLE_SWAP BIT(12)
#define VC4_LOADSTORE_TILE_BUFFER_FORMAT_MASK VC4_MASK(9, 8)
#define VC4_LOADSTORE_TILE_BUFFER_FORMAT_SHIFT 8
@@ -201,28 +201,28 @@ enum vc4_packet {
#define VC4_INDEX_BUFFER_U16 (1 << 4)
/* This flag is only present in NV shader state. */
-#define VC4_SHADER_FLAG_SHADED_CLIP_COORDS (1 << 3)
-#define VC4_SHADER_FLAG_ENABLE_CLIPPING (1 << 2)
-#define VC4_SHADER_FLAG_VS_POINT_SIZE (1 << 1)
-#define VC4_SHADER_FLAG_FS_SINGLE_THREAD (1 << 0)
+#define VC4_SHADER_FLAG_SHADED_CLIP_COORDS BIT(3)
+#define VC4_SHADER_FLAG_ENABLE_CLIPPING BIT(2)
+#define VC4_SHADER_FLAG_VS_POINT_SIZE BIT(1)
+#define VC4_SHADER_FLAG_FS_SINGLE_THREAD BIT(0)
/** @{ byte 2 of config bits. */
-#define VC4_CONFIG_BITS_EARLY_Z_UPDATE (1 << 1)
-#define VC4_CONFIG_BITS_EARLY_Z (1 << 0)
+#define VC4_CONFIG_BITS_EARLY_Z_UPDATE BIT(1)
+#define VC4_CONFIG_BITS_EARLY_Z BIT(0)
/** @} */
/** @{ byte 1 of config bits. */
-#define VC4_CONFIG_BITS_Z_UPDATE (1 << 7)
+#define VC4_CONFIG_BITS_Z_UPDATE BIT(7)
/** same values in this 3-bit field as PIPE_FUNC_* */
#define VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT 4
-#define VC4_CONFIG_BITS_COVERAGE_READ_LEAVE (1 << 3)
+#define VC4_CONFIG_BITS_COVERAGE_READ_LEAVE BIT(3)
#define VC4_CONFIG_BITS_COVERAGE_UPDATE_NONZERO (0 << 1)
#define VC4_CONFIG_BITS_COVERAGE_UPDATE_ODD (1 << 1)
#define VC4_CONFIG_BITS_COVERAGE_UPDATE_OR (2 << 1)
#define VC4_CONFIG_BITS_COVERAGE_UPDATE_ZERO (3 << 1)
-#define VC4_CONFIG_BITS_COVERAGE_PIPE_SELECT (1 << 0)
+#define VC4_CONFIG_BITS_COVERAGE_PIPE_SELECT BIT(0)
/** @} */
/** @{ byte 0 of config bits. */
@@ -230,15 +230,15 @@ enum vc4_packet {
#define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_4X (1 << 6)
#define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_16X (2 << 6)
-#define VC4_CONFIG_BITS_AA_POINTS_AND_LINES (1 << 4)
-#define VC4_CONFIG_BITS_ENABLE_DEPTH_OFFSET (1 << 3)
-#define VC4_CONFIG_BITS_CW_PRIMITIVES (1 << 2)
-#define VC4_CONFIG_BITS_ENABLE_PRIM_BACK (1 << 1)
-#define VC4_CONFIG_BITS_ENABLE_PRIM_FRONT (1 << 0)
+#define VC4_CONFIG_BITS_AA_POINTS_AND_LINES BIT(4)
+#define VC4_CONFIG_BITS_ENABLE_DEPTH_OFFSET BIT(3)
+#define VC4_CONFIG_BITS_CW_PRIMITIVES BIT(2)
+#define VC4_CONFIG_BITS_ENABLE_PRIM_BACK BIT(1)
+#define VC4_CONFIG_BITS_ENABLE_PRIM_FRONT BIT(0)
/** @} */
/** @{ bits in the last u8 of VC4_PACKET_TILE_BINNING_MODE_CONFIG */
-#define VC4_BIN_CONFIG_DB_NON_MS (1 << 7)
+#define VC4_BIN_CONFIG_DB_NON_MS BIT(7)
#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK VC4_MASK(6, 5)
#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_SHIFT 5
@@ -254,17 +254,17 @@ enum vc4_packet {
#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_128 2
#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_256 3
-#define VC4_BIN_CONFIG_AUTO_INIT_TSDA (1 << 2)
-#define VC4_BIN_CONFIG_TILE_BUFFER_64BIT (1 << 1)
-#define VC4_BIN_CONFIG_MS_MODE_4X (1 << 0)
+#define VC4_BIN_CONFIG_AUTO_INIT_TSDA BIT(2)
+#define VC4_BIN_CONFIG_TILE_BUFFER_64BIT BIT(1)
+#define VC4_BIN_CONFIG_MS_MODE_4X BIT(0)
/** @} */
/** @{ bits in the last u16 of VC4_PACKET_TILE_RENDERING_MODE_CONFIG */
-#define VC4_RENDER_CONFIG_DB_NON_MS (1 << 12)
-#define VC4_RENDER_CONFIG_EARLY_Z_COVERAGE_DISABLE (1 << 11)
-#define VC4_RENDER_CONFIG_EARLY_Z_DIRECTION_G (1 << 10)
