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c2308a7e4a
Also removes reverted patches. Signed-off-by: Álvaro Fernández Rojas <noltari@gmail.com>
35 lines
1.0 KiB
Diff
35 lines
1.0 KiB
Diff
From 30dd82d785715b2ed52a5079595ffcd2ec1f728d Mon Sep 17 00:00:00 2001
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From: Eric Anholt <eric@anholt.net>
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Date: Mon, 14 Jan 2019 14:47:57 -0800
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Subject: [PATCH] drm/v3d: Hook up the runtime PM ops.
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In translating the runtime PM code from vc4, I missed the ".pm"
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assignment to actually connect them up. Fixes missing MMU setup if
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runtime PM resets V3D.
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Signed-off-by: Eric Anholt <eric@anholt.net>
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(cherry picked from commit ca197699af29baa8236c74c53d4904ca8957ee06)
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---
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drivers/gpu/drm/v3d/v3d_drv.c | 3 ++-
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1 file changed, 2 insertions(+), 1 deletion(-)
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--- a/drivers/gpu/drm/v3d/v3d_drv.c
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+++ b/drivers/gpu/drm/v3d/v3d_drv.c
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@@ -66,7 +66,7 @@ static int v3d_runtime_resume(struct dev
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}
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#endif
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-static const struct dev_pm_ops v3d_v3d_pm_ops = {
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+static const struct dev_pm_ops v3d_pm_ops = {
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SET_RUNTIME_PM_OPS(v3d_runtime_suspend, v3d_runtime_resume, NULL)
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};
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@@ -371,6 +371,7 @@ static struct platform_driver v3d_platfo
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.driver = {
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.name = "v3d",
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.of_match_table = v3d_of_match,
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+ .pm = &v3d_pm_ops,
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},
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};
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