[Plot] Implement canvas 2d methods

Implement methods in 2D canvas to support fallback when
WebGL is unavailable, WTD-1070.
This commit is contained in:
Victor Woeltjen 2015-04-06 13:56:27 -07:00
parent 0626a6080e
commit eba980c720

View File

@ -10,14 +10,46 @@ define(
*
* @constructor
* @param {CanvasElement} canvas the canvas object to render upon
* @throws {Error} an error is thrown if WebGL is unavailable.
* @throws {Error} an error is thrown if Canvas's 2D API is unavailable.
*/
function Canvas2DChart(canvas) {
var c2d = canvas.getContext('2d'),
dimensions,
origin,
width = canvas.width,
height = canvas.height;
// Convert from logical to physical x coordinates
function x(v) {
return ((v - origin[0]) / dimensions[0]) * width;
}
// Convert from logical to physical y coordinates
function y(v) {
return height - ((v - origin[1]) / dimensions[1]) * height;
}
// Set the color to be used for drawing operations
function setColor(color) {
var mappedColor = color.map(function (c, i) {
return i < 3 ? Math.floor(c * 255) : (c);
}).join(',');
c2d.strokeStyle = "rgba(" + mappedColor + ")";
c2d.fillStyle = "rgba(" + mappedColor + ")";
}
if (!c2d) {
throw new Error("Canvas 2d API unavailable.");
}
return {
/**
* Clear the chart.
*/
clear: function () {
width = canvas.width;
height = canvas.height;
c2d.clearRect(0, 0, width, height);
},
/**
* Set the logical boundaries of the chart.
@ -26,7 +58,9 @@ define(
* @param {number[]} origin the horizontal/vertical
* origin of the chart
*/
setDimensions: function (dimensions, origin) {
setDimensions: function (newDimensions, newOrigin) {
dimensions = newDimensions;
origin = newOrigin;
},
/**
* Draw the supplied buffer as a line strip (a sequence
@ -39,6 +73,26 @@ define(
* @param {number} points the number of points to draw
*/
drawLine: function (buf, color, points) {
var i;
setColor(color);
// Configure context to draw two-pixel-thick lines
c2d.lineWidth = 2;
// Start a new path...
if (buf.length > 1) {
c2d.beginPath();
c2d.moveTo(x(buf[0]), y(buf[1]));
}
// ...and add points to it...
for (i = 2; i < buf.length - 1; i = i + 2) {
c2d.lineTo(x(buf[i]), y(buf[i + 1]));
}
// ...before finally drawing it.
c2d.stroke();
},
/**
* Draw a rectangle extending from one corner to another,
@ -50,6 +104,13 @@ define(
* is in the range of 0.0-1.0
*/
drawSquare: function (min, max, color) {
var x1 = x(min[0]),
y1 = y(min[1]),
w = x(max[0]) - x1,
h = y(max[1]) - y1;
setColor(color);
c2d.fillRect(x1, y1, w, h);
}
};
}