mirror of
https://github.com/ParisNeo/lollms-webui.git
synced 2024-12-22 22:02:21 +00:00
3853 lines
2.4 MiB
JavaScript
3853 lines
2.4 MiB
JavaScript
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(function(){const e=document.createElement("link").relList;if(e&&e.supports&&e.supports("modulepreload"))return;for(const s of document.querySelectorAll('link[rel="modulepreload"]'))i(s);new MutationObserver(s=>{for(const r of s)if(r.type==="childList")for(const o of r.addedNodes)o.tagName==="LINK"&&o.rel==="modulepreload"&&i(o)}).observe(document,{childList:!0,subtree:!0});function t(s){const r={};return s.integrity&&(r.integrity=s.integrity),s.referrerPolicy&&(r.referrerPolicy=s.referrerPolicy),s.crossOrigin==="use-credentials"?r.credentials="include":s.crossOrigin==="anonymous"?r.credentials="omit":r.credentials="same-origin",r}function i(s){if(s.ep)return;s.ep=!0;const r=t(s);fetch(s.href,r)}})();function oE(n,e){const t=Object.create(null),i=n.split(",");for(let s=0;s<i.length;s++)t[i[s]]=!0;return e?s=>!!t[s.toLowerCase()]:s=>!!t[s]}const Wt={},qo=[],Oi=()=>{},RI=()=>!1,AI=/^on[^a-z]/,hu=n=>AI.test(n),aE=n=>n.startsWith("onUpdate:"),sn=Object.assign,lE=(n,e)=>{const t=n.indexOf(e);t>-1&&n.splice(t,1)},wI=Object.prototype.hasOwnProperty,Mt=(n,e)=>wI.call(n,e),tt=Array.isArray,Yo=n=>Ia(n)==="[object Map]",Oa=n=>Ia(n)==="[object Set]",eS=n=>Ia(n)==="[object Date]",NI=n=>Ia(n)==="[object RegExp]",mt=n=>typeof n=="function",rn=n=>typeof n=="string",Ll=n=>typeof n=="symbol",zt=n=>n!==null&&typeof n=="object",TR=n=>zt(n)&&mt(n.then)&&mt(n.catch),xR=Object.prototype.toString,Ia=n=>xR.call(n),OI=n=>Ia(n).slice(8,-1),CR=n=>Ia(n)==="[object Object]",cE=n=>rn(n)&&n!=="NaN"&&n[0]!=="-"&&""+parseInt(n,10)===n,Ed=oE(",key,ref,ref_for,ref_key,onVnodeBeforeMount,onVnodeMounted,onVnodeBeforeUpdate,onVnodeUpdated,onVnodeBeforeUnmount,onVnodeUnmounted"),fu=n=>{const e=Object.create(null);return t=>e[t]||(e[t]=n(t))},II=/-(\w)/g,Qi=fu(n=>n.replace(II,(e,t)=>t?t.toUpperCase():"")),MI=/\B([A-Z])/g,ao=fu(n=>n.replace(MI,"-$1").toLowerCase()),mu=fu(n=>n.charAt(0).toUpperCase()+n.slice(1)),ap=fu(n=>n?`on${mu(n)}`:""),kl=(n,e)=>!Object.is(n,e),$o=(n,e)=>{for(let t=0;t<n.length;t++)n[t](e)},Dd=(n,e,t)=>{Object.defineProperty(n,e,{configurable:!0,enumerable:!1,value:t})},Ld=n=>{const e=parseFloat(n);return isNaN(e)?n:e},DI=n=>{const e=rn(n)?Number(n):NaN;return isNaN(e)?n:e};let tS;const ig=()=>tS||(tS=typeof globalThis<"u"?globalThis:typeof self<"u"?self:typeof window<"u"?window:typeof global<"u"?global:{});function Zt(n){if(tt(n)){const e={};for(let t=0;t<n.length;t++){const i=n[t],s=rn(i)?UI(i):Zt(i);if(s)for(const r in s)e[r]=s[r]}return e}else{if(rn(n))return n;if(zt(n))return n}}const LI=/;(?![^(]*\))/g,kI=/:([^]+)/,PI=/\/\*[^]*?\*\//g;function UI(n){const e={};return n.replace(PI,"").split(LI).forEach(t=>{if(t){const i=t.split(kI);i.length>1&&(e[i[0].trim()]=i[1].trim())}}),e}function He(n){let e="";if(rn(n))e=n;else if(tt(n))for(let t=0;t<n.length;t++){const i=He(n[t]);i&&(e+=i+" ")}else if(zt(n))for(const t in n)n[t]&&(e+=t+" ");return e.trim()}const FI="itemscope,allowfullscreen,formnovalidate,ismap,nomodule,novalidate,readonly",BI=oE(FI);function RR(n){return!!n||n===""}function GI(n,e){if(n.length!==e.length)return!1;let t=!0;for(let i=0;t&&i<n.length;i++)t=Jr(n[i],e[i]);return t}function Jr(n,e){if(n===e)return!0;let t=eS(n),i=eS(e);if(t||i)return t&&i?n.getTime()===e.getTime():!1;if(t=Ll(n),i=Ll(e),t||i)return n===e;if(t=tt(n),i=tt(e),t||i)return t&&i?GI(n,e):!1;if(t=zt(n),i=zt(e),t||i){if(!t||!i)return!1;const s=Object.keys(n).length,r=Object.keys(e).length;if(s!==r)return!1;for(const o in n){const a=n.hasOwnProperty(o),l=e.hasOwnProperty(o);if(a&&!l||!a&&l||!Jr(n[o],e[o]))return!1}}return String(n)===String(e)}function dE(n,e){return n.findIndex(t=>Jr(t,e))}const he=n=>rn(n)?n:n==null?"":tt(n)||zt(n)&&(n.toString===xR||!mt(n.toString))?JSON.stringify(n,AR,2):String(n),AR=(n,e)=>e&&e.__v_isRef?AR(n,e.value):Yo(e)?{[`Map(${e.size})`]:[...e.entries()].reduce((t,[i,s])=>(t[`${i} =>`]=s,t),{})}:Oa(e)?{[`Set(${e.size})`]:[...e.values()]}:zt(e)&&!tt(e)&&!CR(e)?String(e):e;let Jn;class wR{constructor(e=!1){this.detached=e,this._active=!0,this.effects=[],this.cleanups=[],this.parent=Jn,!e&&Jn&&(this.index=(Jn.scopes||(Jn.scopes=[])).pu
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* vuex v4.1.0
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* (c) 2022 Evan You
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* @license MIT
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*/var b2="store";function ka(n,e){Object.keys(n).forEach(function(t){return e(n[t],t)})}function S2(n){return n!==null&&typeof n=="object"}function v2(n){return n&&typeof n.then=="function"}function y2(n,e){return function(){return n(e)}}function IA(n,e,t){return e.indexOf(n)<0&&(t&&t.prepend?e.unshift(n):e.push(n)),function(){var i=e.indexOf(n);i>-1&&e.splice(i,1)}}function MA(n,e){n._actions=Object.create(null),n._mutations=Object.create(null),n._wrappedGetters=Object.create(null),n._modulesNamespaceMap=Object.create(null);var t=n.state;Iu(n,t,[],n._modules.root,!0),AE(n,t,e)}function AE(n,e,t){var i=n._state,s=n._scope;n.getters={},n._makeLocalGettersCache=Object.create(null);var r=n._wrappedGetters,o={},a={},l=VI(!0);l.run(function(){ka(r,function(c,d){o[d]=y2(c,n),a[d]=et(function(){return o[d]()}),Object.defineProperty(n.getters,d,{get:function(){return a[d].value},enumerable:!0})})}),n._state=jn({data:e}),n._scope=l,n.strict&&A2(n),i&&t&&n._withCommit(function(){i.data=null}),s&&s.stop()}function Iu(n,e,t,i,s){var r=!t.length,o=n._modules.getNamespace(t);if(i.namespaced&&(n._modulesNamespaceMap[o],n._modulesNamespaceMap[o]=i),!r&&!s){var a=wE(e,t.slice(0,-1)),l=t[t.length-1];n._withCommit(function(){a[l]=i.state})}var c=i.context=T2(n,o,t);i.forEachMutation(function(d,u){var h=o+u;x2(n,h,d,c)}),i.forEachAction(function(d,u){var h=d.root?u:o+u,m=d.handler||d;C2(n,h,m,c)}),i.forEachGetter(function(d,u){var h=o+u;R2(n,h,d,c)}),i.forEachChild(function(d,u){Iu(n,e,t.concat(u),d,s)})}function T2(n,e,t){var i=e==="",s={dispatch:i?n.dispatch:function(r,o,a){var l=Vd(r,o,a),c=l.payload,d=l.options,u=l.type;return(!d||!d.root)&&(u=e+u),n.dispatch(u,c)},commit:i?n.commit:function(r,o,a){var l=Vd(r,o,a),c=l.payload,d=l.options,u=l.type;(!d||!d.root)&&(u=e+u),n.commit(u,c,d)}};return Object.defineProperties(s,{getters:{get:i?function(){return n.getters}:function(){return DA(n,e)}},state:{get:function(){return wE(n.state,t)}}}),s}function DA(n,e){if(!n._makeLocalGettersCache[e]){var t={},i=e.length;Object.keys(n.getters).forEach(function(s){if(s.slice(0,i)===e){var r=s.slice(i);Object.defineProperty(t,r,{get:function(){return n.getters[s]},enumerable:!0})}}),n._makeLocalGettersCache[e]=t}return n._makeLocalGettersCache[e]}function x2(n,e,t,i){var s=n._mutations[e]||(n._mutations[e]=[]);s.push(function(o){t.call(n,i.state,o)})}function C2(n,e,t,i){var s=n._actions[e]||(n._actions[e]=[]);s.push(function(o){var a=t.call(n,{dispatch:i.dispatch,commit:i.commit,getters:i.getters,state:i.state,rootGetters:n.getters,rootState:n.state},o);return v2(a)||(a=Promise.resolve(a)),n._devtoolHook?a.catch(function(l){throw n._devtoolHook.emit("vuex:error",l),l}):a})}function R2(n,e,t,i){n._wrappedGetters[e]||(n._wrappedGetters[e]=function(r){return t(i.state,i.getters,r.state,r.getters)})}function A2(n){Bn(function(){return n._state.data},function(){},{deep:!0,flush:"sync"})}function wE(n,e){return e.reduce(function(t,i){return t[i]},n)}function Vd(n,e,t){return S2(n)&&n.type&&(t=e,e=n,n=n.type),{type:n,payload:e,options:t}}var w2="vuex bindings",GS="vuex:mutations",mp="vuex:actions",Eo="vuex",N2=0;function O2(n,e){E2({id:"org.vuejs.vuex",app:n,label:"Vuex",homepage:"https://next.vuex.vuejs.org/",logo:"https://vuejs.org/images/icons/favicon-96x96.png",packageName:"vuex",componentStateTypes:[w2]},function(t){t.addTimelineLayer({id:GS,label:"Vuex Mutations",color:VS}),t.addTimelineLayer({id:mp,label:"Vuex Actions",color:VS}),t.addInspector({id:Eo,label:"Vuex",icon:"storage",treeFilterPlaceholder:"Filter stores..."}),t.on.getInspectorTree(function(i){if(i.app===n&&i.inspectorId===Eo)if(i.filter){var s=[];UA(s,e._modules.root,i.filter,""),i.rootNodes=s}else i.rootNodes=[PA(e._modules.root,"")]}),t.on.getInspectorState(function(i){if(i.app===n&&i.inspectorId===Eo){var s=i.nodeId;DA(e,s),i.state=D2(k2(e._modules,s),s==="root"?e.getters:e._makeLocalGettersCache,s)}}),t.on.editInspectorState(function(i){if(i.app===n&&i.inspectorId===Eo){var s=i.nodeId,r=i.path;s!=="root"&&(r=s.split("/").filter(Boolean).concat(r)),e._withCommit(function(){i.set(e._st
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`).forEach(function(o){s=o.indexOf(":"),t=o.substring(0,s).trim().toLowerCase(),i=o.substring(s+1).trim(),!(!t||e[t]&&DL[t])&&(t==="set-cookie"?e[t]?e[t].push(i):e[t]=[i]:e[t]=e[t]?e[t]+", "+i:i)}),e},WS=Symbol("internals");function tl(n){return n&&String(n).trim().toLowerCase()}function yd(n){return n===!1||n==null?n:Me.isArray(n)?n.map(yd):String(n)}function kL(n){const e=Object.create(null),t=/([^\s,;=]+)\s*(?:=\s*([^,;]+))?/g;let i;for(;i=t.exec(n);)e[i[1]]=i[2];return e}const PL=n=>/^[-_a-zA-Z0-9^`|~,!#$%&'*+.]+$/.test(n.trim());function Ep(n,e,t,i,s){if(Me.isFunction(i))return i.call(this,e,t);if(s&&(e=t),!!Me.isString(e)){if(Me.isString(i))return e.indexOf(i)!==-1;if(Me.isRegExp(i))return i.test(e)}}function UL(n){return n.trim().toLowerCase().replace(/([a-z\d])(\w*)/g,(e,t,i)=>t.toUpperCase()+i)}function FL(n,e){const t=Me.toCamelCase(" "+e);["get","set","has"].forEach(i=>{Object.defineProperty(n,i+t,{value:function(s,r,o){return this[i].call(this,e,s,r,o)},configurable:!0})})}class Pu{constructor(e){e&&this.set(e)}set(e,t,i){const s=this;function r(a,l,c){const d=tl(l);if(!d)throw new Error("header name must be a non-empty string");const u=Me.findKey(s,d);(!u||s[u]===void 0||c===!0||c===void 0&&s[u]!==!1)&&(s[u||l]=yd(a))}const o=(a,l)=>Me.forEach(a,(c,d)=>r(c,d,l));return Me.isPlainObject(e)||e instanceof this.constructor?o(e,t):Me.isString(e)&&(e=e.trim())&&!PL(e)?o(LL(e),t):e!=null&&r(t,e,i),this}get(e,t){if(e=tl(e),e){const i=Me.findKey(this,e);if(i){const s=this[i];if(!t)return s;if(t===!0)return kL(s);if(Me.isFunction(t))return t.call(this,s,i);if(Me.isRegExp(t))return t.exec(s);throw new TypeError("parser must be boolean|regexp|function")}}}has(e,t){if(e=tl(e),e){const i=Me.findKey(this,e);return!!(i&&this[i]!==void 0&&(!t||Ep(this,this[i],i,t)))}return!1}delete(e,t){const i=this;let s=!1;function r(o){if(o=tl(o),o){const a=Me.findKey(i,o);a&&(!t||Ep(i,i[a],a,t))&&(delete i[a],s=!0)}}return Me.isArray(e)?e.forEach(r):r(e),s}clear(e){const t=Object.keys(this);let i=t.length,s=!1;for(;i--;){const r=t[i];(!e||Ep(this,this[r],r,e,!0))&&(delete this[r],s=!0)}return s}normalize(e){const t=this,i={};return Me.forEach(this,(s,r)=>{const o=Me.findKey(i,r);if(o){t[o]=yd(s),delete t[r];return}const a=e?UL(r):String(r).trim();a!==r&&delete t[r],t[a]=yd(s),i[a]=!0}),this}concat(...e){return this.constructor.concat(this,...e)}toJSON(e){const t=Object.create(null);return Me.forEach(this,(i,s)=>{i!=null&&i!==!1&&(t[s]=e&&Me.isArray(i)?i.join(", "):i)}),t}[Symbol.iterator](){return Object.entries(this.toJSON())[Symbol.iterator]()}toString(){return Object.entries(this.toJSON()).map(([e,t])=>e+": "+t).join(`
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`+r.map(jS).join(`
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* vue-router v4.2.5
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* (c) 2023 Eduardo San Martin Morote
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* @license MIT
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|||
|
Copyright (c) 2016 Jed Watson.
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|
Licensed under the MIT License (MIT), see
|
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|
http://jedwatson.github.io/classnames
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|
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|||
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`};es.fence=function(n,e,t,i,s){var r=n[e],o=r.info?obe(r.info).trim():"",a="",l="",c,d,u,h,m;return o&&(u=o.split(/(\s+)/g),a=u[0],l=u.slice(2).join("")),t.highlight?c=t.highlight(r.content,a,l)||eo(r.content):c=eo(r.content),c.indexOf("<pre")===0?c+`
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`:o?(d=r.attrIndex("class"),h=r.attrs?r.attrs.slice():[],d<0?h.push(["class",t.langPrefix+a]):(h[d]=h[d].slice(),h[d][1]+=" "+t.langPrefix+a),m={attrs:h},"<pre><code"+s.renderAttrs(m)+">"+c+`</code></pre>
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`}:function(t,i){return e(t[i].content)}}var BYe=function(e,t){t=typeof t=="object"?t:{};var i=t.inlineOpen||"$$",s=t.inlineClose||"$$",r=t.blockOpen||"$$$",o=t.blockClose||"$$$",a=t.inlineRenderer?function(u,h){return t.inlineRenderer(u[h].content,u[h])}:my(t.renderingOptions),l=t.blockRenderer?function(u,h){return t.blockRenderer(u[h].content,u[h])+`
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`}:my(Object.assign({display:"block"},t.renderingOptions)),c=UYe(i,s),d=FYe(r,o);e.inline.ruler.before("escape","math_inline",c),e.block.ruler.after("blockquote","math_block",d,{alt:["paragraph","reference","blockquote","list"]}),e.renderer.rules.math_inline=a,e.renderer.rules.math_block=l};const GYe=Ds(BYe);function Ls(){this.__highest_alphabet__=0,this.__match_alphabets__={},this.__initial_state__=0,this.__accept_states__={},this.__transitions__={},this.__actions__={}}Ls.prototype.set_highest_alphabet=function(n){this.__highest_alphabet__=n};Ls.prototype.set_match_alphabets=function(n){this.__match_alphabets__=n};Ls.prototype.set_initial_state=function(n){this.__initial_state__=n};Ls.prototype.set_accept_states=function(n){for(var e=0;e<n.length;e++)this.__accept_states__[n[e]]=!0};Ls.prototype.set_transitions=function(n){this.__transitions__=n};Ls.prototype.set_actions=function(n){this.__actions__=n};Ls.prototype.update_transition=function(n,e){this.__transitions__[n]=Object.assign(this.__transitions__[n]||Object(),e)};Ls.prototype.execute=function(n,e){var t,i,s;for(t=this.__initial_state__,i=n;t&&i<e;i++){for(s=this.__highest_alphabet__;s>0&&!(t&s&&this.__match_alphabets__[s].call(this,i,t,s));s>>=4);if(this.__actions__(i,t,s),s===0)break;t=this.__transitions__[t][s]||0}return!!this.__accept_states__[t]};var VYe=Ls,zYe=VYe,HYe=function(e,t){var i={multiline:!1,rowspan:!1,headerless:!1,multibody:!0,autolabel:!0};t=e.utils.assign({},i,t||{});function s(d,u){var h=d.bMarks[u]+d.sCount[u],m=d.bMarks[u]+d.blkIndent,f=d.skipSpacesBack(d.eMarks[u],m),b=[],E,g,S=!1,y=!1,T=0;for(E=h;E<f;E++)switch(d.src.charCodeAt(E)){case 92:S=!0;break;case 96:g=d.skipChars(E,96)-1,g>E?(y||(T===0?T=g-E:T===g-E&&(T=0)),E=g):(y||!S&&!T)&&(y=!y),S=!1;break;case 124:!y&&!S&&b.push(E),S=!1;break;default:S=!1;break}return b.length===0||(b[0]>m&&b.unshift(m-1),b[b.length-1]<f-1&&b.push(f)),b}function r(d,u,h){var m={text:null,label:null},f=d.bMarks[h]+d.sCount[h],b=d.eMarks[h],E=/^\[(.+?)\](\[([^\[\]]+)\])?\s*$/,g=d.src.slice(f,b).match(E);return g?u?!0:(m.text=g[1],!t.autolabel&&!g[2]||(m.label=g[2]||g[1],m.label=m.label.toLowerCase().replace(/\W+/g,"")),m):!1}function o(d,u,h){var m={bounds:null,multiline:null},f=s(d,h),b,E,g;return f.length<2?!1:u?!0:(m.bounds=f,t.multiline&&(b=d.bMarks[h]+d.sCount[h],E=d.eMarks[h]-1,m.multiline=d.src.charCodeAt(E)===92,m.multiline&&(g=d.eMarks[h],d.eMarks[h]=d.skipSpacesBack(E,b),m.bounds=s(d,h),d.eMarks[h]=g)),m)}function a(d,u,h){var m={aligns:[],wraps:[]},f=s(d,h),b=/^:?(-+|=+):?\+?$/,E,g,S;if(d.sCount[h]-d.blkIndent>=4||f.length===0)return!1;for(E=0;E<f.length-1;E++){if(g=d.src.slice(f[E]+1,f[E+1]).trim(),!b.test(g))return!1;switch(m.wraps.push(g.charCodeAt(g.length-1)===43),S=(g.charCodeAt(0)===58)<<4|g.charCodeAt(g.length-1-m.wraps[E])===58,S){case 0:m.aligns.push("");break;case 1:m.aligns.push("right");break;case 16:m.aligns.push("left");break;case 17:m.aligns.push("center");break}}return u?!0:m}function l(d,u,h){return d.isEmpty(h)}function c(d,u,h,m){var f=new zYe,b=16,E=-1,g,S,y,T,C,x,w=[],R,v,A,P,U,Y,L,H,B,k;if(u+2>h||(S=new d.Token("table_open","table",1),S.meta={sep:null,cap:null,tr:[]},f.set_highest_alphabet(65536),f.set_initial_state(65792),f.set_accept_states([65552,65553,0]),f.set_match_alphabets({65536:r.bind(this,d,!0),4096:a.bind(this,d,!0),256:o.bind(this,d,!0),16:o.bind(this,d,!0),1:l.bind(this,d,!0)}),f.set_transitions({65792:{65536:256,256:4352},256:{256:4352},4352:{4096:65552,256:4352},65552:{65536:0,16:65553},65553:{65536:0,16:65553,1:65552}}),t.headerless&&(f.set_initial_state(69888),f.update_transition(69888,{65536:4352,4096:65552,256:4352}),y=new d.Token("tr_placeholder","tr",0),y.meta=Object()),t.multibody||f.update_transition(65552,{65536:0,16:65552}),f.set_actions(function(W,le,J){switch(J){case 65536:if(S.meta.cap)break;S.meta.cap=r(d,!1,W),S.meta.cap.map=[W,W+1],S.meta.cap.first=W===u;break;case 4096:S.meta.sep=a(d,!1,W),S.meta.sep.map=[W,W+1],y.meta.grp|=1,b=16;break;case 256:case 16:y=new d.Token("tr_open","tr",1),y.map=[W,W+1],y.meta=o(d,!1,W),y.meta.type=J,y.meta.grp=b,b=
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`),d.md,d.env,[]),k.level=y.level+1,d.md.block.tokenize(k,y.map[0],k.lineMax),B=0;B<k.tokens.length;B++)d.tokens.push(k.tokens[B])}else g=d.push("inline","",0),g.content=P.trim(),g.map=y.map,g.level=y.level+1,g.children=[];g=d.push(A+"_close",A,-1)}d.push("tr_close","tr",-1),y.meta.grp&1&&(A=y.meta.type===256?"thead":"tbody",g=d.push(A+"_close",A,-1),v[1]=y.map[1])}return R[1]=Math.max(v[1],S.meta.sep.map[1],S.meta.cap?S.meta.cap.map[1]:-1),g=d.push("table_close","table",-1),d.line=R[1],!0}e.block.ruler.at("table",c,{alt:["paragraph","reference"]})};const qYe=Ds(HYe);var YYe=function(e,t){t=t||{};function i(s){for(var r=1,o=1,a=s.tokens.length;o<a-1;++o){var l=s.tokens[o];if(l.type==="inline"&&!(!l.children||l.children.length!==1&&l.children.length!==3)&&!(l.children.length===1&&l.children[0].type!=="image")&&!(l.children.length===3&&(l.children[0].type!=="link_open"||l.children[1].type!=="image"||l.children[2].type!=="link_close"))&&!(o!==0&&s.tokens[o-1].type!=="paragraph_open")&&!(o!==a-1&&s.tokens[o+1].type!=="paragraph_close")){var c=s.tokens[o-1];c.type="figure_open",c.tag="figure",s.tokens[o+1].type="figure_close",s.tokens[o+1].tag="figure",t.dataType==!0&&s.tokens[o-1].attrPush(["data-type","image"]);var d;if(t.link==!0&&l.children.length===1&&(d=l.children[0],l.children.unshift(new s.Token("link_open","a",1)),l.children[0].attrPush(["href",d.attrGet("src")]),l.children.push(new s.Token("link_close","a",-1))),d=l.children.length===1?l.children[0]:l.children[1],t.figcaption==!0&&d.children&&d.children.length&&(l.children.push(new s.Token("figcaption_open","figcaption",1)),l.children.splice(l.children.length,0,...d.children),l.children.push(new s.Token("figcaption_close","figcaption",-1)),d.children.length=0),t.copyAttrs&&d.attrs){const u=t.copyAttrs===!0?"":t.copyAttrs;c.attrs=d.attrs.filter(([h,m])=>h.match(u))}t.tabindex==!0&&(s.tokens[o-1].attrPush(["tabindex",r]),r++),t.lazyLoading==!0&&d.attrPush(["loading","lazy"])}}}e.core.ruler.before("linkify","implicit_figures",i)};const $Ye=Ds(YYe);var gr={};gr.getAttrs=function(n,e,t){const i=/[^\t\n\f />"'=]/,s=" ",r="=",o=".",a="#",l=[];let c="",d="",u=!0,h=!1;for(let m=e+t.leftDelimiter.length;m<n.length;m++){if(n.slice(m,m+t.rightDelimiter.length)===t.rightDelimiter){c!==""&&l.push([c,d]);break}const f=n.charAt(m);if(f===r&&u){u=!1;continue}if(f===o&&c===""){n.charAt(m+1)===o?(c="css-module",m+=1):c="class",u=!1;continue}if(f===a&&c===""){c="id",u=!1;continue}if(f==='"'&&d===""&&!h){h=!0;continue}if(f==='"'&&h){h=!1;continue}if(f===s&&!h){if(c==="")continue;l.push([c,d]),c="",d="",u=!0;continue}if(!(u&&f.search(i)===-1)){if(u){c+=f;continue}d+=f}}if(t.allowedAttributes&&t.allowedAttributes.length){const m=t.allowedAttributes;return l.filter(function(f){const b=f[0];function E(g){return b===g||g instanceof RegExp&&g.test(b)}return m.some(E)})}return l};gr.addAttrs=function(n,e){for(let t=0,i=n.length;t<i;++t){const s=n[t][0];s==="class"?e.attrJoin("class",n[t][1]):s==="css-module"?e.attrJoin("css-module",n[t][1]):e.attrPush(n[t])}return e};gr.hasDelimiters=function(n,e){if(!n)throw new Error('Parameter `where` not passed. Should be "start", "end" or "only".');return function(t){const i=e.leftDelimiter.length+1+e.rightDelimiter.length;if(!t||typeof t!="string"||t.length<i)return!1;function s(d){const u=d.charAt(e.leftDelimiter.length)===".",h=d.charAt(e.leftDelimiter.length)==="#";return u||h?d.length>=i+1:d.length>=i}let r,o,a,l;const c=i-e.rightDelimiter.length;switch(n){case"start":a=t.slice(0,e.leftDelimiter.length),r=a===e.leftDelimiter?0:-1,o=r===-1?-1:t.indexOf(e.rightDelimiter,c),l=t.charAt(o+e.rightDelimiter.length),l&&e.rightDelimiter.indexOf(l)!==-1&&(o=-1);break;case"end":r=t.lastIndexOf(e.leftDelimiter),o=r===-1?-1:t.indexOf(e.rightDelimiter,r+c),o=o===t.length-e.rightDelimiter.length?o:-1;break;case"only":a=t.slice(0,e.leftDelimiter.length),r=a===e.leftDelimiter?0:-1,a=t.slice(t.length-e.rightDelimiter.length),o=a===e.rightDelimiter?t.length-e.rightDelimiter.length:-1;break;default:throw new Error(`Unexpected case ${n}, expected 'start', 'end' or 'only
