[Plot] Add JSDoc for stack plots

Add JSDoc for new classes introduced (and revised interfaces
exposed by existing classes) to support stacked plots,
WTD-625.
This commit is contained in:
Victor Woeltjen
2014-12-12 14:37:06 -08:00
parent 80852177c7
commit b1158ce230
6 changed files with 239 additions and 30 deletions

View File

@ -18,29 +18,66 @@ define(
factory: PlotOverlayMode
};
/**
* Determines which plotting modes (stacked/overlaid)
* are applicable in a given plot view, maintains current
* selection state thereof, and provides handlers for the
* different behaviors associated with these modes.
* @constructor
* @param {DomainObject[]} the telemetry objects being
* represented in this plot view
*/
function PlotModeOptions(telemetryObjects) {
var options = telemetryObjects.length > 1 ?
[ OVERLAID, STACKED ] : [ OVERLAID ],
mode = options[0],
mode = options[0], // Initial selection (overlaid)
modeHandler;
return {
/**
* Get a handler for the current mode. This will handle
* plotting telemetry, providing subplots for the template,
* and view-level interactions with pan-zoom state.
* @returns {PlotOverlayMode|PlotStackMode} a handler
* for the current mode
*/
getModeHandler: function () {
// Lazily initialize
if (!modeHandler) {
modeHandler = mode.factory(telemetryObjects);
}
return modeHandler;
},
/**
* Get all mode options available for each plot. Each
* mode contains a `name` and `glyph` field suitable
* for display in a template.
* @return {Array} the available modes
*/
getModeOptions: function () {
return options;
},
/**
* Get the plotting mode option currently in use.
* This will be one of the elements returned from
* `getModeOptions`.
* @return {object} the current mode
*/
getMode: function () {
return mode;
},
/**
* Set the plotting mode option to use.
* The passed argument must be one of the options
* returned by `getModeOptions`.
* @param {object} option one of the plot mode options
* from `getModeOptions`
*/
setMode: function (option) {
if (mode !== option) {
mode = option;
// Clear the existing mode handler, so it
// can be instantiated next time it's needed.
modeHandler = undefined;
}
}