openmct/platform/commonUI/edit/src/objects/EditableDomainObjectCache.js

174 lines
6.8 KiB
JavaScript

/*****************************************************************************
* Open MCT Web, Copyright (c) 2014-2015, United States Government
* as represented by the Administrator of the National Aeronautics and Space
* Administration. All rights reserved.
*
* Open MCT Web is licensed under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* http://www.apache.org/licenses/LICENSE-2.0.
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*
* Open MCT Web includes source code licensed under additional open source
* licenses. See the Open Source Licenses file (LICENSES.md) included with
* this source code distribution or the Licensing information page available
* at runtime from the About dialog for additional information.
*****************************************************************************/
/*global define*/
/*
* An editable domain object cache stores domain objects that have been
* made editable, in a group that can be saved all-at-once. This supports
* Edit mode, which is launched for a specific object but may contain
* changes across many objects.
*
* Editable domain objects have certain specific capabilities overridden
* to ensure that changes made while in edit mode do not propagate up
* to the objects used in browse mode (or to persistence) until the user
* initiates a Save.
*/
define(
["./EditableModelCache"],
function (EditableModelCache) {
'use strict';
/**
* Construct a new cache for editable domain objects. This can be used
* to get-or-create editable objects, particularly to support wrapping
* of objects retrieved via composition or context capabilities as
* editable domain objects.
*
* @param {Constructor<DomainObject>} EditableDomainObject a
* constructor function which takes a regular domain object as
* an argument, and returns an editable domain object as its
* result.
* @param $q Angular's $q, for promise handling
* @memberof platform/commonUI/edit
* @constructor
*/
function EditableDomainObjectCache(EditableDomainObject, $q) {
this.cache = new EditableModelCache();
this.dirtyObjects = {};
this.root = undefined;
this.$q = $q;
this.EditableDomainObject = EditableDomainObject;
}
/**
* Wrap this domain object in an editable form, or pull such
* an object from the cache if one already exists.
*
* @param {DomainObject} domainObject the regular domain object
* @returns {DomainObject} the domain object in an editable form
*/
EditableDomainObjectCache.prototype.getEditableObject = function (domainObject) {
var type = domainObject.getCapability('type'),
EditableDomainObject = this.EditableDomainObject,
editableObject,
statusListener;
// Track the top-level domain object; this will have
// some special behavior for its context capability.
this.root = this.root || domainObject;
// Avoid double-wrapping (WTD-1017)
if (domainObject.hasCapability('editor')) {
return domainObject;
}
// Don't bother wrapping non-editable objects
if (!type || !type.hasFeature('creation')) {
return domainObject;
}
// Provide an editable form of the object
editableObject = new EditableDomainObject(
domainObject,
this.cache.getCachedModel(domainObject)
);
return editableObject;
};
/**
* Check if a domain object is (effectively) the top-level
* object in this editable subgraph.
* @returns {boolean} true if it is the root
*/
EditableDomainObjectCache.prototype.isRoot = function (domainObject) {
return domainObject === this.root;
};
/**
* Mark an editable domain object (presumably already cached)
* as having received modifications during editing; it should be
* included in the bulk save invoked when editing completes.
*
* @param {DomainObject} domainObject the domain object
* @memberof platform/commonUI/edit.EditableDomainObjectCache#
*/
EditableDomainObjectCache.prototype.markDirty = function (domainObject) {
this.dirtyObjects[domainObject.getId()] = domainObject;
return this.$q.when(true);
};
/**
* Mark an object (presumably already cached) as having had its
* changes saved (and thus no longer needing to be subject to a
* save operation.)
*
* @param {DomainObject} domainObject the domain object
*/
EditableDomainObjectCache.prototype.markClean = function (domainObject) {
var self = this;
if (!domainObject) {
Object.keys(this.dirtyObjects).forEach(function(key) {
delete self.dirtyObjects[key];
});
} else {
delete this.dirtyObjects[domainObject.getId()];
}
};
/**
* Initiate a save on all objects that have been cached.
* @return {Promise} A promise which will resolve when all objects are
* persisted.
*/
EditableDomainObjectCache.prototype.saveAll = function () {
// Get a list of all dirty objects
var dirty = this.dirtyObjects,
objects = Object.keys(dirty).map(function (k) {
return dirty[k];
});
// Clear dirty set, since we're about to save.
this.dirtyObjects = {};
// Most save logic is handled by the "editor.completion"
// capability, so that is delegated here.
return this.$q.all(objects.map(function (object) {
// Save; pass a nonrecursive flag to avoid looping
return object.getCapability('editor').save(true);
}));
};
/**
* Check if any objects have been marked dirty in this cache.
* @returns {boolean} true if objects are dirty
*/
EditableDomainObjectCache.prototype.dirty = function () {
return Object.keys(this.dirtyObjects).length > 0;
};
return EditableDomainObjectCache;
}
);