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https://github.com/nasa/openmct.git
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Merge open155 > github/master
open155 open186 Trying a third time to resolve conflicts between open155 and master;
This commit is contained in:
@ -55,7 +55,7 @@ define(
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this.dialogVisible = false;
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};
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DialogService.prototype.getDialogResponse = function (key, model, resultGetter) {
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DialogService.prototype.getDialogResponse = function (key, model, resultGetter, typeClass) {
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// We will return this result as a promise, because user
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// input is asynchronous.
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var deferred = this.$q.defer(),
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@ -84,27 +84,20 @@ define(
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model.confirm = confirm;
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model.cancel = cancel;
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if (this.dialogVisible) {
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// Only one dialog should be shown at a time.
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// The application design should be such that
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// we never even try to do this.
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this.$log.warn([
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"Dialog already showing; ",
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"unable to show ",
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model.name
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].join(""));
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deferred.reject();
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} else {
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if (this.canShowDialog(model)) {
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// Add the overlay using the OverlayService, which
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// will handle actual insertion into the DOM
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this.overlay = this.overlayService.createOverlay(
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key,
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model
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model,
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typeClass || "t-dialog"
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);
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// Track that a dialog is already visible, to
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// avoid spawning multiple dialogs at once.
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this.dialogVisible = true;
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} else {
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deferred.reject();
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}
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return deferred.promise;
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@ -157,6 +150,99 @@ define(
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);
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};
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/**
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* Tests if a dialog can be displayed. A modal dialog may only be
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* displayed if one is not already visible.
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* Will log a warning message if it can't display a dialog.
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* @returns {boolean} true if dialog is currently visible, false
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* otherwise
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*/
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DialogService.prototype.canShowDialog = function(dialogModel){
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if (this.dialogVisible){
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// Only one dialog should be shown at a time.
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// The application design should be such that
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// we never even try to do this.
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this.$log.warn([
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"Dialog already showing; ",
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"unable to show ",
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dialogModel.title
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].join(""));
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return false;
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} else {
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return true;
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}
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};
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/**
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* A user action that can be performed from a blocking dialog. These
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* actions will be rendered as buttons within a blocking dialog.
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*
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* @typedef DialogOption
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* @property {string} label a label to be displayed as the button
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* text for this action
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* @property {function} action a function to be called when the
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* button is clicked
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*/
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/**
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* A description of the model options that may be passed to the
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* showBlockingMessage method. Note that the DialogModel desribed
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* here is shared with the Notifications framework.
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* @see NotificationService
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*
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* @typedef DialogModel
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* @property {string} title the title to use for the dialog
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* @property {string} severity the severity level of this message.
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* These are defined in a bundle constant with key 'dialogSeverity'
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* @property {string} hint the 'hint' message to show below the title
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* @property {string} actionText text that indicates a current action,
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* shown above a progress bar to indicate what's happening.
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* @property {number} progress a percentage value (1-100)
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* indicating the completion of the blocking task
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* @property {string} progressText the message to show below a
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* progress bar to indicate progress. For example, this might be
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* used to indicate time remaining, or items still to process.
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* @property {boolean} unknownProgress some tasks may be
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* impossible to provide an estimate for. Providing a true value for
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* this attribute will indicate to the user that the progress and
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* duration cannot be estimated.
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* @property {DialogOption} primaryOption an action that will
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* be added to the dialog as a button. The primary action can be
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* used as the suggested course of action for the user. Making it
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* distinct from other actions allows it to be styled differently,
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* and treated preferentially in banner mode.
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* @property {DialogOption[]} options a list of actions that will
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* be added to the dialog as buttons.
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*/
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/**
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* Displays a blocking (modal) dialog. This dialog can be used for
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* displaying messages that require the user's
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* immediate attention. The message may include an indication of
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* progress, as well as a series of actions that
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* the user can take if necessary
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* @param {DialogModel} dialogModel defines options for the dialog
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* @param {typeClass} string tells overlayService that this overlay should use appropriate CSS class
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* @returns {boolean}
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*/
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DialogService.prototype.showBlockingMessage = function(dialogModel) {
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if (this.canShowDialog(dialogModel)) {
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// Add the overlay using the OverlayService, which
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// will handle actual insertion into the DOM
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this.overlay = this.overlayService.createOverlay(
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"overlay-blocking-message",
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dialogModel,
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"t-dialog-sm"
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);
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// Track that a dialog is already visible, to
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// avoid spawning multiple dialogs at once.
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this.dialogVisible = true;
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return true;
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} else {
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return false;
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}
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};
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return DialogService;
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}
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