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793f8ab62c
Add kernel patches for version 6.1. Signed-off-by: Álvaro Fernández Rojas <noltari@gmail.com>
494 lines
15 KiB
Diff
494 lines
15 KiB
Diff
From 2725d86da22e2d2e46d970f0b2f2193a0b8e653b Mon Sep 17 00:00:00 2001
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From: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
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Date: Tue, 7 Feb 2023 13:54:02 +0100
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Subject: [PATCH] drm/v3d: New debugfs end-points to query GPU usage
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stats.
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Two new debugfs interfaces are implemented:
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- gpu_usage: exposes the total runtime since boot of each
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of the 5 scheduling queues available at V3D (BIN, RENDER,
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CSD, TFU, CACHE_CLEAN). So if the interface is queried at
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two different points of time the usage percentage of each
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of the queues can be calculated.
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- gpu_pid_usage: exposes the same information but to the
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level of detail of each process using the V3D driver. The
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runtime for process using the driver is stored. So the
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percentages of usage by PID can be calculated with
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measures at different timestamps.
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The storage of gpu_pid_usage stats is only done if
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the debugfs interface is polled during the last 70 seconds.
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If a process does not submit a GPU job during last 70
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seconds its stats will also be purged.
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Signed-off-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
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---
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drivers/gpu/drm/v3d/v3d_debugfs.c | 79 +++++++++++++++++
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drivers/gpu/drm/v3d/v3d_drv.h | 59 +++++++++++++
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drivers/gpu/drm/v3d/v3d_gem.c | 1 +
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drivers/gpu/drm/v3d/v3d_irq.c | 5 ++
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drivers/gpu/drm/v3d/v3d_sched.c | 139 +++++++++++++++++++++++++++++-
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5 files changed, 282 insertions(+), 1 deletion(-)
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--- a/drivers/gpu/drm/v3d/v3d_debugfs.c
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+++ b/drivers/gpu/drm/v3d/v3d_debugfs.c
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@@ -6,6 +6,7 @@
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#include <linux/debugfs.h>
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#include <linux/seq_file.h>
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#include <linux/string_helpers.h>
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+#include <linux/sched/clock.h>
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#include <drm/drm_debugfs.h>
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@@ -202,6 +203,82 @@ static int v3d_debugfs_bo_stats(struct s
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return 0;
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}
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+static int v3d_debugfs_gpu_usage(struct seq_file *m, void *unused)
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+{
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+ struct drm_info_node *node = (struct drm_info_node *)m->private;
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+ struct drm_device *dev = node->minor->dev;
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+ struct v3d_dev *v3d = to_v3d_dev(dev);
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+ struct v3d_queue_stats *queue_stats;
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+ enum v3d_queue queue;
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+ u64 timestamp = local_clock();
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+ u64 active_runtime;
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+
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+ seq_printf(m, "timestamp;%llu;\n", local_clock());
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+ seq_printf(m, "\"QUEUE\";\"JOBS\";\"RUNTIME\";\"ACTIVE\";\n");
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+ for (queue = 0; queue < V3D_MAX_QUEUES; queue++) {
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+ if (!v3d->queue[queue].sched.ready)
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+ continue;
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+
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+ queue_stats = &v3d->gpu_queue_stats[queue];
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+ mutex_lock(&queue_stats->lock);
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+ v3d_sched_stats_update(queue_stats);
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+ if (queue_stats->last_pid)
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+ active_runtime = timestamp - queue_stats->last_exec_start;
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+ else
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+ active_runtime = 0;
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+
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+ seq_printf(m, "%s;%d;%llu;%c;\n",
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+ v3d_queue_to_string(queue),
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+ queue_stats->jobs_sent,
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+ queue_stats->runtime + active_runtime,
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+ queue_stats->last_pid?'1':'0');
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+ mutex_unlock(&queue_stats->lock);
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+ }
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+
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+ return 0;
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+}
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+
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+static int v3d_debugfs_gpu_pid_usage(struct seq_file *m, void *unused)
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+{
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+ struct drm_info_node *node = (struct drm_info_node *)m->private;
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+ struct drm_device *dev = node->minor->dev;
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+ struct v3d_dev *v3d = to_v3d_dev(dev);
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+ struct v3d_queue_stats *queue_stats;
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+ struct v3d_queue_pid_stats *cur;
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+ enum v3d_queue queue;
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+ u64 active_runtime;
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+ u64 timestamp = local_clock();
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+
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+ seq_printf(m, "timestamp;%llu;\n", timestamp);
