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[Common UI] Initial commonUI bundles
Bring in work on general-purpose and over-arching user interface bundles from the sandbox transition branch. WTD-574.
This commit is contained in:
84
platform/commonUI/edit/src/objects/EditableDomainObject.js
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84
platform/commonUI/edit/src/objects/EditableDomainObject.js
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/*global define*/
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/**
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* Defines EditableDomainObject, which wraps domain objects
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* such that user code may work with and mutate a copy of the
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* domain object model; these changes may then be propagated
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* up to the real domain object (or not) by way of invoking
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* save or cancel behaviors of the "editor.completion"
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* capability (a capability intended as internal to edit
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* mode; invoked by way of the Save and Cancel actions.)
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*/
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define(
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[
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'../capabilities/EditablePersistenceCapability',
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'../capabilities/EditableContextCapability',
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'../capabilities/EditorCapability',
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'./EditableDomainObjectCache'
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],
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function (
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EditablePersistenceCapability,
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EditableContextCapability,
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EditorCapability,
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EditableDomainObjectCache
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) {
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"use strict";
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var capabilityFactories = {
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persistence: EditablePersistenceCapability,
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context: EditableContextCapability,
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composition: EditableContextCapability,
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editor: EditorCapability
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};
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// Handle special case where "editor.completion" wraps persistence
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// (other capability overrides wrap capabilities of the same type.)
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function getDelegateArguments(name, args) {
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return name === "editor" ? ['persistence'] : args;
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}
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/**
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* An EditableDomainObject overrides capabilities
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* which need to behave differently in edit mode,
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* and provides a "working copy" of the object's
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* model to allow changes to be easily cancelled.
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*/
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function EditableDomainObject(domainObject) {
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// The cache will hold all domain objects reached from
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// the initial EditableDomainObject; this ensures that
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// different versions of the same editable domain object
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// are not shown in different sections of the same Edit
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// UI, which might thereby fall out of sync.
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var cache;
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// Constructor for EditableDomainObject, which adheres
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// to the same shared cache.
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function EditableDomainObjectImpl(domainObject) {
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var model = JSON.parse(JSON.stringify(domainObject.getModel())),
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editableObject = Object.create(domainObject);
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// Only provide the cloned model.
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editableObject.getModel = function () { return model; };
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// Override certain capabilities
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editableObject.getCapability = function (name) {
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var delegateArguments = getDelegateArguments(name, arguments),
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capability = domainObject.getCapability.apply(this, delegateArguments),
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factory = capabilityFactories[name];
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return (factory && capability) ?
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factory(capability, editableObject, domainObject, cache) :
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capability;
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};
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return editableObject;
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}
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cache = new EditableDomainObjectCache(EditableDomainObjectImpl);
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return cache.getEditableObject(domainObject);
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}
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return EditableDomainObject;
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}
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);
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102
platform/commonUI/edit/src/objects/EditableDomainObjectCache.js
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platform/commonUI/edit/src/objects/EditableDomainObjectCache.js
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/*global define*/
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/**
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* An editable domain object cache stores domain objects that have been
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* made editable, in a group that can be saved all-at-once. This supports
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* Edit mode, which is launched for a specific object but may contain
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* changes across many objects.
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*
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* Editable domain objects have certain specific capabilities overridden
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* to ensure that changes made while in edit mode do not propagate up
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* to the objects used in browse mode (or to persistence) until the user
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* initiates a Save.
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*
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* @module editor/object/editable-domain-object-cache
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*/
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define(
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function () {
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'use strict';
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/**
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* Construct a new cache for editable domain objects. This can be used
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* to get-or-create editable objects, particularly to support wrapping
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* of objects retrieved via composition or context capabilities as
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* editable domain objects.
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*
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* @param {Constructor<EditableDomainObject>} EditableDomainObject a
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* constructor function which takes a regular domain object as
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* an argument, and returns an editable domain object as its
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* result.
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* @constructor
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* @memberof module:editor/object/editable-domain-object-cache
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*/
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function EditableDomainObjectCache(EditableDomainObject) {
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var cache = {},
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dirty = {};
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return {
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/**
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* Wrap this domain object in an editable form, or pull such
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* an object from the cache if one already exists.
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*
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* @param {DomainObject} domainObject the regular domain object
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* @returns {DomainObject} the domain object in an editable form
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*/
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getEditableObject: function (domainObject) {
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var id = domainObject.getId();
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return (cache[id] =
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cache[id] || new EditableDomainObject(domainObject));
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},
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/**
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* Mark an editable domain object (presumably already cached)
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* as having received modifications during editing; it should be
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* included in the bulk save invoked when editing completes.
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*
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* @param {DomainObject} domainObject the domain object
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*/
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markDirty: function (domainObject) {
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dirty[domainObject.getId()] = domainObject;
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},
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/**
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* Mark an object (presumably already cached) as having had its
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* changes saved (and thus no longer needing to be subject to a
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* save operation.)
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*
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* @param {DomainObject} domainObject the domain object
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*/
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markClean: function (domainObject) {
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delete dirty[domainObject.getId()];
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},
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/**
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* Initiate a save on all objects that have been cached.
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*/
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saveAll: function () {
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var object;
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// Most save logic is handled by the "editor.completion"
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// capability, but this in turn will typically invoke
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// Save All. An infinite loop is avoided by marking
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// objects as clean as we go.
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function doSave(editCapability) {
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return editCapability.save();
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}
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while (Object.keys(dirty).length > 0) {
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// Pick the first dirty object
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object = dirty[Object.keys(dirty)[0]];
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// Mark non-dirty to avoid successive invocations
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this.markClean(object);
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// Invoke its save behavior
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object.getCapability('editor.completion').then(doSave);
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}
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}
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};
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}
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return EditableDomainObjectCache;
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}
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);
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