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c2308a7e4a
Also removes reverted patches. Signed-off-by: Álvaro Fernández Rojas <noltari@gmail.com>
1105 lines
32 KiB
Diff
1105 lines
32 KiB
Diff
From ccf319a0265bfdb4a622a52645f159461bc88079 Mon Sep 17 00:00:00 2001
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From: Eric Anholt <eric@anholt.net>
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Date: Thu, 27 Dec 2018 12:11:52 -0800
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Subject: [PATCH] drm/v3d: Refactor job management.
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The CL submission had two jobs embedded in an exec struct. When I
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added TFU support, I had to replicate some of the exec stuff and some
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of the job stuff. As I went to add CSD, it became clear that actually
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what was in exec should just be in the two CL jobs, and it would let
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us share a lot more code between the 4 queues.
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Signed-off-by: Eric Anholt <eric@anholt.net>
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---
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drivers/gpu/drm/v3d/v3d_drv.h | 77 ++++----
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drivers/gpu/drm/v3d/v3d_gem.c | 331 +++++++++++++++++---------------
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drivers/gpu/drm/v3d/v3d_irq.c | 8 +-
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drivers/gpu/drm/v3d/v3d_sched.c | 264 ++++++++++++++-----------
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4 files changed, 373 insertions(+), 307 deletions(-)
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--- a/drivers/gpu/drm/v3d/v3d_drv.h
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+++ b/drivers/gpu/drm/v3d/v3d_drv.h
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@@ -67,8 +67,8 @@ struct v3d_dev {
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struct work_struct overflow_mem_work;
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- struct v3d_exec_info *bin_job;
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- struct v3d_exec_info *render_job;
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+ struct v3d_bin_job *bin_job;
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+ struct v3d_render_job *render_job;
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struct v3d_tfu_job *tfu_job;
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struct v3d_queue_state queue[V3D_MAX_QUEUES];
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@@ -132,7 +132,7 @@ struct v3d_bo {
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struct list_head vmas; /* list of v3d_vma */
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/* List entry for the BO's position in
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- * v3d_exec_info->unref_list
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+ * v3d_render_job->unref_list
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*/
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struct list_head unref_head;
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@@ -176,7 +176,15 @@ to_v3d_fence(struct dma_fence *fence)
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struct v3d_job {
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struct drm_sched_job base;
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- struct v3d_exec_info *exec;
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+ struct kref refcount;
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+
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+ struct v3d_dev *v3d;
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+
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+ /* This is the array of BOs that were looked up at the start
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+ * of submission.
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+ */
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+ struct v3d_bo **bo;
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+ u32 bo_count;
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/* An optional fence userspace can pass in for the job to depend on. */
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struct dma_fence *in_fence;
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@@ -184,59 +192,53 @@ struct v3d_job {
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/* v3d fence to be signaled by IRQ handler when the job is complete. */
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struct dma_fence *irq_fence;
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+ /* scheduler fence for when the job is considered complete and
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+ * the BO reservations can be released.
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+ */
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+ struct dma_fence *done_fence;
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+
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+ /* Callback for the freeing of the job on refcount going to 0. */
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+ void (*free)(struct kref *ref);
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+};
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+
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+struct v3d_bin_job {
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+ struct v3d_job base;
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+
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/* GPU virtual addresses of the start/end of the CL job. */
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u32 start, end;
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u32 timedout_ctca, timedout_ctra;
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-};
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-struct v3d_exec_info {
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- struct v3d_dev *v3d;
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+ /* Corresponding render job, for attaching our overflow memory. */
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+ struct v3d_render_job *render;
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+
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+ /* Submitted tile memory allocation start/size, tile state. */
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+ u32 qma, qms, qts;
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+};
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- struct v3d_job bin, render;
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+struct v3d_render_job {
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+ struct v3d_job base;
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- /* Fence for when the scheduler considers the binner to be
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- * done, for render to depend on.
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+ /* Optional fence for the binner, to depend on before starting
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+ * our job.
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*/
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struct dma_fence *bin_done_fence;
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- /* Fence for when the scheduler considers the render to be
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- * done, for when the BOs reservations should be complete.
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- */
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- struct dma_fence *render_done_fence;
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-
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- struct kref refcount;
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+ /* GPU virtual addresses of the start/end of the CL job. */
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+ u32 start, end;
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- /* This is the array of BOs that were looked up at the start of exec. */
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- struct v3d_bo **bo;
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- u32 bo_count;
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+ u32 timedout_ctca, timedout_ctra;
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/* List of overflow BOs used in the job that need to be
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* released once the job is complete.
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*/
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struct list_head unref_list;
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-
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- /* Submitted tile memory allocation start/size, tile state. */
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- u32 qma, qms, qts;
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};
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struct v3d_tfu_job {
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- struct drm_sched_job base;
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+ struct v3d_job base;
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struct drm_v3d_submit_tfu args;
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-
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- /* An optional fence userspace can pass in for the job to depend on. */
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- struct dma_fence *in_fence;
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-
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- /* v3d fence to be signaled by IRQ handler when the job is complete. */
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- struct dma_fence *irq_fence;
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-
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- struct v3d_dev *v3d;
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-
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- struct kref refcount;
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-
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- /* This is the array of BOs that were looked up at the start of exec. */
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- struct v3d_bo *bo[4];
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};
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/**
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@@ -306,8 +308,7 @@ int v3d_submit_tfu_ioctl(struct drm_devi
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struct drm_file *file_priv);
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int v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
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struct drm_file *file_priv);
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-void v3d_exec_put(struct v3d_exec_info *exec);
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-void v3d_tfu_job_put(struct v3d_tfu_job *exec);
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+void v3d_job_put(struct v3d_job *job);
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void v3d_reset(struct v3d_dev *v3d);
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void v3d_invalidate_caches(struct v3d_dev *v3d);
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--- a/drivers/gpu/drm/v3d/v3d_gem.c
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+++ b/drivers/gpu/drm/v3d/v3d_gem.c
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@@ -293,11 +293,11 @@ retry:
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}
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/**
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- * v3d_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects
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+ * v3d_lookup_bos() - Sets up job->bo[] with the GEM objects
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* referenced by the job.
