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[Code Style] Use prototypes in representation bundle
WTD-1482
This commit is contained in:
parent
07a2065c11
commit
365134b085
@ -238,6 +238,25 @@ define(
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};
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}
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/**
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* A representer participates in the process of instantiating a
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* representation of a domain object.
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*
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* @interface Representer
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* @augments {Destroyable}
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*/
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/**
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* Set the current representation in use, and the domain
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* object being represented.
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*
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* @method Representer#represent
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* @param {RepresentationDefinition} representation the
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* definition of the representation in use
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* @param {DomainObject} domainObject the domain object
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* being represented
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*/
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return MCTRepresentation;
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}
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);
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@ -47,71 +47,78 @@ define(
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* @param $rootScope Angular's root scope
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* @param actionContexr the context in which the action
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* should be performed
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* @implements {Action}
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*/
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function ContextMenuAction($compile, $document, $window, $rootScope, actionContext) {
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function perform() {
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var winDim = [$window.innerWidth, $window.innerHeight],
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eventCoors = [actionContext.event.pageX, actionContext.event.pageY],
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menuDim = GestureConstants.MCT_MENU_DIMENSIONS,
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body = $document.find('body'),
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scope = $rootScope.$new(),
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goLeft = eventCoors[0] + menuDim[0] > winDim[0],
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goUp = eventCoors[1] + menuDim[1] > winDim[1],
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menu;
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// Remove the context menu
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function dismiss() {
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menu.remove();
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body.off("click", dismiss);
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dismissExistingMenu = undefined;
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}
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// Dismiss any menu which was already showing
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if (dismissExistingMenu) {
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dismissExistingMenu();
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}
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// ...and record the presence of this menu.
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dismissExistingMenu = dismiss;
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// Set up the scope, including menu positioning
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scope.domainObject = actionContext.domainObject;
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scope.menuStyle = {};
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scope.menuStyle[goLeft ? "right" : "left"] =
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(goLeft ? (winDim[0] - eventCoors[0]) : eventCoors[0]) + 'px';
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scope.menuStyle[goUp ? "bottom" : "top"] =
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(goUp ? (winDim[1] - eventCoors[1]) : eventCoors[1]) + 'px';
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scope.menuClass = {
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"go-left": goLeft,
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"go-up": goUp,
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"context-menu-holder": true
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};
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// Create the context menu
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menu = $compile(MENU_TEMPLATE)(scope);
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// Add the menu to the body
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body.append(menu);
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// Stop propagation so that clicks on the menu do not close the menu
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menu.on('mousedown', function (event) {
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event.stopPropagation();
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});
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// Dismiss the menu when body is clicked elsewhere
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// ('mousedown' because 'click' breaks left-click context menus)
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body.on('mousedown', dismiss);
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// Don't launch browser's context menu
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actionContext.event.preventDefault();
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}
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return {
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perform: perform
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};
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this.$compile = $compile;
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this.actionContext = actionContext;
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this.getDocument = function () { return $document; };
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this.getWindow = function () { return $window; };
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this.getRootScope = function () { return $rootScope; };
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}
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ContextMenuAction.prototype.perform = function () {
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var $compile = this.$compile,
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$document = this.getDocument(),
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$window = this.getWindow(),
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$rootScope = this.getRootScope(),
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actionContext = this.actionContext,
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winDim = [$window.innerWidth, $window.innerHeight],
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eventCoors = [actionContext.event.pageX, actionContext.event.pageY],
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menuDim = GestureConstants.MCT_MENU_DIMENSIONS,
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body = $document.find('body'),
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scope = $rootScope.$new(),
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goLeft = eventCoors[0] + menuDim[0] > winDim[0],
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goUp = eventCoors[1] + menuDim[1] > winDim[1],
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menu;
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// Remove the context menu
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function dismiss() {
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menu.remove();
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body.off("click", dismiss);
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dismissExistingMenu = undefined;
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}
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// Dismiss any menu which was already showing
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if (dismissExistingMenu) {
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dismissExistingMenu();
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}
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// ...and record the presence of this menu.
