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[Plot] Add JSDoc
Add inline comments to Plot scripts. WTD-533.
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@ -1,4 +1,4 @@
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/*global define,Promise,Float32Array*/
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/*global define,Float32Array*/
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/**
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* Module defining GLPlot. Created by vwoeltje on 11/12/14.
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@ -8,6 +8,7 @@ define(
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function () {
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"use strict";
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// WebGL shader sources (for drawing plain colors)
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var FRAGMENT_SHADER = [
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"precision mediump float;",
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"uniform vec4 uColor;",
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@ -24,6 +25,13 @@ define(
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"}"
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].join('\n');
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/**
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* Create a new chart which uses WebGL for rendering.
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*
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* @constructor
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* @param {CanvasElement} canvas the canvas object to render upon
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* @throws {Error} an error is thrown if WebGL is unavailable.
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*/
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function GLChart(canvas) {
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var gl = canvas.getContext("webgl") || canvas.getContext("experimental-webgl"),
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vertexShader,
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@ -35,6 +43,7 @@ define(
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uOrigin,
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buffer;
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// Ensure a context was actually available before proceeding
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if (!gl) {
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throw new Error("WebGL unavailable.");
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}
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@ -47,25 +56,33 @@ define(
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gl.shaderSource(fragmentShader, FRAGMENT_SHADER);
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gl.compileShader(fragmentShader);
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// Assemble vertex/fragment shaders into programs
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program = gl.createProgram();
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gl.attachShader(program, vertexShader);
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gl.attachShader(program, fragmentShader);
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gl.linkProgram(program);
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gl.useProgram(program);
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// Get locations for attribs/uniforms from the
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// shader programs (to pass values into shaders at draw-time)
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aVertexPosition = gl.getAttribLocation(program, "aVertexPosition");
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gl.enableVertexAttribArray(aVertexPosition);
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uColor = gl.getUniformLocation(program, "uColor");
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uDimensions = gl.getUniformLocation(program, "uDimensions");
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uOrigin = gl.getUniformLocation(program, "uOrigin");
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gl.enableVertexAttribArray(aVertexPosition);
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// Create a buffer to holds points which will be drawn
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buffer = gl.createBuffer();
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// Use a line width of 2.0 for legibility
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gl.lineWidth(2.0);
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// Enable blending, for smoothness
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gl.enable(gl.BLEND);
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gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
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// Utility function to handle drawing of a buffer;
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// drawType will determine whether this is a box, line, etc.
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function doDraw(drawType, buf, color, points) {
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gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
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gl.bufferData(gl.ARRAY_BUFFER, buf, gl.DYNAMIC_DRAW);
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@ -75,23 +92,51 @@ define(
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}
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return {
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/**
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* Clear the chart.
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*/
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clear: function () {
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gl.viewport(0, 0, canvas.width, canvas.height);
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gl.clear(gl.COLOR_BUFFER_BIT + gl.DEPTH_BUFFER_BIT);
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},
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/**
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* Set the logical boundaries of the chart.
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* @param {number[]} dimensions the horizontal and
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* vertical dimensions of the chart
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* @param {number[]} origin the horizontal/vertical
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* origin of the chart
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*/
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setDimensions: function (dimensions, origin) {
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gl.uniform2fv(uDimensions, dimensions);
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gl.uniform2fv(uOrigin, origin);
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},
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/**
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* Draw the supplied buffer as a line strip (a sequence
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* of line segments), in the chosen color.
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* @param {Float32Array} buf the line strip to draw,
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* in alternating x/y positions
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* @param {number[]} color the color to use when drawing
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* the line, as an RGBA color where each element
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* is in the range of 0.0-1.0
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* @param {number} points the number of points to draw
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*/
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drawLine: function (buf, color, points) {
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doDraw(gl.LINE_STRIP, buf, color, points);
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},
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/**
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* Draw a rectangle extending from one corner to another,
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* in the chosen color.
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* @param {number[]} min the first corner of the rectangle
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* @param {number[]} max the opposite corner
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* @param {number[]} color the color to use when drawing
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* the rectangle, as an RGBA color where each element
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* is in the range of 0.0-1.0
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*/
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drawSquare: function (min, max, color) {
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doDraw(gl.TRIANGLE_FAN, new Float32Array(
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min.concat([min[0], max[1]]).concat(max).concat([max[0], min[1]])
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), color, 4);
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},
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gl: gl
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}
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};
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}
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return GLChart;
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