-#define VC4_RENDER_CONFIG_COVERAGE_MODE (1 << 9)
-#define VC4_RENDER_CONFIG_ENABLE_VG_MASK (1 << 8)
+#define VC4_RENDER_CONFIG_DB_NON_MS BIT(12)
+#define VC4_RENDER_CONFIG_EARLY_Z_COVERAGE_DISABLE BIT(11)
+#define VC4_RENDER_CONFIG_EARLY_Z_DIRECTION_G BIT(10)
+#define VC4_RENDER_CONFIG_COVERAGE_MODE BIT(9)
+#define VC4_RENDER_CONFIG_ENABLE_VG_MASK BIT(8)
/** The values of the field are VC4_TILING_FORMAT_* */
#define VC4_RENDER_CONFIG_MEMORY_FORMAT_MASK VC4_MASK(7, 6)
@@ -280,8 +280,8 @@ enum vc4_packet {
#define VC4_RENDER_CONFIG_FORMAT_RGBA8888 1
#define VC4_RENDER_CONFIG_FORMAT_BGR565 2
-#define VC4_RENDER_CONFIG_TILE_BUFFER_64BIT (1 << 1)
-#define VC4_RENDER_CONFIG_MS_MODE_4X (1 << 0)
+#define VC4_RENDER_CONFIG_TILE_BUFFER_64BIT BIT(1)
+#define VC4_RENDER_CONFIG_MS_MODE_4X BIT(0)
#define VC4_PRIMITIVE_LIST_FORMAT_16_INDEX (1 << 4)
#define VC4_PRIMITIVE_LIST_FORMAT_32_XY (3 << 4)
@@ -291,24 +291,24 @@ enum vc4_packet {
#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_RHT (3 << 0)
enum vc4_texture_data_type {
- VC4_TEXTURE_TYPE_RGBA8888 = 0,
- VC4_TEXTURE_TYPE_RGBX8888 = 1,
- VC4_TEXTURE_TYPE_RGBA4444 = 2,
- VC4_TEXTURE_TYPE_RGBA5551 = 3,
- VC4_TEXTURE_TYPE_RGB565 = 4,
- VC4_TEXTURE_TYPE_LUMINANCE = 5,
- VC4_TEXTURE_TYPE_ALPHA = 6,
- VC4_TEXTURE_TYPE_LUMALPHA = 7,
- VC4_TEXTURE_TYPE_ETC1 = 8,
- VC4_TEXTURE_TYPE_S16F = 9,
- VC4_TEXTURE_TYPE_S8 = 10,
- VC4_TEXTURE_TYPE_S16 = 11,
- VC4_TEXTURE_TYPE_BW1 = 12,
- VC4_TEXTURE_TYPE_A4 = 13,
- VC4_TEXTURE_TYPE_A1 = 14,
- VC4_TEXTURE_TYPE_RGBA64 = 15,
- VC4_TEXTURE_TYPE_RGBA32R = 16,
- VC4_TEXTURE_TYPE_YUV422R = 17,
+ VC4_TEXTURE_TYPE_RGBA8888 = 0,
+ VC4_TEXTURE_TYPE_RGBX8888 = 1,
+ VC4_TEXTURE_TYPE_RGBA4444 = 2,
+ VC4_TEXTURE_TYPE_RGBA5551 = 3,
+ VC4_TEXTURE_TYPE_RGB565 = 4,
+ VC4_TEXTURE_TYPE_LUMINANCE = 5,
+ VC4_TEXTURE_TYPE_ALPHA = 6,
+ VC4_TEXTURE_TYPE_LUMALPHA = 7,
+ VC4_TEXTURE_TYPE_ETC1 = 8,
+ VC4_TEXTURE_TYPE_S16F = 9,
+ VC4_TEXTURE_TYPE_S8 = 10,
+ VC4_TEXTURE_TYPE_S16 = 11,
+ VC4_TEXTURE_TYPE_BW1 = 12,
+ VC4_TEXTURE_TYPE_A4 = 13,
+ VC4_TEXTURE_TYPE_A1 = 14,
+ VC4_TEXTURE_TYPE_RGBA64 = 15,
+ VC4_TEXTURE_TYPE_RGBA32R = 16,
+ VC4_TEXTURE_TYPE_YUV422R = 17,
};
#define VC4_TEX_P0_OFFSET_MASK VC4_MASK(31, 12)
--- a/drivers/gpu/drm/vc4/vc4_qpu_defines.h
+++ b/drivers/gpu/drm/vc4/vc4_qpu_defines.h
@@ -25,194 +25,190 @@
#define VC4_QPU_DEFINES_H
enum qpu_op_add {
- QPU_A_NOP,
- QPU_A_FADD,
- QPU_A_FSUB,
- QPU_A_FMIN,
- QPU_A_FMAX,
- QPU_A_FMINABS,
- QPU_A_FMAXABS,
- QPU_A_FTOI,
- QPU_A_ITOF,
- QPU_A_ADD = 12,
- QPU_A_SUB,
- QPU_A_SHR,
- QPU_A_ASR,
- QPU_A_ROR,
- QPU_A_SHL,
- QPU_A_MIN,
- QPU_A_MAX,
- QPU_A_AND,
- QPU_A_OR,
- QPU_A_XOR,
- QPU_A_NOT,
- QPU_A_CLZ,
- QPU_A_V8ADDS = 30,
- QPU_A_V8SUBS = 31,
+ QPU_A_NOP,
+ QPU_A_FADD,
+ QPU_A_FSUB,
+ QPU_A_FMIN,
+ QPU_A_FMAX,
+ QPU_A_FMINABS,
+ QPU_A_FMAXABS,
+ QPU_A_FTOI,
+ QPU_A_ITOF,
+ QPU_A_ADD = 12,
+ QPU_A_SUB,
+ QPU_A_SHR,
+ QPU_A_ASR,
+ QPU_A_ROR,
+ QPU_A_SHL,
+ QPU_A_MIN,
+ QPU_A_MAX,
+ QPU_A_AND,
+ QPU_A_OR,
+ QPU_A_XOR,
+ QPU_A_NOT,
+ QPU_A_CLZ,
+ QPU_A_V8ADDS = 30,
+ QPU_A_V8SUBS = 31,
};
enum qpu_op_mul {
- QPU_M_NOP,
- QPU_M_FMUL,
- QPU_M_MUL24,
- QPU_M_V8MULD,
- QPU_M_V8MIN,
- QPU_M_V8MAX,
- QPU_M_V8ADDS,
- QPU_M_V8SUBS,
+ QPU_M_NOP,
+ QPU_M_FMUL,
+ QPU_M_MUL24,
+ QPU_M_V8MULD,
+ QPU_M_V8MIN,
+ QPU_M_V8MAX,
