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49560698f6
Make a separate chart directive for drawing resource graphs in timelines. This is in preparation for a new plot bundle which will make a large number of changes to the drawing API to support newly requested features. By separating code, there will be no impact to the timeline when the new plot features are added.
144 lines
5.6 KiB
JavaScript
144 lines
5.6 KiB
JavaScript
/*****************************************************************************
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* Open MCT, Copyright (c) 2014-2016, United States Government
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* as represented by the Administrator of the National Aeronautics and Space
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* Administration. All rights reserved.
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*
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* Open MCT is licensed under the Apache License, Version 2.0 (the
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* "License"); you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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* http://www.apache.org/licenses/LICENSE-2.0.
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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* License for the specific language governing permissions and limitations
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* under the License.
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*
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* Open MCT includes source code licensed under additional open source
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* licenses. See the Open Source Licenses file (LICENSES.md) included with
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* this source code distribution or the Licensing information page available
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* at runtime from the About dialog for additional information.
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*****************************************************************************/
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/**
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* MergeModelsSpec. Created by vwoeltje on 11/6/14.
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*/
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define(
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["../../src/chart/GLChart"],
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function (GLChart) {
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describe("A WebGL chart", function () {
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var mockCanvas,
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mockGL,
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glChart;
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beforeEach(function () {
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mockCanvas = jasmine.createSpyObj("canvas", ["getContext"]);
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mockGL = jasmine.createSpyObj(
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"gl",
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[
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"createShader",
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"compileShader",
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"shaderSource",
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"attachShader",
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"createProgram",
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"linkProgram",
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"useProgram",
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"enableVertexAttribArray",
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"getAttribLocation",
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"getUniformLocation",
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"createBuffer",
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"lineWidth",
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"enable",
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"blendFunc",
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"viewport",
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"clear",
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"uniform2fv",
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"uniform4fv",
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"bufferData",
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"bindBuffer",
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"vertexAttribPointer",
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"drawArrays"
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]
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);
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mockGL.ARRAY_BUFFER = "ARRAY_BUFFER";
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mockGL.DYNAMIC_DRAW = "DYNAMIC_DRAW";
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mockGL.TRIANGLE_FAN = "TRIANGLE_FAN";
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mockGL.LINE_STRIP = "LINE_STRIP";
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// Echo back names for uniform locations, so we can
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// test which of these are set for certain operations.
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mockGL.getUniformLocation.andCallFake(function (a, name) {
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return name;
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});
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mockCanvas.getContext.andReturn(mockGL);
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glChart = new GLChart(mockCanvas);
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});
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it("allows the canvas to be cleared", function () {
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glChart.clear();
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expect(mockGL.clear).toHaveBeenCalled();
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});
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it("does not construct if WebGL is unavailable", function () {
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mockCanvas.getContext.andReturn(undefined);
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expect(function () {
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return new GLChart(mockCanvas);
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}).toThrow();
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});
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it("allows dimensions to be set", function () {
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glChart.setDimensions([120, 120], [0, 10]);
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expect(mockGL.uniform2fv)
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.toHaveBeenCalledWith("uDimensions", [120, 120]);
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expect(mockGL.uniform2fv)
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.toHaveBeenCalledWith("uOrigin", [0, 10]);
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});
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it("allows lines to be drawn", function () {
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var testBuffer = [0, 1, 3, 8],
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testColor = [0.25, 0.33, 0.66, 1.0],
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testPoints = 2;
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glChart.drawLine(testBuffer, testColor, testPoints);
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expect(mockGL.bufferData).toHaveBeenCalledWith(
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mockGL.ARRAY_BUFFER,
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testBuffer,
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mockGL.DYNAMIC_DRAW
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);
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expect(mockGL.uniform4fv)
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.toHaveBeenCalledWith("uColor", testColor);
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expect(mockGL.drawArrays)
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.toHaveBeenCalledWith("LINE_STRIP", 0, testPoints);
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});
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it("allows squares to be drawn", function () {
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var testMin = [0, 1],
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testMax = [10, 10],
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testColor = [0.25, 0.33, 0.66, 1.0];
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glChart.drawSquare(testMin, testMax, testColor);
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expect(mockGL.uniform4fv)
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.toHaveBeenCalledWith("uColor", testColor);
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expect(mockGL.drawArrays)
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.toHaveBeenCalledWith("TRIANGLE_FAN", 0, 4);
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});
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it("uses buffer sizes reported by WebGL", function () {
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// Make sure that GLChart uses the GL buffer size, which may
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// differ from what canvas requested. WTD-852
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mockCanvas.width = 300;
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mockCanvas.height = 150;
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mockGL.drawingBufferWidth = 200;
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mockGL.drawingBufferHeight = 175;
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glChart.clear();
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expect(mockGL.viewport).toHaveBeenCalledWith(0, 0, 200, 175);
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});
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});
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}
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);
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