openwrt/target/linux/bcm27xx/patches-4.19/950-0506-drm-v3d-Skip-MMU-flush-if-the-device-is-currently-of.patch
Adrian Schmutzler 7d7aa2fd92 brcm2708: rename target to bcm27xx
This change makes the names of Broadcom targets consistent by using
the common notation based on SoC/CPU ID (which is used internally
anyway), bcmXXXX instead of brcmXXXX.
This is even used for target TITLE in make menuconfig already,
only the short target name used brcm so far.

Despite, since subtargets range from bcm2708 to bcm2711, it seems
appropriate to use bcm27xx instead of bcm2708 (again, as already done
for BOARDNAME).

This also renames the packages brcm2708-userland and brcm2708-gpu-fw.

Signed-off-by: Adrian Schmutzler <freifunk@adrianschmutzler.de>
Acked-by: Álvaro Fernández Rojas <noltari@gmail.com>
2020-02-14 14:10:51 +01:00

53 lines
1.4 KiB
Diff

From f389abea861f9bd3165f98a8d3a1f3407e9fc01a Mon Sep 17 00:00:00 2001
From: Eric Anholt <eric@anholt.net>
Date: Mon, 14 Jan 2019 12:35:43 -0800
Subject: [PATCH] drm/v3d: Skip MMU flush if the device is currently
off.
If it's off, we know it will be reset on poweron, so the MMU won't
have any TLB cached from before this point. Avoids failed waits for
MMU flush to reply.
Signed-off-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 3ee4e2e0a9e9587eacbb69b067bbc72ab2cdc47b)
---
drivers/gpu/drm/v3d/v3d_mmu.c | 13 +++++++++++++
1 file changed, 13 insertions(+)
--- a/drivers/gpu/drm/v3d/v3d_mmu.c
+++ b/drivers/gpu/drm/v3d/v3d_mmu.c
@@ -18,6 +18,8 @@
* each client. This is not yet implemented.
*/
+#include <linux/pm_runtime.h>
+
#include "v3d_drv.h"
#include "v3d_regs.h"
@@ -34,6 +36,14 @@ static int v3d_mmu_flush_all(struct v3d_
{
int ret;
+ /* Keep power on the device on until we're done with this
+ * call, but skip the flush if the device is off and will be
+ * reset when powered back on.
+ */
+ ret = pm_runtime_get_if_in_use(v3d->dev);
+ if (ret == 0)
+ return 0;
+
/* Make sure that another flush isn't already running when we
* start this one.
*/
@@ -61,6 +71,9 @@ static int v3d_mmu_flush_all(struct v3d_
if (ret)
dev_err(v3d->dev, "MMUC flush wait idle failed\n");
+ pm_runtime_mark_last_busy(v3d->dev);
+ pm_runtime_put_autosuspend(v3d->dev);
+
return ret;
}