mirror of
https://github.com/nasa/openmct.git
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[Code Style] Begin using prototypes in Plot bundle
WTD-1482
This commit is contained in:
@ -35,236 +35,235 @@ define(
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* @constructor
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*/
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function PlotLineBuffer(domainOffset, initialSize, maxSize) {
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var buffer = new Float32Array(initialSize * 2),
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rangeExtrema = [ Number.POSITIVE_INFINITY, Number.NEGATIVE_INFINITY ],
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length = 0;
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// Binary search for an insertion index
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function binSearch(value, min, max) {
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var mid = Math.floor((min + max) / 2),
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found = buffer[mid * 2];
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// On collisions, insert at same index
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if (found === value) {
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return mid;
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}
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// Otherwise, if we're down to a single index,
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// we've found our insertion point
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if (min >= max) {
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// Compare the found timestamp with the search
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// value to decide if we'll insert after or before.
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return min + ((found < value) ? 1 : 0);
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}
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// Finally, do the recursive step
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if (found < value) {
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return binSearch(value, mid + 1, max);
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} else {
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return binSearch(value, min, mid - 1);
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}
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}
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// Increase the size of the buffer
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function doubleBufferSize() {
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var sz = Math.min(maxSize * 2, buffer.length * 2),
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canDouble = sz > buffer.length,
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doubled = canDouble && new Float32Array(sz);
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if (canDouble) {
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doubled.set(buffer); // Copy contents of original
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buffer = doubled;
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}
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return canDouble;
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}
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// Decrease the size of the buffer
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function halveBufferSize() {
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var sz = Math.max(initialSize * 2, buffer.length / 2),
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canHalve = sz < buffer.length;
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if (canHalve) {
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buffer = new Float32Array(buffer.subarray(0, sz));
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}
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return canHalve;
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}
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// Set a value in the buffer
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function setValue(index, domainValue, rangeValue) {
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buffer[index * 2] = domainValue - domainOffset;
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buffer[index * 2 + 1] = rangeValue;
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// Track min/max of range values (min/max for
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// domain values can be read directly from buffer)
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rangeExtrema[0] = Math.min(rangeExtrema[0], rangeValue);
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rangeExtrema[1] = Math.max(rangeExtrema[1], rangeValue);
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}
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return {
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/**
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* Get the WebGL-displayable buffer of points to plot.
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* @returns {Float32Array} displayable buffer for this line
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* @memberof platform/features/plot.PlotLineBuffer#
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*/
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getBuffer: function () {
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return buffer;
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},
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/**
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* Get the number of points stored in this buffer.
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* @returns {number} the number of points stored
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* @memberof platform/features/plot.PlotLineBuffer#
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*/
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getLength: function () {
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return length;
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},
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/**
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* Get the min/max range values that are currently in this
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* buffer. Unlike range extrema, these will change as the
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* buffer gets trimmed.
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* @returns {number[]} min, max domain values
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* @memberof platform/features/plot.PlotLineBuffer#
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*/
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getDomainExtrema: function () {
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// Since these are ordered in the buffer, assume
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// these are the values at the first and last index
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return [
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buffer[0] + domainOffset,
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buffer[length * 2 - 2] + domainOffset
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];
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},
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/**
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* Get the min/max range values that have been observed for this
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* buffer. Note that these values may have been trimmed out at
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* some point.
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* @returns {number[]} min, max range values
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* @memberof platform/features/plot.PlotLineBuffer#
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*/
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getRangeExtrema: function () {
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return rangeExtrema;
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},
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/**
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* Remove values from this buffer.
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* Normally, values are removed from the start
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* of the buffer; a truthy value in the second argument
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* will cause values to be removed from the end.
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* @param {number} count number of values to remove
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* @param {boolean} [fromEnd] true if the most recent
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* values should be removed
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* @memberof platform/features/plot.PlotLineBuffer#
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*/
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trim: function (count, fromEnd) {
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// If we're removing values from the start...
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if (!fromEnd) {
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// ...do so by shifting buffer contents over
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buffer.set(buffer.subarray(2 * count));
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}
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// Reduce used buffer size accordingly
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length -= count;
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// Finally, if less than half of the buffer is being
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// used, free up some memory.
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if (length < buffer.length / 4) {
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halveBufferSize();
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}
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},
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/**
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* Insert data from the provided series at the specified
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* index. If this would exceed the buffer's maximum capacity,
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* this operation fails and the buffer is unchanged.
