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[Code Style] Use prototypes in Plot bundle
WTD-1482.
This commit is contained in:
@ -51,6 +51,7 @@ define(
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*
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* @memberof platform/features/plot
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* @constructor
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* @implements {platform/features/plot.Chart}
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* @param {CanvasElement} canvas the canvas object to render upon
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* @throws {Error} an error is thrown if WebGL is unavailable.
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*/
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@ -62,8 +63,7 @@ define(
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aVertexPosition,
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uColor,
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uDimensions,
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uOrigin,
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buffer;
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uOrigin;
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// Ensure a context was actually available before proceeding
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if (!gl) {
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@ -94,7 +94,7 @@ define(
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gl.enableVertexAttribArray(aVertexPosition);
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// Create a buffer to holds points which will be drawn
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buffer = gl.createBuffer();
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this.buffer = gl.createBuffer();
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// Use a line width of 2.0 for legibility
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gl.lineWidth(2.0);
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@ -103,79 +103,59 @@ define(
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gl.enable(gl.BLEND);
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gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
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// Utility function to handle drawing of a buffer;
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// drawType will determine whether this is a box, line, etc.
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function doDraw(drawType, buf, color, points) {
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gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
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gl.bufferData(gl.ARRAY_BUFFER, buf, gl.DYNAMIC_DRAW);
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gl.vertexAttribPointer(aVertexPosition, 2, gl.FLOAT, false, 0, 0);
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gl.uniform4fv(uColor, color);
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gl.drawArrays(drawType, 0, points);
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}
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return {
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/**
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* Clear the chart.
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* @memberof platform/features/plot.GLChart#
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*/
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clear: function () {
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// Set the viewport size; note that we use the width/height
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// that our WebGL context reports, which may be lower
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// resolution than the canvas we requested.
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gl.viewport(
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0,
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0,
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gl.drawingBufferWidth,
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gl.drawingBufferHeight
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);
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gl.clear(gl.COLOR_BUFFER_BIT + gl.DEPTH_BUFFER_BIT);
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},
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/**
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* Set the logical boundaries of the chart.
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* @param {number[]} dimensions the horizontal and
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* vertical dimensions of the chart
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* @param {number[]} origin the horizontal/vertical
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* origin of the chart
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* @memberof platform/features/plot.GLChart#
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*/
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setDimensions: function (dimensions, origin) {
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if (dimensions && dimensions.length > 0 &&
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origin && origin.length > 0) {
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gl.uniform2fv(uDimensions, dimensions);
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gl.uniform2fv(uOrigin, origin);
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}
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},
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/**
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* Draw the supplied buffer as a line strip (a sequence
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* of line segments), in the chosen color.
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* @param {Float32Array} buf the line strip to draw,
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* in alternating x/y positions
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* @param {number[]} color the color to use when drawing
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* the line, as an RGBA color where each element
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* is in the range of 0.0-1.0
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* @param {number} points the number of points to draw
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* @memberof platform/features/plot.GLChart#
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*/
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drawLine: function (buf, color, points) {
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doDraw(gl.LINE_STRIP, buf, color, points);
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},
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/**
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* Draw a rectangle extending from one corner to another,
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* in the chosen color.
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* @param {number[]} min the first corner of the rectangle
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* @param {number[]} max the opposite corner
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* @param {number[]} color the color to use when drawing
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* the rectangle, as an RGBA color where each element
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* is in the range of 0.0-1.0
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* @memberof platform/features/plot.GLChart#
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*/
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drawSquare: function (min, max, color) {
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doDraw(gl.TRIANGLE_FAN, new Float32Array(
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min.concat([min[0], max[1]]).concat(max).concat([max[0], min[1]])
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), color, 4);
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}
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};
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this.gl = gl;
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this.aVertexPosition = aVertexPosition;
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this.uColor = uColor;
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this.uDimensions = uDimensions;
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this.uOrigin = uOrigin;
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}
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// Utility function to handle drawing of a buffer;
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// drawType will determine whether this is a box, line, etc.
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GLChart.prototype.doDraw = function (drawType, buf, color, points) {
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var gl = this.gl;
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gl.bindBuffer(gl.ARRAY_BUFFER, this.buffer);
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gl.bufferData(gl.ARRAY_BUFFER, buf, gl.DYNAMIC_DRAW);
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gl.vertexAttribPointer(this.aVertexPosition, 2, gl.FLOAT, false, 0, 0);
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gl.uniform4fv(this.uColor, color);
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gl.drawArrays(drawType, 0, points);
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};
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GLChart.prototype.clear = function () {
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var gl = this.gl;
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// Set the viewport size; note that we use the width/height
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// that our WebGL context reports, which may be lower
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// resolution than the canvas we requested.
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gl.viewport(
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0,
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0,
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gl.drawingBufferWidth,
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gl.drawingBufferHeight
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);
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gl.clear(gl.COLOR_BUFFER_BIT + gl.DEPTH_BUFFER_BIT);
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};
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GLChart.prototype.setDimensions = function (dimensions, origin) {
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var gl = this.gl;
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if (dimensions && dimensions.length > 0 &&
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origin && origin.length > 0) {
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gl.uniform2fv(this.uDimensions, dimensions);
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gl.uniform2fv(this.uOrigin, origin);
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}
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};
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GLChart.prototype.drawLine = function (buf, color, points) {
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this.doDraw(this.gl.LINE_STRIP, buf, color, points);
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};
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GLChart.prototype.drawSquare = function (min, max, color) {
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this.doDraw(this.gl.TRIANGLE_FAN, new Float32Array(
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min.concat([min[0], max[1]]).concat(max).concat([max[0], min[1]])
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), color, 4);
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};
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return GLChart;
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}
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);
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