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79 lines
2.8 KiB
Diff
79 lines
2.8 KiB
Diff
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From 5163dcd743642b47a6f82ced6dd110a669984359 Mon Sep 17 00:00:00 2001
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From: Eric Anholt <eric@anholt.net>
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Date: Fri, 4 Nov 2016 15:58:38 -0700
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Subject: [PATCH] drm/vc4: Use runtime autosuspend to avoid thrashing V3D power
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state.
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The pm_runtime_put() we were using immediately released power on the
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device, which meant that we were generally turning the device off and
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on once per frame. In many profiles I've looked at, that added up to
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about 1% of CPU time, but this could get worse in the case of frequent
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rendering and readback (as may happen in X rendering). By keeping the
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device on until we've been idle for a couple of frames, we drop the
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overhead of runtime PM down to sub-.1%.
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Signed-off-by: Eric Anholt <eric@anholt.net>
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(cherry picked from commit 3a62234680d86efa0239665ed8a0e908f1aef147)
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---
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drivers/gpu/drm/vc4/vc4_drv.c | 9 ++++++---
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drivers/gpu/drm/vc4/vc4_gem.c | 6 ++++--
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drivers/gpu/drm/vc4/vc4_v3d.c | 2 ++
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3 files changed, 12 insertions(+), 5 deletions(-)
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--- a/drivers/gpu/drm/vc4/vc4_drv.c
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+++ b/drivers/gpu/drm/vc4/vc4_drv.c
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@@ -86,21 +86,24 @@ static int vc4_get_param_ioctl(struct dr
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if (ret < 0)
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return ret;
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args->value = V3D_READ(V3D_IDENT0);
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- pm_runtime_put(&vc4->v3d->pdev->dev);
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+ pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev);
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+ pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev);
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break;
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case DRM_VC4_PARAM_V3D_IDENT1:
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ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
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if (ret < 0)
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return ret;
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args->value = V3D_READ(V3D_IDENT1);
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- pm_runtime_put(&vc4->v3d->pdev->dev);
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+ pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev);
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+ pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev);
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break;
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case DRM_VC4_PARAM_V3D_IDENT2:
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ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
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if (ret < 0)
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return ret;
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args->value = V3D_READ(V3D_IDENT2);
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- pm_runtime_put(&vc4->v3d->pdev->dev);
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+ pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev);
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+ pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev);
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break;
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case DRM_VC4_PARAM_SUPPORTS_BRANCHES:
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case DRM_VC4_PARAM_SUPPORTS_ETC1:
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--- a/drivers/gpu/drm/vc4/vc4_gem.c
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+++ b/drivers/gpu/drm/vc4/vc4_gem.c
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@@ -728,8 +728,10 @@ vc4_complete_exec(struct drm_device *dev
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mutex_unlock(&dev->struct_mutex);
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mutex_lock(&vc4->power_lock);
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- if (--vc4->power_refcount == 0)
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- pm_runtime_put(&vc4->v3d->pdev->dev);
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+ if (--vc4->power_refcount == 0) {
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+ pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev);
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+ pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev);
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+ }
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mutex_unlock(&vc4->power_lock);
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kfree(exec);
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--- a/drivers/gpu/drm/vc4/vc4_v3d.c
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+++ b/drivers/gpu/drm/vc4/vc4_v3d.c
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@@ -222,6 +222,8 @@ static int vc4_v3d_bind(struct device *d
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return ret;
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}
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+ pm_runtime_use_autosuspend(dev);
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+ pm_runtime_set_autosuspend_delay(dev, 40); /* a little over 2 frames. */
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pm_runtime_enable(dev);
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return 0;
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