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* @param {TelemetrySeries} series the series to insert
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* @param {number} index the index at which to insert this
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* series
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* @returns {boolean} true if insertion succeeded; otherwise
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* false
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* @memberof platform/features/plot.PlotLineBuffer#
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*/
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insert: function (series, index) {
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var sz = series.getPointCount(),
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i;
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// Don't allow append after the end; that doesn't make sense
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index = Math.min(index, length);
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// Resize if necessary
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while (sz > ((buffer.length / 2) - length)) {
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if (!doubleBufferSize()) {
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// Can't make room for this, insertion fails
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return false;
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}
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}
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// Shift data over if necessary
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if (index < length) {
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buffer.set(
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buffer.subarray(index * 2, length * 2),
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(index + sz) * 2
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);
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}
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// Insert data into the set
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for (i = 0; i < sz; i += 1) {
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setValue(
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i + index,
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series.getDomainValue(i),
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series.getRangeValue(i)
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);
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}
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// Increase the length
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length += sz;
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// Indicate that insertion was successful
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return true;
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},
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/**
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* Append a single data point.
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* @memberof platform/features/plot.PlotLineBuffer#
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*/
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insertPoint: function (domainValue, rangeValue, index) {
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// Don't allow
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index = Math.min(length, index);
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// Ensure there is space for this point
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if (length >= (buffer.length / 2)) {
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if (!doubleBufferSize()) {
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return false;
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}
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}
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// Put the data in the buffer
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setValue(length, domainValue, rangeValue);
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// Update length
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length += 1;
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// Indicate that this was successful
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return true;
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},
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/**
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* Find an index for inserting data with this
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* timestamp. The second argument indicates whether
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* we are searching for insert-before or insert-after
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* positions.
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* Timestamps are meant to be unique, so if a collision
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* occurs, this will return -1.
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* @param {number} timestamp timestamp to insert
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* @returns {number} the index for insertion (or -1)
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* @memberof platform/features/plot.PlotLineBuffer#
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*/
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findInsertionIndex: function (timestamp) {
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var value = timestamp - domainOffset;
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// Handle empty buffer case and check for an
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// append opportunity (which is most common case for
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// real-time data so is optimized-for) before falling
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// back to a binary search for the insertion point.
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return (length < 1) ? 0 :
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(value > buffer[length * 2 - 2]) ? length :
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binSearch(value, 0, length - 1);
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}
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};
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this.buffer = new Float32Array(initialSize * 2);
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this.rangeExtrema =
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[ Number.POSITIVE_INFINITY, Number.NEGATIVE_INFINITY ];
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this.length = 0;
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this.domainOffset = domainOffset;
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this.initialSize = initialSize;
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this.maxSize = maxSize;
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}
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// Binary search for an insertion index
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PlotLineBuffer.prototype.binSearch = function (value, min, max) {
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var mid = Math.floor((min + max) / 2),
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found = this.buffer[mid * 2];
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// On collisions, insert at same index
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if (found === value) {
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return mid;
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}
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// Otherwise, if we're down to a single index,
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// we've found our insertion point
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if (min >= max) {
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// Compare the found timestamp with the search
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// value to decide if we'll insert after or before.
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return min + ((found < value) ? 1 : 0);
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}
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// Finally, do the recursive step
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if (found < value) {
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return this.binSearch(value, mid + 1, max);
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} else {
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return this.binSearch(value, min, mid - 1);
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}
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};
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// Increase the size of the buffer
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PlotLineBuffer.prototype.doubleBufferSize = function () {
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var sz = Math.min(this.maxSize * 2, this.buffer.length * 2),
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canDouble = sz > this.buffer.length,
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doubled = canDouble && new Float32Array(sz);
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if (canDouble) {
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doubled.set(this.buffer); // Copy contents of original
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this.buffer = doubled;
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}
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return canDouble;
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};
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// Decrease the size of the buffer
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PlotLineBuffer.prototype.halveBufferSize = function () {
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var sz = Math.max(this.initialSize * 2, this.buffer.length / 2),
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canHalve = sz < this.buffer.length;
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if (canHalve) {
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this.buffer = new Float32Array(this.buffer.subarray(0, sz));
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}
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return canHalve;
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};
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// Set a value in the buffer
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PlotLineBuffer.prototype.setValue = function (index, domainValue, rangeValue) {
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this.buffer[index * 2] = domainValue - this.domainOffset;
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this.buffer[index * 2 + 1] = rangeValue;
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// Track min/max of range values (min/max for
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// domain values can be read directly from buffer)
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this.rangeExtrema[0] = Math.min(this.rangeExtrema[0], rangeValue);
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this.rangeExtrema[1] = Math.max(this.rangeExtrema[1], rangeValue);
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};
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/**
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* Get the WebGL-displayable buffer of points to plot.
