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59 lines
2.2 KiB
JavaScript
59 lines
2.2 KiB
JavaScript
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/*global define,Float32Array*/
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define(
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[],
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function () {
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"use strict";
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/**
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* Create a new chart which uses Canvas's 2D API for rendering.
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*
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* @constructor
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* @param {CanvasElement} canvas the canvas object to render upon
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* @throws {Error} an error is thrown if WebGL is unavailable.
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*/
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function Canvas2DChart(canvas) {
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return {
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/**
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* Clear the chart.
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*/
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clear: function () {
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},
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/**
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* Set the logical boundaries of the chart.
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* @param {number[]} dimensions the horizontal and
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* vertical dimensions of the chart
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* @param {number[]} origin the horizontal/vertical
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* origin of the chart
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*/
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setDimensions: function (dimensions, origin) {
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},
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/**
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* Draw the supplied buffer as a line strip (a sequence
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* of line segments), in the chosen color.
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* @param {Float32Array} buf the line strip to draw,
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* in alternating x/y positions
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* @param {number[]} color the color to use when drawing
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* the line, as an RGBA color where each element
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* is in the range of 0.0-1.0
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* @param {number} points the number of points to draw
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*/
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drawLine: function (buf, color, points) {
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},
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/**
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* Draw a rectangle extending from one corner to another,
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* in the chosen color.
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* @param {number[]} min the first corner of the rectangle
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* @param {number[]} max the opposite corner
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* @param {number[]} color the color to use when drawing
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* the rectangle, as an RGBA color where each element
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* is in the range of 0.0-1.0
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*/
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drawSquare: function (min, max, color) {
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}
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};
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}
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return Canvas2DChart;
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}
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);
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