+ QPU_M_V8ADDS,
+ QPU_M_V8SUBS,
};
enum qpu_raddr {
- QPU_R_FRAG_PAYLOAD_ZW = 15, /* W for A file, Z for B file */
- /* 0-31 are the plain regfile a or b fields */
- QPU_R_UNIF = 32,
- QPU_R_VARY = 35,
- QPU_R_ELEM_QPU = 38,
- QPU_R_NOP,
- QPU_R_XY_PIXEL_COORD = 41,
- QPU_R_MS_REV_FLAGS = 41,
- QPU_R_VPM = 48,
- QPU_R_VPM_LD_BUSY,
- QPU_R_VPM_LD_WAIT,
- QPU_R_MUTEX_ACQUIRE,
+ QPU_R_FRAG_PAYLOAD_ZW = 15, /* W for A file, Z for B file */
+ /* 0-31 are the plain regfile a or b fields */
+ QPU_R_UNIF = 32,
+ QPU_R_VARY = 35,
+ QPU_R_ELEM_QPU = 38,
+ QPU_R_NOP,
+ QPU_R_XY_PIXEL_COORD = 41,
+ QPU_R_MS_REV_FLAGS = 41,
+ QPU_R_VPM = 48,
+ QPU_R_VPM_LD_BUSY,
+ QPU_R_VPM_LD_WAIT,
+ QPU_R_MUTEX_ACQUIRE,
};
enum qpu_waddr {
- /* 0-31 are the plain regfile a or b fields */
- QPU_W_ACC0 = 32, /* aka r0 */
- QPU_W_ACC1,
- QPU_W_ACC2,
- QPU_W_ACC3,
- QPU_W_TMU_NOSWAP,
- QPU_W_ACC5,
- QPU_W_HOST_INT,
- QPU_W_NOP,
- QPU_W_UNIFORMS_ADDRESS,
- QPU_W_QUAD_XY, /* X for regfile a, Y for regfile b */
- QPU_W_MS_FLAGS = 42,
- QPU_W_REV_FLAG = 42,
- QPU_W_TLB_STENCIL_SETUP = 43,
- QPU_W_TLB_Z,
- QPU_W_TLB_COLOR_MS,
- QPU_W_TLB_COLOR_ALL,
- QPU_W_TLB_ALPHA_MASK,
- QPU_W_VPM,
- QPU_W_VPMVCD_SETUP, /* LD for regfile a, ST for regfile b */
- QPU_W_VPM_ADDR, /* LD for regfile a, ST for regfile b */
- QPU_W_MUTEX_RELEASE,
- QPU_W_SFU_RECIP,
- QPU_W_SFU_RECIPSQRT,
- QPU_W_SFU_EXP,
- QPU_W_SFU_LOG,
- QPU_W_TMU0_S,
- QPU_W_TMU0_T,
- QPU_W_TMU0_R,
- QPU_W_TMU0_B,
- QPU_W_TMU1_S,
- QPU_W_TMU1_T,
- QPU_W_TMU1_R,
- QPU_W_TMU1_B,
+ /* 0-31 are the plain regfile a or b fields */
+ QPU_W_ACC0 = 32, /* aka r0 */
+ QPU_W_ACC1,
+ QPU_W_ACC2,
+ QPU_W_ACC3,
+ QPU_W_TMU_NOSWAP,
+ QPU_W_ACC5,
+ QPU_W_HOST_INT,
+ QPU_W_NOP,
+ QPU_W_UNIFORMS_ADDRESS,
+ QPU_W_QUAD_XY, /* X for regfile a, Y for regfile b */
+ QPU_W_MS_FLAGS = 42,
+ QPU_W_REV_FLAG = 42,
+ QPU_W_TLB_STENCIL_SETUP = 43,
+ QPU_W_TLB_Z,
+ QPU_W_TLB_COLOR_MS,
+ QPU_W_TLB_COLOR_ALL,
+ QPU_W_TLB_ALPHA_MASK,
+ QPU_W_VPM,
+ QPU_W_VPMVCD_SETUP, /* LD for regfile a, ST for regfile b */
+ QPU_W_VPM_ADDR, /* LD for regfile a, ST for regfile b */
+ QPU_W_MUTEX_RELEASE,
+ QPU_W_SFU_RECIP,
+ QPU_W_SFU_RECIPSQRT,
+ QPU_W_SFU_EXP,
+ QPU_W_SFU_LOG,
+ QPU_W_TMU0_S,
+ QPU_W_TMU0_T,
+ QPU_W_TMU0_R,
+ QPU_W_TMU0_B,
+ QPU_W_TMU1_S,
+ QPU_W_TMU1_T,
+ QPU_W_TMU1_R,
+ QPU_W_TMU1_B,
};
enum qpu_sig_bits {
- QPU_SIG_SW_BREAKPOINT,
- QPU_SIG_NONE,
- QPU_SIG_THREAD_SWITCH,
- QPU_SIG_PROG_END,
- QPU_SIG_WAIT_FOR_SCOREBOARD,
- QPU_SIG_SCOREBOARD_UNLOCK,
- QPU_SIG_LAST_THREAD_SWITCH,
- QPU_SIG_COVERAGE_LOAD,
- QPU_SIG_COLOR_LOAD,
- QPU_SIG_COLOR_LOAD_END,
- QPU_SIG_LOAD_TMU0,
- QPU_SIG_LOAD_TMU1,
- QPU_SIG_ALPHA_MASK_LOAD,
- QPU_SIG_SMALL_IMM,
- QPU_SIG_LOAD_IMM,
- QPU_SIG_BRANCH
+ QPU_SIG_SW_BREAKPOINT,
+ QPU_SIG_NONE,
+ QPU_SIG_THREAD_SWITCH,
+ QPU_SIG_PROG_END,
+ QPU_SIG_WAIT_FOR_SCOREBOARD,
+ QPU_SIG_SCOREBOARD_UNLOCK,
+ QPU_SIG_LAST_THREAD_SWITCH,
+ QPU_SIG_COVERAGE_LOAD,
+ QPU_SIG_COLOR_LOAD,
+ QPU_SIG_COLOR_LOAD_END,
+ QPU_SIG_LOAD_TMU0,
+ QPU_SIG_LOAD_TMU1,
+ QPU_SIG_ALPHA_MASK_LOAD,
+ QPU_SIG_SMALL_IMM,
+ QPU_SIG_LOAD_IMM,
+ QPU_SIG_BRANCH
};
enum qpu_mux {
- /* hardware mux values */
- QPU_MUX_R0,
- QPU_MUX_R1,
- QPU_MUX_R2,
- QPU_MUX_R3,
- QPU_MUX_R4,
- QPU_MUX_R5,
- QPU_MUX_A,
- QPU_MUX_B,
+ /* hardware mux values */
