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openmct/platform/commonUI/browse/src/navigation/NavigationService.js
Scott Bell 4a9744e916 touch every file on earth to update copyright (#4729)
* touch every file on earth to update copyright

* update one more

* pick up 2017 2018 2019

* revert fuchs copyright

* revert other bundle copyrights

* somehow missed one
2022-01-18 11:27:28 -08:00

204 lines
7.2 KiB
JavaScript

/*****************************************************************************
* Open MCT, Copyright (c) 2014-2022, United States Government
* as represented by the Administrator of the National Aeronautics and Space
* Administration. All rights reserved.
*
* Open MCT is licensed under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* http://www.apache.org/licenses/LICENSE-2.0.
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*
* Open MCT includes source code licensed under additional open source
* licenses. See the Open Source Licenses file (LICENSES.md) included with
* this source code distribution or the Licensing information page available
* at runtime from the About dialog for additional information.
*****************************************************************************/
/**
* Module defining NavigationService. Created by vwoeltje on 11/10/14.
*/
define(
[],
function () {
/**
* The navigation service maintains the application's current
* navigation state, and allows listening for changes thereto.
*
* @memberof platform/commonUI/browse
* @constructor
*/
function NavigationService($window) {
this.navigated = undefined;
this.callbacks = [];
this.checks = [];
this.$window = $window;
this.oldUnload = $window.onbeforeunload;
$window.onbeforeunload = this.onBeforeUnload.bind(this);
}
/**
* Get the current navigation state.
*
* @returns {DomainObject} the object that is navigated-to
*/
NavigationService.prototype.getNavigation = function () {
return this.navigated;
};
/**
* Navigate to a specified object. If navigation checks exist and
* return reasons to prevent navigation, it will prompt the user before
* continuing. Trying to navigate to the currently navigated object will
* do nothing.
*
* If a truthy value is passed for `force`, it will skip navigation
* and will not prevent navigation to an already selected object.
*
* @param {DomainObject} domainObject the domain object to navigate to
* @param {Boolean} force if true, force navigation to occur.
* @returns {Boolean} true if navigation occurred, otherwise false.
*/
NavigationService.prototype.setNavigation = function (domainObject, force) {
if (force) {
this.doNavigation(domainObject);
return true;
}
if (this.navigated === domainObject) {
return true;
}
var doNotNavigate = this.shouldWarnBeforeNavigate();
if (doNotNavigate && !this.$window.confirm(doNotNavigate)) {
return false;
}
this.doNavigation(domainObject);
return true;
};
/**
* Listen for changes in navigation. The passed callback will
* be invoked with the new domain object of navigation when
* this changes.
*
* @param {function} callback the callback to invoke when
* navigation state changes
*/
NavigationService.prototype.addListener = function (callback) {
this.callbacks.push(callback);
};
/**
* Stop listening for changes in navigation state.
*
* @param {function} callback the callback which should
* no longer be invoked when navigation state
* changes
*/
NavigationService.prototype.removeListener = function (callback) {
this.callbacks = this.callbacks.filter(function (cb) {
return cb !== callback;
});
};
/**
* Check if navigation should proceed. May prompt a user for input
* if any checkFns return messages. Returns true if the user wishes to
* navigate, otherwise false. If using this prior to calling
* `setNavigation`, you should call `setNavigation` with `force=true`
* to prevent duplicate dialogs being displayed to the user.
*
* @returns {Boolean} true if the user wishes to navigate, otherwise false.
*/
NavigationService.prototype.shouldNavigate = function () {
var doNotNavigate = this.shouldWarnBeforeNavigate();
return !doNotNavigate || this.$window.confirm(doNotNavigate);
};
/**
* Register a check function to be called before any navigation occurs.
* Check functions should return a human readable "message" if
* there are any reasons to prevent navigation. Otherwise, they should
* return falsy. Returns a function which can be called to remove the
* check function.
*
* @param {Function} checkFn a function to call before navigation occurs.
* @returns {Function} removeCheck call to remove check
*/
NavigationService.prototype.checkBeforeNavigation = function (checkFn) {
this.checks.push(checkFn);
return function removeCheck() {
this.checks = this.checks.filter(function (fn) {
return checkFn !== fn;
});
}.bind(this);
};
/**
* Private method to actually perform navigation.
*
* @private
*/
NavigationService.prototype.doNavigation = function (value) {
this.navigated = value;
this.callbacks.forEach(function (callback) {
callback(value);
});
};
/**
* Returns either a false value, or a string that should be displayed
* to the user before navigation is allowed.
*
* @private
*/
NavigationService.prototype.shouldWarnBeforeNavigate = function () {
var reasons = [];
this.checks.forEach(function (checkFn) {
var reason = checkFn();
if (reason) {
reasons.push(reason);
}
});
if (reasons.length) {
return reasons.join('\n');
}
return false;
};
/**
* Listener for window on before unload event-- will warn before
* navigation is allowed.
*
* @private
*/
NavigationService.prototype.onBeforeUnload = function () {
var shouldWarnBeforeNavigate = this.shouldWarnBeforeNavigate();
if (shouldWarnBeforeNavigate) {
return shouldWarnBeforeNavigate;
}
if (this.oldUnload) {
return this.oldUnload.apply(undefined, [].slice.apply(arguments));
}
};
return NavigationService;
}
);