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* @dev: DRM device
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* @file_priv: DRM file for this fd
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- * @exec: V3D job being set up
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+ * @job: V3D job being set up
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*
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* The command validator needs to reference BOs by their index within
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* the submitted job's BO list. This does the validation of the job's
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@@ -307,18 +307,19 @@ retry:
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* failure, because that will happen at v3d_exec_cleanup() time.
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*/
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static int
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-v3d_cl_lookup_bos(struct drm_device *dev,
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- struct drm_file *file_priv,
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- struct drm_v3d_submit_cl *args,
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- struct v3d_exec_info *exec)
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+v3d_lookup_bos(struct drm_device *dev,
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+ struct drm_file *file_priv,
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+ struct v3d_job *job,
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+ u64 bo_handles,
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+ u32 bo_count)
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{
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u32 *handles;
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int ret = 0;
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int i;
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- exec->bo_count = args->bo_handle_count;
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+ job->bo_count = bo_count;
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- if (!exec->bo_count) {
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+ if (!job->bo_count) {
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/* See comment on bo_index for why we have to check
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* this.
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*/
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@@ -326,15 +327,15 @@ v3d_cl_lookup_bos(struct drm_device *dev
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return -EINVAL;
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}
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- exec->bo = kvmalloc_array(exec->bo_count,
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- sizeof(struct drm_gem_cma_object *),
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- GFP_KERNEL | __GFP_ZERO);
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- if (!exec->bo) {
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+ job->bo = kvmalloc_array(job->bo_count,
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+ sizeof(struct drm_gem_cma_object *),
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+ GFP_KERNEL | __GFP_ZERO);
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+ if (!job->bo) {
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DRM_DEBUG("Failed to allocate validated BO pointers\n");
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return -ENOMEM;
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}
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- handles = kvmalloc_array(exec->bo_count, sizeof(u32), GFP_KERNEL);
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+ handles = kvmalloc_array(job->bo_count, sizeof(u32), GFP_KERNEL);
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if (!handles) {
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ret = -ENOMEM;
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DRM_DEBUG("Failed to allocate incoming GEM handles\n");
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@@ -342,15 +343,15 @@ v3d_cl_lookup_bos(struct drm_device *dev
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}
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if (copy_from_user(handles,
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- (void __user *)(uintptr_t)args->bo_handles,
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- exec->bo_count * sizeof(u32))) {
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+ (void __user *)(uintptr_t)bo_handles,
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+ job->bo_count * sizeof(u32))) {
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ret = -EFAULT;
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DRM_DEBUG("Failed to copy in GEM handles\n");
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goto fail;
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}
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spin_lock(&file_priv->table_lock);
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- for (i = 0; i < exec->bo_count; i++) {
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+ for (i = 0; i < job->bo_count; i++) {
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struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
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handles[i]);
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if (!bo) {
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@@ -361,7 +362,7 @@ v3d_cl_lookup_bos(struct drm_device *dev
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goto fail;
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}
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drm_gem_object_get(bo);
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- exec->bo[i] = to_v3d_bo(bo);
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+ job->bo[i] = to_v3d_bo(bo);
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}
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spin_unlock(&file_priv->table_lock);
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@@ -371,59 +372,41 @@ fail:
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}
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static void
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-v3d_exec_cleanup(struct kref *ref)
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+v3d_job_free(struct kref *ref)
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{
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- struct v3d_exec_info *exec = container_of(ref, struct v3d_exec_info,
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- refcount);
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- unsigned int i;
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- struct v3d_bo *bo, *save;
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-
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- dma_fence_put(exec->bin.in_fence);
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- dma_fence_put(exec->render.in_fence);
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-
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- dma_fence_put(exec->bin.irq_fence);
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- dma_fence_put(exec->render.irq_fence);
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-
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- dma_fence_put(exec->bin_done_fence);
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- dma_fence_put(exec->render_done_fence);
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-
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- for (i = 0; i < exec->bo_count; i++)
