mirror of
https://github.com/ParisNeo/lollms.git
synced 2025-04-07 10:56:41 +00:00
Merge branch 'main' of https://github.com/ParisNeo/lollms into main
This commit is contained in:
commit
21852f813e
2
examples/cpp_client_example/.gitignore
vendored
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2
examples/cpp_client_example/.gitignore
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# Ignore the cloned Socket.IO Client C++ library
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socket.io-client-cpp/
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33
examples/cpp_client_example/CMakeLists.txt
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33
examples/cpp_client_example/CMakeLists.txt
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cmake_minimum_required(VERSION 3.1)
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project(SocketIOClientExample)
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set(CMAKE_CXX_STANDARD 11)
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# Set the path to the Socket.IO Client C++ library
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set(SOCKET_IO_CLIENT_CPP_PATH /path/to/socket.io-client-cpp)
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# Add the Socket.IO Client C++ library include directory
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include_directories(${SOCKET_IO_CLIENT_CPP_PATH}/src)
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# Add the Socket.IO Client C++ library source files
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set(SOCKET_IO_CLIENT_CPP_SOURCE_FILES
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${SOCKET_IO_CLIENT_CPP_PATH}/src/internal/sio_packet.h
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${SOCKET_IO_CLIENT_CPP_PATH}/src/internal/sio_packet.cpp
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${SOCKET_IO_CLIENT_CPP_PATH}/src/internal/sio_packet_op.h
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${SOCKET_IO_CLIENT_CPP_PATH}/src/internal/sio_packet_op.cpp
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${SOCKET_IO_CLIENT_CPP_PATH}/src/internal/sio_packet_socket.h
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${SOCKET_IO_CLIENT_CPP_PATH}/src/internal/sio_packet_socket.cpp
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${SOCKET_IO_CLIENT_CPP_PATH}/src/internal/sio_streambuf.h
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${SOCKET_IO_CLIENT_CPP_PATH}/src/internal/sio_streambuf.cpp
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${SOCKET_IO_CLIENT_CPP_PATH}/src/internal/sio_socket.h
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${SOCKET_IO_CLIENT_CPP_PATH}/src/internal/sio_socket.cpp
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${SOCKET_IO_CLIENT_CPP_PATH}/src/internal/sio_socket_impl.h
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${SOCKET_IO_CLIENT_CPP_PATH}/src/internal/sio_socket_impl.cpp
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${SOCKET_IO_CLIENT_CPP_PATH}/src/internal/sio_client_impl.h
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${SOCKET_IO_CLIENT_CPP_PATH}/src/internal/sio_client_impl.cpp
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${SOCKET_IO_CLIENT_CPP_PATH}/src/sio_client.h
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${SOCKET_IO_CLIENT_CPP_PATH}/src/sio_client.cpp
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)
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# Add the executable target
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add_executable(SocketIOClientExample main.cpp ${SOCKET_IO_CLIENT_CPP_SOURCE_FILES})
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48
examples/cpp_client_example/build.py
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48
examples/cpp_client_example/build.py
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import os
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import subprocess
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import platform
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repo_dir = 'socket.io-client-cpp'
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# Check if the repository directory exists
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if os.path.exists(repo_dir):
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# If it exists, perform a git pull to update the repository
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os.chdir(repo_dir)
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subprocess.run(['git', 'pull'])
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else:
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# If it doesn't exist, clone the Socket.IO Client C++ library
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subprocess.run(['git', 'clone', 'https://github.com/socketio/socket.io-client-cpp.git', repo_dir])
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# Build the Socket.IO Client C++ library
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os.chdir(repo_dir)
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if platform.system() == 'Windows':
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os.makedirs('build', exist_ok=True)
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os.chdir('build')
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# Detect if running on Windows Command Prompt (cmd) or PowerShell
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shell = os.environ.get('SHELL')
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if shell and 'powershell' in shell.lower():
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subprocess.run(['cmake', '..'])
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subprocess.run(['cmake', '--build', '.', '--config', 'Release'])
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else:
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# Use the Visual Studio build tools
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subprocess.run(['cmake', '-G', 'Visual Studio 16 2019', '..'])
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subprocess.run(['cmake', '--build', '.', '--config', 'Release'])
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else:
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subprocess.run(['mkdir', 'build'])
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os.chdir('build')
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subprocess.run(['cmake', '..'])