|
|||
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{.a} softbreak then curly in start`,tests:[{shift:0,type:"inline",children:[{position:-2,type:"softbreak"},{position:-1,type:"text",content:xt.hasDelimiters("only",n)}]}],transform:(t,i,s)=>{const r=t[i].children[s],o=xt.getAttrs(r.content,0,n);let a=i+1;for(;t[a+1]&&t[a+1].nesting===-1;)a++;const l=xt.getMatchingOpeningToken(t,a);xt.addAttrs(o,l),t[i].children=t[i].children.slice(0,-2)}},{name:"horizontal rule",tests:[{shift:0,type:"paragraph_open"},{shift:1,type:"inline",children:t=>t.length===1,content:t=>t.match(e)!==null},{shift:2,type:"paragraph_close"}],transform:(t,i)=>{const s=t[i];s.type="hr",s.tag="hr",s.nesting=0;const r=t[i+1].content,o=r.lastIndexOf(n.leftDelimiter),a=xt.getAttrs(r,o,n);xt.addAttrs(a,s),s.markup=r,t.splice(i+1,2)}},{name:"end of block",tests:[{shift:0,type:"inline",children:[{position:-1,content:xt.hasDelimiters("end",n),type:t=>t!=="code_inline"&&t!=="math_inline"}]}],transform:(t,i,s)=>{const r=t[i].children[s],o=r.content,a=xt.getAttrs(o,o.lastIndexOf(n.leftDelimiter),n);let l=i+1;for(;t[l+1]&&t[l+1].nesting===-1;)l++;const c=xt.getMatchingOpeningToken(t,l);xt.addAttrs(a,c);const d=o.slice(0,o.lastIndexOf(n.leftDelimiter));r.content=gy(d)!==" "?d:d.slice(0,-1)}}]};function gy(n){return n.slice(-1)[0]}const ZYe=XYe,JYe={leftDelimiter:"{",rightDelimiter:"}",allowedAttributes:[]};var e$e=function(e,t){let i=Object.assign({},JYe);i=Object.assign(i,t);const s=ZYe(i);function r(o){const a=o.tokens;for(let l=0;l<a.length;l++)for(let c=0;c<s.length;c++){const d=s[c];let u=null;d.tests.every(m=>{const f=kg(a,l,m);return f.j!==null&&(u=f.j),f.match})&&(d.transform(a,l,u),(d.name==="inline attributes"||d.name==="inline nesting 0")&&c--)}}e.core.ruler.before("linkify","curly_attributes",r)};function kg(n,e,t){const i={match:!1,j:null},s=t.shift!==void 0?e+t.shift:t.position;if(t.shift!==void 0&&s<0)return i;const r=i$e(n,s);if(r===void 0)return i;for(const o of Object.keys(t))if(!(o==="shift"||o==="position")){if(r[o]===void 0)return i;if(o==="children"&&t$e(t.children)){if(r.children.length===0)return i;let a;const l=t.children,c=r.children;if(l.every(d=>d.position!==void 0)){if(a=l.every(d=>kg(c,d.position,d).match),a){const d=s$e(l).position;i.j=d>=0?d:c.length+d}}else for(let d=0;d<c.length;d++)if(a=l.every(u=>kg(c,d,u).match),a){i.j=d;break}if(a===!1)return i;continue}switch(typeof t[o]){case"boolean":case"number":case"string":if(r[o]!==t[o])return i;break;case"function":if(!t[o](r[o]))return i;break;case"object":if(n$e(t[o])){if(t[o].every(l=>l(r[o]))===!1)return i;break}default:throw new Error(`Unknown type of pattern test (key: ${o}). Test should be of type boolean, number, string, function or array of functions.`)}}return i.match=!0,i}function t$e(n){return Array.isArray(n)&&n.length&&n.every(e=>typeof e=="object")}function n$e(n){return Array.isArray(n)&&n.length&&n.every(e=>typeof e=="function")}function i$e(n,e){return e>=0?n[e]:n[n.length+e]}function s$e(n){return n.slice(-1)[0]||{}}const r$e=Ds(e$e);function dN(n){return n instanceof Map?n.clear=n.delete=n.set=function(){throw new Error("map is read-only")}:n instanceof Set&&(n.add=n.clear=n.delete=function(){throw new Error("set is read-only")}),Object.freeze(n),Object.getOwnPropertyNames(n).forEach(e=>{const t=n[e],i=typeof t;(i==="object"||i==="function")&&!Object.isFrozen(t)&&dN(t)}),n}let Ey=class{constructor(e){e.data===void 0&&(e.data={}),this.data=e.data,this.isMatchIgnored=!1}ignoreMatch(){this.isMatchIgnored=!0}};function uN(n){return n.replace(/&/g,"&").replace(/</g,"<").replace(/>/g,">").replace(/"/g,""").replace(/'/g,"'")}function rr(n,...e){const t=Object.create(null);for(const i in n)t[i]=n[i];return e.forEach(function(i){for(const s in i)t[s]=i[s]}),t}const o$e="</span>",by=n=>!!n.scope,a$e=(n,{prefix:e})=>{if(n.startsWith("language:"))return n.replace("language:","language-");if(n.includes(".")){const t=n.split(".");return[`${e}${t.shift()}`,...t.map((i,s)=>`${i}${"_".repeat(s+1)}`)].join(" ")}return`${e}${n}`};class l$e{constructor(e,t){this.buffer="",this.classPrefix=t.classPrefix,e.walk(this)}ad
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`+this.message.content.slice(e,t)+"\n```\n"+this.message.content.slice(t),p=p+3+n.length),this.$refs.mdTextarea.focus(),this.$refs.mdTextarea.selectionStart=this.$refs.mdTextarea.selectionEnd=p},insertTab(n){const e=n.target,t=e.selectionStart,i=e.selectionEnd,s=e.value.substring(0,t),r=e.value.substring(i),o=s+" "+r;this.text=o,this.$nextTick(()=>{e.selectionStart=e.selectionEnd=t+4}),n.preventDefault()},mdTextarea_changed(){console.log("mdTextarea_changed"),this.cursorPosition=this.$refs.mdTextarea.selectionStart},mdTextarea_clicked(){console.log(`mdTextarea_clicked: ${this.$refs.mdTextarea.selectionStart}`),this.cursorPosition=this.$refs.mdTextarea.selectionStart},setModel(){this.selecting_model=!0,Pe.post("/update_setting",{setting_name:"model_name",setting_value:this.selectedModel}).then(n=>{console.log(n),n.status&&this.$refs.toast.showToast(`Model changed to ${this.selectedModel}`,4,!0),this.selecting_model=!1}).catch(n=>{this.$refs.toast.showToast(`Error ${n}`,4,!0),this.selecting_model=!1})},onVoicesChanged(){this.voices=this.speechSynthesis.getVoices()},read(){this.isSynthesizingVoice=!0;let n=this.$refs.mdTextarea.selectionStart,e=this.$refs.mdTextarea.selectionEnd,t=this.text;n!=e&&(t=t.slice(n,e)),Pe.post("./text2Audio",{text:t}).then(i=>{console.log(i.data.url);let s=i.data.url;this.audio_url=vXe+s,this.isSynthesizingVoice=!1,Fe(()=>{Be.replace()})}).catch(i=>{this.$refs.toast.showToast(`Error: ${i}`,4,!1),this.isSynthesizingVoice=!1,Fe(()=>{Be.replace()})})},speak(){if(this.msg){this.speechSynthesis.cancel(),this.msg=null,this.isSpeaking=!1;return}let n=0;console.log("voice on"),this.isSpeaking=!0;const e=200;this.msg=new SpeechSynthesisUtterance,this.msg.pitch=this.$store.state.config.audio_pitch,this.voices.length>0&&(this.msg.voice=this.voices.filter(s=>s.name===this.$store.state.config.audio_out_voice)[0]);const t=s=>{let r=this.text.substring(s,s+e);const o=[".","!","?",`
|
|||
|
`];let a=-1;return o.forEach(l=>{const c=r.lastIndexOf(l);c>a&&(a=c)}),a==-1&&(a=r.length),console.log(a),a+s+1},i=()=>{const s=t(n),r=this.text.substring(n,s);this.msg.text=r,n=s+1,this.msg.onend=o=>{n<this.text.length-2?setTimeout(()=>{i()},1):(this.isSpeaking=!1,console.log("voice off :",this.text.length," ",s))},this.speechSynthesis.speak(this.msg)};i()},getCursorPosition(){return this.$refs.mdTextarea.selectionStart},appendToOutput(n){this.pre_text+=n,this.text=this.pre_text+this.post_text},generate_in_placeholder(){console.log("Finding cursor position");let n=this.text.indexOf("@<generation_placeholder>@");if(n<0){this.$refs.toast.showToast("No generation placeholder found",4,!1);return}this.text=this.text.substring(0,n)+this.text.substring(n+26,this.text.length),this.pre_text=this.text.substring(0,n),this.post_text=this.text.substring(n,this.text.length);var e=this.text.substring(0,n);console.log(e),Ye.emit("generate_text",{prompt:e,personality:-1,n_predicts:this.n_predicts,n_crop:this.n_crop,parameters:{temperature:this.temperature,top_k:this.top_k,top_p:this.top_p,repeat_penalty:this.repeat_penalty,repeat_last_n:this.repeat_last_n,seed:parseInt(this.seed)}}),this.generating=!0},generate(){console.log("Finding cursor position"),this.pre_text=this.text.substring(0,this.getCursorPosition()),this.post_text=this.text.substring(this.getCursorPosition(),this.text.length);var n=this.text.substring(0,this.getCursorPosition());console.log(this.text),console.log(`cursor position :${this.getCursorPosition()}`),console.log(`pretext:${this.pre_text}`),console.log(`post_text:${this.post_text}`),console.log(`prompt:${n}`),Ye.emit("generate_text",{prompt:n,personality:-1,n_predicts:this.n_predicts,n_crop:this.n_crop,parameters:{temperature:this.temperature,top_k:this.top_k,top_p:this.top_p,repeat_penalty:this.repeat_penalty,repeat_last_n:this.repeat_last_n,seed:parseInt(this.seed)}}),this.generating=!0},stopGeneration(){Ye.emit("cancel_text_generation",{})},exportText(){const n=this.text,e=document.createElement("a"),t=new Blob([n],{type:"text/plain"});e.href=URL.createObjectURL(t),e.download="exported_text.txt",document.body.appendChild(e),e.click(),document.body.removeChild(e)},importText(){const n=document.getElementById("import-input");n&&(n.addEventListener("change",e=>{if(e.target.files&&e.target.files[0]){const t=new FileReader;t.onload=()=>{this.text=t.result},t.readAsText(e.target.files[0])}else alert("Please select a file.")}),n.click())},setPreset(){console.log("Setting preset"),console.log(this.selectedPreset),this.tab_id="render",this.text=yXe(this.selectedPreset.content,n=>{console.log("Done"),console.log(n),this.text=n})},addPreset(){let n=prompt("Enter the title of the preset:");this.presets[n]={name:n,content:this.text},Pe.post("./add_preset",this.presets[n]).then(e=>{console.log(e.data)}).catch(e=>{this.$refs.toast.showToast(`Error: ${e}`,4,!1)})},removePreset(){this.selectedPreset&&delete this.presets[this.selectedPreset.name]},reloadPresets(){Pe.get("./get_presets").then(n=>{console.log(n.data),this.presets=n.data,this.selectedPreset=this.presets[0]}).catch(n=>{this.$refs.toast.showToast(`Error: ${n}`,4,!1)})},startSpeechRecognition(){"SpeechRecognition"in window||"webkitSpeechRecognition"in window?(this.recognition=new(window.SpeechRecognition||window.webkitSpeechRecognition),this.recognition.lang=this.$store.state.config.audio_in_language,this.recognition.interimResults=!0,this.recognition.onstart=()=>{this.isLesteningToVoice=!0,this.silenceTimer=setTimeout(()=>{this.recognition.stop()},this.silenceTimeout)},this.pre_text=this.text.substring(0,this.getCursorPosition()),this.post_text=this.text.substring(this.getCursorPosition(),this.text.length),this.recognition.onresult=n=>{this.generated="";for(let e=n.resultIndex;e<n.results.length;e++)this.generated+=n.results[e][0].transcript;this.text=this.pre_text+this.generated+this.post_text,this.cursorPosition=this.pre_text.length+this.generated.length,clearTimeout(this.silenceTimer),this.silenceTimer=setTimeout(()=>{this.recognition.stop()},this.silenceTimeout)
|
|||
|
`,36),[[Xe,s.text]]),_("span",null,"Cursor position "+he(s.cursorPosition),1)])):j("",!0),s.audio_url!=null?(O(),D("audio",{controls:"",autoplay:"",key:s.audio_url},[_("source",{src:s.audio_url,type:"audio/wav",ref:"audio_player"},null,8,lZe),je(" Your browser does not support the audio element. ")])):j("",!0),s.tab_id==="render"?(O(),D("div",cZe,[Ie(o,{ref:"mdRender","markdown-text":s.text,class:"mt-4 p-2 rounded shadow-lg dark:bg-bg-dark"},null,8,["markdown-text"])])):j("",!0)],2)]),Ie(a,{title:"settings",class:"slider-container ml-0 mr-0 max-width",isHorizontal:!1,disableHoverAnimation:!0,disableFocus:!0},{default:rt(()=>[Ie(a,{title:"Model",class:"slider-container ml-0 mr-0",is_subcard:!0,isHorizontal:!1,disableHoverAnimation:!0,disableFocus:!0},{default:rt(()=>[Te(_("select",{"onUpdate:modelValue":e[22]||(e[22]=c=>r.selectedModel=c),onChange:e[23]||(e[23]=(...c)=>r.setModel&&r.setModel(...c)),class:"bg-white dark:bg-black m-0 border-2 rounded-md shadow-sm w-full"},[(O(!0),D($e,null,lt(r.models,c=>(O(),D("option",{key:c,value:c},he(c),9,dZe))),128))],544),[[ei,r.selectedModel]]),s.selecting_model?(O(),D("div",uZe,_Ze)):j("",!0)]),_:1}),Ie(a,{title:"Presets",class:"slider-container ml-0 mr-0",is_subcard:!0,isHorizontal:!1,disableHoverAnimation:!0,disableFocus:!0},{default:rt(()=>[Te(_("select",{"onUpdate:modelValue":e[24]||(e[24]=c=>s.selectedPreset=c),class:"bg-white dark:bg-black mb-2 border-2 rounded-md shadow-sm w-full"},[(O(!0),D($e,null,lt(s.presets,c=>(O(),D("option",{key:c,value:c},he(c.name),9,hZe))),128))],512),[[ei,s.selectedPreset]]),fZe,_("button",{class:"w-6 ml-2 hover:text-secondary duration-75 active:scale-90 cursor-pointer",onClick:e[25]||(e[25]=(...c)=>r.setPreset&&r.setPreset(...c)),title:"Use preset"},gZe),_("button",{class:"w-6 ml-2 hover:text-secondary duration-75 active:scale-90 cursor-pointer",onClick:e[26]||(e[26]=(...c)=>r.addPreset&&r.addPreset(...c)),title:"Add this text as a preset"},bZe),_("button",{class:"w-6 ml-2 hover:text-secondary duration-75 active:scale-90 cursor-pointer",onClick:e[27]||(e[27]=(...c)=>r.removePreset&&r.removePreset(...c)),title:"Remove preset"},vZe),_("button",{class:"w-6 ml-2 hover:text-secondary duration-75 active:scale-90 cursor-pointer",onClick:e[28]||(e[28]=(...c)=>r.reloadPresets&&r.reloadPresets(...c)),title:"Reload presets list"},TZe)]),_:1}),Ie(a,{title:"Generation params",class:"slider-container ml-0 mr-0",is_subcard:!0,isHorizontal:!1,disableHoverAnimation:!0,disableFocus:!0},{default:rt(()=>[_("div",xZe,[CZe,Te(_("input",{type:"range","onUpdate:modelValue":e[29]||(e[29]=c=>s.temperature=c),min:"0",max:"5",step:"0.1",class:"w-full"},null,512),[[Xe,s.temperature]]),_("span",RZe,"Current value: "+he(s.temperature),1)]),_("div",AZe,[wZe,Te(_("input",{type:"range","onUpdate:modelValue":e[30]||(e[30]=c=>s.top_k=c),min:"1",max:"100",step:"1",class:"w-full"},null,512),[[Xe,s.top_k]]),_("span",NZe,"Current value: "+he(s.top_k),1)]),_("div",OZe,[IZe,Te(_("input",{type:"range","onUpdate:modelValue":e[31]||(e[31]=c=>s.top_p=c),min:"0",max:"1",step:"0.1",class:"w-full"},null,512),[[Xe,s.top_p]]),_("span",MZe,"Current value: "+he(s.top_p),1)]),_("div",DZe,[LZe,Te(_("input",{type:"range","onUpdate:modelValue":e[32]||(e[32]=c=>s.repeat_penalty=c),min:"0",max:"5",step:"0.1",class:"bg-white dark:bg-black m-0 border-2 rounded-md shadow-sm w-full"},null,512),[[Xe,s.repeat_penalty]]),_("span",kZe,"Current value: "+he(s.repeat_penalty),1)]),_("div",PZe,[UZe,Te(_("input",{type:"range","onUpdate:modelValue":e[33]||(e[33]=c=>s.repeat_last_n=c),min:"0",max:"100",step:"1",class:"bg-white dark:bg-black m-0 border-2 rounded-md shadow-sm w-full"},null,512),[[Xe,s.repeat_last_n]]),_("span",FZe,"Current value: "+he(s.repeat_last_n),1)]),_("div",BZe,[GZe,Te(_("input",{type:"number","onUpdate:modelValue":e[34]||(e[34]=c=>s.n_crop=c),class:"bg-white dark:bg-black m-0 border-2 rounded-md shadow-sm w-full"},null,512),[[Xe,s.n_crop]]),_("span",VZe,"Current value: "+he(s.n_crop),1)]),_("div",zZe,[HZe,Te(_("input",{type:"number","onUpdate:modelValue":e[35]||(e[35]=c=>s.n_pred
|
|||
|
Papa Parse
|
|||
|
v5.4.1
|
|||
|
https://github.com/mholt/PapaParse
|
|||
|
License: MIT
|
|||
|
*/(function(n,e){(function(t,i){n.exports=i()})(bw,function t(){var i=typeof self<"u"?self:typeof window<"u"?window:i!==void 0?i:{},s=!i.document&&!!i.postMessage,r=i.IS_PAPA_WORKER||!1,o={},a=0,l={parse:function(R,v){var A=(v=v||{}).dynamicTyping||!1;if(w(A)&&(v.dynamicTypingFunction=A,A={}),v.dynamicTyping=A,v.transform=!!w(v.transform)&&v.transform,v.worker&&l.WORKERS_SUPPORTED){var P=function(){if(!l.WORKERS_SUPPORTED)return!1;var Y=(H=i.URL||i.webkitURL||null,B=t.toString(),l.BLOB_URL||(l.BLOB_URL=H.createObjectURL(new Blob(["var global = (function() { if (typeof self !== 'undefined') { return self; } if (typeof window !== 'undefined') { return window; } if (typeof global !== 'undefined') { return global; } return {}; })(); global.IS_PAPA_WORKER=true; ","(",B,")();"],{type:"text/javascript"})))),L=new i.Worker(Y),H,B;return L.onmessage=S,L.id=a++,o[L.id]=L}();return P.userStep=v.step,P.userChunk=v.chunk,P.userComplete=v.complete,P.userError=v.error,v.step=w(v.step),v.chunk=w(v.chunk),v.complete=w(v.complete),v.error=w(v.error),delete v.worker,void P.postMessage({input:R,config:v,workerId:P.id})}var U=null;return l.NODE_STREAM_INPUT,typeof R=="string"?(R=function(Y){return Y.charCodeAt(0)===65279?Y.slice(1):Y}(R),U=v.download?new u(v):new m(v)):R.readable===!0&&w(R.read)&&w(R.on)?U=new f(v):(i.File&&R instanceof File||R instanceof Object)&&(U=new h(v)),U.stream(R)},unparse:function(R,v){var A=!1,P=!0,U=",",Y=`\r
|
|||
|
`,L='"',H=L+L,B=!1,k=null,$=!1;(function(){if(typeof v=="object"){if(typeof v.delimiter!="string"||l.BAD_DELIMITERS.filter(function(J){return v.delimiter.indexOf(J)!==-1}).length||(U=v.delimiter),(typeof v.quotes=="boolean"||typeof v.quotes=="function"||Array.isArray(v.quotes))&&(A=v.quotes),typeof v.skipEmptyLines!="boolean"&&typeof v.skipEmptyLines!="string"||(B=v.skipEmptyLines),typeof v.newline=="string"&&(Y=v.newline),typeof v.quoteChar=="string"&&(L=v.quoteChar),typeof v.header=="boolean"&&(P=v.header),Array.isArray(v.columns)){if(v.columns.length===0)throw new Error("Option columns is empty");k=v.columns}v.escapeChar!==void 0&&(H=v.escapeChar+L),(typeof v.escapeFormulae=="boolean"||v.escapeFormulae instanceof RegExp)&&($=v.escapeFormulae instanceof RegExp?v.escapeFormulae:/^[=+\-@\t\r].*$/)}})();var K=new RegExp(E(L),"g");if(typeof R=="string"&&(R=JSON.parse(R)),Array.isArray(R)){if(!R.length||Array.isArray(R[0]))return W(null,R,B);if(typeof R[0]=="object")return W(k||Object.keys(R[0]),R,B)}else if(typeof R=="object")return typeof R.data=="string"&&(R.data=JSON.parse(R.data)),Array.isArray(R.data)&&(R.fields||(R.fields=R.meta&&R.meta.fields||k),R.fields||(R.fields=Array.isArray(R.data[0])?R.fields:typeof R.data[0]=="object"?Object.keys(R.data[0]):[]),Array.isArray(R.data[0])||typeof R.data[0]=="object"||(R.data=[R.data])),W(R.fields||[],R.data||[],B);throw new Error("Unable to serialize unrecognized input");function W(J,ee,_e){var me="";typeof J=="string"&&(J=JSON.parse(J)),typeof ee=="string"&&(ee=JSON.parse(ee));var Ce=Array.isArray(J)&&0<J.length,X=!Array.isArray(ee[0]);if(Ce&&P){for(var ue=0;ue<J.length;ue++)0<ue&&(me+=U),me+=le(J[ue],ue);0<ee.length&&(me+=Y)}for(var Z=0;Z<ee.length;Z++){var ge=Ce?J.length:ee[Z].length,Oe=!1,M=Ce?Object.keys(ee[Z]).length===0:ee[Z].length===0;if(_e&&!Ce&&(Oe=_e==="greedy"?ee[Z].join("").trim()==="":ee[Z].length===1&&ee[Z][0].length===0),_e==="greedy"&&Ce){for(var G=[],q=0;q<ge;q++){var oe=X?J[q]:q;G.push(ee[Z][oe])}Oe=G.join("").trim()===""}if(!Oe){for(var ne=0;ne<ge;ne++){0<ne&&!M&&(me+=U);var ve=Ce&&X?J[ne]:ne;me+=le(ee[Z][ve],ne)}Z<ee.length-1&&(!_e||0<ge&&!M)&&(me+=Y)}}return me}function le(J,ee){if(J==null)return"";if(J.constructor===Date)return JSON.stringify(J).slice(1,25);var _e=!1;$&&typeof J=="string"&&$.test(J)&&(J="'"+J,_e=!0);var me=J.toString().replace(K,H);return(_e=_e||A===!0||typeof A=="function"&&A(J,ee)||Array.isArray(A)&&A[ee]||function(Ce,X){for(var ue=0;ue<X.length;ue++)if(-1<Ce.indexOf(X[ue]))return!0;return!1}(me,l.BAD_DELIMITERS)||-1<me.indexOf(U)||me.charAt(0)===" "||me.charAt(me.length-1)===" ")?L+me+L:me}}};if(l.RECORD_SEP=String.fromCharCode(30),l.UNIT_SEP=String.fromCharCode(31),l.BYTE_ORDER_MARK="\uFEFF",l.BAD_DELIMITERS=["\r",`
|
|||
|