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- drm_gem_object_put_unlocked(&exec->bo[i]->base);
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- kvfree(exec->bo);
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+ struct v3d_job *job = container_of(ref, struct v3d_job, refcount);
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+ int i;
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- list_for_each_entry_safe(bo, save, &exec->unref_list, unref_head) {
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- drm_gem_object_put_unlocked(&bo->base);
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+ for (i = 0; i < job->bo_count; i++) {
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+ if (job->bo[i])
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+ drm_gem_object_put_unlocked(&job->bo[i]->base);
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}
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+ kvfree(job->bo);
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- kfree(exec);
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-}
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+ dma_fence_put(job->in_fence);
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+ dma_fence_put(job->irq_fence);
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+ dma_fence_put(job->done_fence);
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-void v3d_exec_put(struct v3d_exec_info *exec)
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-{
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- kref_put(&exec->refcount, v3d_exec_cleanup);
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+ kfree(job);
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}
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static void
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-v3d_tfu_job_cleanup(struct kref *ref)
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+v3d_render_job_free(struct kref *ref)
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{
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- struct v3d_tfu_job *job = container_of(ref, struct v3d_tfu_job,
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- refcount);
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- unsigned int i;
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-
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- dma_fence_put(job->in_fence);
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- dma_fence_put(job->irq_fence);
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+ struct v3d_render_job *job = container_of(ref, struct v3d_render_job,
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+ base.refcount);
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+ struct v3d_bo *bo, *save;
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- for (i = 0; i < ARRAY_SIZE(job->bo); i++) {
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- if (job->bo[i])
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- drm_gem_object_put_unlocked(&job->bo[i]->base);
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+ list_for_each_entry_safe(bo, save, &job->unref_list, unref_head) {
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+ drm_gem_object_put_unlocked(&bo->base);
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}
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- kfree(job);
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+ v3d_job_free(ref);
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}
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-void v3d_tfu_job_put(struct v3d_tfu_job *job)
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+void v3d_job_put(struct v3d_job *job)
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{
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- kref_put(&job->refcount, v3d_tfu_job_cleanup);
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+ kref_put(&job->refcount, job->free);
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}
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int
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@@ -476,6 +459,65 @@ v3d_wait_bo_ioctl(struct drm_device *dev
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return ret;
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}
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+static int
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+v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv,
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+ struct v3d_job *job, void (*free)(struct kref *ref),
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+ u32 in_sync)
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+{
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+ int ret;
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+
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+ job->v3d = v3d;
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+ job->free = free;
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+
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+ ret = drm_syncobj_find_fence(file_priv, in_sync, 0, &job->in_fence);
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+ if (ret == -EINVAL)
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+ return ret;
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+
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+ kref_init(&job->refcount);
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+
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+ return 0;
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+}
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+
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+static int
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+v3d_push_job(struct v3d_file_priv *v3d_priv,
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+ struct v3d_job *job, enum v3d_queue queue)
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+{
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+ int ret;
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+
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+ ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue],
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+ v3d_priv);
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+ if (ret)
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+ return ret;
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+
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+ job->done_fence = dma_fence_get(&job->base.s_fence->finished);
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+
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+ /* put by scheduler job completion */
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+ kref_get(&job->refcount);
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+
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+ drm_sched_entity_push_job(&job->base, &v3d_priv->sched_entity[queue]);
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+
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+ return 0;
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+}
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+
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+static void
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+v3d_attach_fences_and_unlock_reservation(struct drm_file *file_priv,
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+ struct v3d_job *job,
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+ struct ww_acquire_ctx *acquire_ctx,
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+ u32 out_sync)
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+{
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+ struct drm_syncobj *sync_out;
