Merging in Andrew's work so far on progress and blocking dialogs

open #163
open #170

Squashed commit of the following:

commit ec7edb58ca
Author: Henry <akhenry@aitutaki.ndc.nasa.gov>
Date:   Mon Oct 5 10:39:06 2015 -0700

    Rename dialogSeverity to messageServity for reuse with notifications

commit d20abe01dd
Author: Henry <akhenry@aitutaki.ndc.nasa.gov>
Date:   Fri Oct 2 16:40:29 2015 -0700

    Fixed docs

commit 227da18498
Author: Henry <akhenry@aitutaki.ndc.nasa.gov>
Date:   Fri Oct 2 16:27:41 2015 -0700

    Added semicolon

commit 22d424f96e
Author: Henry <akhenry@aitutaki.ndc.nasa.gov>
Date:   Fri Oct 2 16:26:29 2015 -0700

    Fixed code errors

commit 2c77c3647c
Author: Henry <akhenry@aitutaki.ndc.nasa.gov>
Date:   Fri Oct 2 16:24:01 2015 -0700

    Initial commit of blocking dialog service with test code to demonstrate usage
This commit is contained in:
Charles Hacskaylo
2015-10-06 14:41:58 -07:00
parent 471a25a625
commit 2aeebff652
8 changed files with 321 additions and 12 deletions

View File

@ -84,17 +84,7 @@ define(
model.confirm = confirm;
model.cancel = cancel;
if (this.dialogVisible) {
// Only one dialog should be shown at a time.
// The application design should be such that
// we never even try to do this.
this.$log.warn([
"Dialog already showing; ",
"unable to show ",
model.name
].join(""));
deferred.reject();
} else {
if (this.canShowDialog(model)) {
// Add the overlay using the OverlayService, which
// will handle actual insertion into the DOM
this.overlay = this.overlayService.createOverlay(
@ -105,6 +95,8 @@ define(
// Track that a dialog is already visible, to
// avoid spawning multiple dialogs at once.
this.dialogVisible = true;
} else {
deferred.reject();
}
return deferred.promise;
@ -157,6 +149,104 @@ define(
);
};
/**
* Tests if a dialog can be displayed. A modal dialog may only be
* displayed if one is not already visible.
* Will log a warning message if it can't display a dialog.
* @returns {boolean} true if dialog is currently visible, false
* otherwise
*/
DialogService.prototype.canShowDialog = function(dialogModel){
if (this.dialogVisible){
// Only one dialog should be shown at a time.
// The application design should be such that
// we never even try to do this.
this.$log.warn([
"Dialog already showing; ",
"unable to show ",
dialogModel.title
].join(""));
return false;
} else {
return true;
}
};
/**
* dialogModel: {
* severity: string "error" | "info",
* title: string,
* hint: string,
* progress: int,
* progressText: string,
* unknownProgress: boolean,
* actions: [{
* label: String,
* action: function
* }]
*/
/**
* A user action that can be performed from a blocking dialog. These
* actions will be rendered as buttons within a blocking dialog.
*
* @typedef DialogAction
* @property {string} label a label to be displayed as the button
* text for this action
* @property {function} action a function to be called when the
* button is clicked
*/
/**
* A description of the model options that may be passed to the
* showBlockingMessage method
*
* @typedef DialogModel
* @property {string} severity the severity level of this message.
* These are defined in a bundle constant with key 'dialogSeverity'
* @property {string} title the title to use for the dialog
* @property {string} hint the 'hint' message to show below the title
* @property {number} progress a percentage value (1-100)
* indicating the completion of the blocking task
* @property {string} progressText the message to show below a
* progress bar to indicate progress. For example, this might be
* used to indicate time remaining, or items still to process.
* @property {boolean} unknownProgress some tasks may be
* impossible to provide an estimate for. Providing a true value for
* this attribute will indicate to the user that the progress and
* duration cannot be estimated.
* @property {DialogAction[]} actions a list of actions that will
* be added to the dialog as buttons. These buttons are
*/
/**
* Displays a blocking (modal) dialog. This dialog can be used for
* displaying messages that require the user's
* immediate attention. The message may include an indication of
* progress, as well as a series of actions that
* the user can take if necessary
* @param {DialogModel} dialogModel defines options for the dialog
* @returns {boolean}
*/
DialogService.prototype.showBlockingMessage = function(dialogModel) {
if (this.canShowDialog(dialogModel)) {
// Add the overlay using the OverlayService, which
// will handle actual insertion into the DOM
this.overlay = this.overlayService.createOverlay(
"blocking-message",
{dialog: dialogModel}
);
this.dialogVisible = true;
return true;
} else {
//Could not show a dialog, so return indication of this to
//client code.
return false;
}
};
return DialogService;
}