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* @returns {Float32Array} displayable buffer for this line
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*/
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PlotLineBuffer.prototype.getBuffer = function () {
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return this.buffer;
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};
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/**
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* Get the number of points stored in this buffer.
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* @returns {number} the number of points stored
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*/
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PlotLineBuffer.prototype.getLength = function () {
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return this.length;
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};
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/**
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* Get the min/max range values that are currently in this
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* buffer. Unlike range extrema, these will change as the
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* buffer gets trimmed.
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* @returns {number[]} min, max domain values
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*/
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PlotLineBuffer.prototype.getDomainExtrema = function () {
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// Since these are ordered in the buffer, assume
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// these are the values at the first and last index
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return [
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this.buffer[0] + this.domainOffset,
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this.buffer[this.length * 2 - 2] + this.domainOffset
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];
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};
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/**
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* Get the min/max range values that have been observed for this
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* buffer. Note that these values may have been trimmed out at
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* some point.
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* @returns {number[]} min, max range values
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*/
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PlotLineBuffer.prototype.getRangeExtrema = function () {
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return this.rangeExtrema;
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};
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/**
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* Remove values from this buffer.
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* Normally, values are removed from the start
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* of the buffer; a truthy value in the second argument
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* will cause values to be removed from the end.
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* @param {number} count number of values to remove
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* @param {boolean} [fromEnd] true if the most recent
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* values should be removed
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*/
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PlotLineBuffer.prototype.trim = function (count, fromEnd) {
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// If we're removing values from the start...
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if (!fromEnd) {
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// ...do so by shifting buffer contents over
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this.buffer.set(this.buffer.subarray(2 * count));
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}
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// Reduce used buffer size accordingly
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this.length -= count;
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// Finally, if less than half of the buffer is being
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// used, free up some memory.
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if (this.length < this.buffer.length / 4) {
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this.halveBufferSize();
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}
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};
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/**
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* Insert data from the provided series at the specified
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* index. If this would exceed the buffer's maximum capacity,
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* this operation fails and the buffer is unchanged.
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* @param {TelemetrySeries} series the series to insert
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* @param {number} index the index at which to insert this
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* series
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* @returns {boolean} true if insertion succeeded; otherwise
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* false
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*/
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PlotLineBuffer.prototype.insert = function (series, index) {
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var sz = series.getPointCount(),
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i;
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// Don't allow append after the end; that doesn't make sense
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index = Math.min(index, this.length);
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// Resize if necessary
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while (sz > ((this.buffer.length / 2) - this.length)) {
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if (!this.doubleBufferSize()) {
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// Can't make room for this, insertion fails
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return false;
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}
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}
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// Shift data over if necessary
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if (index < this.length) {
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this.buffer.set(
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this.buffer.subarray(index * 2, this.length * 2),
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(index + sz) * 2
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);
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}
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// Insert data into the set
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for (i = 0; i < sz; i += 1) {
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this.setValue(
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i + index,
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series.getDomainValue(i),
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series.getRangeValue(i)
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);
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}
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// Increase the length
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this.length += sz;
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// Indicate that insertion was successful
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return true;
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};
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/**
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* Append a single data point.
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* @memberof platform/features/plot.PlotLineBuffer#
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*/
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PlotLineBuffer.prototype.insertPoint = function (domainValue, rangeValue) {
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// Ensure there is space for this point
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if (this.length >= (this.buffer.length / 2)) {
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if (!this.doubleBufferSize()) {
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return false;
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}
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}
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// Put the data in the buffer
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this.setValue(this.length, domainValue, rangeValue);
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// Update length
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this.length += 1;
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// Indicate that this was successful
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return true;
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};
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/**
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* Find an index for inserting data with this
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* timestamp. The second argument indicates whether
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* we are searching for insert-before or insert-after
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* positions.
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* Timestamps are meant to be unique, so if a collision
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* occurs, this will return -1.
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* @param {number} timestamp timestamp to insert
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* @returns {number} the index for insertion (or -1)
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*/
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PlotLineBuffer.prototype.findInsertionIndex = function (timestamp) {
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var value = timestamp - this.domainOffset;
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// Handle empty buffer case and check for an
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// append opportunity (which is most common case for
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// real-time data so is optimized-for) before falling
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// back to a binary search for the insertion point.
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return (this.length < 1) ? 0 :
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(value > this.buffer[this.length * 2 - 2]) ? this.length :
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this.binSearch(value, 0, this.length - 1);
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};
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return PlotLineBuffer;
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}
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);
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Block a user