+ QPU_MUX_R0,
+ QPU_MUX_R1,
+ QPU_MUX_R2,
+ QPU_MUX_R3,
+ QPU_MUX_R4,
+ QPU_MUX_R5,
+ QPU_MUX_A,
+ QPU_MUX_B,
- /* non-hardware mux values */
- QPU_MUX_IMM,
+ /* non-hardware mux values */
+ QPU_MUX_IMM,
};
enum qpu_cond {
- QPU_COND_NEVER,
- QPU_COND_ALWAYS,
- QPU_COND_ZS,
- QPU_COND_ZC,
- QPU_COND_NS,
- QPU_COND_NC,
- QPU_COND_CS,
- QPU_COND_CC,
+ QPU_COND_NEVER,
+ QPU_COND_ALWAYS,
+ QPU_COND_ZS,
+ QPU_COND_ZC,
+ QPU_COND_NS,
+ QPU_COND_NC,
+ QPU_COND_CS,
+ QPU_COND_CC,
};
enum qpu_pack_mul {
- QPU_PACK_MUL_NOP,
- QPU_PACK_MUL_8888 = 3, /* replicated to each 8 bits of the 32-bit dst. */
- QPU_PACK_MUL_8A,
- QPU_PACK_MUL_8B,
- QPU_PACK_MUL_8C,
- QPU_PACK_MUL_8D,
+ QPU_PACK_MUL_NOP,
+ /* replicated to each 8 bits of the 32-bit dst. */
+ QPU_PACK_MUL_8888 = 3,
+ QPU_PACK_MUL_8A,
+ QPU_PACK_MUL_8B,
+ QPU_PACK_MUL_8C,
+ QPU_PACK_MUL_8D,
};
enum qpu_pack_a {
- QPU_PACK_A_NOP,
- /* convert to 16 bit float if float input, or to int16. */
- QPU_PACK_A_16A,
- QPU_PACK_A_16B,
- /* replicated to each 8 bits of the 32-bit dst. */
- QPU_PACK_A_8888,
- /* Convert to 8-bit unsigned int. */
- QPU_PACK_A_8A,
- QPU_PACK_A_8B,
- QPU_PACK_A_8C,
- QPU_PACK_A_8D,
-
- /* Saturating variants of the previous instructions. */
- QPU_PACK_A_32_SAT, /* int-only */
- QPU_PACK_A_16A_SAT, /* int or float */
- QPU_PACK_A_16B_SAT,
- QPU_PACK_A_8888_SAT,
- QPU_PACK_A_8A_SAT,
- QPU_PACK_A_8B_SAT,
- QPU_PACK_A_8C_SAT,
- QPU_PACK_A_8D_SAT,
+ QPU_PACK_A_NOP,
+ /* convert to 16 bit float if float input, or to int16. */
+ QPU_PACK_A_16A,
+ QPU_PACK_A_16B,
+ /* replicated to each 8 bits of the 32-bit dst. */
+ QPU_PACK_A_8888,
+ /* Convert to 8-bit unsigned int. */
+ QPU_PACK_A_8A,
+ QPU_PACK_A_8B,
+ QPU_PACK_A_8C,
+ QPU_PACK_A_8D,
+
+ /* Saturating variants of the previous instructions. */
+ QPU_PACK_A_32_SAT, /* int-only */
+ QPU_PACK_A_16A_SAT, /* int or float */
+ QPU_PACK_A_16B_SAT,
+ QPU_PACK_A_8888_SAT,
+ QPU_PACK_A_8A_SAT,
+ QPU_PACK_A_8B_SAT,
+ QPU_PACK_A_8C_SAT,
+ QPU_PACK_A_8D_SAT,
};
enum qpu_unpack_r4 {
- QPU_UNPACK_R4_NOP,
- QPU_UNPACK_R4_F16A_TO_F32,
- QPU_UNPACK_R4_F16B_TO_F32,
- QPU_UNPACK_R4_8D_REP,
- QPU_UNPACK_R4_8A,
- QPU_UNPACK_R4_8B,
- QPU_UNPACK_R4_8C,
- QPU_UNPACK_R4_8D,
-};
-
-#define QPU_MASK(high, low) ((((uint64_t)1<<((high)-(low)+1))-1)<<(low))
-/* Using the GNU statement expression extension */
-#define QPU_SET_FIELD(value, field) \
- ({ \
- uint64_t fieldval = (uint64_t)(value) << field ## _SHIFT; \
- assert((fieldval & ~ field ## _MASK) == 0); \
- fieldval & field ## _MASK; \
- })
+ QPU_UNPACK_R4_NOP,
+ QPU_UNPACK_R4_F16A_TO_F32,
+ QPU_UNPACK_R4_F16B_TO_F32,
+ QPU_UNPACK_R4_8D_REP,
+ QPU_UNPACK_R4_8A,
+ QPU_UNPACK_R4_8B,
+ QPU_UNPACK_R4_8C,
+ QPU_UNPACK_R4_8D,
+};
+
+#define QPU_MASK(high, low) \
+ ((((uint64_t)1 << ((high) - (low) + 1)) - 1) << (low))
-#define QPU_GET_FIELD(word, field) ((uint32_t)(((word) & field ## _MASK) >> field ## _SHIFT))
+#define QPU_GET_FIELD(word, field) \
+ ((uint32_t)(((word) & field ## _MASK) >> field ## _SHIFT))
#define QPU_SIG_SHIFT 60
#define QPU_SIG_MASK QPU_MASK(63, 60)
--- a/drivers/gpu/drm/vc4/vc4_render_cl.c
+++ b/drivers/gpu/drm/vc4/vc4_render_cl.c
@@ -63,7 +63,6 @@ static inline void rcl_u32(struct vc4_rc
setup->next_offset += 4;
}
-
/*
* Emits a no-op STORE_TILE_BUFFER_GENERAL.