`,'"',l.BYTE_ORDER_MARK],l.WORKERS_SUPPORTED=!s&&!!i.Worker,l.NODE_STREAM_INPUT=1,l.LocalChunkSize=10485760,l.RemoteChunkSize=5242880,l.DefaultDelimiter=",",l.Parser=g,l.ParserHandle=b,l.NetworkStreamer=u,l.FileStreamer=h,l.StringStreamer=m,l.ReadableStreamStreamer=f,i.jQuery){var c=i.jQuery;c.fn.parse=function(R){var v=R.config||{},A=[];return this.each(function(Y){if(!(c(this).prop("tagName").toUpperCase()==="INPUT"&&c(this).attr("type").toLowerCase()==="file"&&i.FileReader)||!this.files||this.files.length===0)return!0;for(var L=0;L<this.files.length;L++)A.push({file:this.files[L],inputElem:this,instanceConfig:c.extend({},v)})}),P(),this;function P(){if(A.length!==0){var Y,L,H,B,k=A[0];if(w(R.before)){var $=R.before(k.file,k.inputElem);if(typeof $=="object"){if($.action==="abort")return Y="AbortError",L=k.file,H=k.inputElem,B=$.reason,void(w(R.error)&&R.error({name:Y},L,H,B));if($.action==="skip")return void U();typeof $.config=="object"&&(k.instanceConfig=c.extend(k.instanceConfig,$.config))}else if($==="skip")return void U()}var K=k.instanceConfig.complete;k.instanceConfig.complete=function(W){w(K)&&K(W,k.file,k.inputElem),U()},l.parse(k.file,k.instanceConfig)}else w(R.complete)&&R.complete()}function U(){A.splice(0,1),P()}}}function d(R){this._handle=null,this._finished=!1,this._completed=!1,this._halted=!1,this._input=null,this._baseIndex=0,this._partialLine="",this._rowCount=0,this._start=0,this._nextChunk=null,this.isFirstChunk=!0,this._completeResults={data:[],errors:[],meta:{}},(function(v){var A=C(v);A.chunkSize=parseInt(A.chunkSize),v.step||v.chunk||(A.chunkSize=null),this._handle=new b(A),(this._handle.streamer=this)._config=A}).call(this,R),this.parseChunk=function(v,A){if(this.isFirstChunk&&w(this._config.beforeFirstChunk)){var P=this._config.beforeFirstChunk(v);P!==void 0&&(v=P)}this.isFirstChunk=!1,this._halted=!1;var U=this._partialLine+v;this._partialLine="";var Y=this._handle.parse(U,this._baseIndex,!this._finished);if(!this._handle.paused()&&!this._handle.aborted()){var L=Y.meta.cursor;this._finished||(this._partialLine=U.substring(L-this._baseIndex),this._baseIndex=L),Y&&Y.data&&(this._rowCount+=Y.data.length);var H=this._finished||this._config.preview&&this._rowCount>=this._config.preview;if(r)i.postMessage({results:Y,workerId:l.WORKER_ID,finished:H});else if(w(this._config.chunk)&&!A){if(this._config.chunk(Y,this._handle),this._handle.paused()||this._handle.aborted())return void(this._halted=!0);Y=void 0,this._completeResults=void 0}return this._config.step||this._config.chunk||(this._completeResults.data=this._completeResults.data.concat(Y.data),this._completeResults.errors=this._completeResults.errors.concat(Y.errors),this._completeResults.meta=Y.meta),this._completed||!H||!w(this._config.complete)||Y&&Y.meta.aborted||(this._config.complete(this._completeResults,this._input),this._completed=!0),H||Y&&Y.meta.paused||this._nextChunk(),Y}this._halted=!0},this._sendError=function(v){w(this._config.error)?this._config.error(v):r&&this._config.error&&i.postMessage({workerId:l.WORKER_ID,error:v,finished:!1})}}function u(R){var v;(R=R||{}).chunkSize||(R.chunkSize=l.RemoteChunkSize),d.call(this,R),this._nextChunk=s?function(){this._readChunk(),this._chunkLoaded()}:function(){this._readChunk()},this.stream=function(A){this._input=A,this._nextChunk()},this._readChunk=function(){if(this._finished)this._chunkLoaded();else{if(v=new XMLHttpRequest,this._config.withCredentials&&(v.withCredentials=this._config.withCredentials),s||(v.onload=x(this._chunkLoaded,this),v.onerror=x(this._chunkError,this)),v.open(this._config.downloadRequestBody?"POST":"GET",this._input,!s),this._config.downloadRequestHeaders){var A=this._config.downloadRequestHeaders;for(var P in A)v.setRequestHeader(P,A[P])}if(this._config.chunkSize){var U=this._start+this._config.chunkSize-1;v.setRequestHeader("Range","bytes="+this._start+"-"+U)}try{v.send(this._config.downloadRequestBody)}catch(Y){this._chunkError(Y.message)}s&&v.status===0&&this._chunkError()}},this._chunkLoaded=function(){v.readyState===4&&(v.status<200||400<=v.status?this._chu
|
|||
|
`),ce=1<V.length&&V[0].length<we[0].length;if(we.length===1||ce)return`
|
|||
|
`;for(var ie=0,re=0;re<we.length;re++)we[re][0]===`
|
|||
|
`&&ie++;return ie>=we.length/2?`\r
|
|||
|
`:"\r"}(Z,M)),P=!1,R.delimiter)w(R.delimiter)&&(R.delimiter=R.delimiter(Z),J.meta.delimiter=R.delimiter);else{var G=function(oe,ne,ve,we,V){var ce,ie,re,I;V=V||[","," ","|",";",l.RECORD_SEP,l.UNIT_SEP];for(var N=0;N<V.length;N++){var z=V[N],de=0,Q=0,te=0;re=void 0;for(var Re=new g({comments:we,delimiter:z,newline:ne,preview:10}).parse(oe),Se=0;Se<Re.data.length;Se++)if(ve&&_e(Re.data[Se]))te++;else{var Le=Re.data[Se].length;Q+=Le,re!==void 0?0<Le&&(de+=Math.abs(Le-re),re=Le):re=Le}0<Re.data.length&&(Q/=Re.data.length-te),(ie===void 0||de<=ie)&&(I===void 0||I<Q)&&1.99<Q&&(ie=de,ce=z,I=Q)}return{successful:!!(R.delimiter=ce),bestDelimiter:ce}}(Z,R.newline,R.skipEmptyLines,R.comments,R.delimitersToGuess);G.successful?R.delimiter=G.bestDelimiter:(P=!0,R.delimiter=l.DefaultDelimiter),J.meta.delimiter=R.delimiter}var q=C(R);return R.preview&&R.header&&q.preview++,v=Z,A=new g(q),J=A.parse(v,ge,Oe),me(),K?{meta:{paused:!0}}:J||{meta:{paused:!1}}},this.paused=function(){return K},this.pause=function(){K=!0,A.abort(),v=w(R.chunk)?"":v.substring(A.getCharIndex())},this.resume=function(){B.streamer._halted?(K=!1,B.streamer.parseChunk(v,!0)):setTimeout(B.resume,3)},this.aborted=function(){return W},this.abort=function(){W=!0,A.abort(),J.meta.aborted=!0,w(R.complete)&&R.complete(J),v=""}}function E(R){return R.replace(/[.*+?^${}()|[\]\\]/g,"\\$&")}function g(R){var v,A=(R=R||{}).delimiter,P=R.newline,U=R.comments,Y=R.step,L=R.preview,H=R.fastMode,B=v=R.quoteChar===void 0||R.quoteChar===null?'"':R.quoteChar;if(R.escapeChar!==void 0&&(B=R.escapeChar),(typeof A!="string"||-1<l.BAD_DELIMITERS.indexOf(A))&&(A=","),U===A)throw new Error("Comment character same as delimiter");U===!0?U="#":(typeof U!="string"||-1<l.BAD_DELIMITERS.indexOf(U))&&(U=!1),P!==`
|
|||
|
`&&P!=="\r"&&P!==`\r
|
|||
|
`&&(P=`
|
|||
|
`);var k=0,$=!1;this.parse=function(K,W,le){if(typeof K!="string")throw new Error("Input must be a string");var J=K.length,ee=A.length,_e=P.length,me=U.length,Ce=w(Y),X=[],ue=[],Z=[],ge=k=0;if(!K)return Ve();if(R.header&&!W){var Oe=K.split(P)[0].split(A),M=[],G={},q=!1;for(var oe in Oe){var ne=Oe[oe];w(R.transformHeader)&&(ne=R.transformHeader(ne,oe));var ve=ne,we=G[ne]||0;for(0<we&&(q=!0,ve=ne+"_"+we),G[ne]=we+1;M.includes(ve);)ve=ve+"_"+we;M.push(ve)}if(q){var V=K.split(P);V[0]=M.join(A),K=V.join(P)}}if(H||H!==!1&&K.indexOf(v)===-1){for(var ce=K.split(P),ie=0;ie<ce.length;ie++){if(Z=ce[ie],k+=Z.length,ie!==ce.length-1)k+=P.length;else if(le)return Ve();if(!U||Z.substring(0,me)!==U){if(Ce){if(X=[],te(Z.split(A)),nt(),$)return Ve()}else te(Z.split(A));if(L&&L<=ie)return X=X.slice(0,L),Ve(!0)}}return Ve()}for(var re=K.indexOf(A,k),I=K.indexOf(P,k),N=new RegExp(E(B)+E(v),"g"),z=K.indexOf(v,k);;)if(K[k]!==v)if(U&&Z.length===0&&K.substring(k,k+me)===U){if(I===-1)return Ve();k=I+_e,I=K.indexOf(P,k),re=K.indexOf(A,k)}else if(re!==-1&&(re<I||I===-1))Z.push(K.substring(k,re)),k=re+ee,re=K.indexOf(A,k);else{if(I===-1)break;if(Z.push(K.substring(k,I)),Le(I+_e),Ce&&(nt(),$))return Ve();if(L&&X.length>=L)return Ve(!0)}else for(z=k,k++;;){if((z=K.indexOf(v,z+1))===-1)return le||ue.push({type:"Quotes",code:"MissingQuotes",message:"Quoted field unterminated",row:X.length,index:k}),Se();if(z===J-1)return Se(K.substring(k,z).replace(N,v));if(v!==B||K[z+1]!==B){if(v===B||z===0||K[z-1]!==B){re!==-1&&re<z+1&&(re=K.indexOf(A,z+1)),I!==-1&&I<z+1&&(I=K.indexOf(P,z+1));var de=Re(I===-1?re:Math.min(re,I));if(K.substr(z+1+de,ee)===A){Z.push(K.substring(k,z).replace(N,v)),K[k=z+1+de+ee]!==v&&(z=K.indexOf(v,k)),re=K.indexOf(A,k),I=K.indexOf(P,k);break}var Q=Re(I);if(K.substring(z+1+Q,z+1+Q+_e)===P){if(Z.push(K.substring(k,z).replace(N,v)),Le(z+1+Q+_e),re=K.indexOf(A,k),z=K.indexOf(v,k),Ce&&(nt(),$))return Ve();if(L&&X.length>=L)return Ve(!0);break}ue.push({type:"Quotes",code:"InvalidQuotes",message:"Trailing quote on quoted field is malformed",row:X.length,index:k}),z++}}else z++}return Se();function te(De){X.push(De),ge=k}function Re(De){var it=0;if(De!==-1){var Qe=K.substring(z+1,De);Qe&&Qe.trim()===""&&(it=Qe.length)}return it}function Se(De){return le||(De===void 0&&(De=K.substring(k)),Z.push(De),k=J,te(Z),Ce&&nt()),Ve()}function Le(De){k=De,te(Z),Z=[],I=K.indexOf(P,k)}function Ve(De){return{data:X,errors:ue,meta:{delimiter:A,linebreak:P,aborted:$,truncated:!!De,cursor:ge+(W||0)}}}function nt(){Y(Ve()),X=[],ue=[]}},this.abort=function(){$=!0},this.getCharIndex=function(){return k}}function S(R){var v=R.data,A=o[v.workerId],P=!1;if(v.error)A.userError(v.error,v.file);else if(v.results&&v.results.data){var U={abort:function(){P=!0,y(v.workerId,{data:[],errors:[],meta:{aborted:!0}})},pause:T,resume:T};if(w(A.userStep)){for(var Y=0;Y<v.results.data.length&&(A.userStep({data:v.results.data[Y],errors:v.results.errors,meta:v.results.meta},U),!P);Y++);delete v.results}else w(A.userChunk)&&(A.userChunk(v.results,U,v.file),delete v.results)}v.finished&&!P&&y(v.workerId,v.results)}function y(R,v){var A=o[R];w(A.userComplete)&&A.userComplete(v),A.terminate(),delete o[R]}function T(){throw new Error("Not implemented.")}function C(R){if(typeof R!="object"||R===null)return R;var v=Array.isArray(R)?[]:{};for(var A in R)v[A]=C(R[A]);return v}function x(R,v){return function(){R.apply(v,arguments)}}function w(R){return typeof R=="function"}return r&&(i.onmessage=function(R){var v=R.data;if(l.WORKER_ID===void 0&&v&&(l.WORKER_ID=v.workerId),typeof v.input=="string")i.postMessage({workerId:l.WORKER_ID,results:l.parse(v.input,v.config),finished:!0});else if(i.File&&v.input instanceof File||v.input instanceof Object){var A=l.parse(v.input,v.config);A&&i.postMessage({workerId:l.WORKER_ID,results:A,finished:!0})}}),(u.prototype=Object.create(d.prototype)).constructor=u,(h.prototype=Object.create(d.prototype)).constructor=h,(m.prototype=Object.create(m.prototype)).constructor=m,(f.prototype=Object.create(d.prototype)).constructor=f,l})})(ON);var aJe=ON.exports;const lJe
|
|||
|
`+e.model.name+`
|
|||
|
installed!`,4,!0),this.$store.dispatch("refreshDiskUsage")}}else Ye.off("install_progress",i),console.log("Install failed"),e.installing=!1,this.showProgress=!1,console.error("Installation failed:",s.error),this.$store.state.toast.showToast(`Model:
|
|||
|
`+e.model.name+`
|
|||
|
failed to install!`,4,!1),this.$store.dispatch("refreshDiskUsage");console.log("Here")};Ye.on("install_progress",i),Ye.emit("install_model",{path:t,name:e.model.name,variant_name:this.selected_variant.name,type:e.model.type}),console.log("Started installation, please wait")},uploadAvatar(n){const e=n.target.files[0],t=new FormData;t.append("avatar",e),console.log("Uploading avatar"),Pe.post("/upload_avatar",t).then(i=>{console.log("Avatar uploaded successfully"),this.$store.state.toast.showToast("Avatar uploaded successfully!",4,!0);const s=i.data.fileName;console.log("response",i),this.user_avatar=s,this.update_setting("user_avatar",s,()=>{}).then(()=>{})}).catch(i=>{console.error("Error uploading avatar:",i)})},async update_software(){console.log("Posting");const n=await this.api_get_req("update_software");console.log("Posting done"),n.status?this.$store.state.toast.showToast("Success!",4,!0):this.$store.state.toast.showToast("Failure!",4,!1)},async restart_software(){console.log("Posting");const n=await this.api_get_req("restart_program");console.log("Posting done"),n.status?this.$store.state.toast.showToast("Success!",4,!0):this.$store.state.toast.showToast("Failure!",4,!1)},on_loading_text(n){console.log("Loading text",n),this.loading_text=n},async load_everything(){for(this.isLoading=!0,Fe(()=>{Be.replace()});this.isReady===!1;)await new Promise(n=>setTimeout(n,100));this.refresh(),console.log("Ready"),this.configFile.model_name&&(this.isModelSelected=!0),this.persCatgArr=await this.api_get_req("list_personalities_categories"),this.persArr=await this.api_get_req("list_personalities?category="+this.configFile.personality_category),console.log("category");try{this.extCatgArr=await this.api_get_req("list_extensions_categories"),this.extension_category=this.extCatgArr[0],console.log(this.extCatgArr)}catch{console.log("Couldn't list catergories"),this.extCatgArr=[]}try{console.log("Loading extension category content"),this.extArr=await this.api_get_req("list_extensions?category="+this.extension_category),console.log(this.extArr)}catch{console.log("Couldn't list extensions"),this.extCatgArr=[]}this.personality_category=this.configFile.personality_category,this.personalitiesFiltered=this.personalities.filter(n=>n.category===this.configFile.personality_category),this.modelsFiltered=[],this.extension_category=this.configFile.extension_category,this.extensionsFiltered=this.$store.state.extensionsZoo.filter(n=>n.category===this.configFile.extension_category),this.updateModelsZoo(),this.isLoading=!1,this.isMounted=!0,this.extension_category=this.configFile.extension_category,console.log("READY Stuff")},async open_mzl(){this.mzl_collapsed=!this.mzl_collapsed,console.log("Fetching models")},async getVramUsage(){await this.api_get_req("vram_usage")},async progressListener(n){if(console.log("received something"),n.status==="progress"){if(this.$refs.modelZoo){const e=this.$refs.modelZoo.findIndex(i=>i.model.name==n.model_name&&this.configFile.binding_name==n.binding_folder),t=this.models_zoo[e];t&&(console.log("model entry",t),t.installing=!0,t.progress=n.progress,console.log(`Progress = ${n.progress}`),n.progress>=100&&(t.installing=!1,t.isInstalled=!0))}}else if(n.status==="succeeded"){if(console.log("Received succeeded"),console.log("Installed successfully"),this.$refs.modelZoo){const e=this.$refs.modelZoo.findIndex(i=>i.model.name==n.model_name&&this.configFile.binding_name==n.binding_folder),t=this.models_zoo[e];t&&(t.installing=!1,t.isInstalled=!0)}this.$store.state.toast.showToast(`Model:
|
|||
|
`+model_object.name+`
|
|||
|
installed!`,4,!0),this.$store.dispatch("refreshDiskUsage")}else if(n.status==="failed"&&(console.log("Install failed"),this.$refs.modelZoo)){const e=this.$refs.modelZoo.findIndex(i=>i.model.name==n.model_name&&this.configFile.binding_name==n.binding_folder),t=this.models_zoo[e];t&&(t.installing=!1,t.isInstalled=!1),console.error("Installation failed:",n.error),this.$store.state.toast.showToast(`Model:
|
|||
|
`+model_object.name+`
|
|||
|
failed to install!`,4,!1),this.$store.dispatch("refreshDiskUsage")}},showAddModelDialog(){this.$refs.addmodeldialog.showDialog("").then(()=>{console.log(this.$refs.addmodeldialog.model_path);const n=this.$refs.addmodeldialog.model_path;Ye.emit("install_model",{path:n,type:this.models_zoo[0].type},e=>{console.log("Model installation successful:",e)}),console.log(this.$refs.addmodeldialog.model_path)})},closeAddModelDialog(){this.addModelDialogVisibility=!1},collapseAll(n){this.servers_conf_collapsed=n,this.minconf_collapsed=n,this.bec_collapsed=n,this.mzc_collapsed=n,this.pzc_collapsed=n,this.bzc_collapsed=n,this.pc_collapsed=n,this.mc_collapsed=n,this.sc_collapsed=n,this.mzdc_collapsed=n},fetchPersonalities(){this.api_get_req("list_personalities_categories").then(n=>{this.persCatgArr=n,this.persCatgArr.sort()}),this.api_get_req("list_personalities").then(n=>{this.persArr=n,this.persArr.sort(),console.log(`Listed personalities:
|
|||
|
${n}`)})},fetchExtensions(){this.api_get_req("list_extensions_categories").then(n=>{this.extCatgArr=n,this.extCatgArr.sort()}),this.api_get_req("list_extensions").then(n=>{this.extArr=n,this.extArr.sort(),console.log(`Listed extensions:
|
|||
|
${n}`)})},fetchHardwareInfos(){this.$store.dispatch("refreshDiskUsage"),this.$store.dispatch("refreshRamUsage")},async onPersonalitySelected(n){if(console.log("on pers",n),this.isLoading&&this.$store.state.toast.showToast("Loading... please wait",4,!1),this.isLoading=!0,console.log("selecting ",n),n){if(n.selected){this.$store.state.toast.showToast("Personality already selected",4,!0),this.isLoading=!1;return}let e=n.language==null?n.full_path:n.full_path+":"+n.language;if(console.log("pth",e),n.isMounted&&this.configFile.personalities.includes(e)){const t=await this.select_personality(n);console.log("pers is mounted",t),t&&t.status&&t.active_personality_id>-1?this.$store.state.toast.showToast(`Selected personality:
|
|||
|
`+n.name,4,!0):this.$store.state.toast.showToast(`Error on select personality:
|
|||
|
`+n.name,4,!1),this.isLoading=!1}else console.log("mounting pers"),this.mountPersonality(n);Fe(()=>{Be.replace()})}},onModelSelected(n,e=!1){if(this.isLoading){this.$store.state.toast.showToast("Loading... please wait",4,!1);return}n&&(n.isInstalled?(this.configFile.model_name!=n.model.name||e)&&this.update_model(n.model.name).then(t=>{console.log("update_model",t),this.configFile.model_name=n.model.name,t.status?(this.$store.state.toast.showToast(`Selected model:
|
|||
|
`+n.name,4,!0),Fe(()=>{Be.replace(),this.is_loading_zoo=!1}),self.updateModelsZoo(),this.api_get_req("get_model_status").then(i=>{this.$store.commit("setIsModelOk",i)})):(this.$store.state.toast.showToast(`Couldn't select model:
|
|||
|
`+n.name,4,!1),Fe(()=>{Be.replace()})),this.settingsChanged=!0,this.isModelSelected=!0}):this.$store.state.toast.showToast(`Model:
|
|||
|
`+n.model.name+`
|
|||
|
is not installed`,4,!1),Fe(()=>{Be.replace()}))},onCopy(n){let e;n.model.isCustomModel?e=`Model name: ${n.name}
|
|||
|
File size: ${n.fileSize}
|
|||
|
Manually downloaded model `:e=`Model name: ${n.name}
|
|||
|
File size: ${n.fileSize}
|
|||
|
Download: ${"https://huggingface.co/"+n.quantizer+"/"+n.name}
|
|||
|
License: ${n.license}
|
|||
|
Owner: ${n.quantizer}
|
|||
|
Website: ${"https://huggingface.co/"+n.quantizer}
|
|||
|
Description: ${n.description}`,this.$store.state.toast.showToast("Copied model info to clipboard!",4,!0),navigator.clipboard.writeText(e.trim())},onCopyLink(n){this.$store.state.toast.showToast("Copied link to clipboard!",4,!0),navigator.clipboard.writeText("https://huggingface.co/"+n.model.quantizer+"/"+n.model.name)},onCopyPersonalityName(n){this.$store.state.toast.showToast("Copied name to clipboard!",4,!0),navigator.clipboard.writeText(n.name)},onCancelInstall(){const n=this.addModel;console.log("cancel install",n),this.modelDownlaodInProgress=!1,this.addModel={},Ye.emit("cancel_install",{model_name:n.model_name,binding_folder:n.binding_folder,model_url:n.model_url,patreon:model.patreon?model.patreon:"None"}),this.$store.state.toast.showToast("Model installation aborted",4,!1)},onInstall(n){this.variant_choices=n.model.variants,this.currenModelToInstall=n,console.log("variant_choices"),console.log(this.variant_choices),console.log(n),this.variantSelectionDialogVisible=!0},onCreateReference(){Pe.post("/add_reference_to_local_model",{path:this.reference_path}).then(n=>{n.status?(this.$store.state.toast.showToast("Reference created",4,!0),this.is_loading_zoo=!0,this.refreshModelsZoo().then(()=>{this.updateModelsZoo(),this.is_loading_zoofalse})):this.$store.state.toast.showToast("Couldn't create reference",4,!1)})},onInstallAddModel(){if(!this.addModel.url){this.$store.state.toast.showToast("Link is empty",4,!1);return}let n=this.addModel.url;this.addModel.progress=0,console.log("installing..."),console.log("value ",this.addModel.url),this.modelDownlaodInProgress=!0;const e=t=>{console.log("received something"),t.status&&t.progress<=100?(console.log("Progress",t),this.addModel=t,this.addModel.url=n,this.addModel.progress==100&&(this.modelDownlaodInProgress=!1,console.log("Received succeeded"),Ye.off("install_progress",e),console.log("Installed successfully"),this.addModel={},this.$store.state.toast.showToast(`Model:
|
|||
|
`+this.addModel.model_name+`
|
|||
|
installed!`,4,!0),this.$store.dispatch("refreshDiskUsage"))):(Ye.off("install_progress",e),console.log("Install failed"),this.modelDownlaodInProgress=!1,console.error("Installation failed:",t.error),this.$store.state.toast.showToast(`Model:
|
|||
|
`+this.addModel.model_name+`
|
|||
|
failed to install!`,4,!1),this.$store.dispatch("refreshDiskUsage"))};Ye.on("install_progress",e),Ye.emit("install_model",{path:n,type:this.models_zoo[0].type}),console.log("Started installation, please wait")},uploadLocalModel(){if(this.uploadData.length==0){this.$store.state.toast.showToast("No files to upload",4,!1);return}let n=this.addModel.url;this.addModel.progress=0,console.log("installing..."),console.log("value ",this.addModel.url),this.modelDownlaodInProgress=!0;const e=t=>{console.log("received something"),t.status&&t.progress<=100?(console.log("Progress",t),this.addModel=t,this.addModel.url=n,this.addModel.progress==100&&(this.modelDownlaodInProgress=!1,console.log("Received succeeded"),Ye.off("progress",e),console.log("Installed successfully"),this.addModel={},this.$store.state.toast.showToast(`Model:
|
|||
|
`+this.addModel.model_name+`
|
|||
|
installed!`,4,!0),this.$store.dispatch("refreshDiskUsage"))):(Ye.off("progress",e),console.log("Install failed"),this.modelDownlaodInProgress=!1,console.error("Installation failed:",t.error),this.$store.state.toast.showToast(`Model:
|
|||
|
`+this.addModel.model_name+`
|
|||
|
failed to install!`,4,!1),this.$store.dispatch("refreshDiskUsage"))};Ye.on("progress",e),console.log("Started installation, please wait")},setFileList(n){this.uploadData=n.target.files,console.log("set file list",this.uploadData)},onUninstall(n){this.$store.state.yesNoDialog.askQuestion(`Are you sure you want to delete this model?