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+ seq_printf(m, "\"QUEUE\";\"PID\",\"JOBS\";\"RUNTIME\";\"ACTIVE\";\n");
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+ for (queue = 0; queue < V3D_MAX_QUEUES; queue++) {
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+
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+ if (!v3d->queue[queue].sched.ready)
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+ continue;
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+
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+ queue_stats = &v3d->gpu_queue_stats[queue];
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+ mutex_lock(&queue_stats->lock);
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+ queue_stats->gpu_pid_stats_timeout = jiffies + V3D_QUEUE_STATS_TIMEOUT;
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+ v3d_sched_stats_update(queue_stats);
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+ list_for_each_entry(cur, &queue_stats->pid_stats_list, list) {
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+
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+ if (cur->pid == queue_stats->last_pid)
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+ active_runtime = timestamp - queue_stats->last_exec_start;
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+ else
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+ active_runtime = 0;
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+
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+ seq_printf(m, "%s;%d;%d;%llu;%c;\n",
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+ v3d_queue_to_string(queue),
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+ cur->pid, cur->jobs_sent,
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+ cur->runtime + active_runtime,
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+ cur->pid == queue_stats->last_pid ? '1' : '0');
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+ }
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+ mutex_unlock(&queue_stats->lock);
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+ }
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+
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+ return 0;
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+}
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+
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static int v3d_measure_clock(struct seq_file *m, void *unused)
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{
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struct drm_info_node *node = (struct drm_info_node *)m->private;
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@@ -241,6 +318,8 @@ static const struct drm_info_list v3d_de
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{"v3d_regs", v3d_v3d_debugfs_regs, 0},
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{"measure_clock", v3d_measure_clock, 0},
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{"bo_stats", v3d_debugfs_bo_stats, 0},
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+ {"gpu_usage", v3d_debugfs_gpu_usage, 0},
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+ {"gpu_pid_usage", v3d_debugfs_gpu_pid_usage, 0},
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};
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void
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--- a/drivers/gpu/drm/v3d/v3d_drv.h
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+++ b/drivers/gpu/drm/v3d/v3d_drv.h
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@@ -21,6 +21,19 @@ struct reset_control;
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#define V3D_MAX_QUEUES (V3D_CACHE_CLEAN + 1)
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+static inline char *
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+v3d_queue_to_string(enum v3d_queue queue)
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+{
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+ switch (queue) {
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+ case V3D_BIN: return "v3d_bin";
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+ case V3D_RENDER: return "v3d_render";
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+ case V3D_TFU: return "v3d_tfu";
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+ case V3D_CSD: return "v3d_csd";
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+ case V3D_CACHE_CLEAN: return "v3d_cache_clean";
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+ }
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+ return "UNKNOWN";
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+}
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+
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struct v3d_queue_state {
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struct drm_gpu_scheduler sched;
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@@ -28,6 +41,44 @@ struct v3d_queue_state {
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u64 emit_seqno;
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};
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+struct v3d_queue_pid_stats {
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+ struct list_head list;
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+ u64 runtime;
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+ /* Time in jiffes.to purge the stats of this process. Every time a
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+ * process sends a new job to the queue, this timeout is delayed by
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+ * V3D_QUEUE_STATS_TIMEOUT while the gpu_pid_stats_timeout of the
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+ * queue is not reached.
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+ */
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+ unsigned long timeout_purge;
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+ u32 jobs_sent;
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+ pid_t pid;
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+};
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+
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+struct v3d_queue_stats {
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+ struct mutex lock;
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+ u64 last_exec_start;
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+ u64 last_exec_end;
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+ u64 runtime;
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+ u32 jobs_sent;
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+ /* Time in jiffes to stop collecting gpu stats by process. This is
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+ * increased by every access to*the debugfs interface gpu_pid_usage.
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+ * If the debugfs is not used stats are not collected.
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+ */
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+ unsigned long gpu_pid_stats_timeout;
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+ pid_t last_pid;
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+ struct list_head pid_stats_list;
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+};
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+
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+/* pid_stats by process (v3d_queue_pid_stats) are recorded if there is an
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+ * access to the gpu_pid_usageare debugfs interface for the last
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+ * V3D_QUEUE_STATS_TIMEOUT (70s).
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+ *
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+ * The same timeout is used to purge the stats by process for those process
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+ * that have not sent jobs this period.
