2024-01-09 13:31:51 -08:00

152 lines
4.7 KiB
JavaScript

/*****************************************************************************
* Open MCT, Copyright (c) 2014-2024, United States Government
* as represented by the Administrator of the National Aeronautics and Space
* Administration. All rights reserved.
*
* Open MCT is licensed under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* http://www.apache.org/licenses/LICENSE-2.0.
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*
* Open MCT includes source code licensed under additional open source
* licenses. See the Open Source Licenses file (LICENSES.md) included with
* this source code distribution or the Licensing information page available
* at runtime from the About dialog for additional information.
*****************************************************************************/
import EventEmitter from 'EventEmitter';
import eventHelpers from '../lib/eventHelpers.js';
import { MARKER_SHAPES } from './MarkerShapes.js';
/**
* Create a new draw API utilizing the Canvas's 2D API for rendering.
*
* @constructor
* @param {CanvasElement} canvas the canvas object to render upon
* @throws {Error} an error is thrown if Canvas's 2D API is unavailable
*/
/**
* Create a new draw API utilizing the Canvas's 2D API for rendering.
*
* @constructor
* @param {CanvasElement} canvas the canvas object to render upon
* @throws {Error} an error is thrown if Canvas's 2D API is unavailable
*/
function Draw2D(canvas) {
this.canvas = canvas;
this.c2d = canvas.getContext('2d');
this.width = canvas.width;
this.height = canvas.height;
this.dimensions = [this.width, this.height];
this.origin = [0, 0];
if (!this.c2d) {
throw new Error('Canvas 2d API unavailable.');
}
}
Object.assign(Draw2D.prototype, EventEmitter.prototype);
eventHelpers.extend(Draw2D.prototype);
// Convert from logical to physical x coordinates
Draw2D.prototype.x = function (v) {
return ((v - this.origin[0]) / this.dimensions[0]) * this.width;
};
// Convert from logical to physical y coordinates
Draw2D.prototype.y = function (v) {
return this.height - ((v - this.origin[1]) / this.dimensions[1]) * this.height;
};
// Set the color to be used for drawing operations
Draw2D.prototype.setColor = function (color) {
const mappedColor = color
.map(function (c, i) {
return i < 3 ? Math.floor(c * 255) : c;
})
.join(',');
this.c2d.strokeStyle = 'rgba(' + mappedColor + ')';
this.c2d.fillStyle = 'rgba(' + mappedColor + ')';
};
Draw2D.prototype.clear = function () {
this.width = this.canvas.width = this.canvas.offsetWidth;
this.height = this.canvas.height = this.canvas.offsetHeight;
this.c2d.clearRect(0, 0, this.width, this.height);
};
Draw2D.prototype.setDimensions = function (newDimensions, newOrigin) {
this.dimensions = newDimensions;
this.origin = newOrigin;
};
Draw2D.prototype.drawLine = function (buf, color, points) {
let i;
this.setColor(color);
// Configure context to draw two-pixel-thick lines
this.c2d.lineWidth = 1;
// Start a new path...
if (buf.length > 1) {
this.c2d.beginPath();
this.c2d.moveTo(this.x(buf[0]), this.y(buf[1]));
}
// ...and add points to it...
for (i = 2; i < points * 2; i = i + 2) {
this.c2d.lineTo(this.x(buf[i]), this.y(buf[i + 1]));
}
// ...before finally drawing it.
this.c2d.stroke();
};
Draw2D.prototype.drawSquare = function (min, max, color) {
const x1 = this.x(min[0]);
const y1 = this.y(min[1]);
const w = this.x(max[0]) - x1;
const h = this.y(max[1]) - y1;
this.setColor(color);
this.c2d.fillRect(x1, y1, w, h);
};
Draw2D.prototype.drawPoints = function (buf, color, points, pointSize, shape) {
const drawC2DShape = MARKER_SHAPES[shape].drawC2D.bind(this);
this.setColor(color);
for (let i = 0; i < points; i++) {
drawC2DShape(this.x(buf[i * 2]), this.y(buf[i * 2 + 1]), pointSize);
}
};
Draw2D.prototype.drawLimitPoint = function (x, y, size) {
this.c2d.fillRect(x + size, y, size, size);
this.c2d.fillRect(x, y + size, size, size);
this.c2d.fillRect(x - size, y, size, size);
this.c2d.fillRect(x, y - size, size, size);
};
Draw2D.prototype.drawLimitPoints = function (points, color, pointSize) {
const limitSize = pointSize * 2;
const offset = limitSize / 2;
this.setColor(color);
for (let i = 0; i < points.length; i++) {
this.drawLimitPoint(this.x(points[i].x) - offset, this.y(points[i].y) - offset, limitSize);
}
};
export default Draw2D;