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* refactor: move package.json to type: module this is where the fun begins * chore: move webpack common and prod to esm * chore: move webpack to esm, eslint to explicit cjs * refactor: migrate all files to esm * style: lint * refactor: begin moving karma to cjs, use dynamic esm import * refactor: move index-test to cjs * refactor: begin moving e2e to ESM this was manual. I'm committing this because I'm about to try the `cjstoesm` tool * refactor: move all to esm * fix: make all e2e tests use .js imports * refactor: begin moving exports to esm * refactor: use URL transforms instead of __dirname * fix: use libraryExport: default to properly handle openmct * fix: export all playwright configs as modules * refactor: move all instances of __dirname to import.meta.url * refactor: lint, drop unnecessary URL call * fix: use correct URL path on helper/addNoneditableObject.js * fix: more incorrect URL resolve issues * fix: parse json after reading it
100 lines
3.1 KiB
JavaScript
100 lines
3.1 KiB
JavaScript
/*****************************************************************************
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* Open MCT, Copyright (c) 2014-2023, United States Government
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* as represented by the Administrator of the National Aeronautics and Space
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* Administration. All rights reserved.
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*
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* Open MCT is licensed under the Apache License, Version 2.0 (the
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* "License"); you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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* http://www.apache.org/licenses/LICENSE-2.0.
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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* License for the specific language governing permissions and limitations
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* under the License.
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*
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* Open MCT includes source code licensed under additional open source
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* licenses. See the Open Source Licenses file (LICENSES.md) included with
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* this source code distribution or the Licensing information page available
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* at runtime from the About dialog for additional information.
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*****************************************************************************/
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import Tooltip from './ToolTip.js';
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/**
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* @readonly
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* @enum {String} TooltipLocation
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* @property {String} ABOVE The string for locating tooltips above an element
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* @property {String} BELOW The string for locating tooltips below an element
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* @property {String} RIGHT The pixel-spatial annotation type
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* @property {String} LEFT The temporal annotation type
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* @property {String} CENTER The plot-spatial annotation type
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*/
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const TOOLTIP_LOCATIONS = Object.freeze({
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ABOVE: 'above',
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BELOW: 'below',
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RIGHT: 'right',
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LEFT: 'left',
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CENTER: 'center'
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});
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/**
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* The TooltipAPI is responsible for adding custom tooltips to
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* the desired elements on the screen
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*
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* @memberof api/tooltips
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* @constructor
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*/
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class TooltipAPI {
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constructor() {
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this.activeToolTips = [];
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this.TOOLTIP_LOCATIONS = TOOLTIP_LOCATIONS;
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}
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/**
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* @private for platform-internal use
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*/
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showTooltip(tooltip) {
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this.removeAllTooltips();
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this.activeToolTips.push(tooltip);
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tooltip.show();
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}
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/**
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* API method to allow for removing all tooltips
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*/
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removeAllTooltips() {
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if (!this.activeToolTips?.length) {
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return;
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}
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for (let i = this.activeToolTips.length - 1; i > -1; i--) {
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this.activeToolTips[i].destroy();
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this.activeToolTips.splice(i, 1);
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}
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}
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/**
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* A description of option properties that can be passed into the tooltip
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* @typedef {Object} TooltipOptions
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* @property {string} tooltipText text to show in the tooltip
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* @property {TOOLTIP_LOCATIONS} tooltipLocation location to show the tooltip relative to the parentElement
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* @property {HTMLElement} parentElement reference to the DOM node we're adding the tooltip to
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*/
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/**
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* Tooltips take an options object that consists of the string, tooltipLocation, and parentElement
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* @param {TooltipOptions} options
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*/
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tooltip(options) {
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let tooltip = new Tooltip(options);
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this.showTooltip(tooltip);
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return tooltip;
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}
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}
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export default TooltipAPI;
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