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+ */
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+#define V3D_QUEUE_STATS_TIMEOUT (70 * HZ)
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+
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+
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/* Performance monitor object. The perform lifetime is controlled by userspace
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* using perfmon related ioctls. A perfmon can be attached to a submit_cl
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* request, and when this is the case, HW perf counters will be activated just
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@@ -147,6 +198,8 @@ struct v3d_dev {
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u32 num_allocated;
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u32 pages_allocated;
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} bo_stats;
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+
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+ struct v3d_queue_stats gpu_queue_stats[V3D_MAX_QUEUES];
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};
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static inline struct v3d_dev *
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@@ -244,6 +297,11 @@ struct v3d_job {
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*/
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struct v3d_perfmon *perfmon;
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+ /* PID of the process that submitted the job that could be used to
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+ * for collecting stats by process of gpu usage.
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+ */
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+ pid_t client_pid;
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+
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/* Callback for the freeing of the job on refcount going to 0. */
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void (*free)(struct kref *ref);
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};
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@@ -408,6 +466,7 @@ void v3d_mmu_remove_ptes(struct v3d_bo *
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/* v3d_sched.c */
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int v3d_sched_init(struct v3d_dev *v3d);
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void v3d_sched_fini(struct v3d_dev *v3d);
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+void v3d_sched_stats_update(struct v3d_queue_stats *queue_stats);
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/* v3d_perfmon.c */
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void v3d_perfmon_get(struct v3d_perfmon *perfmon);
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--- a/drivers/gpu/drm/v3d/v3d_gem.c
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+++ b/drivers/gpu/drm/v3d/v3d_gem.c
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@@ -516,6 +516,7 @@ v3d_job_init(struct v3d_dev *v3d, struct
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job = *container;
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job->v3d = v3d;
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job->free = free;
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+ job->client_pid = current->pid;
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ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue],
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v3d_priv);
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--- a/drivers/gpu/drm/v3d/v3d_irq.c
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+++ b/drivers/gpu/drm/v3d/v3d_irq.c
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@@ -14,6 +14,7 @@
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*/
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#include <linux/platform_device.h>
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+#include <linux/sched/clock.h>
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#include "v3d_drv.h"
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#include "v3d_regs.h"
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@@ -100,6 +101,7 @@ v3d_irq(int irq, void *arg)
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if (intsts & V3D_INT_FLDONE) {
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struct v3d_fence *fence =
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to_v3d_fence(v3d->bin_job->base.irq_fence);
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+ v3d->gpu_queue_stats[V3D_BIN].last_exec_end = local_clock();
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trace_v3d_bcl_irq(&v3d->drm, fence->seqno);
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dma_fence_signal(&fence->base);
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@@ -109,6 +111,7 @@ v3d_irq(int irq, void *arg)
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if (intsts & V3D_INT_FRDONE) {
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struct v3d_fence *fence =
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to_v3d_fence(v3d->render_job->base.irq_fence);
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+ v3d->gpu_queue_stats[V3D_RENDER].last_exec_end = local_clock();
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trace_v3d_rcl_irq(&v3d->drm, fence->seqno);
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dma_fence_signal(&fence->base);
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@@ -118,6 +121,7 @@ v3d_irq(int irq, void *arg)
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if (intsts & V3D_INT_CSDDONE) {
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struct v3d_fence *fence =
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to_v3d_fence(v3d->csd_job->base.irq_fence);
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+ v3d->gpu_queue_stats[V3D_CSD].last_exec_end = local_clock();
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trace_v3d_csd_irq(&v3d->drm, fence->seqno);
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dma_fence_signal(&fence->base);
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@@ -154,6 +158,7 @@ v3d_hub_irq(int irq, void *arg)
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if (intsts & V3D_HUB_INT_TFUC) {
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struct v3d_fence *fence =
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to_v3d_fence(v3d->tfu_job->base.irq_fence);
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+ v3d->gpu_queue_stats[V3D_TFU].last_exec_end = local_clock();
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trace_v3d_tfu_irq(&v3d->drm, fence->seqno);
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dma_fence_signal(&fence->base);
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--- a/drivers/gpu/drm/v3d/v3d_sched.c
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+++ b/drivers/gpu/drm/v3d/v3d_sched.c
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@@ -19,6 +19,7 @@
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*/
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#include <linux/kthread.h>
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+#include <linux/sched/clock.h>
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#include "v3d_drv.h"
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#include "v3d_regs.h"
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@@ -72,6 +73,114 @@ v3d_switch_perfmon(struct v3d_dev *v3d,
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v3d_perfmon_start(v3d, job->perfmon);
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}
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+/*
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+ * Updates the scheduling stats of the gpu queues runtime for completed jobs.