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+
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+ v3d_attach_object_fences(job->bo, job->bo_count, job->done_fence);
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+ v3d_unlock_bo_reservations(job->bo, job->bo_count, acquire_ctx);
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+
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+ /* Update the return sync object for the job */
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+ sync_out = drm_syncobj_find(file_priv, out_sync);
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+ if (sync_out) {
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+ drm_syncobj_replace_fence(sync_out, job->done_fence);
|
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+ drm_syncobj_put(sync_out);
|
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+ }
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+}
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+
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/**
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* v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D.
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* @dev: DRM device
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@@ -495,9 +537,9 @@ v3d_submit_cl_ioctl(struct drm_device *d
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struct v3d_dev *v3d = to_v3d_dev(dev);
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struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
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struct drm_v3d_submit_cl *args = data;
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- struct v3d_exec_info *exec;
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+ struct v3d_bin_job *bin = NULL;
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+ struct v3d_render_job *render;
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struct ww_acquire_ctx acquire_ctx;
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- struct drm_syncobj *sync_out;
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int ret = 0;
|
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|
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trace_v3d_submit_cl_ioctl(&v3d->drm, args->rcl_start, args->rcl_end);
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@@ -507,95 +549,84 @@ v3d_submit_cl_ioctl(struct drm_device *d
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return -EINVAL;
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}
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|
|
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- exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
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- if (!exec)
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+ render = kcalloc(1, sizeof(*render), GFP_KERNEL);
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+ if (!render)
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return -ENOMEM;
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|
|
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- kref_init(&exec->refcount);
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+ render->start = args->rcl_start;
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+ render->end = args->rcl_end;
|
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+ INIT_LIST_HEAD(&render->unref_list);
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|
|
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- ret = drm_syncobj_find_fence(file_priv, args->in_sync_bcl,
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- 0, &exec->bin.in_fence);
|
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- if (ret == -EINVAL)
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- goto fail;
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+ ret = v3d_job_init(v3d, file_priv, &render->base,
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+ v3d_render_job_free, args->in_sync_rcl);
|
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+ if (ret) {
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+ kfree(bin);
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+ kfree(render);
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+ return ret;
|
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+ }
|
|
|
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- ret = drm_syncobj_find_fence(file_priv, args->in_sync_rcl,
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- 0, &exec->render.in_fence);
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- if (ret == -EINVAL)
|
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- goto fail;
|
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+ if (args->bcl_start != args->bcl_end) {
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+ bin = kcalloc(1, sizeof(*bin), GFP_KERNEL);
|
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+ if (!bin)
|
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+ return -ENOMEM;
|
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+
|
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+ ret = v3d_job_init(v3d, file_priv, &bin->base,
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+ v3d_job_free, args->in_sync_bcl);
|
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+ if (ret) {
|
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+ v3d_job_put(&render->base);
|
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+ return ret;
|
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+ }
|
|
|
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- exec->qma = args->qma;
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- exec->qms = args->qms;
|
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- exec->qts = args->qts;
|
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- exec->bin.exec = exec;
|
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- exec->bin.start = args->bcl_start;
|
|
- exec->bin.end = args->bcl_end;
|
|
- exec->render.exec = exec;
|
|
- exec->render.start = args->rcl_start;
|
|
- exec->render.end = args->rcl_end;
|
|
- exec->v3d = v3d;
|
|
- INIT_LIST_HEAD(&exec->unref_list);
|
|
+ bin->start = args->bcl_start;
|
|
+ bin->end = args->bcl_end;
|
|
+ bin->qma = args->qma;
|
|
+ bin->qms = args->qms;
|
|
+ bin->qts = args->qts;
|
|
+ bin->render = render;
|
|
+ }
|
|
|
|
- ret = v3d_cl_lookup_bos(dev, file_priv, args, exec);
|
|
+ ret = v3d_lookup_bos(dev, file_priv, &render->base,
|
|
+ args->bo_handles, args->bo_handle_count);
|
|
if (ret)
|
|
goto fail;
|
|
|
|
- ret = v3d_lock_bo_reservations(exec->bo, exec->bo_count,
|
|
+ ret = v3d_lock_bo_reservations(render->base.bo, render->base.bo_count,
|
|
&acquire_ctx);
|
|
if (ret)
|
|
goto fail;
|
|
|
|
mutex_lock(&v3d->sched_lock);
|
|
- if (exec->bin.start != exec->bin.end) {
|
|
- ret = drm_sched_job_init(&exec->bin.base,
|
|
- &v3d_priv->sched_entity[V3D_BIN],
|
|
- v3d_priv);
|
|
+ if (bin) {
|
|
+ ret = v3d_push_job(v3d_priv, &bin->base, V3D_BIN);
|
|
if (ret)
|
|
goto fail_unreserve;
|
|
|
|
- exec->bin_done_fence =
|
|
- dma_fence_get(&exec->bin.base.s_fence->finished);
|
|
-
|
|
- kref_get(&exec->refcount); /* put by scheduler job completion */
|
|
- drm_sched_entity_push_job(&exec->bin.base,
|
|
- &v3d_priv->sched_entity[V3D_BIN]);
|
|
+ render->bin_done_fence = dma_fence_get(bin->base.done_fence);
|
|
}
|
|
|
|
- ret = drm_sched_job_init(&exec->render.base,
|
|
- &v3d_priv->sched_entity[V3D_RENDER],
|
|
- v3d_priv);
|
|
+ ret = v3d_push_job(v3d_priv, &render->base, V3D_RENDER);
|
|
if (ret)
|
|
goto fail_unreserve;
|
|
-
|
|
- exec->render_done_fence =
|
|
- dma_fence_get(&exec->render.base.s_fence->finished);
|
|
-
|
|
