openwrt/target/linux/brcm2708/patches-4.19/950-0496-drm-v3d-Drop-unused-v3d_flush_caches.patch
Álvaro Fernández Rojas c2308a7e4a brcm2708: update to latest patches from RPi Foundation
Also removes reverted patches.

Signed-off-by: Álvaro Fernández Rojas <noltari@gmail.com>
2019-12-24 18:49:49 +01:00

65 lines
2.0 KiB
Diff

From 065c8947cb7c40bfb3e76dcbb9d901b5e8fe0ea4 Mon Sep 17 00:00:00 2001
From: Eric Anholt <eric@anholt.net>
Date: Mon, 3 Dec 2018 14:24:34 -0800
Subject: [PATCH] drm/v3d: Drop unused v3d_flush_caches().
Now that I've specified how the end-of-pipeline flushing should work,
we're never going to use this function.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Emett <david.emett@broadcom.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20181203222438.25417-2-eric@anholt.net
(cherry picked from commit 2aa34fd5c7754824cf5488b61ac644f30d3c5c85)
---
drivers/gpu/drm/v3d/v3d_drv.h | 1 -
drivers/gpu/drm/v3d/v3d_gem.c | 21 ---------------------
2 files changed, 22 deletions(-)
--- a/drivers/gpu/drm/v3d/v3d_drv.h
+++ b/drivers/gpu/drm/v3d/v3d_drv.h
@@ -308,7 +308,6 @@ void v3d_exec_put(struct v3d_exec_info *
void v3d_tfu_job_put(struct v3d_tfu_job *exec);
void v3d_reset(struct v3d_dev *v3d);
void v3d_invalidate_caches(struct v3d_dev *v3d);
-void v3d_flush_caches(struct v3d_dev *v3d);
/* v3d_irq.c */
int v3d_irq_init(struct v3d_dev *v3d);
--- a/drivers/gpu/drm/v3d/v3d_gem.c
+++ b/drivers/gpu/drm/v3d/v3d_gem.c
@@ -175,20 +175,6 @@ v3d_invalidate_slices(struct v3d_dev *v3
V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC));
}
-/* Invalidates texture L2 cachelines */
-static void
-v3d_invalidate_l2t(struct v3d_dev *v3d, int core)
-{
- V3D_CORE_WRITE(core,
- V3D_CTL_L2TCACTL,
- V3D_L2TCACTL_L2TFLS |
- V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAR, V3D_L2TCACTL_FLM));
- if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
- V3D_L2TCACTL_L2TFLS), 100)) {
- DRM_ERROR("Timeout waiting for L2T invalidate\n");
- }
-}
-
void
v3d_invalidate_caches(struct v3d_dev *v3d)
{
@@ -199,13 +185,6 @@ v3d_invalidate_caches(struct v3d_dev *v3
v3d_flush_l2t(v3d, 0);
}
-void
-v3d_flush_caches(struct v3d_dev *v3d)
-{
- v3d_invalidate_l1td(v3d, 0);
- v3d_invalidate_l2t(v3d, 0);
-}
-
static void
v3d_attach_object_fences(struct v3d_bo **bos, int bo_count,
struct dma_fence *fence)