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+ *
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+ * It should be called before any new job submission to the queue or before
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+ * accessing the stats from the debugfs interface.
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+ *
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+ * It is expected that calls to this function are done with queue_stats->lock
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+ * locked.
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+ */
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+void
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+v3d_sched_stats_update(struct v3d_queue_stats *queue_stats)
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+{
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+ struct list_head *pid_stats_list = &queue_stats->pid_stats_list;
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+ struct v3d_queue_pid_stats *cur, *tmp;
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+ u64 runtime = 0;
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+ bool store_pid_stats =
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+ time_is_after_jiffies(queue_stats->gpu_pid_stats_timeout);
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+
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+ /* If debugfs stats gpu_pid_usage has not been polled for a period,
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+ * the pid stats collection is stopped and we purge any existing
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+ * pid_stats.
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+ *
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+ * pid_stats are also purged for clients that have reached the
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+ * timeout_purge because the process probably does not exist anymore.
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+ */
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+ list_for_each_entry_safe_reverse(cur, tmp, pid_stats_list, list) {
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+ if (!store_pid_stats || time_is_before_jiffies(cur->timeout_purge)) {
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+ list_del(&cur->list);
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+ kfree(cur);
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+ } else {
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+ break;
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+ }
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+ }
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+ /* If a job has finished its stats are updated. */
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+ if (queue_stats->last_pid && queue_stats->last_exec_end) {
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+ runtime = queue_stats->last_exec_end -
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+ queue_stats->last_exec_start;
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+ queue_stats->runtime += runtime;
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+
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+ if (store_pid_stats) {
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+ struct v3d_queue_pid_stats *pid_stats;
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+ /* Last job info is always at the head of the list */
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+ pid_stats = list_first_entry_or_null(pid_stats_list,
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+ struct v3d_queue_pid_stats, list);
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+ if (pid_stats &&
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+ pid_stats->pid == queue_stats->last_pid) {
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+ pid_stats->runtime += runtime;
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+ }
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+ }
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+ queue_stats->last_pid = 0;
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+ }
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+}
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+
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+/*
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+ * Updates the queue usage adding the information of a new job that is
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+ * about to be sent to the GPU to be executed.
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+ */
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+int
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+v3d_sched_stats_add_job(struct v3d_queue_stats *queue_stats,
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+ struct drm_sched_job *sched_job)
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+{
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+
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+ struct v3d_queue_pid_stats *pid_stats = NULL;
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+ struct v3d_job *job = sched_job?to_v3d_job(sched_job):NULL;
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+ struct v3d_queue_pid_stats *cur;
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+ struct list_head *pid_stats_list = &queue_stats->pid_stats_list;
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+ int ret = 0;
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+
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+ mutex_lock(&queue_stats->lock);
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+
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+ /* Completion of previous job requires an update of its runtime stats */
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+ v3d_sched_stats_update(queue_stats);
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+
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+ queue_stats->last_exec_start = local_clock();
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+ queue_stats->last_exec_end = 0;
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+ queue_stats->jobs_sent++;
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+ queue_stats->last_pid = job->client_pid;
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+
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+ /* gpu usage stats by process are being collected */
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+ if (time_is_after_jiffies(queue_stats->gpu_pid_stats_timeout)) {
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+ list_for_each_entry(cur, pid_stats_list, list) {
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+ if (cur->pid == job->client_pid) {
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+ pid_stats = cur;
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+ break;
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+ }
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+ }
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+ /* pid_stats of this client is moved to the head of the list. */
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+ if (pid_stats) {
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+ list_move(&pid_stats->list, pid_stats_list);
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+ } else {
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+ pid_stats = kzalloc(sizeof(struct v3d_queue_pid_stats),
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+ GFP_KERNEL);
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+ if (!pid_stats) {
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+ ret = -ENOMEM;
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+ goto err_mem;
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+ }
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+ pid_stats->pid = job->client_pid;
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+ list_add(&pid_stats->list, pid_stats_list);
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+ }
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+ pid_stats->jobs_sent++;
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+ pid_stats->timeout_purge = jiffies + V3D_QUEUE_STATS_TIMEOUT;
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+ }
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+
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+err_mem:
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+ mutex_unlock(&queue_stats->lock);
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+ return ret;
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+}
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+
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static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job)
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{
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struct v3d_bin_job *job = to_bin_job(sched_job);
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@@ -107,6 +216,7 @@ static struct dma_fence *v3d_bin_job_run
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trace_v3d_submit_cl(dev, false, to_v3d_fence(fence)->seqno,
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job->start, job->end);
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+ v3d_sched_stats_add_job(&v3d->gpu_queue_stats[V3D_BIN], sched_job);
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v3d_switch_perfmon(v3d, &job->base);
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/* Set the current and end address of the control list.