- kref_get(&exec->refcount); /* put by scheduler job completion */
|
|
- drm_sched_entity_push_job(&exec->render.base,
|
|
- &v3d_priv->sched_entity[V3D_RENDER]);
|
|
mutex_unlock(&v3d->sched_lock);
|
|
|
|
- v3d_attach_object_fences(exec->bo, exec->bo_count,
|
|
- exec->render_done_fence);
|
|
-
|
|
- v3d_unlock_bo_reservations(exec->bo, exec->bo_count, &acquire_ctx);
|
|
-
|
|
- /* Update the return sync object for the */
|
|
- sync_out = drm_syncobj_find(file_priv, args->out_sync);
|
|
- if (sync_out) {
|
|
- drm_syncobj_replace_fence(sync_out,
|
|
- exec->render_done_fence);
|
|
- drm_syncobj_put(sync_out);
|
|
- }
|
|
-
|
|
- v3d_exec_put(exec);
|
|
+ v3d_attach_fences_and_unlock_reservation(file_priv,
|
|
+ &render->base, &acquire_ctx,
|
|
+ args->out_sync);
|
|
+
|
|
+ if (bin)
|
|
+ v3d_job_put(&bin->base);
|
|
+ v3d_job_put(&render->base);
|
|
|
|
return 0;
|
|
|
|
fail_unreserve:
|
|
mutex_unlock(&v3d->sched_lock);
|
|
- v3d_unlock_bo_reservations(exec->bo, exec->bo_count, &acquire_ctx);
|
|
+ v3d_unlock_bo_reservations(render->base.bo,
|
|
+ render->base.bo_count, &acquire_ctx);
|
|
fail:
|
|
- v3d_exec_put(exec);
|
|
+ if (bin)
|
|
+ v3d_job_put(&bin->base);
|
|
+ v3d_job_put(&render->base);
|
|
|
|
return ret;
|
|
}
|
|
@@ -618,10 +649,7 @@ v3d_submit_tfu_ioctl(struct drm_device *
|
|
struct drm_v3d_submit_tfu *args = data;
|
|
struct v3d_tfu_job *job;
|
|
struct ww_acquire_ctx acquire_ctx;
|
|
- struct drm_syncobj *sync_out;
|
|
- struct dma_fence *sched_done_fence;
|
|
int ret = 0;
|
|
- int bo_count;
|
|
|
|
trace_v3d_submit_tfu_ioctl(&v3d->drm, args->iia);
|
|
|
|
@@ -629,75 +657,66 @@ v3d_submit_tfu_ioctl(struct drm_device *
|
|
if (!job)
|
|
return -ENOMEM;
|
|
|
|
- kref_init(&job->refcount);
|
|
-
|
|
- ret = drm_syncobj_find_fence(file_priv, args->in_sync,
|
|
- 0, &job->in_fence);
|
|
- if (ret == -EINVAL)
|
|
- goto fail;
|
|
+ ret = v3d_job_init(v3d, file_priv, &job->base,
|
|
+ v3d_job_free, args->in_sync);
|
|
+ if (ret) {
|
|
+ kfree(job);
|
|
+ return ret;
|
|
+ }
|
|
|
|
+ job->base.bo = kcalloc(ARRAY_SIZE(args->bo_handles),
|
|
+ sizeof(*job->base.bo), GFP_KERNEL);
|
|
job->args = *args;
|
|
- job->v3d = v3d;
|
|
|
|
spin_lock(&file_priv->table_lock);
|
|
- for (bo_count = 0; bo_count < ARRAY_SIZE(job->bo); bo_count++) {
|
|
+ for (job->base.bo_count = 0;
|
|
+ job->base.bo_count < ARRAY_SIZE(args->bo_handles);
|
|
+ job->base.bo_count++) {
|
|
struct drm_gem_object *bo;
|
|
|
|
- if (!args->bo_handles[bo_count])
|
|
+ if (!args->bo_handles[job->base.bo_count])
|
|
break;
|
|
|
|
bo = idr_find(&file_priv->object_idr,
|
|
- args->bo_handles[bo_count]);
|
|
+ args->bo_handles[job->base.bo_count]);
|
|
if (!bo) {
|
|
DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
|
|
- bo_count, args->bo_handles[bo_count]);
|
|
+ job->base.bo_count,
|
|
+ args->bo_handles[job->base.bo_count]);
|
|
ret = -ENOENT;
|
|
spin_unlock(&file_priv->table_lock);
|
|
goto fail;
|
|
}
|
|
drm_gem_object_get(bo);
|
|
- job->bo[bo_count] = to_v3d_bo(bo);
|
|
+ job->base.bo[job->base.bo_count] = to_v3d_bo(bo);
|
|
}
|
|
spin_unlock(&file_priv->table_lock);
|
|
|
|
- ret = v3d_lock_bo_reservations(job->bo, bo_count, &acquire_ctx);
|
|
+ ret = v3d_lock_bo_reservations(job->base.bo, job->base.bo_count,
|
|
+ &acquire_ctx);
|
|
if (ret)
|
|
goto fail;
|
|
|
|
mutex_lock(&v3d->sched_lock);
|
|
- ret = drm_sched_job_init(&job->base,
|
|
- &v3d_priv->sched_entity[V3D_TFU],
|
|
- v3d_priv);
|
|
+ ret = v3d_push_job(v3d_priv, &job->base, V3D_TFU);
|
|
if (ret)
|
|
goto fail_unreserve;
|
|
-
|
|
- sched_done_fence = dma_fence_get(&job->base.s_fence->finished);
|
|
-
|
|
- kref_get(&job->refcount); /* put by scheduler job completion */
|
|
- drm_sched_entity_push_job(&job->base, &v3d_priv->sched_entity[V3D_TFU]);
|
|
mutex_unlock(&v3d->sched_lock);
|
|
|
|
- v3d_attach_object_fences(job->bo, bo_count, sched_done_fence);
|
|
-
|
|
- v3d_unlock_bo_reservations(job->bo, bo_count, &acquire_ctx);
|
|
-
|
|
- /* Update the return sync object */
|
|
- sync_out = drm_syncobj_find(file_priv, args->out_sync);
|
|
- if (sync_out) {
|
|
- drm_syncobj_replace_fence(sync_out, sched_done_fence);
|
|
- drm_syncobj_put(sync_out);
|
|
- }
|
|
- dma_fence_put(sched_done_fence);
|
|
+ v3d_attach_fences_and_unlock_reservation(file_priv,
|
|
+ &job->base, &acquire_ctx,
|
|
+ args->out_sync);
|
|
|
|
- v3d_tfu_job_put(job);
|
|
+ v3d_job_put(&job->base);
|
|
|
|
return 0;
|
|
|
|
fail_unreserve:
|
|
mutex_unlock(&v3d->sched_lock);
|
|
- v3d_unlock_bo_reservations(job->bo, bo_count, &acquire_ctx);
|
|
+ v3d_unlock_bo_reservations(job->base.bo, job->base.bo_count,
|
|
+ &acquire_ctx);
|
|
fail:
|
|
- v3d_tfu_job_put(job);
|
|
+ v3d_job_put(&job->base);
|
|
|
|
return ret;
|
|
}
|
|
@@ -755,7 +774,7 @@ v3d_gem_destroy(struct drm_device *dev)
|
|
|
|
v3d_sched_fini(v3d);
|
|
|
|
- /* Waiting for exec to finish would need to be done before
|
|
+ /* Waiting for jobs to finish would need to be done before
|
|
* unregistering V3D.
|
|
*/
|
|
WARN_ON(v3d->bin_job);
|
|
--- a/drivers/gpu/drm/v3d/v3d_irq.c
|
|
+++ b/drivers/gpu/drm/v3d/v3d_irq.c
|
|
@@ -60,7 +60,7 @@ v3d_overflow_mem_work(struct work_struct
|
|
}
|
|
|
|
drm_gem_object_get(&bo->base);
|
|
- list_add_tail(&bo->unref_head, &v3d->bin_job->unref_list);
|
|
+ list_add_tail(&bo->unref_head, &v3d->bin_job->render->unref_list);
|
|
spin_unlock_irqrestore(&v3d->job_lock, irqflags);
|
|
|
|
V3D_CORE_WRITE(0, V3D_PTB_BPOA, bo->node.start << PAGE_SHIFT);
|
|
@@ -93,7 +93,7 @@ v3d_irq(int irq, void *arg)
|
|
|
|
if (intsts & V3D_INT_FLDONE) {
|
|
struct v3d_fence *fence =
|
|
- to_v3d_fence(v3d->bin_job->bin.irq_fence);
|
|
+ to_v3d_fence(v3d->bin_job->base.irq_fence);
|
|
|
|
trace_v3d_bcl_irq(&v3d->drm, fence->seqno);
|
|
dma_fence_signal(&fence->base);
|
|
@@ -102,7 +102,7 @@ v3d_irq(int irq, void *arg)
|
|
|
|
if (intsts & V3D_INT_FRDONE) {
|
|
struct v3d_fence *fence =
|
|
- to_v3d_fence(v3d->render_job->render.irq_fence);
|
|
+ to_v3d_fence(v3d->render_job->base.irq_fence);
|
|
|
|
trace_v3d_rcl_irq(&v3d->drm, fence->seqno);
|
|
dma_fence_signal(&fence->base);
|
|
@@ -138,7 +138,7 @@ v3d_hub_irq(int irq, void *arg)
|
|
|
|
if (intsts & V3D_HUB_INT_TFUC) {
|
|
struct v3d_fence *fence =
|
|
- to_v3d_fence(v3d->tfu_job->irq_fence);
|
|
+ to_v3d_fence(v3d->tfu_job->base.irq_fence);
|
|
|
|
trace_v3d_tfu_irq(&v3d->drm, fence->seqno);
|
|
dma_fence_signal(&fence->base);
|
|
--- a/drivers/gpu/drm/v3d/v3d_sched.c
|
|
+++ b/drivers/gpu/drm/v3d/v3d_sched.c
|
|
@@ -30,39 +30,43 @@ to_v3d_job(struct drm_sched_job *sched_j
|
|
return container_of(sched_job, struct v3d_job, base);
|
|
}
|
|
|
|
-static struct v3d_tfu_job *
|
|
-to_tfu_job(struct drm_sched_job *sched_job)
|
|
+static struct v3d_bin_job *
|
|
+to_bin_job(struct drm_sched_job *sched_job)
|
|
{
|
|
- return container_of(sched_job, struct v3d_tfu_job, base);
|
|
+ return container_of(sched_job, struct v3d_bin_job, base.base);
|
|
}
|
|
|
|
-static void
|
|
-v3d_job_free(struct drm_sched_job *sched_job)
|
|
+static struct v3d_render_job *
|
|
+to_render_job(struct drm_sched_job *sched_job)
|
|
{
|
|
- struct v3d_job *job = to_v3d_job(sched_job);
|
|
+ return container_of(sched_job, struct v3d_render_job, base.base);
|
|
+}
|
|
|
|
- v3d_exec_put(job->exec);
|
|
+static struct v3d_tfu_job *
|
|
+to_tfu_job(struct drm_sched_job *sched_job)
|
|
+{
|
|
+ return container_of(sched_job, struct v3d_tfu_job, base.base);
|
|
}
|
|
|
|
static void
|
|
-v3d_tfu_job_free(struct drm_sched_job *sched_job)
|
|
+v3d_job_free(struct drm_sched_job *sched_job)
|
|
{
|
|
- struct v3d_tfu_job *job = to_tfu_job(sched_job);
|
|
+ struct v3d_job *job = to_v3d_job(sched_job);
|
|
|
|
- v3d_tfu_job_put(job);
|
|
+ v3d_job_put(job);
|
|
}
|
|
|
|
/**
|
|
- * Returns the fences that the bin or render job depends on, one by one.