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subprocess.run(['make'])
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# Compile the C++ code
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os.chdir('../..')
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if platform.system() == 'Windows':
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subprocess.run(['cl', '/EHsc', '/Isocket.io-client-cpp/src',
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'main.cpp', 'socket.io-client-cpp/build/Release/sioclient.lib', '/FeSocketIOClientExample.exe'])
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else:
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subprocess.run(['g++', '-std=c++11', '-Isocket.io-client-cpp/src',
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'main.cpp', 'socket.io-client-cpp/build/libsioclient.a', '-o', 'SocketIOClientExample'])
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print('Compilation completed successfully.')
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131
examples/cpp_client_example/main.cpp
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131
examples/cpp_client_example/main.cpp
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#include <iostream>
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#include <string>
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#include <socket.io-client-cpp/src/sio_client.h>
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class SocketIOClient {
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public:
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SocketIOClient(const std::string& serverUrl) : client_(sio::socket::create())
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{
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client_->set_open_listener([&]() {
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onConnected();
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});
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client_->set_close_listener([&](sio::client::close_reason const& reason) {
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onDisconnected();
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});
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client_->set_fail_listener([&]() {
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onConnectionFailed();
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});
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client_->set_reconnect_listener([&](unsigned int reconnectionAttempts, unsigned int delay) {
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onReconnecting(reconnectionAttempts, delay);
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});
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client_->set_socket_close_listener([&]() {
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onSocketClosed();
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});
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client_->connect(serverUrl);
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}
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void generateText(const std::string& prompt)
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{
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sio::message::list messages;
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messages.push(sio::string_message::create(prompt));
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messages.push(sio::int_message::create(-1));
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messages.push(sio::int_message::create(1024));
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client_->socket()->emit("generate_text", messages);
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}
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void cancelGeneration()
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{
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client_->socket()->emit("cancel_generation");
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}
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void onConnected()
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{
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std::cout << "Connected to the LoLLMs server" << std::endl;
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// Perform actions upon successful connection
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// ...
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}
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void onDisconnected()
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{
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std::cout << "Disconnected from the server" << std::endl;
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// Perform actions upon disconnection
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// ...
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}
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void onConnectionFailed()
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{
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std::cout << "Connection to the server failed" << std::endl;
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// Perform actions upon connection failure
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// ...
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}
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void onReconnecting(unsigned int reconnectionAttempts, unsigned int delay)
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{
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std::cout << "Reconnecting to the server (attempt " << reconnectionAttempts << ") in " << delay << " milliseconds" << std::endl;
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// Perform actions upon reconnection attempt
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// ...
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}
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void onSocketClosed()
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{
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std::cout << "Socket closed" << std::endl;
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// Perform actions upon socket closure
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// ...
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}
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private:
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sio::client client_;
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};
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int main()
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{
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// Create a SocketIOClient instance and connect to the server
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SocketIOClient client("http://localhost:9601");
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// Event handler for receiving generated text chunks
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client.client_->socket()->on("text_chunk", [&](const sio::event& event) {
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const std::string chunk = event.get_message()->get_string();
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std::cout << "Received chunk: " << chunk << std::endl;
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// Append the chunk to the output or perform any other required actions
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// ...
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});
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// Event handler for receiving generated text
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client.client_->socket()->on("text_generated", [&](const sio::event& event) {
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const std::string text = event.get_message()->get_string();
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std::cout << "Text generated: " << text << std::endl;
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// Toggle button visibility or perform any other required actions
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// ...
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});
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// Event handler for error during text generation
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client.client_->socket()->on("buzzy", [&](const sio::event& event) {
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const std::string error = event.get_message()->get_string();
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std::cerr << "Server is busy. Wait for your turn. Error: " << error << std::endl;
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// Handle the error or perform any other required actions
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// ...
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});
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// Event handler for generation cancellation
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client.client_->socket()->on("generation_canceled", [&](const sio::event& event) {
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// Toggle button visibility or perform any other required actions
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// ...
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});
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// Trigger the "generate_text" event when needed
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std::string prompt = "Enter your prompt here";
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client.generateText(prompt);
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// Trigger the "cancel_generation" event when needed
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client.cancelGeneration();
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// Run the event loop
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client.client_->sync_close();
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return 0;
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}
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