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dismissExistingMenu = dismiss;
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// Set up the scope, including menu positioning
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scope.domainObject = actionContext.domainObject;
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scope.menuStyle = {};
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scope.menuStyle[goLeft ? "right" : "left"] =
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(goLeft ? (winDim[0] - eventCoors[0]) : eventCoors[0]) + 'px';
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scope.menuStyle[goUp ? "bottom" : "top"] =
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(goUp ? (winDim[1] - eventCoors[1]) : eventCoors[1]) + 'px';
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scope.menuClass = {
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"go-left": goLeft,
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"go-up": goUp,
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"context-menu-holder": true
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};
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// Create the context menu
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menu = $compile(MENU_TEMPLATE)(scope);
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// Add the menu to the body
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body.append(menu);
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// Stop propagation so that clicks on the menu do not close the menu
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menu.on('mousedown', function (event) {
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event.stopPropagation();
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});
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// Dismiss the menu when body is clicked elsewhere
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// ('mousedown' because 'click' breaks left-click context menus)
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body.on('mousedown', dismiss);
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// Don't launch browser's context menu
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actionContext.event.preventDefault();
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};
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return ContextMenuAction;
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}
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);
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@ -36,33 +36,31 @@ define(
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* @memberof platform/representation
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* @constructor
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* @param element the jqLite-wrapped element which should exhibit
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* the context mennu
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* the context menu
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* @param {DomainObject} domainObject the object on which actions
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* in the context menu will be performed
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* @implements {Gesture}
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*/
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function ContextMenuGesture(element, domainObject) {
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var actionContext,
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stop;
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function showMenu(event) {
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domainObject.getCapability('action').perform({
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key: 'menu',
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domainObject: domainObject,
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event: event
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});
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}
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// When context menu event occurs, show object actions instead
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element.on('contextmenu', function (event) {
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actionContext = {key: 'menu', domainObject: domainObject, event: event};
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stop = domainObject.getCapability('action').perform(actionContext);
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});
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return {
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/**
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* Detach any event handlers associated with this gesture.
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* @method
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* @memberof ContextMenuGesture
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* @memberof platform/representation.ContextMenuGesture#
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*/
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destroy: function () {
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element.off('contextmenu', stop);
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}
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};
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element.on('contextmenu', showMenu);
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this.showMenuCallback = showMenu;
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this.element = element;
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}
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ContextMenuGesture.prototype.destroy = function () {
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this.element.off('contextmenu', this.showMenu);
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};
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return ContextMenuGesture;
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}
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);
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@ -35,6 +35,7 @@ define(
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*
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* @memberof platform/representation
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* @constructor
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* @implements {Gesture}
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* @param $log Angular's logging service
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* @param element the jqLite-wrapped element which should become
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* draggable
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@ -104,22 +105,19 @@ define(
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element.on('dragstart', startDrag);
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element.on('dragend', endDrag);
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return {
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/**
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* Detach any event handlers associated with this gesture.
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* @memberof DragGesture
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* @method
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* @memberof platform/representation.DragGesture#
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*/
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destroy: function () {
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// Detach listener
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element.removeAttr('draggable');
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element.off('dragstart', startDrag);
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}
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};
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this.element = element;
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this.startDragCallback = startDrag;
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this.endDragCallback = endDrag;
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}
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DragGesture.prototype.destroy = function () {
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// Detach listener
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this.element.removeAttr('draggable');
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this.element.off('dragstart', this.startDragCallback);
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this.element.off('dragend', this.endDragCallback);
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};
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return DragGesture;
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}
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);
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@ -32,7 +32,7 @@ define(
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/**
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* A DropGesture adds and maintains event handlers upon an element
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* such that it may act as a drop target for drag-drop composition.
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*
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* @memberof platform/representation
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* @constructor
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* @param $q Angular's $q, for promise handling
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@ -40,7 +40,6 @@ define(
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* @param {DomainObject} domainObject the domain object whose
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* composition should be modified as a result of the drop.
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*/
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function DropGesture(dndService, $q, element, domainObject) {
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var actionCapability = domainObject.getCapability('action'),
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action; // Action for the drop, when it occurs
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@ -122,19 +121,16 @@ define(
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element.on('drop', drop);
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}
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return {
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/**
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* Detach any event handlers associated with this gesture.
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* @memberof platform/representation.DropGesture#
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*/
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destroy: function () {
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element.off('dragover', dragOver);
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element.off('drop', drop);
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}
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};
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this.element = element;
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this.dragOverCallback = dragOver;
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this.dropCallback = drop;
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}
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DropGesture.prototype.destroy = function () {
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this.element.off('dragover', this.dragOverCallback);
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this.element.off('drop', this.dropCallback);
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};
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return DropGesture;
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}
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@ -29,6 +29,29 @@ define(
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function () {
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"use strict";
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/**
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* Handles the attachment of gestures (responses to DOM events,
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* generally) to DOM elements which represent domain objects.
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*
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* @interface GestureService
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*/
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/**
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* Attach a set of gestures (indicated by key) to a
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* DOM element which represents a specific domain object.
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* @method GestureService#attachGestures
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* @param element the jqLite-wrapped DOM element which the
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* user will interact with
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* @param {DomainObject} domainObject the domain object which
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* is represented by that element
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* @param {string[]} gestureKeys an array of keys identifying
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* which gestures should apply; these will be matched
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* against the keys defined in the gestures' extension
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* definitions
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* @return {Destroyable} an object with a `destroy`
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* method which can (and should) be used when
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* gestures should no longer be applied to an element.
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*/
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/**
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* The GestureProvider exposes defined gestures. Gestures are used
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* do describe and handle general-purpose interactions with the DOM
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* where they are used.