|
|||
|
[`+n.name+"]","Yes","Cancel").then(e=>{if(e){console.log("uninstalling model...");const t=i=>{console.log("uninstalling res",i),i.status?(console.log("uninstalling success",i),n.uninstalling=!1,Ye.off("install_progress",t),this.showProgress=!1,this.is_loading_zoo=!0,this.refreshModelsZoo().then(()=>{this.updateModelsZoo(),this.is_loading_zoo=!1}),this.modelsFiltered=this.models_zoo,this.$store.state.toast.showToast(`Model:
|
|||
|
`+n.model.name+`
|
|||
|
was uninstalled!`,4,!0),this.$store.dispatch("refreshDiskUsage")):(console.log("uninstalling failed",i),n.uninstalling=!1,this.showProgress=!1,Ye.off("uninstall_progress",t),console.error("Uninstallation failed:",i.error),this.$store.state.toast.showToast(`Model:
|
|||
|
`+n.model.name+`
|
|||
|
failed to uninstall!`,4,!1),this.$store.dispatch("refreshDiskUsage"))};Ye.on("uninstall_progress",t),self.selected_variant!=null?Ye.emit("uninstall_model",{path:"https://huggingface.co/"+n.model.quantizer+"/"+n.model.name+"/resolve/main/"+this.selected_variant.name,type:n.model.type}):Ye.emit("uninstall_model",{path:"https://huggingface.co/"+n.model.quantizer+"/"+n.model.name,type:n.model.type})}})},onBindingSelected(n){if(console.log("Binding selected"),!n.binding.installed){this.$store.state.toast.showToast(`Binding is not installed:
|
|||
|
`+n.binding.name,4,!1);return}this.mzc_collapsed=!0,this.configFile.binding_name!=n.binding.folder&&(this.update_binding(n.binding.folder),this.binding_changed=!0),this.api_get_req("get_model_status").then(e=>{this.$store.commit("setIsModelOk",e)})},onInstallBinding(n){this.configFile.binding_name!=n.binding.folder?(this.isLoading=!0,n.disclaimer&&this.$store.state.yesNoDialog.askQuestion(n.disclaimer,"Proceed","Cancel"),Pe.post("/install_binding",{name:n.binding.folder}).then(e=>{if(e)return this.isLoading=!1,console.log("install_binding",e),e.data.status?(this.$store.state.toast.showToast("Binding installed successfully!",4,!0),this.$store.state.messageBox.showMessage("It is advised to reboot the application after installing a binding")):this.$store.state.toast.showToast("Could not reinstall binding",4,!1),this.isLoading=!1,e.data;this.isLoading=!1}).catch(e=>(this.isLoading=!1,this.$store.state.toast.showToast(`Could not reinstall binding
|
|||
|
`+e.message,4,!1),{status:!1}))):this.update_binding(n.binding.folder)},onUnInstallBinding(n){this.isLoading=!0,Pe.post("/unInstall_binding",{name:n.binding.folder}).then(e=>{if(e){if(this.isLoading=!1,console.log("unInstall_binding",e),e.data.status){const t=this.bindingsZoo.findIndex(s=>s.folder==n.binding.folder),i=this.bindingsZoo[t];i?i.installed=!0:i.installed=!1,this.settingsChanged=!0,this.binding_changed=!0,this.$store.state.toast.showToast("Binding uninstalled successfully!",4,!0)}else this.$store.state.toast.showToast("Could not uninstall binding",4,!1);return e.data}this.isLoading=!1,n.isInstalled=False}).catch(e=>(this.isLoading=!1,this.$store.state.toast.showToast(`Could not uninstall binding
|
|||
|
`+e.message,4,!1),{status:!1}))},onReinstallBinding(n){this.isLoading=!0,Pe.post("/reinstall_binding",{name:n.binding.folder}).then(e=>{if(e)return this.isLoading=!1,console.log("reinstall_binding",e),e.data.status?(this.$store.state.toast.showToast("Binding reinstalled successfully!",4,!0),this.$store.state.messageBox.showMessage("It is advised to reboot the application after installing a binding")):this.$store.state.toast.showToast("Could not reinstall binding",4,!1),e.data;this.isLoading=!1}).catch(e=>(this.isLoading=!1,this.$store.state.toast.showToast(`Could not reinstall binding
|
|||
|
`+e.message,4,!1),{status:!1}))},onSettingsExtension(n){try{this.isLoading=!0,Pe.get("/get_extension_settings",{name:n.name}).then(e=>{this.isLoading=!1,e&&(console.log("ext sett",e),e.data&&Object.keys(e.data).length>0?this.$store.state.universalForm.showForm(e.data,"Extension settings - "+n.extension.name,"Save changes","Cancel").then(t=>{try{Pe.post("/set_extension_settings",{name:n.name,config:t}).then(i=>{i&&i.data?(console.log("extension set with new settings",i.data),this.$store.state.toast.showToast("Extension settings updated successfully!",4,!0)):(this.$store.state.toast.showToast(`Did not get Extension settings responses.
|
|||
|
`+i,4,!1),this.isLoading=!1)})}catch(i){this.$store.state.toast.showToast(`Did not get Extension settings responses.
|
|||
|
Endpoint error: `+i.message,4,!1),this.isLoading=!1}}):(this.$store.state.toast.showToast("Extension has no settings",4,!1),this.isLoading=!1))})}catch(e){this.isLoading=!1,this.$store.state.toast.showToast("Could not open personality settings. Endpoint error: "+e.message,4,!1)}},onSettingsBinding(n){try{this.isLoading=!0,Pe.get("/get_active_binding_settings").then(e=>{this.isLoading=!1,e&&(console.log("binding sett",e),e.data&&Object.keys(e.data).length>0?this.$store.state.universalForm.showForm(e.data,"Binding settings - "+n.binding.name,"Save changes","Cancel").then(t=>{try{Pe.post("/set_active_binding_settings",t).then(i=>{i&&i.data?(console.log("binding set with new settings",i.data),this.$store.state.toast.showToast("Binding settings updated successfully!",4,!0),Pe.get("/update_binding_settings").then(s=>{this.$store.state.toast.showToast("Binding settings committed successfully!",4,!0),window.location.reload()})):(this.$store.state.toast.showToast(`Did not get binding settings responses.
|
|||
|
`+i,4,!1),this.isLoading=!1)})}catch(i){this.$store.state.toast.showToast(`Did not get binding settings responses.
|
|||
|
Endpoint error: `+i.message,4,!1),this.isLoading=!1}}):(this.$store.state.toast.showToast("Binding has no settings",4,!1),this.isLoading=!1))})}catch(e){this.isLoading=!1,this.$store.state.toast.showToast("Could not open binding settings. Endpoint error: "+e.message,4,!1)}},onReloadBinding(n){this.isLoading=!0,Pe.post("/reload_binding",{name:n.binding.folder}).then(e=>{if(e)return this.isLoading=!1,console.log("reload_binding",e),e.data.status?this.$store.state.toast.showToast("Binding reloaded successfully!",4,!0):this.$store.state.toast.showToast("Could not reinstall binding",4,!1),e.data;this.isLoading=!1}).catch(e=>(this.isLoading=!1,this.$store.state.toast.showToast(`Could not reinstall binding
|
|||
|
`+e.message,4,!1),{status:!1}))},onSettingsPersonality(n){try{this.isLoading=!0,Pe.get("/get_active_personality_settings").then(e=>{this.isLoading=!1,e&&(console.log("pers sett",e),e.data&&Object.keys(e.data).length>0?this.$store.state.universalForm.showForm(e.data,"Personality settings - "+n.personality.name,"Save changes","Cancel").then(t=>{try{Pe.post("/set_active_personality_settings",t).then(i=>{i&&i.data?(console.log("personality set with new settings",i.data),this.$store.state.toast.showToast("Personality settings updated successfully!",4,!0)):(this.$store.state.toast.showToast(`Did not get Personality settings responses.
|
|||
|
`+i,4,!1),this.isLoading=!1)})}catch(i){this.$store.state.toast.showToast(`Did not get Personality settings responses.
|
|||
|
Endpoint error: `+i.message,4,!1),this.isLoading=!1}}):(this.$store.state.toast.showToast("Personality has no settings",4,!1),this.isLoading=!1))})}catch(e){this.isLoading=!1,this.$store.state.toast.showToast("Could not open personality settings. Endpoint error: "+e.message,4,!1)}},onMessageBoxOk(){console.log("OK button clicked")},update_personality_category(n,e){this.personality_category=n,e()},update_extension_category(n,e){this.extension_category=n,e()},refresh(){console.log("Refreshing"),this.$store.dispatch("refreshConfig").then(()=>{console.log(this.personality_category),this.api_get_req("list_personalities_categories").then(n=>{console.log("cats",n),this.persCatgArr=n,this.personalitiesFiltered=this.personalities.filter(e=>e.category===this.personality_category),this.personalitiesFiltered.sort()}),this.api_get_req("list_extensions_categories").then(n=>{console.log("cats",n),this.extCatgArr=n,console.log("this.$store.state.extensionsZoo",this.$store.state.extensionsZoo),console.log("this.extension_category",this.extension_category),this.extensionsFiltered=this.$store.state.extensionsZoo.filter(e=>e.category===this.extension_category),this.extensionsFiltered.sort(),console.log("this.extensionsFiltered",this.extensionsFiltered)})})},toggleAccordion(){this.showAccordion=!this.showAccordion},async update_setting(n,e,t){this.isLoading=!0;const i={setting_name:n,setting_value:e};console.log("Updating setting",n,":",e);let s=await Pe.post("/update_setting",i);if(s)return this.isLoading=!1,console.log("update_setting",s),s.status?this.$store.state.toast.showToast(`Setting updated successfully.
|
|||
|
`,4,!0):this.$store.state.toast.showToast(`Setting update failed.
|
|||
|
Please view the console for more details.`,4,!1),t!==void 0&&t(s),s.data;this.isLoading=!1},async refreshModelsZoo(){this.models_zoo=[],console.log("refreshing models"),this.is_loading_zoo=!0,await this.$store.dispatch("refreshModelsZoo"),console.log("ModelsZoo refreshed"),await this.$store.dispatch("refreshModels"),console.log("Models refreshed"),this.updateModelsZoo(),console.log("Models updated"),this.is_loading_zoo=!1},async updateModelsZoo(){let n=this.$store.state.modelsZoo;if(n.length==0)return;let e=n.findIndex(t=>t.name==this.configFile.model_name);e>0?this.imgModel=n[e].icon:this.imgModel=zi,console.log(`REFRESHING models using sorting ${this.sort_type}`),n.length>1?(this.sort_type==0?(n.sort((t,i)=>{const s=new Date(t.last_commit_time);return new Date(i.last_commit_time)-s}),console.log("Sorted")):this.sort_type==1?n.sort((t,i)=>i.rank-t.rank):this.sort_type==2?n.sort((t,i)=>t.name.localeCompare(i.name)):this.sort_type==3&&n.sort((t,i)=>t.name.localeCompare(i.name)),console.log("Sorted")):console.log("No sorting needed"),n.forEach(t=>{t.name==this.$store.state.config.model_name?t.selected=!0:t.selected=!1}),console.log("Selected models");for(let t=0;t<this.$store.state.modelsArr.length;t++){const i=this.$store.state.modelsArr[t];let s=n.findIndex(r=>r.name==i);if(s==-1)for(let r=0;r<n.length;r++){let o=n[r].variants;if(o!=null&&(s=o.findIndex(a=>a.name==i),s!=-1)){s=r,console.log(`Found ${i} at index ${s}`);break}}if(s==-1){let r={};r.name=i,r.icon=this.imgBinding,r.isCustomModel=!0,r.isInstalled=!0,n.push(r)}else n[s].isInstalled=!0}console.log("Determined models"),n.sort((t,i)=>t.isInstalled&&!i.isInstalled?-1:!t.isInstalled&&i.isInstalled?1:0),console.log("Done"),this.models_zoo=this.$store.state.modelsZoo},update_binding(n){this.isLoading=!0,this.$store.state.modelsZoo=[],this.configFile.model_name=null,this.$store.state.config.model_name=null,console.log("updating binding_name"),this.update_setting("binding_name",n,async e=>{console.log("updated binding_name"),await this.$store.dispatch("refreshConfig"),this.models_zoo=[],this.mzc_collapsed=!0;const t=this.bindingsZoo.findIndex(s=>s.folder==n),i=this.bindingsZoo[t];i?i.installed=!0:i.installed=!1,this.settingsChanged=!0,this.isLoading=!1,Fe(()=>{Be.replace()}),console.log("updating model"),this.update_model(null).then(()=>{}),Fe(()=>{Be.replace()})}),Fe(()=>{Be.replace()})},async update_model(n){n||(this.isModelSelected=!1),this.isLoading=!0;let e=await this.update_setting("model_name",n);return this.isLoading=!1,Fe(()=>{Be.replace()}),e},applyConfiguration(){this.isLoading=!0,Pe.post("/apply_settings",{config:this.configFile}).then(n=>{this.isLoading=!1,n.data.status?(this.$store.state.toast.showToast("Configuration changed successfully.",4,!0),this.settingsChanged=!1):this.$store.state.toast.showToast("Configuration change failed.",4,!1),Fe(()=>{Be.replace()})})},save_configuration(){this.showConfirmation=!1,Pe.post("/save_settings",{}).then(n=>{if(n)return n.status||this.$store.state.messageBox.showMessage("Error: Couldn't save settings!"),n.data}).catch(n=>(console.log(n.message,"save_configuration"),this.$store.state.messageBox.showMessage("Couldn't save settings!"),{status:!1}))},reset_configuration(){this.$store.state.yesNoDialog.askQuestion(`Are you sure?