*
@@ -217,7 +216,7 @@ static int vc4_create_rcl_bo(struct drm_
}
size += xtiles * ytiles * loop_body_size;
- setup->rcl = &vc4_bo_create(dev, size)->base;
+ setup->rcl = &vc4_bo_create(dev, size, true)->base;
if (!setup->rcl)
return -ENOMEM;
list_add_tail(&to_vc4_bo(&setup->rcl->base)->unref_head,
@@ -256,6 +255,7 @@ static int vc4_create_rcl_bo(struct drm_
for (x = min_x_tile; x <= max_x_tile; x++) {
bool first = (x == min_x_tile && y == min_y_tile);
bool last = (x == max_x_tile && y == max_y_tile);
+
emit_tile(exec, setup, x, y, first, last);
}
}
--- a/drivers/gpu/drm/vc4/vc4_v3d.c
+++ b/drivers/gpu/drm/vc4/vc4_v3d.c
@@ -125,7 +125,7 @@ int vc4_v3d_debugfs_regs(struct seq_file
int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused)
{
- struct drm_info_node *node = (struct drm_info_node *) m->private;
+ struct drm_info_node *node = (struct drm_info_node *)m->private;
struct drm_device *dev = node->minor->dev;
struct vc4_dev *vc4 = to_vc4_dev(dev);
uint32_t ident1 = V3D_READ(V3D_IDENT1);
@@ -133,11 +133,13 @@ int vc4_v3d_debugfs_ident(struct seq_fil
uint32_t tups = VC4_GET_FIELD(ident1, V3D_IDENT1_TUPS);
uint32_t qups = VC4_GET_FIELD(ident1, V3D_IDENT1_QUPS);
- seq_printf(m, "Revision: %d\n", VC4_GET_FIELD(ident1, V3D_IDENT1_REV));
+ seq_printf(m, "Revision: %d\n",
+ VC4_GET_FIELD(ident1, V3D_IDENT1_REV));
seq_printf(m, "Slices: %d\n", nslc);
seq_printf(m, "TMUs: %d\n", nslc * tups);
seq_printf(m, "QPUs: %d\n", nslc * qups);
- seq_printf(m, "Semaphores: %d\n", VC4_GET_FIELD(ident1, V3D_IDENT1_NSEM));
+ seq_printf(m, "Semaphores: %d\n",
+ VC4_GET_FIELD(ident1, V3D_IDENT1_NSEM));
return 0;
}
@@ -218,7 +220,7 @@ static int vc4_v3d_bind(struct device *d
}
static void vc4_v3d_unbind(struct device *dev, struct device *master,
- void *data)
+ void *data)
{
struct drm_device *drm = dev_get_drvdata(master);
struct vc4_dev *vc4 = to_vc4_dev(drm);
--- a/drivers/gpu/drm/vc4/vc4_validate.c
+++ b/drivers/gpu/drm/vc4/vc4_validate.c
@@ -48,7 +48,6 @@
void *validated, \
void *untrusted
-
/** Return the width in pixels of a 64-byte microtile. */
static uint32_t
utile_width(int cpp)
@@ -192,7 +191,7 @@ vc4_check_tex_size(struct vc4_exec_info
if (size + offset < size ||
size + offset > fbo->base.size) {
- DRM_ERROR("Overflow in %dx%d (%dx%d) fbo size (%d + %d > %d)\n",
+ DRM_ERROR("Overflow in %dx%d (%dx%d) fbo size (%d + %d > %zd)\n",
width, height,
aligned_width, aligned_height,
size, offset, fbo->base.size);
@@ -278,7 +277,7 @@ validate_indexed_prim_list(VALIDATE_ARGS
if (offset > ib->base.size ||
(ib->base.size - offset) / index_size < length) {
- DRM_ERROR("IB access overflow (%d + %d*%d > %d)\n",
+ DRM_ERROR("IB access overflow (%d + %d*%d > %zd)\n",
offset, length, index_size, ib->base.size);
return -EINVAL;
}
@@ -377,6 +376,7 @@ static int
validate_tile_binning_config(VALIDATE_ARGS)
{
struct drm_device *dev = exec->exec_bo->base.dev;
+ struct vc4_bo *tile_bo;
uint8_t flags;
uint32_t tile_state_size, tile_alloc_size;
uint32_t tile_count;
@@ -438,12 +438,12 @@ validate_tile_binning_config(VALIDATE_AR
*/
tile_alloc_size += 1024 * 1024;
- exec->tile_bo = &vc4_bo_create(dev, exec->tile_alloc_offset +
- tile_alloc_size)->base;
+ tile_bo = vc4_bo_create(dev, exec->tile_alloc_offset + tile_alloc_size,
+ true);
+ exec->tile_bo = &tile_bo->base;
if (!exec->tile_bo)
return -ENOMEM;
- list_add_tail(&to_vc4_bo(&exec->tile_bo->base)->unref_head,
- &exec->unref_list);
+ list_add_tail(&tile_bo->unref_head, &exec->unref_list);
/* tile alloc address. */
*(uint32_t *)(validated + 0) = (exec->tile_bo->paddr +
@@ -463,8 +463,8 @@ validate_gem_handles(VALIDATE_ARGS)
return 0;
}
