openmct/platform/commonUI/dialog/src/DialogService.js
2015-11-04 22:07:26 -08:00

250 lines
9.9 KiB
JavaScript

/*****************************************************************************
* Open MCT Web, Copyright (c) 2014-2015, United States Government
* as represented by the Administrator of the National Aeronautics and Space
* Administration. All rights reserved.
*
* Open MCT Web is licensed under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* http://www.apache.org/licenses/LICENSE-2.0.
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*
* Open MCT Web includes source code licensed under additional open source
* licenses. See the Open Source Licenses file (LICENSES.md) included with
* this source code distribution or the Licensing information page available
* at runtime from the About dialog for additional information.
*****************************************************************************/
/*global define*/
/**
* This bundle implements the dialog service, which can be used to
* launch dialogs for user input & notifications.
* @namespace platform/commonUI/dialog
*/
define(
[],
function () {
"use strict";
/**
* The dialog service is responsible for handling window-modal
* communication with the user, such as displaying forms for user
* input.
* @memberof platform/commonUI/dialog
* @constructor
*/
function DialogService(overlayService, $q, $log) {
this.overlayService = overlayService;
this.$q = $q;
this.$log = $log;
this.overlay = undefined;
this.dialogVisible = false;
}
// Stop showing whatever overlay is currently active
// (e.g. because the user hit cancel)
DialogService.prototype.dismiss = function () {
var overlay = this.overlay;
if (overlay) {
overlay.dismiss();
}
this.dialogVisible = false;
};
DialogService.prototype.getDialogResponse = function (key, model, resultGetter, typeClass) {
// We will return this result as a promise, because user
// input is asynchronous.
var deferred = this.$q.defer(),
self = this;
// Confirm function; this will be passed in to the
// overlay-dialog template and associated with a
// OK button click
function confirm(value) {
// Pass along the result
deferred.resolve(resultGetter ? resultGetter() : value);
// Stop showing the dialog
self.dismiss();
}
// Cancel function; this will be passed in to the
// overlay-dialog template and associated with a
// Cancel or X button click
function cancel() {
deferred.reject();
self.dismiss();
}
// Add confirm/cancel callbacks
model.confirm = confirm;
model.cancel = cancel;
if (this.canShowDialog(model)) {
// Add the overlay using the OverlayService, which
// will handle actual insertion into the DOM
this.overlay = this.overlayService.createOverlay(
key,
model,
typeClass || "t-dialog"
);
// Track that a dialog is already visible, to
// avoid spawning multiple dialogs at once.
this.dialogVisible = true;
} else {
deferred.reject();
}
return deferred.promise;
};
/**
* Request user input via a window-modal dialog.
*
* @param {FormModel} formModel a description of the form
* to be shown (see platform/forms)
* @param {object} value the initial state of the form
* @returns {Promise} a promise for the form value that the
* user has supplied; this may be rejected if
* user input cannot be obtained (for instance,
* because the user cancelled the dialog)
*/
DialogService.prototype.getUserInput = function (formModel, value) {
var overlayModel = {
title: formModel.name,
message: formModel.message,
structure: formModel,
value: value
};
// Provide result from the model
function resultGetter() {
return overlayModel.value;
}
// Show the overlay-dialog
return this.getDialogResponse(
"overlay-dialog",
overlayModel,
resultGetter
);
};
/**
* Request that the user chooses from a set of options,
* which will be shown as buttons.
*
* @param dialogModel a description of the dialog to show
* @return {Promise} a promise for the user's choice
*/
DialogService.prototype.getUserChoice = function (dialogModel) {
// Show the overlay-options dialog
return this.getDialogResponse(
"overlay-options",
{ dialog: dialogModel }
);
};
/**
* Tests if a dialog can be displayed. A modal dialog may only be
* displayed if one is not already visible.
* Will log a warning message if it can't display a dialog.
* @returns {boolean} true if dialog is currently visible, false
* otherwise
*/
DialogService.prototype.canShowDialog = function(dialogModel){
if (this.dialogVisible){
// Only one dialog should be shown at a time.
// The application design should be such that
// we never even try to do this.
this.$log.warn([
"Dialog already showing; ",
"unable to show ",
dialogModel.title
].join(""));
return false;
} else {
return true;
}
};
/**
* A user action that can be performed from a blocking dialog. These
* actions will be rendered as buttons within a blocking dialog.
*
* @typedef DialogOption
* @property {string} label a label to be displayed as the button
* text for this action
* @property {function} callback a function to be called when the
* button is clicked
*/
/**
* A description of the model options that may be passed to the
* showBlockingMessage method. Note that the DialogModel desribed
* here is shared with the Notifications framework.
* @see NotificationService
*
* @typedef DialogModel
* @property {string} title the title to use for the dialog
* @property {string} severity the severity level of this message.
* These are defined in a bundle constant with key 'dialogSeverity'
* @property {string} hint the 'hint' message to show below the title
* @property {string} actionText text that indicates a current action,
* shown above a progress bar to indicate what's happening.
* @property {number} progress a percentage value (1-100)
* indicating the completion of the blocking task
* @property {string} progressText the message to show below a
* progress bar to indicate progress. For example, this might be
* used to indicate time remaining, or items still to process.
* @property {boolean} unknownProgress some tasks may be
* impossible to provide an estimate for. Providing a true value for
* this attribute will indicate to the user that the progress and
* duration cannot be estimated.
* @property {DialogOption} primaryOption an action that will
* be added to the dialog as a button. The primary action can be
* used as the suggested course of action for the user. Making it
* distinct from other actions allows it to be styled differently,
* and treated preferentially in banner mode.
* @property {DialogOption[]} options a list of actions that will
* be added to the dialog as buttons.
*/
/**
* Displays a blocking (modal) dialog. This dialog can be used for
* displaying messages that require the user's
* immediate attention. The message may include an indication of
* progress, as well as a series of actions that
* the user can take if necessary
* @param {DialogModel} dialogModel defines options for the dialog
* @param {typeClass} string tells overlayService that this overlay should use appropriate CSS class
* @returns {boolean}
*/
DialogService.prototype.showBlockingMessage = function(dialogModel) {
if (this.canShowDialog(dialogModel)) {
// Add the overlay using the OverlayService, which
// will handle actual insertion into the DOM
this.overlay = this.overlayService.createOverlay(
"overlay-blocking-message",
dialogModel,
"t-dialog-sm"
);
// Track that a dialog is already visible, to
// avoid spawning multiple dialogs at once.
this.dialogVisible = true;
return true;
} else {
return false;
}
};
return DialogService;
}
);