|
|||
|
This will delete all your configurations and get back to default configuration.`).then(n=>{n&&Pe.post("/reset_settings",{}).then(e=>{if(e)return e.status?this.$store.state.messageBox.showMessage("Settings have been reset correctly"):this.$store.state.messageBox.showMessage("Couldn't reset settings!"),e.data}).catch(e=>(console.log(e.message,"reset_configuration"),this.$store.state.messageBox.showMessage("Couldn't reset settings!"),{status:!1}))})},async api_get_req(n){try{const e=await Pe.get("/"+n);if(e)return e.data}catch(e){console.log(e.message,"api_get_req - settings");return}},closeToast(){this.showToast=!1},async getPersonalitiesArr(){this.isLoading=!0,this.personalities=[];const n=await this.api_get_req("get_all_personalities"),e=this.$store.state.config,t=Object.keys(n);for(let i=0;i<t.length;i++){const s=t[i],o=n[s].map(a=>{const l=e.personalities.includes(s+"/"+a.folder);let c={};return c=a,c.category=s,c.language="",c.full_path=s+"/"+a.folder,c.isMounted=l,c});this.personalities.length==0?this.personalities=o:this.personalities=this.personalities.concat(o)}this.personalities.sort((i,s)=>i.name.localeCompare(s.name)),this.personalitiesFiltered=this.personalities.filter(i=>i.category===this.configFile.personality_category),this.personalitiesFiltered.sort(),console.log("per filtered",this.personalitiesFiltered),this.isLoading=!1},async getExtensionsArr(){this.isLoading=!0,this.extensions=[];const n=await this.api_get_req("get_all_extensions"),e=this.$store.state.config,t=Object.keys(n);for(let i=0;i<t.length;i++){const s=t[i],o=n[s].map(a=>{const l=e.extensions.includes(s+"/"+a.folder);let c={};return c=a,c.category=s,c.language="",c.full_path=s+"/"+a.folder,c.isMounted=l,c});this.extensions.length==0?this.extensions=o:this.extensions=this.extensions.concat(o)}this.extensions.sort((i,s)=>i.name.localeCompare(s.name)),this.extensions=this.extensions.filter(i=>i.category===this.configFile.personality_category),this.extensions.sort(),console.log("per filtered",this.extensionsFiltered),this.isLoading=!1},async filterPersonalities(){if(!this.searchPersonality){this.personalitiesFiltered=this.personalities.filter(t=>t.category===this.configFile.personality_category),this.personalitiesFiltered.sort(),this.searchPersonalityInProgress=!1;return}const n=this.searchPersonality.toLowerCase(),e=this.personalities.filter(t=>{if(t.name&&t.name.toLowerCase().includes(n)||t.description&&t.description.toLowerCase().includes(n)||t.full_path&&t.full_path.toLowerCase().includes(n))return t});e.length>0?this.personalitiesFiltered=e.sort():(this.personalitiesFiltered=this.personalities.filter(t=>t.category===this.configFile.personality_category),this.personalitiesFiltered.sort()),this.searchPersonalityInProgress=!1},async filterExtensions(){if(!this.searchExtension){this.personalitiesFiltered=this.extensions.filter(t=>t.category===this.extension_category),this.personalitiesFiltered.sort(),this.searchExtensionInProgress=!1;return}const n=this.searchExtension.toLowerCase(),e=this.personalities.filter(t=>{if(t.name&&t.name.toLowerCase().includes(n)||t.description&&t.description.toLowerCase().includes(n)||t.full_path&&t.full_path.toLowerCase().includes(n))return t});e.length>0?this.personalitiesFiltered=e.sort():(this.personalitiesFiltered=this.personalities.filter(t=>t.category===this.configFile.personality_category),this.personalitiesFiltered.sort()),this.searchExtensionInProgress=!1},async filterModels(){const n=this.searchModel.toLowerCase();this.is_loading_zoo=!0,console.log("filtering models"),console.log(this.models_zoo);const e=this.models_zoo.filter(t=>{if(t.name&&t.name.toLowerCase().includes(n)||t.description&&t.description.toLowerCase().includes(n)||t.category&&t.category.toLowerCase().includes(n))return t});this.is_loading_zoo=!1,e.length>0?this.modelsFiltered=e:this.modelsFiltered=[],this.searchModelInProgress=!1},computedFileSize(n){return Ki(n)},async mount_personality(n){if(!n)return{status:!1,error:"no personality - mount_personality"};try{const e={language:n.language?n.language:"",category:n.category?n.category:"",fold
|
|||
|
`+n.personality.name,4,!0),this.$store.dispatch("refreshMountedPersonalities")):(n.isMounted=!1,this.$store.state.toast.showToast(`Could not mount personality
|
|||
|
Error: `+e.error+`
|
|||
|
Response:
|
|||
|
`+e,4,!1)),this.isLoading=!1},async unmountAll(){await Pe.get("/unmount_all_personalities"),this.$store.dispatch("refreshMountedPersonalities"),this.$store.dispatch("refreshConfig"),this.$store.state.toast.showToast("All personas unmounted",4,!0)},async unmountPersonality(n){if(this.isLoading=!0,!n)return;const e=await this.unmount_personality(n.personality||n);if(e.status){this.configFile.personalities=e.personalities,this.$store.state.toast.showToast("Personality unmounted",4,!0);const t=this.personalities.findIndex(a=>a.full_path==n.full_path),i=this.personalitiesFiltered.findIndex(a=>a.full_path==n.full_path),s=this.$refs.personalitiesZoo.findIndex(a=>a.full_path==n.full_path);console.log("ppp",this.personalities[t]),this.personalities[t].isMounted=!1,i>-1&&(this.personalitiesFiltered[i].isMounted=!1),s>-1&&(this.$refs.personalitiesZoo[s].isMounted=!1),this.$store.dispatch("refreshMountedPersonalities");const r=this.mountedPersArr[this.mountedPersArr.length-1];console.log(r,this.mountedPersArr.length),(await this.select_personality(n.personality)).status&&this.$store.state.toast.showToast(`Selected personality:
|
|||
|
`+r.name,4,!0)}else this.$store.state.toast.showToast(`Could not unmount personality
|
|||
|
Error: `+e.error,4,!1);this.isLoading=!1},async remountPersonality(n){await this.unmountPersonality(n),await this.mountPersonality(n)},async mountExtension(n){if(this.isLoading=!0,console.log("mount ext",n),!n)return;if(this.configFile.personalities.includes(n.extension.full_path)){this.isLoading=!1,this.$store.state.toast.showToast("Extension already mounted",4,!1);return}const e=await this.mount_extension(n.extension);console.log("mount_extension res",e),e&&e.status&&e.extensions.includes(n.extension.full_path)?(this.configFile.extensions=e.extensions,this.$store.state.toast.showToast("Extension mounted",4,!0),n.isMounted=!0,this.$store.dispatch("refreshMountedExtensions")):(n.isMounted=!1,this.$store.state.toast.showToast(`Could not mount extension
|
|||
|
Error: `+e.error+`
|
|||
|
Response:
|
|||
|
`+e,4,!1)),this.isLoading=!1},async unmountExtension(n){if(this.isLoading=!0,!n)return;const e=await this.p_unmount_extension(n.extension||n);if(e.status){this.configFile.extensions=e.extensions,this.$store.state.toast.showToast("Extension unmounted",4,!0);const t=this.extensions.findIndex(o=>o.full_path==n.full_path),i=this.extensionsFiltered.findIndex(o=>o.full_path==n.full_path),s=this.$refs.extensionsZoo.findIndex(o=>o.full_path==n.full_path);console.log("ext",this.extensions[t]),this.extensions[t].isMounted=!1,i>-1&&(this.extensionsFiltered[i].isMounted=!1),s>-1&&(this.$refs.extensionsZoo[s].isMounted=!1),this.$store.dispatch("refreshMountedPersonalities");const r=this.mountedExtensions[this.mountedExtensions.length-1];console.log(r,this.mountedExtensions.length)}else this.$store.state.toast.showToast(`Could not unmount extension
|
|||
|
Error: `+e.error,4,!1);this.isLoading=!1},async remountExtension(n){await this.unmountExtension(n),await this.mountExtension(n)},onExtensionReinstall(n){console.log("on reinstall ",n),this.isLoading=!0,console.log(n),Pe.post("/reinstall_extension",{name:n.extension.full_path}).then(e=>{if(e)return this.isLoading=!1,console.log("reinstall_extension",e),e.data.status?this.$store.state.toast.showToast("Extension reinstalled successfully!",4,!0):this.$store.state.toast.showToast("Could not reinstall extension",4,!1),e.data;this.isLoading=!1}).catch(e=>(this.isLoading=!1,this.$store.state.toast.showToast(`Could not reinstall personality
|
|||
|
`+e.message,4,!1),{status:!1}))},onPersonalityReinstall(n){console.log("on reinstall ",n),this.isLoading=!0,Pe.post("/reinstall_personality",{name:n.personality.path}).then(e=>{if(e)return this.isLoading=!1,console.log("reinstall_personality",e),e.data.status?this.$store.state.toast.showToast("Personality reinstalled successfully!",4,!0):this.$store.state.toast.showToast("Could not reinstall personality",4,!1),e.data;this.isLoading=!1}).catch(e=>(this.isLoading=!1,this.$store.state.toast.showToast(`Could not reinstall personality
|
|||
|
`+e.message,4,!1),{status:!1}))},personalityImgPlacehodler(n){n.target.src=ca},extensionImgPlacehodler(n){n.target.src=Vnt},searchPersonality_func(){clearTimeout(this.searchPersonalityTimer),this.searchPersonality&&(this.searchPersonalityInProgress=!0,setTimeout(this.filterPersonalities,this.searchPersonalityTimerInterval))},searchModel_func(){this.filterModels()}},async mounted(){console.log("Getting voices"),this.getVoices(),console.log("Constructing"),this.load_everything(),this.getSeviceVoices()},activated(){},computed:{rendered_models_zoo:{get(){return this.searchModel?this.show_only_installed_models?this.modelsFiltered.filter(n=>n.isInstalled===!0):this.modelsFiltered.slice(0,Math.min(this.models_zoo.length,this.models_zoo_initialLoadCount)):(console.log("this.models_zoo"),console.log(this.models_zoo),console.log(this.models_zoo_initialLoadCount),this.show_only_installed_models?this.models_zoo.filter(n=>n.isInstalled===!0):this.models_zoo.slice(0,Math.min(this.models_zoo.length,this.models_zoo_initialLoadCount)))}},imgBinding:{get(){if(!this.isMounted)return zi;try{return this.$refs.bindingZoo[this.$refs.bindingZoo.findIndex(n=>n.binding.folder==this.configFile.binding_name)].$refs.imgElement.src}catch{return zi}}},imgModel:{get(){try{if(idx=this.$store.state.modelsZoo.findIndex(n=>n.name==this.$store.state.selectedModel),idx>=0)return this.$store.state.modelsZoo[idx].avatar}catch{}if(!this.isMounted)return zi;try{return this.$refs.bindingZoo[this.$refs.bindingZoo.findIndex(n=>n.binding.folder==this.configFile.binding_name)].$refs.imgElement.src}catch{return zi}}},isReady:{get(){return this.$store.state.ready}},audio_out_voice:{get(){return this.$store.state.config.audio_out_voice},set(n){this.$store.state.config.audio_out_voice=n}},audioLanguages(){return[{code:"en-US",name:"English (US)"},{code:"en-GB",name:"English (UK)"},{code:"es-ES",name:"Spanish (Spain)"},{code:"es-MX",name:"Spanish (Mexico)"},{code:"fr-FR",name:"French (France)"},{code:"fr-CA",name:"French (Canada)"},{code:"de-DE",name:"German (Germany)"},{code:"it-IT",name:"Italian (Italy)"},{code:"pt-BR",name:"Portuguese (Brazil)"},{code:"pt-PT",name:"Portuguese (Portugal)"},{code:"ru-RU",name:"Russian (Russia)"},{code:"zh-CN",name:"Chinese (China)"},{code:"ja-JP",name:"Japanese (Japan)"},{code:"ar-SA",name:"Arabic (Saudi Arabia)"},{code:"tr-TR",name:"Turkish (Turkey)"},{code:"ms-MY",name:"Malay (Malaysia)"},{code:"ko-KR",name:"Korean (South Korea)"},{code:"nl-NL",name:"Dutch (Netherlands)"},{code:"sv-SE",name:"Swedish (Sweden)"},{code:"da-DK",name:"Danish (Denmark)"},{code:"fi-FI",name:"Finnish (Finland)"},{code:"no-NO",name:"Norwegian (Norway)"},{code:"pl-PL",name:"Polish (Poland)"},{code:"el-GR",name:"Greek (Greece)"},{code:"hu-HU",name:"Hungarian (Hungary)"},{code:"cs-CZ",name:"Czech (Czech Republic)"},{code:"th-TH",name:"Thai (Thailand)"},{code:"hi-IN",name:"Hindi (India)"},{code:"he-IL",name:"Hebrew (Israel)"},{code:"id-ID",name:"Indonesian (Indonesia)"},{code:"vi-VN",name:"Vietnamese (Vietnam)"},{code:"uk-UA",name:"Ukrainian (Ukraine)"},{code:"ro-RO",name:"Romanian (Romania)"},{code:"bg-BG",name:"Bulgarian (Bulgaria)"},{code:"hr-HR",name:"Croatian (Croatia)"},{code:"sr-RS",name:"Serbian (Serbia)"},{code:"sk-SK",name:"Slovak (Slovakia)"},{code:"sl-SI",name:"Slovenian (Slovenia)"},{code:"et-EE",name:"Estonian (Estonia)"},{code:"lv-LV",name:"Latvian (Latvia)"},{code:"lt-LT",name:"Lithuanian (Lithuania)"},{code:"ka-GE",name:"Georgian (Georgia)"},{code:"hy-AM",name:"Armenian (Armenia)"},{code:"az-AZ",name:"Azerbaijani (Azerbaijan)"},{code:"kk-KZ",name:"Kazakh (Kazakhstan)"},{code:"uz-UZ",name:"Uzbek (Uzbekistan)"},{code:"kkj-CM",name:"Kako (Cameroon)"},{code:"my-MM",name:"Burmese (Myanmar)"},{code:"ne-NP",name:"Nepali (Nepal)"},{code:"si-LK",name:"Sinhala (Sri Lanka)"}]},configFile:{get(){return this.$store.state.config},set(n){this.$store.commit("setConfig",n)}},userName:{get(){return this.$store.state.config.user_name},set(n){this.$store.state.config.user_name=n}},user_avatar:{get(){return"/user_infos/"+this.$store.state.config.user_avatar},set(n){th
|
|||
|
You need to apply changes before you leave, or else.`,"Apply configuration","Cancel")&&this.applyConfiguration(),!1}},Ee=n=>(lo("data-v-aa342bde"),n=n(),co(),n),sst={class:"container overflow-y-scroll flex flex-row shadow-lg p-10 pt-0 overflow-y-scroll w-full dark:bg-bg-dark scrollbar-thin scrollbar-track-bg-light-tone scrollbar-thumb-bg-light-tone-panel hover:scrollbar-thumb-primary dark:scrollbar-track-bg-dark-tone dark:scrollbar-thumb-bg-dark-tone-panel dark:hover:scrollbar-thumb-primary active:scrollbar-thumb-secondary"},rst={class:"sticky top-0 z-10 flex flex-row mb-2 p-3 gap-3 w-full rounded-b-lg bg-bg-light-tone dark:bg-bg-dark-tone shadow-lg"},ost={key:0,class:"flex gap-3 flex-1 items-center duration-75"},ast=Ee(()=>_("i",{"data-feather":"x"},null,-1)),lst=[ast],cst=Ee(()=>_("i",{"data-feather":"check"},null,-1)),dst=[cst],ust={key:1,class:"flex gap-3 flex-1 items-center"},pst=Ee(()=>_("i",{"data-feather":"save"},null,-1)),_st=[pst],hst=Ee(()=>_("i",{"data-feather":"refresh-ccw"},null,-1)),fst=[hst],mst=Ee(()=>_("i",{"data-feather":"list"},null,-1)),gst=[mst],Est={class:"flex gap-3 flex-1 items-center justify-end"},bst=Ee(()=>_("i",{"data-feather":"trash-2"},null,-1)),Sst=[bst],vst=Ee(()=>_("i",{"data-feather":"refresh-ccw"},null,-1)),yst=[vst],Tst=Ee(()=>_("i",{"data-feather":"arrow-up-circle"},null,-1)),xst={key:0},Cst=Ee(()=>_("i",{"data-feather":"alert-circle"},null,-1)),Rst=[Cst],Ast={class:"flex gap-3 items-center"},wst={key:0,class:"flex gap-3 items-center"},Nst=Ee(()=>_("p",{class:"text-red-600 font-bold"},"Apply changes:",-1)),Ost=Ee(()=>_("i",{"data-feather":"check"},null,-1)),Ist=[Ost],Mst={key:1,role:"status"},Dst=Ee(()=>_("svg",{"aria-hidden":"true",class:"w-6 h-6 animate-spin fill-secondary",viewBox:"0 0 100 101",fill:"none",xmlns:"http://www.w3.org/2000/svg"},[_("path",{d:"M100 50.5908C100 78.2051 77.6142 100.591 50 100.591C22.3858 100.591 0 78.2051 0 50.5908C0 22.9766 22.3858 0.59082 50 0.59082C77.6142 0.59082 100 22.9766 100 50.5908ZM9.08144 50.5908C9.08144 73.1895 27.4013 91.5094 50 91.5094C72.5987 91.5094 90.9186 73.1895 90.9186 50.5908C90.9186 27.9921 72.5987 9.67226 50 9.67226C27.4013 9.67226 9.08144 27.9921 9.08144 50.5908Z",fill:"currentColor"}),_("path",{d:"M93.9676 39.0409C96.393 38.4038 97.8624 35.9116 97.0079 33.5539C95.2932 28.8227 92.871 24.3692 89.8167 20.348C85.8452 15.1192 80.8826 10.7238 75.2124 7.41289C69.5422 4.10194 63.2754 1.94025 56.7698 1.05124C51.7666 0.367541 46.6976 0.446843 41.7345 1.27873C39.2613 1.69328 37.813 4.19778 38.4501 6.62326C39.0873 9.04874 41.5694 10.4717 44.0505 10.1071C47.8511 9.54855 51.7191 9.52689 55.5402 10.0491C60.8642 10.7766 65.9928 12.5457 70.6331 15.2552C75.2735 17.9648 79.3347 21.5619 82.5849 25.841C84.9175 28.9121 86.7997 32.2913 88.1811 35.8758C89.083 38.2158 91.5421 39.6781 93.9676 39.0409Z",fill:"currentFill"})],-1)),Lst=Ee(()=>_("span",{class:"sr-only"},"Loading...",-1)),kst={class:"flex flex-col mb-2 rounded-lg bg-bg-light-tone dark:bg-bg-dark-tone hover:bg-bg-light-tone-panel hover:dark:bg-bg-dark-tone-panel duration-150 shadow-lg"},Pst={class:"flex flex-row p-3"},Ust=Ee(()=>_("i",{"data-feather":"chevron-right"},null,-1)),Fst=[Ust],Bst=Ee(()=>_("i",{"data-feather":"chevron-down"},null,-1)),Gst=[Bst],Vst=Ee(()=>_("h3",{class:"text-lg font-semibold cursor-pointer select-none mr-2"}," System status",-1)),zst=Ee(()=>_("div",{class:"mr-2"},"|",-1)),Hst={class:"text-base font-semibold cursor-pointer select-none items-center"},qst={class:"flex gap-2 items-center"},Yst={key:0},$st={class:"flex gap-2 items-center"},Wst=["src"],Kst={class:"font-bold font-large text-lg"},jst={key:1},Qst={class:"flex gap-2 items-center"},Xst=["src"],Zst={class:"font-bold font-large text-lg"},Jst=Ee(()=>_("i",{"data-feather":"cpu",title:"CPU Ram",class:"w-5 h-5 mx-1 flex-shrink-0"},null,-1)),ert={class:"font-bold font-large text-lg"},trt=Ee(()=>_("i",{"data-feather":"hard-drive",title:"Hard drive",class:"w-5 h-5 mx-1 flex-shrink-0"},null,-1)),nrt={class:"font-bold font-large text-lg"},irt={class:"mb-2"},srt=Ee(()=>_("label",{class:"flex items-center gap-1 ml-2 mb-2 te
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`).map(d=>d.trim()===""?d:s?d.startsWith(" ")?d.substring(4):d:" "+d),a=e.value.substring(0,t),l=e.value.substring(i),c=a+o.join(`
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`)+l;this.message.content=c,this.$nextTick(()=>{e.selectionStart=t,e.selectionEnd=i+o.length*4})}n.preventDefault()},onVoicesChanged(){this.voices=this.speechSynthesis.getVoices()},read(){this.isSynthesizingVoice?(this.$refs.audio_player.pause(),this.isSynthesizingVoice=!1):(this.isSynthesizingVoice=!0,Pe.post("./text2Audio",{text:this.message.content}).then(n=>{let e=n.data.url;console.log(e),this.audio_url=e,this.$emit("updateMessage",this.message.id,this.message.content,this.audio_url)}).catch(n=>{this.$store.state.toast.showToast(`Error: ${n}`,4,!1),this.isSynthesizingVoice=!1}))},speak(){if(this.msg){this.speechSynthesis.cancel(),this.msg=null,this.isSpeaking=!1;return}let n=0;console.log("voice on"),this.isSpeaking=!0;const e=200;this.message.content,this.msg=new SpeechSynthesisUtterance,this.msg.pitch=this.$store.state.config.audio_pitch,this.voices.length>0&&(this.msg.voice=this.voices.filter(s=>s.name===this.$store.state.config.audio_out_voice)[0]);const t=s=>{let r=this.message.content.substring(s,s+e);const o=[".","!","?",`
|
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`];let a=-1;return o.forEach(l=>{const c=r.lastIndexOf(l);c>a&&(a=c)}),a==-1&&(a=r.length),console.log(a),a+s+1},i=()=>{if(this.message.content.includes(".")){const s=t(n),r=this.message.content.substring(n,s);this.msg.text=r,n=s+1,this.msg.onend=o=>{n<this.message.content.length-2?setTimeout(()=>{i()},1):(this.isSpeaking=!1,console.log("voice off :",this.message.content.length," ",s))},this.speechSynthesis.speak(this.msg)}else setTimeout(()=>{i()},1)};i()},toggleModel(){this.expanded=!this.expanded},addBlock(n){let e=this.$refs.mdTextarea.selectionStart,t=this.$refs.mdTextarea.selectionEnd;e==t?speechSynthesis==0||this.message.content[e-1]==`
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|||
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`?(this.message.content=this.message.content.slice(0,e)+"```"+n+"\n\n```\n"+this.message.content.slice(e),e=e+4+n.length):(this.message.content=this.message.content.slice(0,e)+"\n```"+n+"\n\n```\n"+this.message.content.slice(e),e=e+3+n.length):speechSynthesis==0||this.message.content[e-1]==`
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`?(this.message.content=this.message.content.slice(0,e)+"```"+n+`
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`+this.message.content.slice(e,t)+"\n```\n"+this.message.content.slice(t),e=e+4+n.length):(this.message.content=this.message.content.slice(0,e)+"\n```"+n+`
|
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|
`+this.message.content.slice(e,t)+"\n```\n"+this.message.content.slice(t),p=p+3+n.length),this.$refs.mdTextarea.focus(),this.$refs.mdTextarea.selectionStart=this.$refs.mdTextarea.selectionEnd=p},copyContentToClipboard(){this.$emit("copy",this)},deleteMsg(){this.$emit("delete",this.message.id),this.deleteMsgMode=!1},rankUp(){this.$emit("rankUp",this.message.id)},rankDown(){this.$emit("rankDown",this.message.id)},updateMessage(){this.$emit("updateMessage",this.message.id,this.message.content,this.audio_url),this.editMsgMode=!1},resendMessage(n){this.$emit("resendMessage",this.message.id,this.message.content,n)},continueMessage(){this.$emit("continueMessage",this.message.id,this.message.content)},getImgUrl(){return this.avatar?(console.log("Avatar:",nC+this.avatar),nC+this.avatar):(console.log("No avatar found"),ca)},defaultImg(n){n.target.src=ca},parseDate(n){let e=new Date(Date.parse(n)),i=Math.floor((new Date-e)/1e3);return i<=1?"just now":i<20?i+" seconds ago":i<40?"half a minute ago":i<60?"less than a minute ago":i<=90?"one minute ago":i<=3540?Math.round(i/60)+" minutes ago":i<=5400?"1 hour ago":i<=86400?Math.round(i/3600)+" hours ago":i<=129600?"1 day ago":i<604800?Math.round(i/86400)+" days ago":i<=777600?"1 week ago":n},prettyDate(n){let e=new Date((n||"").replace(/-/g,"/").replace(/[TZ]/g," ")),t=(new Date().getTime()-e.getTime())/1e3,i=Math.floor(t/86400);if(!(isNaN(i)||i<0||i>=31))return i==0&&(t<60&&"just now"||t<120&&"1 minute ago"||t<3600&&Math.floor(t/60)+" minutes ago"||t<7200&&"1 hour ago"||t<86400&&Math.floor(t/3600)+" hours ago")||i==1&&"Yesterday"||i<7&&i+" days ago"||i<31&&Math.ceil(i/7)+" weeks ago"},checkForFullSentence(){if(this.message.content.trim().split(" ").length>3){this.speak();return}}},watch:{audio_url(n){n&&(this.$refs.audio_player.src=n)},"message.content":function(n){this.$store.state.config.auto_speak&&(this.isSpeaking||this.checkForFullSentence())},"message.ui":function(n){console.log("ui changed"),console.log(this.message.ui)},showConfirmation(){Fe(()=>{Be.replace()})},deleteMsgMode(){Fe(()=>{Be.replace()})}},computed:{editMsgMode:{get(){return this.message.hasOwnProperty("open")?this.editMsgMode_||this.message.open:this.editMsgMode_},set(n){this.message.open=n,this.editMsgMode_=n,Fe(()=>{Be.replace()})}},isTalking:{get(){return this.isSpeaking}},created_at(){return this.prettyDate(this.message.created_at)},created_at_parsed(){return new Date(Date.parse(this.message.created_at)).toLocaleString()},finished_generating_at_parsed(){return new Date(Date.parse(this.message.finished_generating_at)).toLocaleString()},time_spent(){const n=new Date(Date.parse(this.message.created_at)),e=new Date(Date.parse(this.message.finished_generating_at));if(e.getTime()===n.getTime()||!e.getTime())return;let i=e.getTime()-n.getTime();const s=Math.floor(i/(1e3*60*60));i-=s*(1e3*60*60);const r=Math.floor(i/(1e3*60));i-=r*(1e3*60);const o=Math.floor(i/1e3);i-=o*1e3;function a(c){return c<10&&(c="0"+c),c}return a(s)+"h:"+a(r)+"m:"+a(o)+"s"}}},g_t={class:"relative w-full group rounded-lg m-2 shadow-lg hover:border-primary dark:hover:border-primary hover:border-solid hover:border-2 border-2 border-transparent even:bg-bg-light-discussion-odd dark:even:bg-bg-dark-discussion-odd flex flex-col flex-grow flex-wrap overflow-visible p-4 pb-2"},E_t={class:"flex flex-row gap-2"},b_t={class:"flex-shrink-0"},S_t={class:"group/avatar"},v_t=["src","data-popover-target"],y_t={class:"flex flex-col w-full flex-grow-0"},T_t={class:"flex flex-row flex-grow items-start"},x_t={class:"flex flex-col mb-2"},C_t={class:"drop-shadow-sm text-lg text-opacity-95 font-bold grow"},R_t=["title"],A_t=_("div",{class:"flex-grow"},null,-1),w_t={class:"flex-row justify-end mx-2"},N_t={class:"invisible group-hover:visible flex flex-row"},O_t={key:0,class:"flex items-center duration-75"},I_t=_("i",{"data-feather":"x"},null,-1),M_t=[I_t],D_t=_("i",{"data-feather":"check"},null,-1),L_t=[D_t],k_t=_("i",{"data-feather":"edit"},null,-1),P_t=[k_t],U_t=["src"],F_t=["src"],B_t=["src"],G_t=["src"],V_t=["src"],z_t=["src"],H_t=["src"],q_t=_("i",{"data-feather"
|
|||
|
`,36)),[[Xe,t.message.content]]):j("",!0)]),t.message.metadata!==null?(O(),D("div",Tht,[(O(!0),D($e,null,lt(t.message.metadata,(u,h)=>(O(),D("div",{key:"json-"+t.message.id+"-"+h,class:"json font-bold"},[Ie(c,{jsonFormText:u.title,jsonData:u.content},null,8,["jsonFormText","jsonData"])]))),128))])):j("",!0),t.message.ui!==null&&t.message.ui!==void 0&&t.message.ui!==""?(O(),Ot(d,{key:2,class:"w-full h-full",code:t.message.ui},null,8,["code"])):j("",!0),s.audio_url!=null?(O(),D("audio",{controls:"",autoplay:"",key:s.audio_url},[_("source",{src:s.audio_url,type:"audio/wav",ref:"audio_player"},null,8,xht),je(" Your browser does not support the audio element. ")])):j("",!0)]),_("div",Cht,[_("div",Rht,[t.message.binding?(O(),D("p",Aht,[je("Binding: "),_("span",wht,he(t.message.binding),1)])):j("",!0),t.message.model?(O(),D("p",Nht,[je("Model: "),_("span",Oht,he(t.message.model),1)])):j("",!0),t.message.seed?(O(),D("p",Iht,[je("Seed: "),_("span",Mht,he(t.message.seed),1)])):j("",!0),r.time_spent?(O(),D("p",Dht,[je("Time spent: "),_("span",{class:"font-thin",title:"Finished generating: "+r.finished_generating_at_parsed},he(r.time_spent),9,Lht)])):j("",!0)])])])])])}const LN=gt(m_t,[["render",kht]]),Pht="/";Pe.defaults.baseURL="/";const Uht={name:"MountedPersonalities",props:{onShowPersList:Function,onReady:Function},components:{Toast:oc,UniversalForm:ac},data(){return{bUrl:Pht,isMounted:!1,show:!1}},async mounted(){await this.constructor(),this.isMounted=!0},async activated(){this.isMounted&&await this.constructor()},computed:{configFile:{get(){return this.$store.state.config},set(n){this.$store.commit("setConfig",n)}},mountedPers:{get(){return this.$store.state.mountedPers},set(n){this.$store.commit("setMountedPers",n)}},personalities:{get(){return this.$store.state.personalities},set(n){this.$store.commit("setPersonalities",n)}},mountedPersArr:{get(){return this.$store.state.mountedPersArr},set(n){this.$store.commit("setMountedPers",n)}}},methods:{onSettingsPersonality(n){try{Pe.get("/get_active_personality_settings").then(e=>{e&&(console.log("pers sett",e),e.data&&Object.keys(e.data).length>0?this.$refs.universalForm.showForm(e.data,"Personality settings - "+n.name,"Save changes","Cancel").then(t=>{try{Pe.post("/set_active_personality_settings",t).then(i=>{i&&i.data?(console.log("personality set with new settings",i.data),this.$refs.toast.showToast("Personality settings updated successfully!",4,!0)):this.$refs.toast.showToast(`Did not get Personality settings responses.
|
|||
|
`+i,4,!1)})}catch(i){this.$refs.toast.showToast(`Did not get Personality settings responses.