-#define VC4_DEFINE_PACKET(packet, name, func) \
- [packet] = { packet ## _SIZE, name, func }
+#define VC4_DEFINE_PACKET(packet, func) \
+ [packet] = { packet ## _SIZE, #packet, func }
static const struct cmd_info {
uint16_t len;
@@ -472,42 +472,43 @@ static const struct cmd_info {
int (*func)(struct vc4_exec_info *exec, void *validated,
void *untrusted);
} cmd_info[] = {
- VC4_DEFINE_PACKET(VC4_PACKET_HALT, "halt", NULL),
- VC4_DEFINE_PACKET(VC4_PACKET_NOP, "nop", NULL),
- VC4_DEFINE_PACKET(VC4_PACKET_FLUSH, "flush", NULL),
- VC4_DEFINE_PACKET(VC4_PACKET_FLUSH_ALL, "flush all state", validate_flush_all),
- VC4_DEFINE_PACKET(VC4_PACKET_START_TILE_BINNING, "start tile binning", validate_start_tile_binning),
- VC4_DEFINE_PACKET(VC4_PACKET_INCREMENT_SEMAPHORE, "increment semaphore", validate_increment_semaphore),
-
- VC4_DEFINE_PACKET(VC4_PACKET_GL_INDEXED_PRIMITIVE, "Indexed Primitive List", validate_indexed_prim_list),
-
- VC4_DEFINE_PACKET(VC4_PACKET_GL_ARRAY_PRIMITIVE, "Vertex Array Primitives", validate_gl_array_primitive),
-
- /* This is only used by clipped primitives (packets 48 and 49), which
- * we don't support parsing yet.
- */
- VC4_DEFINE_PACKET(VC4_PACKET_PRIMITIVE_LIST_FORMAT, "primitive list format", NULL),
-
- VC4_DEFINE_PACKET(VC4_PACKET_GL_SHADER_STATE, "GL Shader State", validate_gl_shader_state),
- VC4_DEFINE_PACKET(VC4_PACKET_NV_SHADER_STATE, "NV Shader State", validate_nv_shader_state),
-
- VC4_DEFINE_PACKET(VC4_PACKET_CONFIGURATION_BITS, "configuration bits", NULL),
- VC4_DEFINE_PACKET(VC4_PACKET_FLAT_SHADE_FLAGS, "flat shade flags", NULL),
- VC4_DEFINE_PACKET(VC4_PACKET_POINT_SIZE, "point size", NULL),
- VC4_DEFINE_PACKET(VC4_PACKET_LINE_WIDTH, "line width", NULL),
- VC4_DEFINE_PACKET(VC4_PACKET_RHT_X_BOUNDARY, "RHT X boundary", NULL),
- VC4_DEFINE_PACKET(VC4_PACKET_DEPTH_OFFSET, "Depth Offset", NULL),
- VC4_DEFINE_PACKET(VC4_PACKET_CLIP_WINDOW, "Clip Window", NULL),
- VC4_DEFINE_PACKET(VC4_PACKET_VIEWPORT_OFFSET, "Viewport Offset", NULL),
- VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_XY_SCALING, "Clipper XY Scaling", NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_HALT, NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_NOP, NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_FLUSH, NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_FLUSH_ALL, validate_flush_all),
+ VC4_DEFINE_PACKET(VC4_PACKET_START_TILE_BINNING,
+ validate_start_tile_binning),
+ VC4_DEFINE_PACKET(VC4_PACKET_INCREMENT_SEMAPHORE,
+ validate_increment_semaphore),
+
+ VC4_DEFINE_PACKET(VC4_PACKET_GL_INDEXED_PRIMITIVE,
+ validate_indexed_prim_list),
+ VC4_DEFINE_PACKET(VC4_PACKET_GL_ARRAY_PRIMITIVE,
+ validate_gl_array_primitive),
+
+ VC4_DEFINE_PACKET(VC4_PACKET_PRIMITIVE_LIST_FORMAT, NULL),
+
+ VC4_DEFINE_PACKET(VC4_PACKET_GL_SHADER_STATE, validate_gl_shader_state),
+ VC4_DEFINE_PACKET(VC4_PACKET_NV_SHADER_STATE, validate_nv_shader_state),
+
+ VC4_DEFINE_PACKET(VC4_PACKET_CONFIGURATION_BITS, NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_FLAT_SHADE_FLAGS, NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_POINT_SIZE, NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_LINE_WIDTH, NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_RHT_X_BOUNDARY, NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_DEPTH_OFFSET, NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_CLIP_WINDOW, NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_VIEWPORT_OFFSET, NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_XY_SCALING, NULL),
/* Note: The docs say this was also 105, but it was 106 in the
* initial userland code drop.