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*
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* @memberof platform/representation
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* @implements {GestureService}
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* @constructor
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* @param {Gesture[]} gestures an array of all gestures which are
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* available as extensions
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@ -48,19 +72,28 @@ define(
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function GestureProvider(gestures) {
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var gestureMap = {};
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function releaseGesture(gesture) {
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// Invoke the gesture's "destroy" method (if there is one)
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// to release any held resources and detach event handlers.
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if (gesture && gesture.destroy) {
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gesture.destroy();
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}
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}
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// Assemble all gestures into a map, for easy look up
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gestures.forEach(function (gesture) {
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gestureMap[gesture.key] = gesture;
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});
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function attachGestures(element, domainObject, gestureKeys) {
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// Look up the desired gestures, filter for applicability,
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// and instantiate them. Maintain a reference to allow them
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// to be destroyed as a group later.
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var attachedGestures = gestureKeys.map(function (key) {
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this.gestureMap = gestureMap;
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}
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function releaseGesture(gesture) {
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// Invoke the gesture's "destroy" method (if there is one)
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// to release any held resources and detach event handlers.
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if (gesture && gesture.destroy) {
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gesture.destroy();
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}
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}
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GestureProvider.prototype.attachGestures = function attachGestures(element, domainObject, gestureKeys) {
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// Look up the desired gestures, filter for applicability,
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// and instantiate them. Maintain a reference to allow them
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// to be destroyed as a group later.
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var gestureMap = this.gestureMap,
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attachedGestures = gestureKeys.map(function (key) {
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return gestureMap[key];
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}).filter(function (Gesture) {
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return Gesture !== undefined && (Gesture.appliesTo ?
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@ -70,42 +103,32 @@ define(
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return new Gesture(element, domainObject);
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});
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return {
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destroy: function () {
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// Just call all the individual "destroy" methods
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attachedGestures.forEach(releaseGesture);
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}
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};
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}
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// Assemble all gestures into a map, for easy look up
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gestures.forEach(function (gesture) {
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gestureMap[gesture.key] = gesture;
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});
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return {
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/**
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* Attach a set of gestures (indicated by key) to a
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* DOM element which represents a specific domain object.
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* @method
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* @memberof GestureProvider
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* @param element the jqLite-wrapped DOM element which the
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* user will interact with
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* @param {DomainObject} domainObject the domain object which
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* is represented by that element
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* @param {string[]} gestureKeys an array of keys identifying
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* which gestures should apply; these will be matched
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* against the keys defined in the gestures' extension
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* definitions
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* @return {{ destroy: function }} an object with a `destroy`
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* method which can (and should) be used when a
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* gesture should no longer be applied to an element.
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* @memberof platform/representation.GestureProvider#
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*/
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attachGestures: attachGestures
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destroy: function () {
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// Just call all the individual "destroy" methods
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attachedGestures.forEach(releaseGesture);
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}
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};
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}
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};
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/**
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* A destroyable object may have resources allocated which require
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* explicit release.
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*
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* @interface Destroyable
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*/
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/**
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* Release any resources associated with this object.
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*
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* @method Destroyable#destroy
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*/
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/**
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* A gesture describes manners in which certain representations of
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* domain objects may respond to DOM events upon those representations.
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* @interface Gesture
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* @augments Destroyable
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*/
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return GestureProvider;
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}
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@ -38,50 +38,33 @@ define(
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* @param {Scope} scope the Angular scope for this representation
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* @param element the JQLite-wrapped mct-representation element
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* @constructor
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* @implements {Representer}
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* @memberof platform/representation
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*/
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function GestureRepresenter(gestureService, scope, element) {
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var gestureHandle;
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function destroy() {
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// Release any resources associated with these gestures
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if (gestureHandle) {
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gestureHandle.destroy();
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}
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}
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function represent(representation, domainObject) {
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// Clear out any existing gestures
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destroy();
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// Attach gestures - by way of the service.
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gestureHandle = gestureService.attachGestures(
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element,
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domainObject,
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(representation || {}).gestures || []
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);
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}
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return {
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/**
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* Set the current representation in use, and the domain
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* object being represented.
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*
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* @param {RepresentationDefinition} representation the
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* definition of the representation in use
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* @param {DomainObject} domainObject the domain object
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* being represented
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* @memberof platform/representation.GestureRepresenter#
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*/
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represent: represent,
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/**
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* Release any resources associated with this representer.
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* @memberof platform/representation.GestureRepresenter#
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*/
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destroy: destroy
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};
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this.gestureService = gestureService;
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this.element = element;
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}
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GestureRepresenter.prototype.represent = function represent(representation, domainObject) {
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// Clear out any existing gestures
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this.destroy();
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// Attach gestures - by way of the service.
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this.gestureHandle = this.gestureService.attachGestures(
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this.element,
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domainObject,
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(representation || {}).gestures || []
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);
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};
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GestureRepresenter.prototype.destroy = function () {
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// Release any resources associated with these gestures
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if (this.gestureHandle) {
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this.gestureHandle.destroy();
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}
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};
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return GestureRepresenter;
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}
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);
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