|
|||
|
Endpoint error: `+i.message,4,!1)}}):this.$refs.toast.showToast("Personality has no settings",4,!1))})}catch(e){this.$refs.toast.showToast("Could not open personality settings. Endpoint error: "+e.message,4,!1)}},toggleShowPersList(){this.onShowPersList()},async constructor(){for(Fe(()=>{Be.replace()});this.$store.state.ready===!1;)await new Promise(n=>setTimeout(n,100));this.onReady()},async api_get_req(n){try{const e=await Pe.get("/"+n);if(e)return e.data}catch(e){console.log(e.message,"api_get_req - mountedPersonalities");return}},personalityImgPlacehodler(n){n.target.src=_c}}},Fht={class:"w-fit select-none"},Bht={key:0,class:"flex -space-x-4"},Ght=["src","title"],Vht={key:1,class:"flex -space-x-4"},zht=["src","title"],Hht={key:2,title:"Loading personalities"},qht=_("div",{role:"status"},[_("svg",{"aria-hidden":"true",class:"w-6 h-6 animate-spin fill-secondary",viewBox:"0 0 100 101",fill:"none",xmlns:"http://www.w3.org/2000/svg"},[_("path",{d:"M100 50.5908C100 78.2051 77.6142 100.591 50 100.591C22.3858 100.591 0 78.2051 0 50.5908C0 22.9766 22.3858 0.59082 50 0.59082C77.6142 0.59082 100 22.9766 100 50.5908ZM9.08144 50.5908C9.08144 73.1895 27.4013 91.5094 50 91.5094C72.5987 91.5094 90.9186 73.1895 90.9186 50.5908C90.9186 27.9921 72.5987 9.67226 50 9.67226C27.4013 9.67226 9.08144 27.9921 9.08144 50.5908Z",fill:"currentColor"}),_("path",{d:"M93.9676 39.0409C96.393 38.4038 97.8624 35.9116 97.0079 33.5539C95.2932 28.8227 92.871 24.3692 89.8167 20.348C85.8452 15.1192 80.8826 10.7238 75.2124 7.41289C69.5422 4.10194 63.2754 1.94025 56.7698 1.05124C51.7666 0.367541 46.6976 0.446843 41.7345 1.27873C39.2613 1.69328 37.813 4.19778 38.4501 6.62326C39.0873 9.04874 41.5694 10.4717 44.0505 10.1071C47.8511 9.54855 51.7191 9.52689 55.5402 10.0491C60.8642 10.7766 65.9928 12.5457 70.6331 15.2552C75.2735 17.9648 79.3347 21.5619 82.5849 25.841C84.9175 28.9121 86.7997 32.2913 88.1811 35.8758C89.083 38.2158 91.5421 39.6781 93.9676 39.0409Z",fill:"currentFill"})]),_("span",{class:"sr-only"},"Loading...")],-1),Yht=[qht];function $ht(n,e,t,i,s,r){const o=_t("UniversalForm");return O(),D($e,null,[_("div",Fht,[r.mountedPersArr.length>1?(O(),D("div",Bht,[_("img",{src:s.bUrl+r.mountedPers.avatar,onError:e[0]||(e[0]=(...a)=>r.personalityImgPlacehodler&&r.personalityImgPlacehodler(...a)),class:"w-8 h-8 rounded-full object-fill text-red-700 border-2 active:scale-90 hover:z-20 hover:-translate-y-2 duration-150 border-secondary cursor-pointer",title:"Active personality: "+r.mountedPers.name,onClick:e[1]||(e[1]=a=>r.onSettingsPersonality(r.mountedPers))},null,40,Ght),_("div",{class:"flex items-center justify-center w-8 h-8 cursor-pointer text-xs font-medium bg-bg-light dark:bg-bg-dark border-2 hover:border-secondary rounded-full hover:bg-bg-light-tone dark:hover:bg-bg-dark-tone dark:border-gray-800 hover:z-20 hover:-translate-y-2 duration-150 active:scale-90",onClick:e[2]||(e[2]=xe((...a)=>r.toggleShowPersList&&r.toggleShowPersList(...a),["stop"])),title:"Click to show more"},"+"+he(r.mountedPersArr.length-1),1)])):j("",!0),r.mountedPersArr.length==1?(O(),D("div",Vht,[_("img",{src:s.bUrl+this.$store.state.mountedPers.avatar,onError:e[3]||(e[3]=(...a)=>r.personalityImgPlacehodler&&r.personalityImgPlacehodler(...a)),class:"w-8 h-8 rounded-full object-fill text-red-700 border-2 active:scale-90 hover:z-20 cursor-pointer border-secondary",title:"Active personality: "+this.$store.state.mountedPers.name,onClick:e[4]||(e[4]=xe((...a)=>r.toggleShowPersList&&r.toggleShowPersList(...a),["stop"]))},null,40,zht)])):j("",!0),r.mountedPersArr.length==0?(O(),D("div",Hht,Yht)):j("",!0)]),Ie(o,{ref:"universalForm",class:"z-20"},null,512)],64)}const Wht=gt(Uht,[["render",$ht]]);const Kht="/";Pe.defaults.baseURL="/";const jht={props:{onTalk:Function,onMounted:Function,onUnmounted:Function,onRemounted:Function,discussionPersonalities:Array,onShowPersList:Function},components:{PersonalityEntry:IN,Toast:oc,UniversalForm:ac},name:"MountedPersonalitiesList",data(){return{bUrl:Kht,isMounted:!1,isLoading:!1}},async mounted(){await this.constructor(),this.isMounted=!0},async activ
|
|||
|
`+e.message,4,!1),{status:!1}))},onPersonalityMounted(n){this.mountPersonality(n)},onPersonalityUnMounted(n){this.unmountPersonality(n)},onPersonalityRemount(n){this.reMountPersonality(n)},async handleOnTalk(n){if(Be.replace(),console.log("ppa",n),n){if(n.isMounted){const e=await this.select_personality(n);e&&e.status&&(await this.constructor(),this.$refs.toast.showToast(`Selected personality:
|
|||
|
`+n.name,4,!0))}else this.onPersonalityMounted(n);this.onTalk(n)}},async onPersonalitySelected(n){if(Be.replace(),console.log("Selected personality : ",JSON.stringify(n.personality)),n){if(n.selected){this.$refs.toast.showToast("Personality already selected",4,!0);return}if(n.isMounted){const e=await this.select_personality(n);e&&e.status&&(await this.constructor(),this.$refs.toast.showToast(`Selected personality:
|
|||
|
`+n.name,4,!0))}else this.onPersonalityMounted(n)}},onSettingsPersonality(n){try{Pe.get("/get_active_personality_settings").then(e=>{e&&(console.log("pers sett",e),e.data&&Object.keys(e.data).length>0?this.$refs.universalForm.showForm(e.data,"Personality settings - "+n.personality.name,"Save changes","Cancel").then(t=>{try{Pe.post("/set_active_personality_settings",t).then(i=>{i&&i.data?(console.log("personality set with new settings",i.data),this.$refs.toast.showToast("Personality settings updated successfully!",4,!0)):this.$refs.toast.showToast(`Did not get Personality settings responses.
|
|||
|
`+i,4,!1)})}catch(i){this.$refs.toast.showToast(`Did not get Personality settings responses.
|
|||
|
Endpoint error: `+i.message,4,!1)}}):this.$refs.toast.showToast("Personality has no settings",4,!1))})}catch(e){this.$refs.toast.showToast("Could not open personality settings. Endpoint error: "+e.message,4,!1)}},async mount_personality(n){if(!n)return{status:!1,error:"no personality - mount_personality"};try{const e={category:n.category,folder:n.folder,language:n.language},t=await Pe.post("/mount_personality",e);if(t)return t.data}catch(e){console.log(e.message,"mount_personality - settings");return}},async remount_personality(n){if(!n)return{status:!1,error:"no personality - mount_personality"};try{const e={category:n.category,folder:n.folder,language:n.language},t=await Pe.post("/remount_personality",e);if(t)return t.data}catch(e){console.log(e.message,"remount_personality - settings");return}},async unmount_personality(n){if(!n)return{status:!1,error:"no personality - unmount_personality"};const e={category:n.category,folder:n.folder,language:n.language};try{const t=await Pe.post("/unmount_personality",e);if(t)return t.data}catch(t){console.log(t.message,"unmount_personality - settings");return}},async select_personality(n){if(!n)return{status:!1,error:"no personality - select_personality"};let e=-1;if(console.log("Personality full path : ",n.full_path),console.log("Personality language : ",n.personality.language),n.personality.language!=null&&n.personality.language!=null?(console.log("Mounting a localized version of personality"),console.log("Mounted personalities :",JSON.stringify(this.configFile.personalities)),console.log("Personality to select: ",n.full_path+":"+n.personality.language),e=this.configFile.personalities.findIndex(t=>t===n.full_path+":"+n.personality.language)):(console.log("Mounted personalities :",JSON.stringify(this.configFile.personalities)),e=this.configFile.personalities.findIndex(t=>t===n.full_path)),e>-1){console.log("Selecting personality with id:",JSON.stringify(e));const t={id:e};try{const i=await Pe.post("/select_personality",t);if(i)return this.$store.dispatch("refreshConfig").then(()=>{console.log("recovered config",this.configFile.active_personality_id),this.$store.dispatch("refreshPersonalitiesZoo").then(()=>{this.$store.dispatch("refreshMountedPersonalities")})}),i.data}catch(i){console.log(i,"select_personality - settings");return}}else return console.log("Personality id is wrong"),this.$refs.toast.showToast("Personality id is wrong!",4,!1),{status:!1,error:"Personality id is wrong"}},async mountPersonality(n){if(console.log("mount pers",n),!n)return;if(this.configFile.personalities.includes(n.personality.full_path)){this.$refs.toast.showToast("Personality already mounted",4,!1);return}const e=await this.mount_personality(n.personality);console.log("mount_personality res",e),e.status?(this.configFile.personalities=e.personalities,this.$refs.toast.showToast("Personality mounted",4,!0),n.isMounted=!0,this.onMounted(this),(await this.select_personality(n.personality)).status&&this.$refs.toast.showToast(`Selected personality:
|
|||
|
`+n.personality.name,4,!0),this.getMountedPersonalities()):(n.isMounted=!1,this.$refs.toast.showToast(`Could not mount personality
|
|||
|
Error: `+e.error,4,!1))},async reMountPersonality(n){if(console.log("remount pers",n),!n)return;if(!this.configFile.personalities.includes(n.personality.full_path)){this.$refs.toast.showToast("Personality not mounted",4,!1);return}const e=await this.remount_personality(n.personality);console.log("remount_personality res",e),e.status?(this.configFile.personalities=e.personalities,this.$refs.toast.showToast("Personality remounted",4,!0),n.isMounted=!0,this.onMounted(this),(await this.select_personality(n.personality)).status&&this.$refs.toast.showToast(`Selected personality:
|
|||
|
`+n.personality.name,4,!0),this.getMountedPersonalities()):(n.isMounted=!1,this.$refs.toast.showToast(`Could not mount personality
|
|||
|
Error: `+e.error,4,!1))},async unmountPersonality(n){if(!n)return;console.log(`Unmounting ${JSON.stringify(n.personality)}`);const e=await this.unmount_personality(n.personality);if(e.status){console.log("unmount response",e),this.configFile.active_personality_id=e.active_personality_id,this.configFile.personalities=e.personalities;const t=this.configFile.personalities[this.configFile.active_personality_id],i=this.personalities.findIndex(a=>a.full_path==t),s=this.$refs.personalitiesZoo.findIndex(a=>a.full_path==n.full_path),r=this.personalities[i];r.isMounted=!1,r.selected=!0,this.$refs.personalitiesZoo[s].isMounted=!1,this.getMountedPersonalities(),(await this.select_personality(r)).status&&Be.replace(),this.$refs.toast.showToast("Personality unmounted",4,!0),this.onUnMounted(this)}else this.$refs.toast.showToast(`Could not unmount personality
|
|||
|
Error: `+e.error,4,!1)},getMountedPersonalities(){this.isLoading=!0;let n=[];console.log(this.configFile.personalities.length);for(let e=0;e<this.configFile.personalities.length;e++){const t=this.configFile.personalities[e],i=this.personalities.findIndex(r=>r.full_path==t),s=this.personalities[i];if(s)console.log("adding from config"),n.push(s);else{console.log("adding default");const r=this.personalities.findIndex(a=>a.full_path=="english/generic/lollms"),o=this.personalities[r];n.push(o)}}if(this.mountedPersArr=[],this.mountedPersArr=n,console.log("discussionPersonalities",this.discussionPersonalities),this.discussionPersonalities!=null&&this.discussionPersonalities.length>0)for(let e=0;e<this.discussionPersonalities.length;e++){const t=this.discussionPersonalities[e];console.log("discussionPersonalities - per",t);const i=this.mountedPersArr.findIndex(s=>s.full_path==t);if(console.log("discussionPersonalities -includes",i),console.log("discussionPersonalities -mounted list",this.mountedPersArr),i==-1){const s=this.personalities.findIndex(o=>o.full_path==t),r=this.personalities[s];console.log("adding discucc121",r,t),r&&(this.mountedPersArr.push(r),console.log("adding discucc",r))}}this.isLoading=!1,console.log("getMountedPersonalities",this.mountedPersArr),console.log("fig",this.configFile)}}},ab=n=>(lo("data-v-d16a58b9"),n=n(),co(),n),Qht={class:"text-left overflow-visible text-base font-semibold cursor-pointer select-none items-center flex flex-col flex-grow w-full overflow-x-auto scrollbar-thin scrollbar-track-bg-light scrollbar-thumb-bg-light-tone hover:scrollbar-thumb-primary dark:scrollbar-track-bg-dark dark:scrollbar-thumb-bg-dark-tone dark:hover:scrollbar-thumb-primary active:scrollbar-thumb-secondary"},Xht={key:0,role:"status",class:"flex justify-center overflow-y-hidden"},Zht=ab(()=>_("svg",{"aria-hidden":"true",class:"w-6 h-6 animate-spin fill-secondary",viewBox:"0 0 100 101",fill:"none",xmlns:"http://www.w3.org/2000/svg"},[_("path",{d:"M100 50.5908C100 78.2051 77.6142 100.591 50 100.591C22.3858 100.591 0 78.2051 0 50.5908C0 22.9766 22.3858 0.59082 50 0.59082C77.6142 0.59082 100 22.9766 100 50.5908ZM9.08144 50.5908C9.08144 73.1895 27.4013 91.5094 50 91.5094C72.5987 91.5094 90.9186 73.1895 90.9186 50.5908C90.9186 27.9921 72.5987 9.67226 50 9.67226C27.4013 9.67226 9.08144 27.9921 9.08144 50.5908Z",fill:"currentColor"}),_("path",{d:"M93.9676 39.0409C96.393 38.4038 97.8624 35.9116 97.0079 33.5539C95.2932 28.8227 92.871 24.3692 89.8167 20.348C85.8452 15.1192 80.8826 10.7238 75.2124 7.41289C69.5422 4.10194 63.2754 1.94025 56.7698 1.05124C51.7666 0.367541 46.6976 0.446843 41.7345 1.27873C39.2613 1.69328 37.813 4.19778 38.4501 6.62326C39.0873 9.04874 41.5694 10.4717 44.0505 10.1071C47.8511 9.54855 51.7191 9.52689 55.5402 10.0491C60.8642 10.7766 65.9928 12.5457 70.6331 15.2552C75.2735 17.9648 79.3347 21.5619 82.5849 25.841C84.9175 28.9121 86.7997 32.2913 88.1811 35.8758C89.083 38.2158 91.5421 39.6781 93.9676 39.0409Z",fill:"currentFill"})],-1)),Jht=ab(()=>_("span",{class:"sr-only"},"Loading...",-1)),eft=[Zht,Jht],tft=ab(()=>_("i",{"data-feather":"chevron-down"},null,-1)),nft=[tft],ift={class:"block my-2 text-sm font-medium text-gray-900 dark:text-white"},sft={class:"overflow-y-auto no-scrollbar pb-0 grid lg:grid-cols-3 md:grid-cols-2 gap-4 max-h-96"};function rft(n,e,t,i,s,r){const o=_t("personality-entry"),a=_t("Toast"),l=_t("UniversalForm");return O(),D("div",Qht,[s.isLoading?(O(),D("div",Xht,eft)):j("",!0),_("div",null,[r.mountedPersArr.length>0?(O(),D("div",{key:0,class:He(s.isLoading?"pointer-events-none opacity-30 cursor-default":"")},[_("button",{class:"mt-0 w-full text-2xl hover:text-secondary duration-75 flex justify-center hover:bg-bg-light-tone hover:dark:bg-bg-dark-tone rounded-lg",title:"Close personality list",type:"button",onClick:e[0]||(e[0]=xe((...c)=>r.toggleShowPersList&&r.toggleShowPersList(...c),["stop"]))},nft),_("label",ift," Mounted Personalities: ("+he(r.mountedPersArr.length)+") ",1),_("div",sft,[Ie(ys,{name:"bounce"},{default:rt(()=>[(O(!0),D($e,null,lt(this.$store.state.mountedPersArr,(c,
|
|||
|
`+i.error,4,!1),this.loading=!1,Ye.off("file_received")}),Ye.emit("send_file",t)},e.readAsDataURL(this.selectedFile)},async constructor(){nextTick(()=>{Be.replace()})},toggleMenu(){this.showMenu=!this.showMenu},execute_cmd(n){this.showMenu=!this.showMenu,n.hasOwnProperty("is_file")?(console.log("Need to send a file."),this.selectFile(n.hasOwnProperty("file_types")?n.file_types:"*",()=>{this.selectedFile!=null&&this.uploadFile()})):this.sendCommand(n.value)},handleClickOutside(n){const e=this.$el.querySelector(".commands-menu-items-wrapper");e&&!e.contains(n.target)&&(this.showMenu=!1)}},mounted(){this.commands=this.commandsList,document.addEventListener("click",this.handleClickOutside)},beforeUnmount(){document.removeEventListener("click",this.handleClickOutside)}},lft=n=>(lo("data-v-52cfa09c"),n=n(),co(),n),cft={key:0,title:"Loading..",class:"flex flex-row flex-grow justify-end"},dft=lft(()=>_("div",{role:"status"},[_("svg",{"aria-hidden":"true",class:"w-6 h-6 animate-spin fill-secondary",viewBox:"0 0 100 101",fill:"none",xmlns:"http://www.w3.org/2000/svg"},[_("path",{d:"M100 50.5908C100 78.2051 77.6142 100.591 50 100.591C22.3858 100.591 0 78.2051 0 50.5908C0 22.9766 22.3858 0.59082 50 0.59082C77.6142 0.59082 100 22.9766 100 50.5908ZM9.08144 50.5908C9.08144 73.1895 27.4013 91.5094 50 91.5094C72.5987 91.5094 90.9186 73.1895 90.9186 50.5908C90.9186 27.9921 72.5987 9.67226 50 9.67226C27.4013 9.67226 9.08144 27.9921 9.08144 50.5908Z",fill:"currentColor"}),_("path",{d:"M93.9676 39.0409C96.393 38.4038 97.8624 35.9116 97.0079 33.5539C95.2932 28.8227 92.871 24.3692 89.8167 20.348C85.8452 15.1192 80.8826 10.7238 75.2124 7.41289C69.5422 4.10194 63.2754 1.94025 56.7698 1.05124C51.7666 0.367541 46.6976 0.446843 41.7345 1.27873C39.2613 1.69328 37.813 4.19778 38.4501 6.62326C39.0873 9.04874 41.5694 10.4717 44.0505 10.1071C47.8511 9.54855 51.7191 9.52689 55.5402 10.0491C60.8642 10.7766 65.9928 12.5457 70.6331 15.2552C75.2735 17.9648 79.3347 21.5619 82.5849 25.841C84.9175 28.9121 86.7997 32.2913 88.1811 35.8758C89.083 38.2158 91.5421 39.6781 93.9676 39.0409Z",fill:"currentFill"})]),_("span",{class:"sr-only"},"Loading...")],-1)),uft=[dft];function pft(n,e,t,i,s,r){const o=_t("InteractiveMenu");return s.loading?(O(),D("div",cft,uft)):(O(),Ot(o,{key:1,commands:t.commandsList,execute_cmd:r.execute_cmd},null,8,["commands","execute_cmd"]))}const _ft=gt(aft,[["render",pft],["__scopeId","data-v-52cfa09c"]]);console.log("modelImgPlaceholder:",zi);const hft="/",fft={name:"ChatBox",emits:["messageSentEvent","sendCMDEvent","stopGenerating","loaded","createEmptyUserMessage","createEmptyAIMessage","personalitySelected","addWebLink"],props:{onTalk:Function,discussionList:Array,loading:!1,onShowToastMessage:Function},components:{UniversalForm:ac,MountedPersonalities:Wht,MountedPersonalitiesList:oft,PersonalitiesCommands:_ft,InteractiveMenu:pc},setup(){},data(){return{modelImgPlaceholder:zi,bUrl:hft,message:"",selecting_model:!1,selectedModel:"",isLesteningToVoice:!1,filesList:[],isFileSentList:[],totalSize:0,showfilesList:!0,showPersonalities:!1,personalities_ready:!1,models_menu_icon:""}},computed:{currentModel(){if(this.$store.state.currentModel!=null)return console.log("Model found"),this.$store.state.currentModel;{console.log("No model found");let n={};return n.name="unknown",n}},installedModels(){return this.$store.state.installedModels},model_name(){return this.$store.state.config.model_name},config(){return this.$store.state.config},mountedPers(){return this.$store.state.mountedPers},allDiscussionPersonalities(){if(this.discussionList.length>0){let n=[];for(let e=0;e<this.discussionList.length;e++)!n.includes(this.discussionList[e].personality)&&!this.discussionList[e].personality==""&&n.push(this.discussionList[e].personality);return console.log("conputer pers",n),console.log("dis conputer pers",this.discussionList),n}}},methods:{showModelConfig(){try{this.isLoading=!0,Pe.get("/get_active_binding_settings").then(n=>{this.isLoading=!1,n&&(console.log("binding sett",n),n.data&&Object.keys(n.data).length>0?this.$refs.universalForm.showForm(n.dat
|
|||
|
`+t,4,!1),this.isLoading=!1)})}catch(t){this.$store.state.toast.showToast(`Did not get binding settings responses.