|
|
- * v3d_job_run() won't be called until all of them have been signaled.
|
|
+ * Returns the fences that the job depends on, one by one.
|
|
+ *
|
|
+ * If placed in the scheduler's .dependency method, the corresponding
|
|
+ * .run_job won't be called until all of them have been signaled.
|
|
*/
|
|
static struct dma_fence *
|
|
v3d_job_dependency(struct drm_sched_job *sched_job,
|
|
struct drm_sched_entity *s_entity)
|
|
{
|
|
struct v3d_job *job = to_v3d_job(sched_job);
|
|
- struct v3d_exec_info *exec = job->exec;
|
|
- enum v3d_queue q = job == &exec->bin ? V3D_BIN : V3D_RENDER;
|
|
struct dma_fence *fence;
|
|
|
|
fence = job->in_fence;
|
|
@@ -71,113 +75,132 @@ v3d_job_dependency(struct drm_sched_job
|
|
return fence;
|
|
}
|
|
|
|
- if (q == V3D_RENDER) {
|
|
- /* If we had a bin job, the render job definitely depends on
|
|
- * it. We first have to wait for bin to be scheduled, so that
|
|
- * its done_fence is created.
|
|
- */
|
|
- fence = exec->bin_done_fence;
|
|
- if (fence) {
|
|
- exec->bin_done_fence = NULL;
|
|
- return fence;
|
|
- }
|
|
- }
|
|
-
|
|
- /* XXX: Wait on a fence for switching the GMP if necessary,
|
|
- * and then do so.
|
|
- */
|
|
-
|
|
- return fence;
|
|
+ return NULL;
|
|
}
|
|
|
|
/**
|
|
- * Returns the fences that the TFU job depends on, one by one.
|
|
- * v3d_tfu_job_run() won't be called until all of them have been
|
|
- * signaled.
|
|
+ * Returns the fences that the render job depends on, one by one.
|
|
+ * v3d_job_run() won't be called until all of them have been signaled.
|
|
*/
|
|
static struct dma_fence *
|
|
-v3d_tfu_job_dependency(struct drm_sched_job *sched_job,
|
|
- struct drm_sched_entity *s_entity)
|
|
+v3d_render_job_dependency(struct drm_sched_job *sched_job,
|
|
+ struct drm_sched_entity *s_entity)
|
|
{
|
|
- struct v3d_tfu_job *job = to_tfu_job(sched_job);
|
|
+ struct v3d_render_job *job = to_render_job(sched_job);
|
|
struct dma_fence *fence;
|
|
|
|
- fence = job->in_fence;
|
|
+ fence = v3d_job_dependency(sched_job, s_entity);
|
|
+ if (fence)
|
|
+ return fence;
|
|
+
|
|
+ /* If we had a bin job, the render job definitely depends on
|
|
+ * it. We first have to wait for bin to be scheduled, so that
|
|
+ * its done_fence is created.
|
|
+ */
|
|
+ fence = job->bin_done_fence;
|
|
if (fence) {
|
|
- job->in_fence = NULL;
|
|
+ job->bin_done_fence = NULL;
|
|
return fence;
|
|
}
|
|
|
|
- return NULL;
|
|
+ /* XXX: Wait on a fence for switching the GMP if necessary,
|
|
+ * and then do so.
|
|
+ */
|
|
+
|
|
+ return fence;
|
|
}
|
|
|
|
-static struct dma_fence *v3d_job_run(struct drm_sched_job *sched_job)
|
|
+static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job)
|
|
{
|
|
- struct v3d_job *job = to_v3d_job(sched_job);
|
|
- struct v3d_exec_info *exec = job->exec;
|
|
- enum v3d_queue q = job == &exec->bin ? V3D_BIN : V3D_RENDER;
|
|
- struct v3d_dev *v3d = exec->v3d;
|
|
+ struct v3d_bin_job *job = to_bin_job(sched_job);
|
|
+ struct v3d_dev *v3d = job->base.v3d;
|
|
struct drm_device *dev = &v3d->drm;
|
|
struct dma_fence *fence;
|
|
unsigned long irqflags;
|
|
|
|
- if (unlikely(job->base.s_fence->finished.error))
|
|
+ if (unlikely(job->base.base.s_fence->finished.error))
|
|
return NULL;
|
|
|
|
/* Lock required around bin_job update vs
|
|
* v3d_overflow_mem_work().
|
|
*/
|
|
spin_lock_irqsave(&v3d->job_lock, irqflags);
|
|
- if (q == V3D_BIN) {
|
|
- v3d->bin_job = job->exec;
|
|
+ v3d->bin_job = job;
|
|
+ /* Clear out the overflow allocation, so we don't
|
|
+ * reuse the overflow attached to a previous job.