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@@ -158,6 +268,7 @@ static struct dma_fence *v3d_render_job_
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trace_v3d_submit_cl(dev, true, to_v3d_fence(fence)->seqno,
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job->start, job->end);
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+ v3d_sched_stats_add_job(&v3d->gpu_queue_stats[V3D_RENDER], sched_job);
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v3d_switch_perfmon(v3d, &job->base);
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/* XXX: Set the QCFG */
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@@ -190,6 +301,7 @@ v3d_tfu_job_run(struct drm_sched_job *sc
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trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno);
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+ v3d_sched_stats_add_job(&v3d->gpu_queue_stats[V3D_TFU], sched_job);
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V3D_WRITE(V3D_TFU_IIA, job->args.iia);
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V3D_WRITE(V3D_TFU_IIS, job->args.iis);
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V3D_WRITE(V3D_TFU_ICA, job->args.ica);
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@@ -231,6 +343,7 @@ v3d_csd_job_run(struct drm_sched_job *sc
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trace_v3d_submit_csd(dev, to_v3d_fence(fence)->seqno);
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+ v3d_sched_stats_add_job(&v3d->gpu_queue_stats[V3D_CSD], sched_job);
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v3d_switch_perfmon(v3d, &job->base);
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for (i = 1; i <= 6; i++)
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@@ -247,7 +360,10 @@ v3d_cache_clean_job_run(struct drm_sched
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struct v3d_job *job = to_v3d_job(sched_job);
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struct v3d_dev *v3d = job->v3d;
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+ v3d_sched_stats_add_job(&v3d->gpu_queue_stats[V3D_CACHE_CLEAN],
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+ sched_job);
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v3d_clean_caches(v3d);
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+ v3d->gpu_queue_stats[V3D_CACHE_CLEAN].last_exec_end = local_clock();
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return NULL;
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}
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@@ -385,8 +501,18 @@ v3d_sched_init(struct v3d_dev *v3d)
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int hw_jobs_limit = 1;
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int job_hang_limit = 0;
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int hang_limit_ms = 500;
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+ enum v3d_queue q;
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int ret;
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+ for (q = 0; q < V3D_MAX_QUEUES; q++) {
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+ INIT_LIST_HEAD(&v3d->gpu_queue_stats[q].pid_stats_list);
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+ /* Setting timeout before current jiffies disables collecting
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+ * pid_stats on scheduling init.
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+ */
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+ v3d->gpu_queue_stats[q].gpu_pid_stats_timeout = jiffies - 1;
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+ mutex_init(&v3d->gpu_queue_stats[q].lock);
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+ }
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+
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ret = drm_sched_init(&v3d->queue[V3D_BIN].sched,
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&v3d_bin_sched_ops,
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hw_jobs_limit, job_hang_limit,
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@@ -440,9 +566,20 @@ void
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v3d_sched_fini(struct v3d_dev *v3d)
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{
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enum v3d_queue q;
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+ struct v3d_queue_stats *queue_stats;
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for (q = 0; q < V3D_MAX_QUEUES; q++) {
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- if (v3d->queue[q].sched.ready)
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+ if (v3d->queue[q].sched.ready) {
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+ queue_stats = &v3d->gpu_queue_stats[q];
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+ mutex_lock(&queue_stats->lock);
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+ /* Setting gpu_pid_stats_timeout to jiffies-1 will
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+ * make v3d_sched_stats_update to purge all
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+ * allocated pid_stats.
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+ */
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+ queue_stats->gpu_pid_stats_timeout = jiffies - 1;
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+ v3d_sched_stats_update(queue_stats);
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+ mutex_unlock(&queue_stats->lock);
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drm_sched_fini(&v3d->queue[q].sched);
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+ }
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}
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}
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