|
|||
|
Endpoint error: `+t.message,4,!1),this.isLoading=!1}}):(this.$store.state.toast.showToast("Binding has no settings",4,!1),this.isLoading=!1))})}catch(n){this.isLoading=!1,this.$store.state.toast.showToast("Could not open binding settings. Endpoint error: "+n.message,4,!1)}},async unmountPersonality(n){if(this.loading=!0,!n)return;const e=await this.unmount_personality(n.personality||n);if(e.status){this.$store.state.config.personalities=e.personalities,this.$store.state.toast.showToast("Personality unmounted",4,!0),this.$store.dispatch("refreshMountedPersonalities");const t=this.$store.state.mountedPersArr[this.$store.state.mountedPersArr.length-1];console.log(t,this.$store.state.mountedPersArr.length),(await this.select_personality(n.personality)).status&&this.$store.state.toast.showToast(`Selected personality:
|
|||
|
`+t.name,4,!0)}else this.$store.state.toast.showToast(`Could not unmount personality
|
|||
|
Error: `+e.error,4,!1);this.loading=!1},async unmount_personality(n){if(!n)return{status:!1,error:"no personality - unmount_personality"};const e={language:n.language,category:n.category,folder:n.folder};try{const t=await Pe.post("/unmount_personality",e);if(t)return t.data}catch(t){console.log(t.message,"unmount_personality - settings");return}},async onPersonalitySelected(n){if(console.log("on pers",n),console.log("selecting ",n),n){if(n.selected){this.$store.state.toast.showToast("Personality already selected",4,!0);return}const e=n.language===null?n.full_path:n.full_path+":"+n.language;if(console.log("pers_path",e),console.log("this.$store.state.config.personalities",this.$store.state.config.personalities),this.$store.state.config.personalities.includes(e)){const t=await this.select_personality(n);console.log("pers is mounted",t),t&&t.status&&t.active_personality_id>-1?this.$store.state.toast.showToast(`Selected personality:
|
|||
|
`+n.name,4,!0):this.$store.state.toast.showToast(`Error on select personality:
|
|||
|
`+n.name,4,!1)}else console.log("mounting pers");this.$emit("personalitySelected"),Fe(()=>{Be.replace()})}},async select_personality(n){if(!n)return{status:!1,error:"no personality - select_personality"};const e=n.language===null?n.full_path:n.full_path+":"+n.language;console.log("Selecting personality ",e);const i={id:this.$store.state.config.personalities.findIndex(s=>s===e)};try{const s=await Pe.post("/select_personality",i);if(s)return this.$store.dispatch("refreshConfig").then(()=>{this.$store.dispatch("refreshPersonalitiesZoo").then(()=>{this.$store.dispatch("refreshMountedPersonalities")})}),s.data}catch(s){console.log(s.message,"select_personality - settings");return}},emitloaded(){this.$emit("loaded")},showModels(n){n.preventDefault();const e=this.$refs.modelsSelectionList;console.log(e);const t=new MouseEvent("click");e.dispatchEvent(t)},setModel(n){console.log("Setting model to "+n.name),this.selecting_model=!0,this.selectedModel=n,Pe.post("/update_setting",{setting_name:"model_name",setting_value:n.name}).then(async e=>{console.log("UPDATED"),console.log(e),await this.$store.dispatch("refreshConfig"),await this.$store.dispatch("refreshModels"),this.$store.state.toast.showToast(`Model changed to ${this.currentModel.name}`,4,!0),this.selecting_model=!1}).catch(e=>{this.$store.state.toast.showToast(`Error ${e}`,4,!0),this.selecting_model=!1})},clear_files(){Pe.get("/clear_personality_files_list").then(n=>{console.log(n),n.data.state?(this.$store.state.toast.showToast("File uploaded successfully",4,!0),this.filesList.length=0,this.isFileSentList.length=0):this.$store.state.toast.showToast("Files couldn't be removed",4,!1)})},send_file(n,e){const t=new FileReader,i=24*1024;let s=0,r=0;t.onloadend=()=>{if(t.error){console.error("Error reading file:",t.error);return}const a=t.result,l=s+a.byteLength>=n.size;Ye.emit("send_file_chunk",{filename:n.name,chunk:a,offset:s,isLastChunk:l,chunkIndex:r}),s+=a.byteLength,r++,l?(console.log("File sent successfully"),this.isFileSentList[this.filesList.length-1]=!0,console.log(this.isFileSentList),this.$store.state.toast.showToast("File uploaded successfully",4,!0),this.loading=!1,e()):o()};function o(){const a=n.slice(s,s+i);t.readAsArrayBuffer(a)}console.log("Uploading file"),o()},makeAnEmptyUserMessage(){this.$emit("createEmptyUserMessage",this.message),this.message=""},makeAnEmptyAIMessage(){this.$emit("createEmptyAIMessage")},startSpeechRecognition(){"SpeechRecognition"in window||"webkitSpeechRecognition"in window?(this.recognition=new(window.SpeechRecognition||window.webkitSpeechRecognition),this.recognition.lang=this.$store.state.config.audio_in_language,this.recognition.interimResults=!0,this.recognition.onstart=()=>{this.isLesteningToVoice=!0,this.silenceTimer=setTimeout(()=>{this.recognition.stop()},this.silenceTimeout)},this.recognition.onresult=n=>{let e="";for(let t=n.resultIndex;t<n.results.length;t++)e+=n.results[t][0].transcript;this.message=e,clearTimeout(this.silenceTimer),this.silenceTimer=setTimeout(()=>{this.recognition.stop()},this.silenceTimeout)},this.recognition.onerror=n=>{console.error("Speech recognition error:",n.error),this.isLesteningToVoice=!1,clearTimeout(this.silenceTimer)},this.recognition.onend=()=>{console.log("Speech recognition ended."),this.isLesteningToVoice=!1,clearTimeout(this.silenceTimer),this.submit()},this.recognition.start()):console.error("Speech recognition is not supported in this browser.")},onPersonalitiesReadyFun(){this.personalities_ready=!0},onShowPersListFun(n){this.showPersonalities=!this.showPersonalities},handleOnTalk(n){this.showPersonalities=!1,this.onTalk(n)},onMountFun(n){console.log("Mounting personality"),this.$refs.mountedPers.constructor()},onUnmountFun(n){console.log("Unmounting personality"),this.$refs.mountedPers.constructor()},onRemount(n){console.log("Remounting chat"),this.$refs.mountedPers.constructor()},computedFileSize(n){return Fe(()=>{Be.replace()}),Ki(n)},removeItem(n){this.filesList=this.filesList.filter(e=>e!=n)},sendMessageEvent(n){this.filesList.length=0,this.$emit("messageSentEvent",n)},sendCMDE
|
|||
|
\r
|
|||
|
\r
|
|||
|
`,544),[[Xe,s.message]])]),_("div",fmt,[t.loading?j("",!0):(O(),D("button",{key:0,type:"button",onClick:e[7]||(e[7]=(...d)=>r.startSpeechRecognition&&r.startSpeechRecognition(...d)),title:"Press and talk",class:He([{"text-red-500":s.isLesteningToVoice},"w-6 hover:text-secondary duration-75 active:scale-90 cursor-pointer"])},gmt,2)),_("input",{type:"file",ref:"fileDialog",style:{display:"none"},onChange:e[8]||(e[8]=(...d)=>r.addFiles&&r.addFiles(...d)),multiple:""},null,544),_("button",{type:"button",onClick:e[9]||(e[9]=xe(d=>n.$refs.fileDialog.click(),["stop"])),title:"Add files",class:"m-1 w-6 hover:text-secondary duration-75 active:scale-90"},bmt),_("button",{type:"button",onClick:e[10]||(e[10]=xe((...d)=>r.takePicture&&r.takePicture(...d),["stop"])),title:"take a shot from camera",class:"m-1 w-6 hover:text-secondary duration-75 active:scale-90"},vmt),_("button",{type:"button",onClick:e[11]||(e[11]=xe((...d)=>r.addWebLink&&r.addWebLink(...d),["stop"])),title:"add web link",class:"m-1 w-6 hover:text-secondary duration-75 active:scale-90"},Tmt),t.loading?j("",!0):(O(),D("button",{key:1,type:"button",onClick:e[12]||(e[12]=(...d)=>r.makeAnEmptyUserMessage&&r.makeAnEmptyUserMessage(...d)),title:"New empty user message",class:"w-6 text-blue-400 hover:text-secondary duration-75 active:scale-90"},Rmt)),t.loading?j("",!0):(O(),D("button",{key:2,type:"button",onClick:e[13]||(e[13]=(...d)=>r.makeAnEmptyAIMessage&&r.makeAnEmptyAIMessage(...d)),title:"New empty ai message",class:"w-6 text-red-400 hover:text-secondary duration-75 active:scale-90"},Nmt)),t.loading?j("",!0):(O(),D("button",{key:3,type:"button",onClick:e[14]||(e[14]=(...d)=>r.submit&&r.submit(...d)),title:"Send",class:"w-6 hover:text-secondary duration-75 active:scale-90"},Mmt)),t.loading?(O(),D("div",Dmt,kmt)):j("",!0)])])])])])]),Ie(c,{ref:"universalForm",class:"z-20"},null,512)],64)}const kN=gt(fft,[["render",Pmt],["__scopeId","data-v-367f9a9b"]]),Umt={name:"WelcomeComponent",setup(){return{}}},Fmt={class:"flex flex-col text-center"},Bmt=Nu('<div class="flex flex-col text-center items-center"><div class="flex items-center gap-3 text-5xl drop-shadow-md align-middle pt-24"><img class="w-24 animate-bounce" title="LoLLMS WebUI" src="'+ca+'" alt="Logo"><div class="flex flex-col items-start"><p class="text-2xl">Lord of Large Language and Multimodal Systems</p><p class="text-gray-400 text-base">One tool to rule them all</p></div></div><hr class="mt-1 w-96 h-1 mx-auto my-2 md:my-2 dark:bg-bg-dark-tone-panel bg-bg-light-tone-panel border-0 rounded"><p class="text-2xl">Welcome</p><p class="text-lg">Please create a new discussion or select existing one to start</p></div>',1),Gmt=[Bmt];function Vmt(n,e,t,i,s,r){return O(),D("div",Fmt,Gmt)}const PN=gt(Umt,[["render",Vmt]]);var zmt=function(){function n(e,t){t===void 0&&(t=[]),this._eventType=e,this._eventFunctions=t}return n.prototype.init=function(){var e=this;this._eventFunctions.forEach(function(t){typeof window<"u"&&window.addEventListener(e._eventType,t)})},n}(),Kd=globalThis&&globalThis.__assign||function(){return Kd=Object.assign||function(n){for(var e,t=1,i=arguments.length;t<i;t++){e=arguments[t];for(var s in e)Object.prototype.hasOwnProperty.call(e,s)&&(n[s]=e[s])}return n},Kd.apply(this,arguments)},jd={alwaysOpen:!1,activeClasses:"bg-gray-100 dark:bg-gray-800 text-gray-900 dark:text-white",inactiveClasses:"text-gray-500 dark:text-gray-400",onOpen:function(){},onClose:function(){},onToggle:function(){}},UN=function(){function n(e,t){e===void 0&&(e=[]),t===void 0&&(t=jd),this._items=e,this._options=Kd(Kd({},jd),t),this._init()}return n.prototype._init=function(){var e=this;this._items.length&&this._items.map(function(t){t.active&&e.open(t.id),t.triggerEl.addEventListener("click",function(){e.toggle(t.id)})})},n.prototype.getItem=function(e){return this._items.filter(function(t){return t.id===e})[0]},n.prototype.open=function(e){var t,i,s=this,r=this.getItem(e);this._options.alwaysOpen||this._items.map(function(o){var a,l;o!==r&&((a=o.triggerEl.classList).remove.apply(a,s._options.activeClass
|
|||
|
`+t,4,!1),this.isLoading=!1)})}catch(t){this.$store.state.toast.showToast(`Did not get binding settings responses.
|
|||
|
Endpoint error: `+t.message,4,!1),this.isLoading=!1}}):(this.$store.state.toast.showToast("Binding has no settings",4,!1),this.isLoading=!1))})}catch(n){this.isLoading=!1,this.$store.state.toast.showToast("Could not open binding settings. Endpoint error: "+n.message,4,!1)}},showDatabaseSelector(){this.database_selectorDialogVisible=!0},async ondatabase_selectorDialogSelected(n){console.log("Selected:",n)},onclosedatabase_selectorDialog(){this.database_selectorDialogVisible=!1},async onvalidatedatabase_selectorChoice(n){if(this.database_selectorDialogVisible=!1,(await Pe.post("/select_database",{name:n})).status){console.log("Selected database"),this.$store.state.config=await Pe.get("/get_config"),console.log("new config loaded :",this.$store.state.config);let t=await Pe.get("/list_databases").data;console.log("New list of database: ",t),this.$store.state.databases=t,console.log("New list of database: ",this.$store.state.databases),location.reload()}},async toggleLTM(){this.$store.state.config.use_discussions_history=!this.$store.state.config.use_discussions_history,await this.applyConfiguration(),Ye.emit("upgrade_vectorization")},async applyConfiguration(){this.loading=!0;const n=await Pe.post("/apply_settings",{config:this.$store.state.config});this.loading=!1,n.data.status?this.$store.state.toast.showToast("Configuration changed successfully.",4,!0):this.$store.state.toast.showToast("Configuration change failed.",4,!1),Fe(()=>{Be.replace()})},save_configuration(){this.showConfirmation=!1,Pe.post("/save_settings",{}).then(n=>{if(n)return n.status?this.$store.state.toast.showToast("Settings saved!",4,!0):this.$store.state.messageBox.showMessage("Error: Couldn't save settings!"),n.data}).catch(n=>(console.log(n.message,"save_configuration"),this.$store.state.messageBox.showMessage("Couldn't save settings!"),{status:!1}))},showToastMessage(n,e,t){console.log("sending",n),this.$store.state.toast.showToast(n,e,t)},togglePanel(){this.panelCollapsed=!this.panelCollapsed},toggleDropdown(){this.isOpen=!this.isOpen},importChatGPT(){},async api_get_req(n){try{const e=await Pe.get("/"+n);if(e)return e.data}catch(e){console.log(e.message,"api_get_req");return}},async list_discussions(){try{const n=await Pe.get("/list_discussions");if(n)return this.createDiscussionList(n.data),n.data}catch(n){return console.log("Error: Could not list discussions",n.message),[]}},load_discussion(n,e){n&&(console.log("Loading discussion",n),this.loading=!0,this.discussionArr=[],this.setDiscussionLoading(n,this.loading),Ye.on("discussion",t=>{this.loading=!1,this.setDiscussionLoading(n,this.loading),t&&(this.discussionArr=t.filter(i=>i.message_type==this.msgTypes.MSG_TYPE_CHUNK||i.message_type==this.msgTypes.MSG_TYPE_FULL||i.message_type==this.msgTypes.MSG_TYPE_FULL_INVISIBLE_TO_AI||i.message_type==this.msgTypes.MSG_TYPE_CODE||i.message_type==this.msgTypes.MSG_TYPE_JSON_INFOS||i.message_type==this.msgTypes.MSG_TYPE_UI),console.log("this.discussionArr"),console.log(this.discussionArr),e&&e()),Ye.off("discussion")}),Ye.emit("load_discussion",{id:n}))},recoverFiles(){console.log("Recovering files"),Pe.get("/get_current_personality_files_list").then(n=>{this.$refs.chatBox.filesList=n.data.files,this.$refs.chatBox.isFileSentList=n.data.files.map(e=>!0),console.log(`Files recovered: ${this.$refs.chatBox.filesList}`)})},new_discussion(n){try{this.loading=!0,Ye.on("discussion_created",e=>{Ye.off("discussion_created"),this.list_discussions().then(()=>{const t=this.list.findIndex(s=>s.id==e.id),i=this.list[t];this.selectDiscussion(i),this.load_discussion(e.id,()=>{this.loading=!1,Pe.get("/get_current_personality_files_list").then(s=>{console.log("Files recovered"),this.fileList=s.files}),Fe(()=>{const s=document.getElementById("dis-"+e.id);this.scrollToElement(s),console.log("Scrolling tp "+s)})})})}),console.log("new_discussion ",n),Ye.emit("new_discussion",{title:n})}catch(e){return console.log("Error: Could not create new discussion",e.message),{}}},async delete_discussion(n){try{n&&(this.loading=!0,this.setDiscussionLoading(n,this.loading),await Pe.post("/d
|
|||
|
Personality: ${n.message.personality}`);let i="";n.created_at_parsed&&(i=`
|
|||
|
Created: ${n.created_at_parsed}`);let s="";n.message.content&&(s=n.message.content);let r="";n.message.model&&(r=`Model: ${n.message.model}`);let o="";n.message.seed&&(o=`Seed: ${n.message.seed}`);let a="";n.time_spent&&(a=`
|
|||
|
Time spent: ${n.time_spent}`);let l="";l=`${e} ${r} ${o} ${a}`.trim();const c=`${n.message.sender}${t}${i}
|
|||
|
|
|||
|
${s}
|
|||
|
|
|||
|
${l}`;navigator.clipboard.writeText(c),Fe(()=>{Be.replace()})},closeToast(){this.showToast=!1},saveJSONtoFile(n,e){e=e||"data.json";const t=document.createElement("a");t.href=URL.createObjectURL(new Blob([JSON.stringify(n,null,2)],{type:"text/plain"})),t.setAttribute("download",e),document.body.appendChild(t),t.click(),document.body.removeChild(t)},saveMarkdowntoFile(n,e){e=e||"data.md";const t=document.createElement("a");t.href=URL.createObjectURL(new Blob([n],{type:"text/plain"})),t.setAttribute("download",e),document.body.appendChild(t),t.click(),document.body.removeChild(t)},parseJsonObj(n){try{return JSON.parse(n)}catch(e){return this.$store.state.toast.showToast(`Could not parse JSON.
|
|||
|
`+e.message,4,!1),null}},async parseJsonFile(n){return new Promise((e,t)=>{const i=new FileReader;i.onload=s=>e(this.parseJsonObj(s.target.result)),i.onerror=s=>t(s),i.readAsText(n)})},async exportDiscussionsAsMarkdown(){const n=this.list.filter(e=>e.checkBoxValue==!0).map(e=>e.id);if(n.length>0){console.log("export",n);let e=new Date;const t=e.getFullYear(),i=(e.getMonth()+1).toString().padStart(2,"0"),s=e.getDate().toString().padStart(2,"0"),r=e.getHours().toString().padStart(2,"0"),o=e.getMinutes().toString().padStart(2,"0"),a=e.getSeconds().toString().padStart(2,"0"),c="discussions_export_"+(t+"."+i+"."+s+"."+r+o+a)+".md";this.loading=!0;const d=await this.export_multiple_discussions(n,"markdown");d?(this.saveMarkdowntoFile(d,c),this.$store.state.toast.showToast("Successfully exported",4,!0),this.isCheckbox=!1):this.$store.state.toast.showToast("Failed to export discussions",4,!1),this.loading=!1}},async exportDiscussionsAsJson(){const n=this.list.filter(e=>e.checkBoxValue==!0).map(e=>e.id);if(n.length>0){console.log("export",n);let e=new Date;const t=e.getFullYear(),i=(e.getMonth()+1).toString().padStart(2,"0"),s=e.getDate().toString().padStart(2,"0"),r=e.getHours().toString().padStart(2,"0"),o=e.getMinutes().toString().padStart(2,"0"),a=e.getSeconds().toString().padStart(2,"0"),c="discussions_export_"+(t+"."+i+"."+s+"."+r+o+a)+".json";this.loading=!0;const d=await this.export_multiple_discussions(n,"json");d?(this.saveJSONtoFile(d,c),this.$store.state.toast.showToast("Successfully exported",4,!0),this.isCheckbox=!1):this.$store.state.toast.showToast("Failed to export discussions",4,!1),this.loading=!1}},async importDiscussions(n){const e=await this.parseJsonFile(n.target.files[0]);await this.import_multiple_discussions(e)?(this.$store.state.toast.showToast("Successfully imported ("+e.length+")",4,!0),await this.list_discussions()):this.$store.state.toast.showToast("Failed to import discussions",4,!1)},async getPersonalityAvatars(){for(;this.$store.state.personalities===null;)await new Promise(e=>setTimeout(e,100));let n=this.$store.state.personalities;this.personalityAvatars=n.map(e=>({name:e.name,avatar:e.avatar}))},getAvatar(n){if(n.toLowerCase().trim()==this.$store.state.config.user_name.toLowerCase().trim())return"user_infos/"+this.$store.state.config.user_avatar;const e=this.personalityAvatars.findIndex(i=>i.name===n),t=this.personalityAvatars[e];if(t)return console.log("Avatar",t.avatar),t.avatar},setFileListChat(n){try{this.$refs.chatBox.fileList=this.$refs.chatBox.fileList.concat(n)}catch(e){this.$store.state.toast.showToast(`Failed to set filelist in chatbox
|
|||
|
`+e.message,4,!1)}this.isDragOverChat=!1},async setFileListDiscussion(n){if(n.length>1){this.$store.state.toast.showToast("Failed to import discussions. Too many files",4,!1);return}const e=await this.parseJsonFile(n[0]);await this.import_multiple_discussions(e)?(this.$store.state.toast.showToast("Successfully imported ("+e.length+")",4,!0),await this.list_discussions()):this.$store.state.toast.showToast("Failed to import discussions",4,!1),this.isDragOverDiscussion=!1}},async created(){for(this.$nextTick(()=>{Be.replace()}),Ye.on("disucssion_renamed",n=>{console.log("Received new title",n.discussion_id,n.title);const e=this.list.findIndex(i=>i.id==n.discussion_id),t=this.list[e];t.title=n.title}),Ye.onclose=n=>{console.log("WebSocket connection closed:",n.code,n.reason),this.socketIODisconnected()},Ye.on("connect_error",n=>{n.message==="ERR_CONNECTION_REFUSED"?console.error("Connection refused. The server is not available."):console.error("Connection error:",n),this.$store.state.isConnected=!1}),Ye.onerror=n=>{console.log("WebSocket connection error:",n.code,n.reason),this.socketIODisconnected(),Ye.disconnect()},Ye.on("connected",this.socketIOConnected),Ye.on("disconnected",this.socketIODisconnected),console.log("Added events"),console.log("Waiting to be ready");this.$store.state.ready===!1;)await new Promise(n=>setTimeout(n,100)),console.log(this.$store.state.ready);console.log("Ready"),this.setPageTitle(),await this.list_discussions(),this.loadLastUsedDiscussion(),Ye.on("show_progress",this.show_progress),Ye.on("hide_progress",this.hide_progress),Ye.on("update_progress",this.update_progress),Ye.on("notification",this.notify),Ye.on("new_message",this.new_message),Ye.on("update_message",this.streamMessageContent),Ye.on("close_message",this.finalMsgEvent),Ye.onopen=()=>{console.log("WebSocket connection established."),this.currentDiscussion!=null&&(this.setPageTitle(item),localStorage.setItem("selected_discussion",this.currentDiscussion.id),this.load_discussion(item.id,()=>{this.discussionArr.length>1&&(this.currentDiscussion.title===""||this.currentDiscussion.title===null)&&this.changeTitleUsingUserMSG(this.currentDiscussion.id,this.discussionArr[1].content)}))},this.isCreated=!0},async mounted(){this.$nextTick(()=>{Be.replace()})},async activated(){for(;this.isReady===!1;)await new Promise(n=>setTimeout(n,100));await this.getPersonalityAvatars(),console.log("Avatars found:",this.personalityAvatars),this.isCreated&&Fe(()=>{const n=document.getElementById("messages-list");this.scrollBottom(n)})},components:{Discussion:FE,Message:LN,ChatBox:kN,WelcomeComponent:PN,ChoiceDialog:ob,ProgressBar:Yl,InputBox:DN},watch:{progress_visibility_val(n){console.log("progress_visibility changed")},filterTitle(n){n==""&&(this.filterInProgress=!0,this.list=this.tempList,this.filterInProgress=!1)},isCheckbox(n){Fe(()=>{Be.replace()}),n||(this.isSelectAll=!1)},socketConnected(n){console.log("Websocket connected (watch)",n)},showConfirmation(){Fe(()=>{Be.replace()})},isSearch(){Fe(()=>{Be.replace()})}},computed:{progress_visibility:{get(){return self.progress_visibility_val}},version_info:{get(){return this.$store.state.version!=null&&this.$store.state.version!="unknown"?" v"+this.$store.state.version:""}},loading_infos:{get(){return this.$store.state.loading_infos}},loading_progress:{get(){return this.$store.state.loading_progress}},isModelOk:{get(){return this.$store.state.isModelOk},set(n){this.$store.state.isModelOk=n}},isGenerating:{get(){return this.$store.state.isGenerating},set(n){this.$store.state.isGenerating=n}},formatted_database_name(){const n=this.$store.state.config.db_path;return n.slice(0,n.length-3)},UseDiscussionHistory(){return this.$store.state.config.use_discussions_history},isReady:{get(){return this.$store.state.ready}},databases(){return this.$store.state.databases},client_id(){return Ye.id},isReady(){return console.log("verify ready",this.isCreated),this.isCreated},showPanel(){return this.$store.state.ready&&!this.panelCollapsed},socketConnected(){return console.log(" --- > Websocket connected"),this.$store.commit(
|
|||
|
* @license
|
|||
|
* Copyright 2010-2023 Three.js Authors