|
|
+ */
|
|
+ V3D_CORE_WRITE(0, V3D_PTB_BPOS, 0);
|
|
+ spin_unlock_irqrestore(&v3d->job_lock, irqflags);
|
|
+
|
|
+ v3d_invalidate_caches(v3d);
|
|
|
|
- /* Clear out the overflow allocation, so we don't
|
|
- * reuse the overflow attached to a previous job.
|
|
- */
|
|
- V3D_CORE_WRITE(0, V3D_PTB_BPOS, 0);
|
|
- } else {
|
|
- v3d->render_job = job->exec;
|
|
+ fence = v3d_fence_create(v3d, V3D_BIN);
|
|
+ if (IS_ERR(fence))
|
|
+ return NULL;
|
|
+
|
|
+ if (job->base.irq_fence)
|
|
+ dma_fence_put(job->base.irq_fence);
|
|
+ job->base.irq_fence = dma_fence_get(fence);
|
|
+
|
|
+ trace_v3d_submit_cl(dev, false, to_v3d_fence(fence)->seqno,
|
|
+ job->start, job->end);
|
|
+
|
|
+ /* Set the current and end address of the control list.
|
|
+ * Writing the end register is what starts the job.
|
|
+ */
|
|
+ if (job->qma) {
|
|
+ V3D_CORE_WRITE(0, V3D_CLE_CT0QMA, job->qma);
|
|
+ V3D_CORE_WRITE(0, V3D_CLE_CT0QMS, job->qms);
|
|
}
|
|
- spin_unlock_irqrestore(&v3d->job_lock, irqflags);
|
|
+ if (job->qts) {
|
|
+ V3D_CORE_WRITE(0, V3D_CLE_CT0QTS,
|
|
+ V3D_CLE_CT0QTS_ENABLE |
|
|
+ job->qts);
|
|
+ }
|
|
+ V3D_CORE_WRITE(0, V3D_CLE_CT0QBA, job->start);
|
|
+ V3D_CORE_WRITE(0, V3D_CLE_CT0QEA, job->end);
|
|
+
|
|
+ return fence;
|
|
+}
|
|
+
|
|
+static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job)
|
|
+{
|
|
+ struct v3d_render_job *job = to_render_job(sched_job);
|
|
+ struct v3d_dev *v3d = job->base.v3d;
|
|
+ struct drm_device *dev = &v3d->drm;
|
|
+ struct dma_fence *fence;
|
|
+
|
|
+ if (unlikely(job->base.base.s_fence->finished.error))
|
|
+ return NULL;
|
|
|
|
- /* Can we avoid this flush when q==RENDER? We need to be
|
|
- * careful of scheduling, though -- imagine job0 rendering to
|
|
- * texture and job1 reading, and them being executed as bin0,
|
|
- * bin1, render0, render1, so that render1's flush at bin time
|
|
+ v3d->render_job = job;
|
|
+
|
|
+ /* Can we avoid this flush? We need to be careful of
|
|
+ * scheduling, though -- imagine job0 rendering to texture and
|
|
+ * job1 reading, and them being executed as bin0, bin1,
|
|
+ * render0, render1, so that render1's flush at bin time
|
|
* wasn't enough.
|
|
*/
|
|
v3d_invalidate_caches(v3d);
|
|
|
|
- fence = v3d_fence_create(v3d, q);
|
|
+ fence = v3d_fence_create(v3d, V3D_RENDER);
|
|
if (IS_ERR(fence))
|
|
return NULL;
|
|
|
|
- if (job->irq_fence)
|
|
- dma_fence_put(job->irq_fence);
|
|
- job->irq_fence = dma_fence_get(fence);
|
|
+ if (job->base.irq_fence)
|
|
+ dma_fence_put(job->base.irq_fence);
|
|
+ job->base.irq_fence = dma_fence_get(fence);
|
|
|
|
- trace_v3d_submit_cl(dev, q == V3D_RENDER, to_v3d_fence(fence)->seqno,
|
|
+ trace_v3d_submit_cl(dev, true, to_v3d_fence(fence)->seqno,
|
|
job->start, job->end);
|
|
|
|
- if (q == V3D_BIN) {
|
|
- if (exec->qma) {
|
|
- V3D_CORE_WRITE(0, V3D_CLE_CT0QMA, exec->qma);
|
|
- V3D_CORE_WRITE(0, V3D_CLE_CT0QMS, exec->qms);
|
|
- }
|
|
- if (exec->qts) {
|
|
- V3D_CORE_WRITE(0, V3D_CLE_CT0QTS,
|
|
- V3D_CLE_CT0QTS_ENABLE |
|
|
- exec->qts);
|
|
- }
|
|
- } else {
|
|
- /* XXX: Set the QCFG */
|
|
- }
|
|
+ /* XXX: Set the QCFG */
|
|
|
|
/* Set the current and end address of the control list.
|
|
* Writing the end register is what starts the job.
|
|
*/
|
|
- V3D_CORE_WRITE(0, V3D_CLE_CTNQBA(q), job->start);
|
|
- V3D_CORE_WRITE(0, V3D_CLE_CTNQEA(q), job->end);
|
|
+ V3D_CORE_WRITE(0, V3D_CLE_CT1QBA, job->start);
|
|
+ V3D_CORE_WRITE(0, V3D_CLE_CT1QEA, job->end);
|
|
|
|
return fence;
|
|
}
|
|
@@ -186,7 +209,7 @@ static struct dma_fence *
|
|
v3d_tfu_job_run(struct drm_sched_job *sched_job)
|
|
{
|
|
struct v3d_tfu_job *job = to_tfu_job(sched_job);
|
|
- struct v3d_dev *v3d = job->v3d;
|
|
+ struct v3d_dev *v3d = job->base.v3d;
|
|
struct drm_device *dev = &v3d->drm;
|
|
struct dma_fence *fence;
|
|
|
|
@@ -195,9 +218,9 @@ v3d_tfu_job_run(struct drm_sched_job *sc
|
|
return NULL;
|
|
|
|
v3d->tfu_job = job;
|
|
- if (job->irq_fence)
|
|
- dma_fence_put(job->irq_fence);
|
|
- job->irq_fence = dma_fence_get(fence);
|
|
+ if (job->base.irq_fence)
|
|
+ dma_fence_put(job->base.irq_fence);
|
|
+ job->base.irq_fence = dma_fence_get(fence);
|
|
|
|
trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno);
|
|
|
|
@@ -247,25 +270,23 @@ v3d_gpu_reset_for_timeout(struct v3d_dev
|
|
mutex_unlock(&v3d->reset_lock);
|
|
}
|
|
|
|
+/* If the current address or return address have changed, then the GPU
|
|
+ * has probably made progress and we should delay the reset. This
|
|
+ * could fail if the GPU got in an infinite loop in the CL, but that
|
|
+ * is pretty unlikely outside of an i-g-t testcase.
