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162 lines
4.3 KiB
Diff
162 lines
4.3 KiB
Diff
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From ca8579839f0ebf0ffe73d1135284363b2155e712 Mon Sep 17 00:00:00 2001
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From: Eric Anholt <eric@anholt.net>
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Date: Thu, 2 May 2019 13:22:53 -0700
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Subject: [PATCH] drm/v3d: Clock V3D down when not in use.
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My various attempts at re-enabling runtime PM have failed, so just
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crank the clock down when V3D is idle to reduce power consumption.
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Signed-off-by: Eric Anholt <eric@anholt.net>
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---
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drivers/gpu/drm/v3d/v3d_drv.c | 18 ++++++++++++
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drivers/gpu/drm/v3d/v3d_drv.h | 6 ++++
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drivers/gpu/drm/v3d/v3d_gem.c | 53 +++++++++++++++++++++++++++++++----
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3 files changed, 72 insertions(+), 5 deletions(-)
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--- a/drivers/gpu/drm/v3d/v3d_drv.c
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+++ b/drivers/gpu/drm/v3d/v3d_drv.c
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@@ -282,6 +282,21 @@ static int v3d_platform_drm_probe(struct
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}
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}
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+ v3d->clk = devm_clk_get(dev, NULL);
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+ if (IS_ERR(v3d->clk)) {
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+ if (ret != -EPROBE_DEFER)
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+ dev_err(dev, "Failed to get clock\n");
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+ goto dev_free;
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+ }
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+ v3d->clk_up_rate = clk_get_rate(v3d->clk);
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+ /* For downclocking, drop it to the minimum frequency we can get from
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+ * the CPRMAN clock generator dividing off our parent. The divider is
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+ * 4 bits, but ask for just higher than that so that rounding doesn't
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+ * make cprman reject our rate.
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+ */
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+ v3d->clk_down_rate =
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+ (clk_get_rate(clk_get_parent(v3d->clk)) / (1 << 4)) + 10000;
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+
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if (v3d->ver < 41) {
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ret = map_regs(v3d, &v3d->gca_regs, "gca");
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if (ret)
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@@ -316,6 +331,9 @@ static int v3d_platform_drm_probe(struct
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if (ret)
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goto irq_disable;
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+ ret = clk_set_rate(v3d->clk, v3d->clk_down_rate);
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+ WARN_ON_ONCE(ret != 0);
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+
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return 0;
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irq_disable:
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--- a/drivers/gpu/drm/v3d/v3d_drv.h
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+++ b/drivers/gpu/drm/v3d/v3d_drv.h
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@@ -54,6 +54,12 @@ struct v3d_dev {
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void __iomem *bridge_regs;
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void __iomem *gca_regs;
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struct clk *clk;
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+ struct delayed_work clk_down_work;
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+ unsigned long clk_up_rate, clk_down_rate;
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+ struct mutex clk_lock;
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+ u32 clk_refcount;
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+ bool clk_up;
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+
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struct reset_control *reset;
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/* Virtual and DMA addresses of the single shared page table. */
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--- a/drivers/gpu/drm/v3d/v3d_gem.c
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+++ b/drivers/gpu/drm/v3d/v3d_gem.c
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@@ -4,6 +4,7 @@
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#include <linux/device.h>
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#include <linux/dma-mapping.h>
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#include <linux/io.h>
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+#include <linux/clk.h>
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#include <linux/module.h>
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#include <linux/platform_device.h>
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#include <linux/pm_runtime.h>
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@@ -19,6 +20,47 @@
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#include "v3d_trace.h"
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static void
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+v3d_clock_down_work(struct work_struct *work)
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+{
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+ struct v3d_dev *v3d =
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+ container_of(work, struct v3d_dev, clk_down_work.work);
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+ int ret;
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+
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+ ret = clk_set_rate(v3d->clk, v3d->clk_down_rate);
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+ v3d->clk_up = false;
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+ WARN_ON_ONCE(ret != 0);
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+}
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+
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+static void
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+v3d_clock_up_get(struct v3d_dev *v3d)
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+{
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+ mutex_lock(&v3d->clk_lock);
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+ if (v3d->clk_refcount++ == 0) {
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+ cancel_delayed_work_sync(&v3d->clk_down_work);
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+ if (!v3d->clk_up) {
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+ int ret;
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+
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+ ret = clk_set_rate(v3d->clk, v3d->clk_up_rate);
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+ WARN_ON_ONCE(ret != 0);
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+ v3d->clk_up = true;
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+ }
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+ }
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+ mutex_unlock(&v3d->clk_lock);
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+}
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+
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+static void
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+v3d_clock_up_put(struct v3d_dev *v3d)
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+{
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+ mutex_lock(&v3d->clk_lock);
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+ if (--v3d->clk_refcount == 0) {
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+ schedule_delayed_work(&v3d->clk_down_work,
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+ msecs_to_jiffies(100));
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+ }
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+ mutex_unlock(&v3d->clk_lock);
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+}
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+
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+
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+static void
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v3d_init_core(struct v3d_dev *v3d, int core)
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{
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/* Set OVRTMUOUT, which means that the texture sampler uniform
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@@ -354,6 +396,7 @@ v3d_job_free(struct kref *ref)
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struct v3d_job *job = container_of(ref, struct v3d_job, refcount);
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unsigned long index;
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struct dma_fence *fence;
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+ struct v3d_dev *v3d = job->v3d;
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int i;
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for (i = 0; i < job->bo_count; i++) {
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@@ -367,11 +410,7 @@ v3d_job_free(struct kref *ref)
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}
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xa_destroy(&job->deps);
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- dma_fence_put(job->irq_fence);
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- dma_fence_put(job->done_fence);
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-
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- pm_runtime_mark_last_busy(job->v3d->dev);
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- pm_runtime_put_autosuspend(job->v3d->dev);
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+ v3d_clock_up_put(v3d);
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kfree(job);
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}
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@@ -453,6 +492,7 @@ v3d_job_init(struct v3d_dev *v3d, struct
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if (ret)
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goto fail;
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+ v3d_clock_up_get(v3d);
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kref_init(&job->refcount);
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return 0;
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@@ -841,6 +881,9 @@ v3d_gem_init(struct drm_device *dev)
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mutex_init(&v3d->sched_lock);
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mutex_init(&v3d->cache_clean_lock);
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+ mutex_init(&v3d->clk_lock);
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+ INIT_DELAYED_WORK(&v3d->clk_down_work, v3d_clock_down_work);
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+
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/* Note: We don't allocate address 0. Various bits of HW
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* treat 0 as special, such as the occlusion query counters
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* where 0 means "disabled".
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