openmct/src/api/overlays/OverlayAPI.js
Jesse Mazzella 091f6406a8
Merge release/2.1.2 into master (#5946)
* Bump version to `2.1.2`

* Ensure properties stay in sync and are committed only once (#5717)

* Ensure form properties stay in sync
* Separate out overlay based forms and custom forms
* Use a transaction to save properties
* Fix GaugeController to not depend on event emitted from FormsAPI
* refactor showForms to call showCustomForm

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Andrew Henry <akhenry@gmail.com>

* Fix persistence timestamp (#5916)

* Calculate persisted timestamp last
* Added regression tests
* Correct transaction handling code
* Code cleanup

* Fix typo for publish (#5936)

* Add e2e tests to npm package (#5930)

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: Shefali Joshi <simplyrender@gmail.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Andrew Henry <akhenry@gmail.com>
Co-authored-by: John Hill <john.c.hill@nasa.gov>
2022-11-03 13:49:03 -07:00

138 lines
4.7 KiB
JavaScript

import Overlay from './Overlay';
import Dialog from './Dialog';
import ProgressDialog from './ProgressDialog';
/**
* The OverlayAPI is responsible for pre-pending templates to
* the body of the document, which is useful for displaying templates
* which need to block the full screen.
*
* @memberof api/overlays
* @constructor
*/
class OverlayAPI {
constructor() {
this.activeOverlays = [];
this.dismissLastOverlay = this.dismissLastOverlay.bind(this);
document.addEventListener('keyup', (event) => {
if (event.key === 'Escape') {
this.dismissLastOverlay();
}
});
}
/**
* private
*/
showOverlay(overlay) {
if (this.activeOverlays.length) {
const previousOverlay = this.activeOverlays[this.activeOverlays.length - 1];
if (previousOverlay.autoHide) {
previousOverlay.container.classList.add('invisible');
}
}
this.activeOverlays.push(overlay);
overlay.once('destroy', () => {
this.activeOverlays.splice(this.activeOverlays.indexOf(overlay), 1);
if (this.activeOverlays.length) {
this.activeOverlays[this.activeOverlays.length - 1].container.classList.remove('invisible');
}
});
overlay.show();
}
/**
* private
*/
dismissLastOverlay() {
let lastOverlay = this.activeOverlays[this.activeOverlays.length - 1];
if (lastOverlay && lastOverlay.dismissable) {
lastOverlay.notifyAndDismiss();
}
}
/**
* A description of option properties that can be passed into the overlay
* @typedef options
* @property {object} element DOMElement that is to be inserted/shown on the overlay
* @property {string} size preferred size of the overlay (large, small, fit)
* @property {array} buttons optional button objects with label and callback properties
* @property {function} onDestroy callback to be called when overlay is destroyed
* @property {boolean} dismissable allow user to dismiss overlay by using esc, and clicking away
* from overlay. Unless set to false, all overlays will be dismissable by default.
*/
overlay(options) {
let overlay = new Overlay(options);
this.showOverlay(overlay);
return overlay;
}
/**
* Displays a blocking (modal) dialog. This dialog can be used for
* displaying messages that require the user's
* immediate attention.
* @param {model} options defines options for the dialog
* @returns {object} with an object with a dismiss function that can be called from the calling code
* to dismiss/destroy the dialog
*
* A description of the model options that may be passed to the
* dialog method. Note that the DialogModel described
* here is shared with the Notifications framework.
* @see NotificationService
*
* @typedef options
* @property {string} title the title to use for the dialog
* @property {string} iconClass class to apply to icon that is shown on dialog
* @property {string} message text that indicates a current message,
* @property {buttons[]} buttons a list of buttons with title and callback properties that will
* be added to the dialog.
*/
dialog(options) {
let dialog = new Dialog(options);
this.showOverlay(dialog);
return dialog;
}
/**
* Displays a blocking (modal) progress dialog. This dialog can be used for
* displaying messages that require the user's attention, and show progress
* @param {model} options defines options for the dialog
* @returns {object} with an object with a dismiss function that can be called from the calling code
* to dismiss/destroy the dialog and an updateProgress function that takes progressPercentage(Number 0-100)
* and progressText (string)
*
* A description of the model options that may be passed to the
* dialog method. Note that the DialogModel described
* here is shared with the Notifications framework.
* @see NotificationService
*
* @typedef options
* @property {number} progressPerc the initial progress value (0-100) or {string} 'unknown' for anonymous progress
* @property {string} progressText the initial text to be shown under the progress bar
* @property {buttons[]} buttons a list of buttons with title and callback properties that will
* be added to the dialog.
*/
progressDialog(options) {
let progressDialog = new ProgressDialog(options);
this.showOverlay(progressDialog);
return progressDialog;
}
}
export default OverlayAPI;