lollms/examples/cpp_client_example/main.cpp

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#include <iostream>
#include <string>
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#include <sio_client.h>
#include <iostream>
#include <string>
#include <thread>
using namespace sio;
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class SocketIOClient {
public:
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SocketIOClient(const std::string& serverUrl) : connected_(false)
{
// Set up event listeners
setupEventListeners();
// Connect to the server
client_.connect(serverUrl);
}
void generateText(const std::string& prompt)
{
if (connected_) {
} else {
std::cerr << "Not connected to the server. Cannot generate text." << std::endl;
}
}
void cancelGeneration()
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{
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if (connected_) {
client_.socket()->emit("cancel_generation");
} else {
std::cerr << "Not connected to the server. Cannot cancel generation." << std::endl;
}
}
// Getter for client_
const sio::client& getClient() const {
return client_;
}
void closeConnection() {
client_.close(); // Ou utilisez une autre méthode de fermeture selon la bibliothèque sio
}
private:
client client_;
bool connected_;
void setupEventListeners()
{
client_.set_open_listener([&]() {
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onConnected();
});
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client_.set_close_listener([&](sio::client::close_reason const& reason) {
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onDisconnected();
});
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client_.set_fail_listener([&]() {
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onConnectionFailed();
});
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client_.set_reconnect_listener([&](unsigned int reconnectionAttempts, unsigned int delay) {
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onReconnecting(reconnectionAttempts, delay);
});
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client_.set_socket_close_listener((const sio::client::socket_listener &)[&]() {
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onSocketClosed();
});
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// Event handler for receiving generated text chunks
client_.socket()->on("text_chunk", [&](const sio::event& event) {
const std::string chunk = event.get_message()->get_string();
std::cout << "Received chunk: " << chunk << std::endl;
// Append the chunk to the output or perform any other required actions
// ...
});
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// Event handler for receiving generated text
client_.socket()->on("text_generated", [&](const sio::event& event) {
const std::string text = event.get_message()->get_string();
std::cout << "Text generated: " << text << std::endl;
// Toggle button visibility or perform any other required actions
// ...
});
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// Event handler for error during text generation
client_.socket()->on("buzzy", [&](const sio::event& event) {
const std::string error = event.get_message()->get_string();
std::cerr << "Server is busy. Wait for your turn. Error: " << error << std::endl;
// Handle the error or perform any other required actions
// ...
});
// Event handler for generation cancellation
client_.socket()->on("generation_canceled", [&](const sio::event& event) {
// Toggle button visibility or perform any other required actions
// ...
});
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}
void onConnected()
{
std::cout << "Connected to the LoLLMs server" << std::endl;
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connected_ = true;
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// Perform actions upon successful connection
// ...
}
void onDisconnected()
{
std::cout << "Disconnected from the server" << std::endl;
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connected_ = false;
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// Perform actions upon disconnection
// ...
}
void onConnectionFailed()
{
std::cout << "Connection to the server failed" << std::endl;
// Perform actions upon connection failure
// ...
}
void onReconnecting(unsigned int reconnectionAttempts, unsigned int delay)
{
std::cout << "Reconnecting to the server (attempt " << reconnectionAttempts << ") in " << delay << " milliseconds" << std::endl;
// Perform actions upon reconnection attempt
// ...
}
void onSocketClosed()
{
std::cout << "Socket closed" << std::endl;
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connected_ = false;
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// Perform actions upon socket closure
// ...
}
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};
int main()
{
// Create a SocketIOClient instance and connect to the server
SocketIOClient client("http://localhost:9601");
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std::cout<<"Created"<<std::endl;
// Wait for the connection to be established before sending events
while (!client.getClient().opened())
{
std::this_thread::sleep_for(std::chrono::milliseconds(100)); // Wait for 100ms
}
std::cout<<"Opened"<<std::endl;
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// Trigger the "generate_text" event when needed
std::string prompt = "Enter your prompt here";
client.generateText(prompt);
// Trigger the "cancel_generation" event when needed
client.cancelGeneration();
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// Run the event loop to keep the connection alive
while (true)
{
// You can add some logic here to break the loop when needed
// For example, when the user wants to exit the program
}
std::cout<<"Done"<<std::endl;
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return 0;
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}