*/
- VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_Z_SCALING, "Clipper Z Scale and Offset", NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_Z_SCALING, NULL),
- VC4_DEFINE_PACKET(VC4_PACKET_TILE_BINNING_MODE_CONFIG, "tile binning configuration", validate_tile_binning_config),
+ VC4_DEFINE_PACKET(VC4_PACKET_TILE_BINNING_MODE_CONFIG,
+ validate_tile_binning_config),
- VC4_DEFINE_PACKET(VC4_PACKET_GEM_HANDLES, "GEM handles", validate_gem_handles),
+ VC4_DEFINE_PACKET(VC4_PACKET_GEM_HANDLES, validate_gem_handles),
};
int
@@ -526,7 +527,7 @@ vc4_validate_bin_cl(struct drm_device *d
u8 cmd = *(uint8_t *)src_pkt;
const struct cmd_info *info;
- if (cmd > ARRAY_SIZE(cmd_info)) {
+ if (cmd >= ARRAY_SIZE(cmd_info)) {
DRM_ERROR("0x%08x: packet %d out of bounds\n",
src_offset, cmd);
return -EINVAL;
@@ -539,11 +540,6 @@ vc4_validate_bin_cl(struct drm_device *d
return -EINVAL;
}
-#if 0
- DRM_INFO("0x%08x: packet %d (%s) size %d processing...\n",
- src_offset, cmd, info->name, info->len);
-#endif
-
if (src_offset + info->len > len) {
DRM_ERROR("0x%08x: packet %d (%s) length 0x%08x "
"exceeds bounds (0x%08x)\n",
@@ -558,8 +554,7 @@ vc4_validate_bin_cl(struct drm_device *d
if (info->func && info->func(exec,
dst_pkt + 1,
src_pkt + 1)) {
- DRM_ERROR("0x%08x: packet %d (%s) failed to "
- "validate\n",
+ DRM_ERROR("0x%08x: packet %d (%s) failed to validate\n",
src_offset, cmd, info->name);
return -EINVAL;
}
@@ -618,12 +613,14 @@ reloc_tex(struct vc4_exec_info *exec,
if (sample->is_direct) {
uint32_t remaining_size = tex->base.size - p0;
+
if (p0 > tex->base.size - 4) {
DRM_ERROR("UBO offset greater than UBO size\n");
goto fail;
}
if (p1 > remaining_size - 4) {
- DRM_ERROR("UBO clamp would allow reads outside of UBO\n");
+ DRM_ERROR("UBO clamp would allow reads "
+ "outside of UBO\n");
goto fail;
}
*validated_p0 = tex->paddr + p0;
@@ -786,7 +783,7 @@ validate_shader_rec(struct drm_device *d
struct drm_gem_cma_object *bo[ARRAY_SIZE(gl_relocs) + 8];
uint32_t nr_attributes = 0, nr_fixed_relocs, nr_relocs, packet_size;
int i;
- struct vc4_validated_shader_info *validated_shader;
+ struct vc4_validated_shader_info *shader;
if (state->packet == VC4_PACKET_NV_SHADER_STATE) {
relocs = nv_relocs;
@@ -841,12 +838,12 @@ validate_shader_rec(struct drm_device *d
else
mode = VC4_MODE_RENDER;
- if (!vc4_use_bo(exec, src_handles[i], mode, &bo[i])) {
+ if (!vc4_use_bo(exec, src_handles[i], mode, &bo[i]))
return false;
- }
}
for (i = 0; i < nr_fixed_relocs; i++) {
+ struct vc4_bo *vc4_bo;
uint32_t o = relocs[i].offset;
uint32_t src_offset = *(uint32_t *)(pkt_u + o);
uint32_t *texture_handles_u;
@@ -858,34 +855,34 @@ validate_shader_rec(struct drm_device *d
switch (relocs[i].type) {
case RELOC_CODE:
if (src_offset != 0) {
- DRM_ERROR("Shaders must be at offset 0 of "
- "the BO.\n");
+ DRM_ERROR("Shaders must be at offset 0 "
+ "of the BO.\n");
goto fail;
}
- validated_shader = to_vc4_bo(&bo[i]->base)->validated_shader;
- if (!validated_shader)
+ vc4_bo = to_vc4_bo(&bo[i]->base);
+ shader = vc4_bo->validated_shader;
+ if (!shader)
goto fail;
- if (validated_shader->uniforms_src_size >
- exec->uniforms_size) {
+ if (shader->uniforms_src_size > exec->uniforms_size) {
DRM_ERROR("Uniforms src buffer overflow\n");
goto fail;
}
texture_handles_u = exec->uniforms_u;
uniform_data_u = (texture_handles_u +
- validated_shader->num_texture_samples);
+ shader->num_texture_samples);
memcpy(exec->uniforms_v, uniform_data_u,
- validated_shader->uniforms_size);
+ shader->uniforms_size);
for (tex = 0;
- tex < validated_shader->num_texture_samples;
+ tex < shader->num_texture_samples;
tex++) {
if (!reloc_tex(exec,
uniform_data_u,
- &validated_shader->texture_samples[tex],
+ &shader->texture_samples[tex],
texture_handles_u[tex])) {
goto fail;
}
@@ -893,9 +890,9 @@ validate_shader_rec(struct drm_device *d
*(uint32_t *)(pkt_v + o + 4) = exec->uniforms_p;
- exec->uniforms_u += validated_shader->uniforms_src_size;
- exec->uniforms_v += validated_shader->uniforms_size;
- exec->uniforms_p += validated_shader->uniforms_size;
+ exec->uniforms_u += shader->uniforms_src_size;
+ exec->uniforms_v += shader->uniforms_size;
+ exec->uniforms_p += shader->uniforms_size;
break;
@@ -926,7 +923,8 @@ validate_shader_rec(struct drm_device *d
max_index = ((vbo->base.size - offset - attr_size) /
stride);
if (state->max_index > max_index) {
- DRM_ERROR("primitives use index %d out of supplied %d\n",
+ DRM_ERROR("primitives use index %d out of "
+ "supplied %d\n",
state->max_index, max_index);
return -EINVAL;
}
--- a/drivers/gpu/drm/vc4/vc4_validate_shaders.c
+++ b/drivers/gpu/drm/vc4/vc4_validate_shaders.c
@@ -24,24 +24,16 @@
/**
* DOC: Shader validator for VC4.
*
- * The VC4 has no IOMMU between it and system memory. So, a user with access
- * to execute shaders could escalate privilege by overwriting system memory
- * (using the VPM write address register in the general-purpose DMA mode) or
- * reading system memory it shouldn't (reading it as a texture, or uniform
- * data, or vertex data).
+ * The VC4 has no IOMMU between it and system memory, so a user with
+ * access to execute shaders could escalate privilege by overwriting
+ * system memory (using the VPM write address register in the
+ * general-purpose DMA mode) or reading system memory it shouldn't
+ * (reading it as a texture, or uniform data, or vertex data).
