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This change makes the names of Broadcom targets consistent by using the common notation based on SoC/CPU ID (which is used internally anyway), bcmXXXX instead of brcmXXXX. This is even used for target TITLE in make menuconfig already, only the short target name used brcm so far. Despite, since subtargets range from bcm2708 to bcm2711, it seems appropriate to use bcm27xx instead of bcm2708 (again, as already done for BOARDNAME). This also renames the packages brcm2708-userland and brcm2708-gpu-fw. Signed-off-by: Adrian Schmutzler <freifunk@adrianschmutzler.de> Acked-by: Álvaro Fernández Rojas <noltari@gmail.com>
46 lines
1.4 KiB
Diff
46 lines
1.4 KiB
Diff
From abee30ca29ec11b62842934de04b5a0033bff21b Mon Sep 17 00:00:00 2001
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From: Eric Anholt <eric@anholt.net>
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Date: Mon, 3 Dec 2018 14:24:37 -0800
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Subject: [PATCH] drm/v3d: Stop trying to flush L2C on V3D 3.3+
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This cache was replaced with the slice accessing the L2T in the newer
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generations. Noted by Dave during review.
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Signed-off-by: Eric Anholt <eric@anholt.net>
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Link: https://patchwork.freedesktop.org/patch/msgid/20181203222438.25417-5-eric@anholt.net
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Reviewed-by: Dave Emett <david.emett@broadcom.com>
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(cherry picked from commit 7b9d2fe4350a9c12f66ad8cc78c1098226f6c3c2)
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---
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drivers/gpu/drm/v3d/v3d_gem.c | 11 ++++++++---
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1 file changed, 8 insertions(+), 3 deletions(-)
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--- a/drivers/gpu/drm/v3d/v3d_gem.c
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+++ b/drivers/gpu/drm/v3d/v3d_gem.c
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@@ -130,10 +130,15 @@ v3d_flush_l3(struct v3d_dev *v3d)
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}
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}
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-/* Invalidates the (read-only) L2 cache. */
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+/* Invalidates the (read-only) L2C cache. This was the L2 cache for
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+ * uniforms and instructions on V3D 3.2.
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+ */
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static void
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-v3d_invalidate_l2(struct v3d_dev *v3d, int core)
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+v3d_invalidate_l2c(struct v3d_dev *v3d, int core)
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{
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+ if (v3d->ver > 32)
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+ return;
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+
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V3D_CORE_WRITE(core, V3D_CTL_L2CACTL,
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V3D_L2CACTL_L2CCLR |
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V3D_L2CACTL_L2CENA);
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@@ -168,7 +173,7 @@ v3d_invalidate_caches(struct v3d_dev *v3
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{
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v3d_flush_l3(v3d);
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- v3d_invalidate_l2(v3d, 0);
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+ v3d_invalidate_l2c(v3d, 0);
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v3d_invalidate_slices(v3d, 0);
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v3d_flush_l2t(v3d, 0);
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}
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