/*global define,Float32Array*/ define( [], function () { "use strict"; /** * Create a new chart which uses Canvas's 2D API for rendering. * * @constructor * @param {CanvasElement} canvas the canvas object to render upon * @throws {Error} an error is thrown if WebGL is unavailable. */ function Canvas2DChart(canvas) { return { /** * Clear the chart. */ clear: function () { }, /** * Set the logical boundaries of the chart. * @param {number[]} dimensions the horizontal and * vertical dimensions of the chart * @param {number[]} origin the horizontal/vertical * origin of the chart */ setDimensions: function (dimensions, origin) { }, /** * Draw the supplied buffer as a line strip (a sequence * of line segments), in the chosen color. * @param {Float32Array} buf the line strip to draw, * in alternating x/y positions * @param {number[]} color the color to use when drawing * the line, as an RGBA color where each element * is in the range of 0.0-1.0 * @param {number} points the number of points to draw */ drawLine: function (buf, color, points) { }, /** * Draw a rectangle extending from one corner to another, * in the chosen color. * @param {number[]} min the first corner of the rectangle * @param {number[]} max the opposite corner * @param {number[]} color the color to use when drawing * the rectangle, as an RGBA color where each element * is in the range of 0.0-1.0 */ drawSquare: function (min, max, color) { } }; } return Canvas2DChart; } );