*
- * This walks over a shader starting from some offset within a BO, ensuring
- * that its accesses are appropriately bounded, and recording how many texture
- * accesses are made and where so that we can do relocations for them in the
+ * This walks over a shader BO, ensuring that its accesses are
+ * appropriately bounded, and recording how many texture accesses are
+ * made and where so that we can do relocations for them in the
* uniform stream.
- *
- * The kernel API has shaders stored in user-mapped BOs. The BOs will be
- * forcibly unmapped from the process before validation, and any cache of
- * validated state will be flushed if the mapping is faulted back in.
- *
- * Storing the shaders in BOs means that the validation process will be slow
- * due to uncached reads, but since shaders are long-lived and shader BOs are
- * never actually modified, this shouldn't be a problem.
*/
#include "vc4_drv.h"
@@ -70,7 +62,6 @@ waddr_to_live_reg_index(uint32_t waddr,
else
return waddr;
} else if (waddr <= QPU_W_ACC3) {
-
return 64 + waddr - QPU_W_ACC0;
} else {
return ~0;
@@ -85,15 +76,14 @@ raddr_add_a_to_live_reg_index(uint64_t i
uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A);
uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B);
- if (add_a == QPU_MUX_A) {
+ if (add_a == QPU_MUX_A)
return raddr_a;
- } else if (add_a == QPU_MUX_B && sig != QPU_SIG_SMALL_IMM) {
+ else if (add_a == QPU_MUX_B && sig != QPU_SIG_SMALL_IMM)
return 32 + raddr_b;
- } else if (add_a <= QPU_MUX_R3) {
+ else if (add_a <= QPU_MUX_R3)
return 64 + add_a;
- } else {
+ else
return ~0;
- }
}
static bool
@@ -111,9 +101,9 @@ is_tmu_write(uint32_t waddr)
}
static bool
-record_validated_texture_sample(struct vc4_validated_shader_info *validated_shader,
- struct vc4_shader_validation_state *validation_state,
- int tmu)
+record_texture_sample(struct vc4_validated_shader_info *validated_shader,
+ struct vc4_shader_validation_state *validation_state,
+ int tmu)
{
uint32_t s = validated_shader->num_texture_samples;
int i;
@@ -226,8 +216,8 @@ check_tmu_write(uint64_t inst,
validated_shader->uniforms_size += 4;
if (submit) {
- if (!record_validated_texture_sample(validated_shader,
- validation_state, tmu)) {
+ if (!record_texture_sample(validated_shader,
+ validation_state, tmu)) {
return false;
}
@@ -238,10 +228,10 @@ check_tmu_write(uint64_t inst,
}
static bool
-check_register_write(uint64_t inst,
- struct vc4_validated_shader_info *validated_shader,
- struct vc4_shader_validation_state *validation_state,
- bool is_mul)
+check_reg_write(uint64_t inst,
+ struct vc4_validated_shader_info *validated_shader,
+ struct vc4_shader_validation_state *validation_state,
+ bool is_mul)
{
uint32_t waddr = (is_mul ?
QPU_GET_FIELD(inst, QPU_WADDR_MUL) :
@@ -297,7 +287,7 @@ check_register_write(uint64_t inst,
return true;
case QPU_W_TLB_STENCIL_SETUP:
- return true;
+ return true;
}
return true;
@@ -360,7 +350,7 @@ track_live_clamps(uint64_t inst,
}
validation_state->live_max_clamp_regs[lri_add] = true;
- } if (op_add == QPU_A_MIN) {
+ } else if (op_add == QPU_A_MIN) {
/* Track live clamps of a value clamped to a minimum of 0 and
* a maximum of some uniform's offset.
*/
@@ -392,8 +382,10 @@ check_instruction_writes(uint64_t inst,
return false;
}
- ok = (check_register_write(inst, validated_shader, validation_state, false) &&
- check_register_write(inst, validated_shader, validation_state, true));
+ ok = (check_reg_write(inst, validated_shader, validation_state,
+ false) &&
+ check_reg_write(inst, validated_shader, validation_state,
+ true));
track_live_clamps(inst, validated_shader, validation_state);
@@ -441,7 +433,7 @@ vc4_validate_shader(struct drm_gem_cma_o
shader = shader_obj->vaddr;
max_ip = shader_obj->base.size / sizeof(uint64_t);
- validated_shader = kcalloc(sizeof(*validated_shader), 1, GFP_KERNEL);
+ validated_shader = kcalloc(1, sizeof(*validated_shader), GFP_KERNEL);
if (!validated_shader)
return NULL;
@@ -497,7 +489,7 @@ vc4_validate_shader(struct drm_gem_cma_o
if (ip == max_ip) {
DRM_ERROR("shader failed to terminate before "
- "shader BO end at %d\n",
+ "shader BO end at %zd\n",
shader_obj->base.size);
goto fail;
}
--- a/include/drm/drmP.h
+++ b/include/drm/drmP.h
@@ -585,6 +585,13 @@ struct drm_driver {
int (*gem_open_object) (struct drm_gem_object *, struct drm_file *);
void (*gem_close_object) (struct drm_gem_object *, struct drm_file *);
+ /**
+ * Hook for allocating the GEM object struct, for use by core
+ * helpers.
+ */
+ struct drm_gem_object *(*gem_create_object)(struct drm_device *dev,
+ size_t size);
+
/* prime: */
/* export handle -> fd (see drm_gem_prime_handle_to_fd() helper) */
int (*prime_handle_to_fd)(struct drm_device *dev, struct drm_file *file_priv,
@@ -639,7 +646,6 @@ struct drm_driver {
u32 driver_features;
int dev_priv_size;
- size_t gem_obj_size;
const struct drm_ioctl_desc *ioctls;
int num_ioctls;
const struct file_operations *fops;