openmct/e2e/tests/functional/plugins/plot/plotRendering.e2e.spec.js
Tristan F fce98a1c47
refactor: migrate to ESM (#7331)
* refactor: move package.json to type: module

this is where the fun begins

* chore: move webpack common and prod to esm

* chore: move webpack to esm, eslint to explicit cjs

* refactor: migrate all files to esm

* style: lint

* refactor: begin moving karma to cjs, use dynamic esm import

* refactor: move index-test to cjs

* refactor: begin moving e2e to ESM

this was manual. I'm committing this because I'm about to try the `cjstoesm` tool

* refactor: move all to esm

* fix: make all e2e tests use .js imports

* refactor: begin moving exports to esm

* refactor: use URL transforms instead of __dirname

* fix: use libraryExport: default to properly handle openmct

* fix: export all playwright configs as modules

* refactor: move all instances of __dirname to import.meta.url

* refactor: lint, drop unnecessary URL call

* fix: use correct URL path on helper/addNoneditableObject.js

* fix: more incorrect URL resolve issues

* fix: parse json after reading it
2024-01-02 07:24:22 -08:00

95 lines
3.7 KiB
JavaScript

/*****************************************************************************
* Open MCT, Copyright (c) 2014-2023, United States Government
* as represented by the Administrator of the National Aeronautics and Space
* Administration. All rights reserved.
*
* Open MCT is licensed under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* http://www.apache.org/licenses/LICENSE-2.0.
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*
* Open MCT includes source code licensed under additional open source
* licenses. See the Open Source Licenses file (LICENSES.md) included with
* this source code distribution or the Licensing information page available
* at runtime from the About dialog for additional information.
*****************************************************************************/
/*
* This test suite is dedicated to testing the rendering and interaction of plots.
*
*/
import { createDomainObjectWithDefaults, getCanvasPixels } from '../../../../appActions.js';
import { expect, test } from '../../../../pluginFixtures.js';
test.describe('Plot Rendering', () => {
let sineWaveGeneratorObject;
test.beforeEach(async ({ page }) => {
// Open a browser, navigate to the main page, and wait until all networkevents to resolve
await page.goto('./', { waitUntil: 'domcontentloaded' });
sineWaveGeneratorObject = await createDomainObjectWithDefaults(page, {
type: 'Sine Wave Generator'
});
});
test('Plots do not re-request data when a plot is clicked', async ({ page }) => {
// Navigate to Sine Wave Generator
await page.goto(sineWaveGeneratorObject.url);
// Click on the plot canvas
await page.locator('canvas').nth(1).click();
// No request was made to get historical data
const createMineFolderRequests = [];
page.on('request', (req) => {
createMineFolderRequests.push(req);
});
expect(createMineFolderRequests.length).toEqual(0);
});
test('Plot is rendered when infinity values exist', async ({ page }) => {
// Edit Plot
await editSineWaveToUseInfinityOption(page, sineWaveGeneratorObject);
//Get pixel data from Canvas
const plotPixels = await getCanvasPixels(page, 'canvas');
const plotPixelSize = plotPixels.length;
expect(plotPixelSize).toBeGreaterThan(0);
});
});
/**
* This function edits a sine wave generator with the default options and enables the infinity values option.
*
* @param {import('@playwright/test').Page} page
* @param {import('../../../../appActions').CreateObjectInfo} sineWaveGeneratorObject
* @returns {Promise<CreatedObjectInfo>} An object containing information about the edited domain object.
*/
async function editSineWaveToUseInfinityOption(page, sineWaveGeneratorObject) {
await page.goto(sineWaveGeneratorObject.url);
// Edit SWG properties to include infinity values
await page.locator('[title="More options"]').click();
await page.locator('[title="Edit properties of this object."]').click();
await page
.getByRole('switch', {
name: 'Include Infinity Values'
})
.check();
await page
.getByRole('button', {
name: 'Save'
})
.click();
// FIXME: Changes to SWG properties should be reflected on save, but they're not?
// Thus, navigate away and back to the object.
await page.goto('./#/browse/mine');
await page.goto(sineWaveGeneratorObject.url);
}