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[Code Style] Use prototypes in Layout bundle
WTD-1482
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@ -37,86 +37,77 @@ define(
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* @constructor
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*/
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function FixedDragHandle(elementHandle, gridSize, update, commit) {
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var self = {},
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dragging;
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// Generate ng-style-appropriate style for positioning
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function getStyle() {
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// Adjust from grid to pixel coordinates
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var x = elementHandle.x() * gridSize[0],
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y = elementHandle.y() * gridSize[1];
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// Convert to a CSS style centered on that point
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return {
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left: (x - DRAG_HANDLE_SIZE[0] / 2) + 'px',
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top: (y - DRAG_HANDLE_SIZE[1] / 2) + 'px',
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width: DRAG_HANDLE_SIZE[0] + 'px',
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height: DRAG_HANDLE_SIZE[1] + 'px'
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};
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}
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// Begin a drag gesture
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function startDrag() {
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// Cache initial x/y positions
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dragging = { x: elementHandle.x(), y: elementHandle.y() };
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}
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// Reposition during drag
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function continueDrag(delta) {
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if (dragging) {
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// Update x/y positions (snapping to grid)
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elementHandle.x(
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dragging.x + Math.round(delta[0] / gridSize[0])
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);
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elementHandle.y(
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dragging.y + Math.round(delta[1] / gridSize[1])
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);
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// Invoke update callback
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if (update) {
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update();
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}
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}
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}
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// Conclude a drag gesture
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function endDrag() {
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// Clear cached state
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dragging = undefined;
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// Mark change as complete
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if (commit) {
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commit("Dragged handle.");
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}
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}
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return {
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/**
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* Get a CSS style to position this drag handle.
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* @returns CSS style object (for `ng-style`)
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* @memberof platform/features/layout.FixedDragHandle#
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*/
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style: getStyle,
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/**
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* Start a drag gesture. This should be called when a drag
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* begins to track initial state.
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* @memberof platform/features/layout.FixedDragHandle#
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*/
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startDrag: startDrag,
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/**
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* Continue a drag gesture; update x/y positions.
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* @param {number[]} delta x/y pixel difference since drag
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* started
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* @memberof platform/features/layout.FixedDragHandle#
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*/
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continueDrag: continueDrag,
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/**
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* End a drag gesture. This should be callled when a drag
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* concludes to trigger commit of changes.
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* @memberof platform/features/layout.FixedDragHandle#
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*/
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endDrag: endDrag
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};
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this.elementHandle = elementHandle;
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this.gridSize = gridSize;
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this.update = update;
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this.commit = commit;
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}
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/**
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* Get a CSS style to position this drag handle.
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* @returns CSS style object (for `ng-style`)
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* @memberof platform/features/layout.FixedDragHandle#
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*/
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FixedDragHandle.prototype.style = function () {
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// Adjust from grid to pixel coordinates
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var x = this.elementHandle.x() * this.gridSize[0],
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y = this.elementHandle.y() * this.gridSize[1];
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// Convert to a CSS style centered on that point
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return {
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left: (x - DRAG_HANDLE_SIZE[0] / 2) + 'px',
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top: (y - DRAG_HANDLE_SIZE[1] / 2) + 'px',
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width: DRAG_HANDLE_SIZE[0] + 'px',
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height: DRAG_HANDLE_SIZE[1] + 'px'
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};
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};
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/**
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* Start a drag gesture. This should be called when a drag
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* begins to track initial state.
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*/
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FixedDragHandle.prototype.startDrag = function startDrag() {
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// Cache initial x/y positions
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this.dragging = {
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x: this.elementHandle.x(),
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y: this.elementHandle.y()
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};
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};
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/**
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* Continue a drag gesture; update x/y positions.
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* @param {number[]} delta x/y pixel difference since drag
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* started
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*/
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FixedDragHandle.prototype.continueDrag = function (delta) {
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if (this.dragging) {
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// Update x/y positions (snapping to grid)
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this.elementHandle.x(
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this.dragging.x + Math.round(delta[0] / this.gridSize[0])
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);
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this.elementHandle.y(
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this.dragging.y + Math.round(delta[1] / this.gridSize[1])
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);
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// Invoke update callback
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if (this.update) {
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this.update();
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}
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}
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};
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/**
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* End a drag gesture. This should be callled when a drag
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* concludes to trigger commit of changes.
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*/
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FixedDragHandle.prototype.endDrag = function () {
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// Clear cached state
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this.dragging = undefined;
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// Mark change as complete
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if (this.commit) {
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this.commit("Dragged handle.");
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}
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};
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return FixedDragHandle;
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}
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);
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