|
|
+ */
|
|
static void
|
|
-v3d_job_timedout(struct drm_sched_job *sched_job)
|
|
+v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
|
|
+ u32 *timedout_ctca, u32 *timedout_ctra)
|
|
{
|
|
struct v3d_job *job = to_v3d_job(sched_job);
|
|
- struct v3d_exec_info *exec = job->exec;
|
|
- struct v3d_dev *v3d = exec->v3d;
|
|
- enum v3d_queue job_q = job == &exec->bin ? V3D_BIN : V3D_RENDER;
|
|
- u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(job_q));
|
|
- u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(job_q));
|
|
-
|
|
- /* If the current address or return address have changed, then
|
|
- * the GPU has probably made progress and we should delay the
|
|
- * reset. This could fail if the GPU got in an infinite loop
|
|
- * in the CL, but that is pretty unlikely outside of an i-g-t
|
|
- * testcase.
|
|
- */
|
|
- if (job->timedout_ctca != ctca || job->timedout_ctra != ctra) {
|
|
- job->timedout_ctca = ctca;
|
|
- job->timedout_ctra = ctra;
|
|
+ struct v3d_dev *v3d = job->v3d;
|
|
+ u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(q));
|
|
+ u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(q));
|
|
+
|
|
+ if (*timedout_ctca != ctca || *timedout_ctra != ctra) {
|
|
+ *timedout_ctca = ctca;
|
|
+ *timedout_ctra = ctra;
|
|
schedule_delayed_work(&job->base.work_tdr,
|
|
job->base.sched->timeout);
|
|
return;
|
|
@@ -275,25 +296,50 @@ v3d_job_timedout(struct drm_sched_job *s
|
|
}
|
|
|
|
static void
|
|
+v3d_bin_job_timedout(struct drm_sched_job *sched_job)
|
|
+{
|
|
+ struct v3d_bin_job *job = to_bin_job(sched_job);
|
|
+
|
|
+ v3d_cl_job_timedout(sched_job, V3D_BIN,
|
|
+ &job->timedout_ctca, &job->timedout_ctra);
|
|
+}
|
|
+
|
|
+static void
|
|
+v3d_render_job_timedout(struct drm_sched_job *sched_job)
|
|
+{
|
|
+ struct v3d_render_job *job = to_render_job(sched_job);
|
|
+
|
|
+ v3d_cl_job_timedout(sched_job, V3D_RENDER,
|
|
+ &job->timedout_ctca, &job->timedout_ctra);
|
|
+}
|
|
+
|
|
+static void
|
|
v3d_tfu_job_timedout(struct drm_sched_job *sched_job)
|
|
{
|
|
- struct v3d_tfu_job *job = to_tfu_job(sched_job);
|
|
+ struct v3d_job *job = to_v3d_job(sched_job);
|
|
|
|
v3d_gpu_reset_for_timeout(job->v3d, sched_job);
|
|
}
|
|
|
|
-static const struct drm_sched_backend_ops v3d_sched_ops = {
|
|
+static const struct drm_sched_backend_ops v3d_bin_sched_ops = {
|
|
.dependency = v3d_job_dependency,
|
|
- .run_job = v3d_job_run,
|
|
- .timedout_job = v3d_job_timedout,
|
|
- .free_job = v3d_job_free
|
|
+ .run_job = v3d_bin_job_run,
|
|
+ .timedout_job = v3d_bin_job_timedout,
|
|
+ .free_job = v3d_job_free,
|
|
+};
|
|
+
|
|
+static const struct drm_sched_backend_ops v3d_render_sched_ops = {
|
|
+ .dependency = v3d_render_job_dependency,
|
|
+ .run_job = v3d_render_job_run,
|
|
+ .timedout_job = v3d_render_job_timedout,
|
|
+ .free_job = v3d_job_free,
|
|
};
|
|
|
|
static const struct drm_sched_backend_ops v3d_tfu_sched_ops = {
|
|
- .dependency = v3d_tfu_job_dependency,
|
|
+ .dependency = v3d_job_dependency,
|
|
.run_job = v3d_tfu_job_run,
|
|
.timedout_job = v3d_tfu_job_timedout,
|
|
- .free_job = v3d_tfu_job_free
|
|
+ .free_job = v3d_job_free,
|
|
};
|
|
|
|
int
|
|
@@ -305,7 +351,7 @@ v3d_sched_init(struct v3d_dev *v3d)
|
|
int ret;
|
|
|
|
ret = drm_sched_init(&v3d->queue[V3D_BIN].sched,
|
|
- &v3d_sched_ops,
|
|
+ &v3d_bin_sched_ops,
|
|
hw_jobs_limit, job_hang_limit,
|
|
msecs_to_jiffies(hang_limit_ms),
|
|
"v3d_bin");
|
|
@@ -315,7 +361,7 @@ v3d_sched_init(struct v3d_dev *v3d)
|
|
}
|
|
|
|
ret = drm_sched_init(&v3d->queue[V3D_RENDER].sched,
|
|
- &v3d_sched_ops,
|
|
+ &v3d_render_sched_ops,
|
|
hw_jobs_limit, job_hang_limit,
|
|
msecs_to_jiffies(hang_limit_ms),
|
|
"v3d_render");
|