/***************************************************************************** * Open MCT, Copyright (c) 2014-2022, United States Government * as represented by the Administrator of the National Aeronautics and Space * Administration. All rights reserved. * * Open MCT is licensed under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance with the License. * You may obtain a copy of the License at * http://www.apache.org/licenses/LICENSE-2.0. * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations * under the License. * * Open MCT includes source code licensed under additional open source * licenses. See the Open Source Licenses file (LICENSES.md) included with * this source code distribution or the Licensing information page available * at runtime from the About dialog for additional information. *****************************************************************************/ /** * Module defining NavigationService. Created by vwoeltje on 11/10/14. */ define( [], function () { /** * The navigation service maintains the application's current * navigation state, and allows listening for changes thereto. * * @memberof platform/commonUI/browse * @constructor */ function NavigationService($window) { this.navigated = undefined; this.callbacks = []; this.checks = []; this.$window = $window; this.oldUnload = $window.onbeforeunload; $window.onbeforeunload = this.onBeforeUnload.bind(this); } /** * Get the current navigation state. * * @returns {DomainObject} the object that is navigated-to */ NavigationService.prototype.getNavigation = function () { return this.navigated; }; /** * Navigate to a specified object. If navigation checks exist and * return reasons to prevent navigation, it will prompt the user before * continuing. Trying to navigate to the currently navigated object will * do nothing. * * If a truthy value is passed for `force`, it will skip navigation * and will not prevent navigation to an already selected object. * * @param {DomainObject} domainObject the domain object to navigate to * @param {Boolean} force if true, force navigation to occur. * @returns {Boolean} true if navigation occurred, otherwise false. */ NavigationService.prototype.setNavigation = function (domainObject, force) { if (force) { this.doNavigation(domainObject); return true; } if (this.navigated === domainObject) { return true; } var doNotNavigate = this.shouldWarnBeforeNavigate(); if (doNotNavigate && !this.$window.confirm(doNotNavigate)) { return false; } this.doNavigation(domainObject); return true; }; /** * Listen for changes in navigation. The passed callback will * be invoked with the new domain object of navigation when * this changes. * * @param {function} callback the callback to invoke when * navigation state changes */ NavigationService.prototype.addListener = function (callback) { this.callbacks.push(callback); }; /** * Stop listening for changes in navigation state. * * @param {function} callback the callback which should * no longer be invoked when navigation state * changes */ NavigationService.prototype.removeListener = function (callback) { this.callbacks = this.callbacks.filter(function (cb) { return cb !== callback; }); }; /** * Check if navigation should proceed. May prompt a user for input * if any checkFns return messages. Returns true if the user wishes to * navigate, otherwise false. If using this prior to calling * `setNavigation`, you should call `setNavigation` with `force=true` * to prevent duplicate dialogs being displayed to the user. * * @returns {Boolean} true if the user wishes to navigate, otherwise false. */ NavigationService.prototype.shouldNavigate = function () { var doNotNavigate = this.shouldWarnBeforeNavigate(); return !doNotNavigate || this.$window.confirm(doNotNavigate); }; /** * Register a check function to be called before any navigation occurs. * Check functions should return a human readable "message" if * there are any reasons to prevent navigation. Otherwise, they should * return falsy. Returns a function which can be called to remove the * check function. * * @param {Function} checkFn a function to call before navigation occurs. * @returns {Function} removeCheck call to remove check */ NavigationService.prototype.checkBeforeNavigation = function (checkFn) { this.checks.push(checkFn); return function removeCheck() { this.checks = this.checks.filter(function (fn) { return checkFn !== fn; }); }.bind(this); }; /** * Private method to actually perform navigation. * * @private */ NavigationService.prototype.doNavigation = function (value) { this.navigated = value; this.callbacks.forEach(function (callback) { callback(value); }); }; /** * Returns either a false value, or a string that should be displayed * to the user before navigation is allowed. * * @private */ NavigationService.prototype.shouldWarnBeforeNavigate = function () { var reasons = []; this.checks.forEach(function (checkFn) { var reason = checkFn(); if (reason) { reasons.push(reason); } }); if (reasons.length) { return reasons.join('\n'); } return false; }; /** * Listener for window on before unload event-- will warn before * navigation is allowed. * * @private */ NavigationService.prototype.onBeforeUnload = function () { var shouldWarnBeforeNavigate = this.shouldWarnBeforeNavigate(); if (shouldWarnBeforeNavigate) { return shouldWarnBeforeNavigate; } if (this.oldUnload) { return this.oldUnload.apply(undefined, [].slice.apply(arguments)); } }; return NavigationService; } );