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[Plot] Use GL-reported buffer size
Use the buffer width/height reported by WebGL when configuring the viewport to ensure that data aligns correctly to canvas size when drawn. WTD-852.
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@ -96,7 +96,15 @@ define(
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* Clear the chart.
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* Clear the chart.
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*/
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*/
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clear: function () {
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clear: function () {
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gl.viewport(0, 0, canvas.width, canvas.height);
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// Set the viewport size; note that we use the width/height
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// that our WebGL context reports, which may be lower
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// resolution than the canvas we requested.
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gl.viewport(
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0,
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0,
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gl.drawingBufferWidth,
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gl.drawingBufferHeight
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);
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gl.clear(gl.COLOR_BUFFER_BIT + gl.DEPTH_BUFFER_BIT);
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gl.clear(gl.COLOR_BUFFER_BIT + gl.DEPTH_BUFFER_BIT);
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},
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},
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/**
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/**
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@ -107,8 +115,11 @@ define(
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* origin of the chart
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* origin of the chart
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*/
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*/
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setDimensions: function (dimensions, origin) {
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setDimensions: function (dimensions, origin) {
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gl.uniform2fv(uDimensions, dimensions);
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if (dimensions && dimensions.length > 0 &&
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gl.uniform2fv(uOrigin, origin);
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origin && origin.length > 0) {
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gl.uniform2fv(uDimensions, dimensions);
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gl.uniform2fv(uOrigin, origin);
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}
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},
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},
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/**
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/**
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* Draw the supplied buffer as a line strip (a sequence
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* Draw the supplied buffer as a line strip (a sequence
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