openmct/platform/features/clock/test/actions/PauseTimerActionSpec.js
Charles Hacskaylo 6459f410e7 [Frontend] Code style cleanups in Timer *spec files
Fixes #623
Moved testState() function placement in code;
Added semicolons;
2017-01-26 15:09:01 -08:00

106 lines
4.0 KiB
JavaScript

/*****************************************************************************
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define(
["../../src/actions/PauseTimerAction"],
function (PauseTimerAction) {
describe("A timer's Pause action", function () {
var mockNow,
mockDomainObject,
testModel,
testContext,
action;
function asPromise(value) {
return (value || {}).then ? value : {
then: function (callback) {
return asPromise(callback(value));
}
};
}
function testState(type, timerState, timestamp, expected) {
testModel.type = type;
testModel.timerState = timerState;
testModel.timestamp = timestamp;
if (expected) {
expect(PauseTimerAction.appliesTo(testContext)).toBeTruthy();
} else {
expect(PauseTimerAction.appliesTo(testContext)).toBeFalsy();
}
}
beforeEach(function () {
mockNow = jasmine.createSpy('now');
mockDomainObject = jasmine.createSpyObj(
'domainObject',
['getCapability', 'useCapability', 'getModel']
);
mockDomainObject.useCapability.andCallFake(function (c, v) {
if (c === 'mutation') {
testModel = v(testModel) || testModel;
return asPromise(true);
}
});
mockDomainObject.getModel.andCallFake(function () {
return testModel;
});
testModel = {};
testContext = {domainObject: mockDomainObject};
action = new PauseTimerAction(mockNow, testContext);
});
it("updates the model with a timerState", function () {
testModel.timerState = 'started';
action.perform();
expect(testModel.timerState).toEqual('paused');
});
it("updates the model with a pausedTime", function () {
testModel.pausedTime = undefined;
mockNow.andReturn(12000);
action.perform();
expect(testModel.pausedTime).toEqual(12000);
});
it("applies only to timers in a playing state", function () {
//in a stopped state
testState('timer', 'stopped', undefined, false);
//in a paused state
testState('timer', 'paused', 12000, false);
//in a playing state
testState('timer', 'started', 12000, true);
//not a timer
testState('clock', 'started', 12000, false);
});
});
}
);