|
|||
|
* SPDX-License-Identifier: MIT
|
|||
|
*/const Ab="159",Mbt=0,fC=1,Dbt=2,iO=1,Lbt=2,gs=3,Os=0,Wn=1,Hi=2,dr=0,Jo=1,mC=2,gC=3,EC=4,kbt=5,Gr=100,Pbt=101,Ubt=102,bC=103,SC=104,Fbt=200,Bbt=201,Gbt=202,Vbt=203,Gg=204,Vg=205,zbt=206,Hbt=207,qbt=208,Ybt=209,$bt=210,Wbt=211,Kbt=212,jbt=213,Qbt=214,Xbt=0,Zbt=1,Jbt=2,su=3,eSt=4,tSt=5,nSt=6,iSt=7,wb=0,sSt=1,rSt=2,ur=0,oSt=1,aSt=2,lSt=3,cSt=4,dSt=5,vC="attached",uSt="detached",sO=300,ma=301,ga=302,zg=303,Hg=304,Xu=306,Ea=1e3,di=1001,ru=1002,gn=1003,qg=1004,Od=1005,qn=1006,rO=1007,io=1008,pr=1009,pSt=1010,_St=1011,Nb=1012,oO=1013,or=1014,Ss=1015,Xl=1016,aO=1017,lO=1018,jr=1020,hSt=1021,ui=1023,fSt=1024,mSt=1025,Qr=1026,ba=1027,gSt=1028,cO=1029,ESt=1030,dO=1031,uO=1033,Sm=33776,vm=33777,ym=33778,Tm=33779,yC=35840,TC=35841,xC=35842,CC=35843,pO=36196,RC=37492,AC=37496,wC=37808,NC=37809,OC=37810,IC=37811,MC=37812,DC=37813,LC=37814,kC=37815,PC=37816,UC=37817,FC=37818,BC=37819,GC=37820,VC=37821,xm=36492,zC=36494,HC=36495,bSt=36283,qC=36284,YC=36285,$C=36286,Zl=2300,Sa=2301,Cm=2302,WC=2400,KC=2401,jC=2402,SSt=2500,vSt=0,_O=1,Yg=2,hO=3e3,Xr=3001,ySt=3200,TSt=3201,Ob=0,xSt=1,pi="",nn="srgb",Cn="srgb-linear",Ib="display-p3",Zu="display-p3-linear",ou="linear",$t="srgb",au="rec709",lu="p3",yo=7680,QC=519,CSt=512,RSt=513,ASt=514,fO=515,wSt=516,NSt=517,OSt=518,ISt=519,$g=35044,XC="300 es",Wg=1035,vs=2e3,cu=2001;class Va{addEventListener(e,t){this._listeners===void 0&&(this._listeners={});const i=this._listeners;i[e]===void 0&&(i[e]=[]),i[e].indexOf(t)===-1&&i[e].push(t)}hasEventListener(e,t){if(this._listeners===void 0)return!1;const i=this._listeners;return i[e]!==void 0&&i[e].indexOf(t)!==-1}removeEventListener(e,t){if(this._listeners===void 0)return;const s=this._listeners[e];if(s!==void 0){const r=s.indexOf(t);r!==-1&&s.splice(r,1)}}dispatchEvent(e){if(this._listeners===void 0)return;const i=this._listeners[e.type];if(i!==void 0){e.target=this;const s=i.slice(0);for(let r=0,o=s.length;r<o;r++)s[r].call(this,e);e.target=null}}}const An=["00","01","02","03","04","05","06","07","08","09","0a","0b","0c","0d","0e","0f","10","11","12","13","14","15","16","17","18","19","1a","1b","1c","1d","1e","1f","20","21","22","23","24","25","26","27","28","29","2a","2b","2c","2d","2e","2f","30","31","32","33","34","35","36","37","38","39","3a","3b","3c","3d","3e","3f","40","41","42","43","44","45","46","47","48","49","4a","4b","4c","4d","4e","4f","50","51","52","53","54","55","56","57","58","59","5a","5b","5c","5d","5e","5f","60","61","62","63","64","65","66","67","68","69","6a","6b","6c","6d","6e","6f","70","71","72","73","74","75","76","77","78","79","7a","7b","7c","7d","7e","7f","80","81","82","83","84","85","86","87","88","89","8a","8b","8c","8d","8e","8f","90","91","92","93","94","95","96","97","98","99","9a","9b","9c","9d","9e","9f","a0","a1","a2","a3","a4","a5","a6","a7","a8","a9","aa","ab","ac","ad","ae","af","b0","b1","b2","b3","b4","b5","b6","b7","b8","b9","ba","bb","bc","bd","be","bf","c0","c1","c2","c3","c4","c5","c6","c7","c8","c9","ca","cb","cc","cd","ce","cf","d0","d1","d2","d3","d4","d5","d6","d7","d8","d9","da","db","dc","dd","de","df","e0","e1","e2","e3","e4","e5","e6","e7","e8","e9","ea","eb","ec","ed","ee","ef","f0","f1","f2","f3","f4","f5","f6","f7","f8","f9","fa","fb","fc","fd","fe","ff"];let ZC=1234567;const Nl=Math.PI/180,va=180/Math.PI;function Mi(){const n=Math.random()*4294967295|0,e=Math.random()*4294967295|0,t=Math.random()*4294967295|0,i=Math.random()*4294967295|0;return(An[n&255]+An[n>>8&255]+An[n>>16&255]+An[n>>24&255]+"-"+An[e&255]+An[e>>8&255]+"-"+An[e>>16&15|64]+An[e>>24&255]+"-"+An[t&63|128]+An[t>>8&255]+"-"+An[t>>16&255]+An[t>>24&255]+An[i&255]+An[i>>8&255]+An[i>>16&255]+An[i>>24&255]).toLowerCase()}function On(n,e,t){return Math.max(e,Math.min(t,n))}function Mb(n,e){return(n%e+e)%e}function MSt(n,e,t,i,s){return i+(n-e)*(s-i)/(t-e)}function DSt(n,e,t){return n!==e?(t-n)/(e-n):0}function Ol(n,e,t){return(1-t)*n+t*e}function LSt(n,e,t,i){return Ol(n,e,1-Math.exp(-t*i))}function kSt(n,e=1){return e-Math.abs(Mb(n,e*2)-e)}function PSt(n,e,t){return n<=e?0:n>=t?1:(n=(n-e)/(t-e),n*n*(3-2*n))}function USt(n,e,t){return
|
|||
|
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|||
|
}`,_vt=`void main() {
|
|||
|
gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );
|
|||
|
}`;class ro extends Di{constructor(e){super(),this.isShaderMaterial=!0,this.type="ShaderMaterial",this.defines={},this.uniforms={},this.uniformsGroups=[],this.vertexShader=pvt,this.fragmentShader=_vt,this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.forceSinglePass=!0,this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv1:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,e!==void 0&&this.setValues(e)}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=ya(e.uniforms),this.uniformsGroups=dvt(e.uniformsGroups),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.fog=e.fog,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this}toJSON(e){const t=super.toJSON(e);t.glslVersion=this.glslVersion,t.uniforms={};for(const s in this.uniforms){const o=this.uniforms[s].value;o&&o.isTexture?t.uniforms[s]={type:"t",value:o.toJSON(e).uuid}:o&&o.isColor?t.uniforms[s]={type:"c",value:o.getHex()}:o&&o.isVector2?t.uniforms[s]={type:"v2",value:o.toArray()}:o&&o.isVector3?t.uniforms[s]={type:"v3",value:o.toArray()}:o&&o.isVector4?t.uniforms[s]={type:"v4",value:o.toArray()}:o&&o.isMatrix3?t.uniforms[s]={type:"m3",value:o.toArray()}:o&&o.isMatrix4?t.uniforms[s]={type:"m4",value:o.toArray()}:t.uniforms[s]={value:o}}Object.keys(this.defines).length>0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader,t.lights=this.lights,t.clipping=this.clipping;const i={};for(const s in this.extensions)this.extensions[s]===!0&&(i[s]=!0);return Object.keys(i).length>0&&(t.extensions=i),t}}class CO extends Jt{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new Tt,this.projectionMatrix=new Tt,this.projectionMatrixInverse=new Tt,this.coordinateSystem=vs}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this.coordinateSystem=e.coordinateSystem,this}getWorldDirection(e){return super.getWorldDirection(e).negate()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return new this.constructor().copy(this)}}class Un extends CO{constructor(e=50,t=1,i=.1,s=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=i,this.far=s,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=e.view===null?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){const t=.5*this.getFilmHeight()/e;this.fov=va*2*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){const e=Math.tan(Nl*.5*this.fov);return .5*this.getFilmHeight()/e}getEffectiveFOV(){return va*2*Math.atan(Math.tan(Nl*.5*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(e,t,i,s,r,o){this.aspect=e/t,this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=i,this.view.offsetY=s,this.view.width=r,this.view.height=o,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=this.near;let t=e*Math.tan(Nl*.5*this.fov)/this.zoom,i=2*t,s=this.aspect*i,r=-
|
|||
|
|
|||
|
varying vec3 vWorldDirection;
|
|||
|
|
|||
|
vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
|
|||
|
|
|||
|
return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
void main() {
|
|||
|
|
|||
|
vWorldDirection = transformDirection( position, modelMatrix );
|
|||
|
|
|||
|
#include <begin_vertex>
|
|||
|
#include <project_vertex>
|
|||
|
|
|||
|
}
|
|||
|
`,fragmentShader:`
|
|||
|
|
|||
|
uniform sampler2D tEquirect;
|
|||
|
|
|||
|
varying vec3 vWorldDirection;
|
|||
|
|
|||
|
#include <common>
|
|||
|
|
|||
|
void main() {
|
|||
|
|
|||
|
vec3 direction = normalize( vWorldDirection );
|
|||
|
|
|||
|
vec2 sampleUV = equirectUv( direction );
|
|||
|
|
|||
|
gl_FragColor = texture2D( tEquirect, sampleUV );
|
|||
|
|
|||
|
}
|
|||
|
`},s=new _r(5,5,5),r=new ro({name:"CubemapFromEquirect",uniforms:ya(i.uniforms),vertexShader:i.vertexShader,fragmentShader:i.fragmentShader,side:Wn,blending:dr});r.uniforms.tEquirect.value=t;const o=new Fn(s,r),a=t.minFilter;return t.minFilter===io&&(t.minFilter=qn),new hvt(1,10,this).update(e,o),t.minFilter=a,o.geometry.dispose(),o.material.dispose(),this}clear(e,t,i,s){const r=e.getRenderTarget();for(let o=0;o<6;o++)e.setRenderTarget(this,o),e.clear(t,i,s);e.setRenderTarget(r)}}const zm=new pe,mvt=new pe,gvt=new yt;class Lr{constructor(e=new pe(1,0,0),t=0){this.isPlane=!0,this.normal=e,this.constant=t}set(e,t){return this.normal.copy(e),this.constant=t,this}setComponents(e,t,i,s){return this.normal.set(e,t,i),this.constant=s,this}setFromNormalAndCoplanarPoint(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this}setFromCoplanarPoints(e,t,i){const s=zm.subVectors(i,t).cross(mvt.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(s,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){const e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,t){return t.copy(e).addScaledVector(this.normal,-this.distanceToPoint(e))}intersectLine(e,t){const i=e.delta(zm),s=this.normal.dot(i);if(s===0)return this.distanceToPoint(e.start)===0?t.copy(e.start):null;const r=-(e.start.dot(this.normal)+this.constant)/s;return r<0||r>1?null:t.copy(e.start).addScaledVector(i,r)}intersectsLine(e){const t=this.distanceToPoint(e.start),i=this.distanceToPoint(e.end);return t<0&&i>0||i<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){const i=t||gvt.getNormalMatrix(e),s=this.coplanarPoint(zm).applyMatrix4(e),r=this.normal.applyMatrix3(i).normalize();return this.constant=-s.dot(r),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}}const Ir=new ns,ad=new pe;class Db{constructor(e=new Lr,t=new Lr,i=new Lr,s=new Lr,r=new Lr,o=new Lr){this.planes=[e,t,i,s,r,o]}set(e,t,i,s,r,o){const a=this.planes;return a[0].copy(e),a[1].copy(t),a[2].copy(i),a[3].copy(s),a[4].copy(r),a[5].copy(o),this}copy(e){const t=this.planes;for(let i=0;i<6;i++)t[i].copy(e.planes[i]);return this}setFromProjectionMatrix(e,t=vs){const i=this.planes,s=e.elements,r=s[0],o=s[1],a=s[2],l=s[3],c=s[4],d=s[5],u=s[6],h=s[7],m=s[8],f=s[9],b=s[10],E=s[11],g=s[12],S=s[13],y=s[14],T=s[15];if(i[0].setComponents(l-r,h-c,E-m,T-g).normalize(),i[1].setComponents(l+r,h+c,E+m,T+g).normalize(),i[2].setComponents(l+o,h+d,E+f,T+S).normalize(),i[3].setComponents(l-o,h-d,E-f,T-S).normalize(),i[4].setComponents(l-a,h-u,E-b,T-y).normalize(),t===vs)i[5].setComponents(l+a,h+u,E+b,T+y).normalize();else if(t===cu)i[5].setComponents(a,u,b,y).normalize();else throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+t);return this}intersectsObject(e){if(e.boundingSphere!==void 0)e.boundingSphere===null&&e.computeBoundingSphere(),Ir.copy(e.boundingSphere).applyMatrix4(e.matrixWorld);else{const t=e.geometry;t.boundingSphere===null&&t.computeBoundingSphere(),Ir.copy(t.boundingSphere).applyMatrix4(e.matrixWorld)}return this.intersectsSphere(Ir)}intersectsSprite(e){return Ir.center.set(0,0,0),Ir.radius=.7071067811865476,Ir.applyMatrix4(e.matrixWorld),this.intersectsSphere(Ir)}intersectsSphere(e){const t=this.planes,i=e.center,s=-e.radius;for(let r=0;r<6;r++)if(t[r].distanceToPoint(i)<s)return!1;return!0}intersectsBox(e){const t=this.planes;for(let i=0;i<6;i++){const s=t[i];if(ad.x=s.normal.x>0?e.max.x:e.min.x,ad.y=s.normal.y>0?e.max.y:e.min.y,ad.z=s.normal.z>0?e.max.z:e.min.z,s.distanceToPoint(ad)<0)return!1}ret
|
|||
|
if ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;
|
|||
|
#endif`,Svt=`#ifdef USE_ALPHAHASH
|
|||
|
const float ALPHA_HASH_SCALE = 0.05;
|
|||
|
float hash2D( vec2 value ) {
|
|||
|
return fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );
|
|||
|
}
|
|||
|
float hash3D( vec3 value ) {
|
|||
|
return hash2D( vec2( hash2D( value.xy ), value.z ) );
|
|||
|
}
|
|||
|
float getAlphaHashThreshold( vec3 position ) {
|
|||
|
float maxDeriv = max(
|
|||
|
length( dFdx( position.xyz ) ),
|
|||
|
length( dFdy( position.xyz ) )
|
|||
|
);
|
|||
|
float pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );
|
|||
|
vec2 pixScales = vec2(
|
|||
|
exp2( floor( log2( pixScale ) ) ),
|
|||
|
exp2( ceil( log2( pixScale ) ) )
|
|||
|
);
|
|||
|
vec2 alpha = vec2(
|
|||
|
hash3D( floor( pixScales.x * position.xyz ) ),
|
|||
|
hash3D( floor( pixScales.y * position.xyz ) )
|
|||
|
);
|
|||
|
float lerpFactor = fract( log2( pixScale ) );
|
|||
|
float x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;
|
|||
|
float a = min( lerpFactor, 1.0 - lerpFactor );
|
|||
|
vec3 cases = vec3(
|
|||
|
x * x / ( 2.0 * a * ( 1.0 - a ) ),
|
|||
|
( x - 0.5 * a ) / ( 1.0 - a ),
|
|||
|
1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )
|
|||
|
);
|
|||
|
float threshold = ( x < ( 1.0 - a ) )
|
|||
|
? ( ( x < a ) ? cases.x : cases.y )
|
|||
|
: cases.z;
|
|||
|
return clamp( threshold , 1.0e-6, 1.0 );
|
|||
|
}
|
|||
|
#endif`,vvt=`#ifdef USE_ALPHAMAP
|
|||
|
diffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;
|
|||
|
#endif`,yvt=`#ifdef USE_ALPHAMAP
|
|||
|
uniform sampler2D alphaMap;
|
|||
|
#endif`,Tvt=`#ifdef USE_ALPHATEST
|
|||
|
if ( diffuseColor.a < alphaTest ) discard;
|
|||
|
#endif`,xvt=`#ifdef USE_ALPHATEST
|
|||
|
uniform float alphaTest;
|
|||
|
#endif`,Cvt=`#ifdef USE_AOMAP
|
|||
|
float ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;
|
|||
|
reflectedLight.indirectDiffuse *= ambientOcclusion;
|
|||
|
#if defined( USE_CLEARCOAT )
|
|||
|
clearcoatSpecularIndirect *= ambientOcclusion;
|
|||
|
#endif
|
|||
|
#if defined( USE_SHEEN )
|
|||
|
sheenSpecularIndirect *= ambientOcclusion;
|
|||
|
#endif
|
|||
|
#if defined( USE_ENVMAP ) && defined( STANDARD )
|
|||
|
float dotNV = saturate( dot( geometryNormal, geometryViewDir ) );
|
|||
|
reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );
|
|||
|
#endif
|
|||
|
#endif`,Rvt=`#ifdef USE_AOMAP
|
|||
|
uniform sampler2D aoMap;
|
|||
|
uniform float aoMapIntensity;
|
|||
|
#endif`,Avt=`#ifdef USE_BATCHING
|
|||
|
attribute float batchId;
|
|||
|
uniform highp sampler2D batchingTexture;
|
|||
|
mat4 getBatchingMatrix( const in float i ) {
|
|||
|
int size = textureSize( batchingTexture, 0 ).x;
|
|||
|
int j = int( i ) * 4;
|
|||
|
int x = j % size;
|
|||
|
int y = j / size;
|
|||
|
vec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );
|
|||
|
vec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );
|
|||
|
vec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );
|
|||
|
vec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );
|
|||
|
return mat4( v1, v2, v3, v4 );
|
|||
|
}
|
|||
|
#endif`,wvt=`#ifdef USE_BATCHING
|
|||
|
mat4 batchingMatrix = getBatchingMatrix( batchId );
|
|||
|
#endif`,Nvt=`vec3 transformed = vec3( position );
|
|||
|
#ifdef USE_ALPHAHASH
|
|||
|
vPosition = vec3( position );
|
|||
|
#endif`,Ovt=`vec3 objectNormal = vec3( normal );
|
|||
|
#ifdef USE_TANGENT
|
|||
|
vec3 objectTangent = vec3( tangent.xyz );
|
|||
|
#endif`,Ivt=`float G_BlinnPhong_Implicit( ) {
|
|||
|
return 0.25;
|
|||
|
}
|
|||
|
float D_BlinnPhong( const in float shininess, const in float dotNH ) {
|
|||
|
return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );
|
|||
|
}
|
|||
|
vec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {
|
|||
|
vec3 halfDir = normalize( lightDir + viewDir );
|
|||
|
float dotNH = saturate( dot( normal, halfDir ) );
|
|||
|
float dotVH = saturate( dot( viewDir, halfDir ) );
|
|||
|
vec3 F = F_Schlick( specularColor, 1.0, dotVH );
|
|||
|
float G = G_BlinnPhong_Implicit( );
|
|||
|
float D = D_BlinnPhong( shininess, dotNH );
|
|||
|
return F * ( G * D );
|
|||
|
} // validated`,Mvt=`#ifdef USE_IRIDESCENCE
|
|||
|
const mat3 XYZ_TO_REC709 = mat3(
|
|||
|
3.2404542, -0.9692660, 0.0556434,
|
|||
|
-1.5371385, 1.8760108, -0.2040259,
|
|||
|
-0.4985314, 0.0415560, 1.0572252
|
|||
|
);
|
|||
|
vec3 Fresnel0ToIor( vec3 fresnel0 ) {
|
|||
|
vec3 sqrtF0 = sqrt( fresnel0 );
|
|||
|
return ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );
|
|||
|
}
|
|||
|
vec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {
|
|||
|
return pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );
|
|||
|
}
|
|||
|
float IorToFresnel0( float transmittedIor, float incidentIor ) {
|
|||
|
return pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));
|
|||
|
}
|
|||
|
vec3 evalSensitivity( float OPD, vec3 shift ) {
|
|||
|
float phase = 2.0 * PI * OPD * 1.0e-9;
|
|||
|
vec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );
|
|||
|
vec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );
|
|||
|
vec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );
|
|||
|
vec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );
|
|||
|
xyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );
|
|||
|
xyz /= 1.0685e-7;
|
|||
|
vec3 rgb = XYZ_TO_REC709 * xyz;
|
|||
|
return rgb;
|
|||
|
}
|
|||
|
vec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {
|
|||
|
vec3 I;
|
|||
|
float iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );
|
|||
|
float sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );
|
|||
|
float cosTheta2Sq = 1.0 - sinTheta2Sq;
|
|||
|
if ( cosTheta2Sq < 0.0 ) {
|
|||
|
return vec3( 1.0 );
|
|||
|
}
|
|||
|
float cosTheta2 = sqrt( cosTheta2Sq );
|
|||
|
float R0 = IorToFresnel0( iridescenceIOR, outsideIOR );
|
|||
|
float R12 = F_Schlick( R0, 1.0, cosTheta1 );
|
|||
|
float T121 = 1.0 - R12;
|
|||
|
float phi12 = 0.0;
|
|||
|
if ( iridescenceIOR < outsideIOR ) phi12 = PI;
|
|||
|
float phi21 = PI - phi12;
|
|||
|
vec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) ); vec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );
|
|||
|
vec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );
|
|||
|
vec3 phi23 = vec3( 0.0 );
|
|||
|
if ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;
|
|||
|
if ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;
|
|||
|
if ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;
|
|||
|
float OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;
|
|||
|
vec3 phi = vec3( phi21 ) + phi23;
|
|||
|
vec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );
|
|||
|
vec3 r123 = sqrt( R123 );
|
|||
|
vec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );
|
|||
|
vec3 C0 = R12 + Rs;
|
|||
|
I = C0;
|
|||
|
vec3 Cm = Rs - T121;
|
|||
|
for ( int m = 1; m <= 2; ++ m ) {
|
|||
|
Cm *= r123;
|
|||
|
vec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );
|
|||
|
I += Cm * Sm;
|
|||
|
}
|
|||
|
return max( I, vec3( 0.0 ) );
|
|||
|
}
|
|||
|
#endif`,Dvt=`#ifdef USE_BUMPMAP
|
|||
|
uniform sampler2D bumpMap;
|
|||
|
uniform float bumpScale;
|
|||
|
vec2 dHdxy_fwd() {
|
|||
|
vec2 dSTdx = dFdx( vBumpMapUv );
|
|||
|
vec2 dSTdy = dFdy( vBumpMapUv );
|
|||
|
float Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;
|
|||
|
float dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;
|
|||
|
float dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;
|
|||
|
return vec2( dBx, dBy );
|
|||
|
}
|
|||
|
vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {
|
|||
|
vec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) );
|
|||
|
vec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) );
|
|||
|
vec3 vN = surf_norm;
|
|||
|
vec3 R1 = cross( vSigmaY, vN );
|
|||
|
vec3 R2 = cross( vN, vSigmaX );
|
|||
|
float fDet = dot( vSigmaX, R1 ) * faceDirection;
|
|||
|
vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );
|
|||
|
return normalize( abs( fDet ) * surf_norm - vGrad );
|
|||
|
}
|
|||
|
#endif`,Lvt=`#if NUM_CLIPPING_PLANES > 0
|
|||
|
vec4 plane;
|
|||
|
#pragma unroll_loop_start
|
|||
|
for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
|
|||
|
plane = clippingPlanes[ i ];
|
|||
|
if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;
|
|||
|
}
|
|||
|
#pragma unroll_loop_end
|
|||
|
#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
|
|||
|
bool clipped = true;
|
|||
|
#pragma unroll_loop_start
|
|||
|
for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
|
|||
|
plane = clippingPlanes[ i ];
|
|||
|
clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;
|
|||
|
}
|
|||
|
#pragma unroll_loop_end
|
|||
|
if ( clipped ) discard;
|
|||
|
#endif
|
|||
|
#endif`,kvt=`#if NUM_CLIPPING_PLANES > 0
|
|||
|
varying vec3 vClipPosition;
|
|||
|
uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];
|
|||
|
#endif`,Pvt=`#if NUM_CLIPPING_PLANES > 0
|
|||
|
varying vec3 vClipPosition;
|
|||
|
#endif`,Uvt=`#if NUM_CLIPPING_PLANES > 0
|
|||
|
vClipPosition = - mvPosition.xyz;
|
|||
|
#endif`,Fvt=`#if defined( USE_COLOR_ALPHA )
|
|||
|
diffuseColor *= vColor;
|
|||
|
#elif defined( USE_COLOR )
|
|||
|
diffuseColor.rgb *= vColor;
|
|||
|
#endif`,Bvt=`#if defined( USE_COLOR_ALPHA )
|
|||
|
varying vec4 vColor;
|
|||
|
#elif defined( USE_COLOR )
|
|||
|
varying vec3 vColor;
|
|||
|
#endif`,Gvt=`#if defined( USE_COLOR_ALPHA )
|
|||
|
varying vec4 vColor;
|
|||
|
#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )
|
|||
|
varying vec3 vColor;
|
|||
|
#endif`,Vvt=`#if defined( USE_COLOR_ALPHA )
|
|||
|
vColor = vec4( 1.0 );
|
|||
|
#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )
|
|||
|
vColor = vec3( 1.0 );
|
|||
|
#endif
|
|||
|
#ifdef USE_COLOR
|
|||
|
vColor *= color;
|
|||
|
#endif
|
|||
|
#ifdef USE_INSTANCING_COLOR
|
|||
|
vColor.xyz *= instanceColor.xyz;
|
|||
|
#endif`,zvt=`#define PI 3.141592653589793
|
|||
|
#define PI2 6.283185307179586
|
|||
|
#define PI_HALF 1.5707963267948966
|
|||
|
#define RECIPROCAL_PI 0.3183098861837907
|
|||
|
#define RECIPROCAL_PI2 0.15915494309189535
|
|||
|
#define EPSILON 1e-6
|
|||
|
#ifndef saturate
|
|||
|
#define saturate( a ) clamp( a, 0.0, 1.0 )
|
|||
|
#endif
|
|||
|
#define whiteComplement( a ) ( 1.0 - saturate( a ) )
|
|||
|
float pow2( const in float x ) { return x*x; }
|
|||
|
vec3 pow2( const in vec3 x ) { return x*x; }
|
|||
|
float pow3( const in float x ) { return x*x*x; }
|
|||
|
float pow4( const in float x ) { float x2 = x*x; return x2*x2; }
|
|||
|
float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }
|
|||
|
float average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }
|
|||
|
highp float rand( const in vec2 uv ) {
|
|||
|
const highp float a = 12.9898, b = 78.233, c = 43758.5453;
|
|||
|
highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );
|
|||
|
return fract( sin( sn ) * c );
|
|||
|
}
|
|||
|
#ifdef HIGH_PRECISION
|
|||
|
float precisionSafeLength( vec3 v ) { return length( v ); }
|
|||
|
#else
|
|||
|
float precisionSafeLength( vec3 v ) {
|
|||
|
float maxComponent = max3( abs( v ) );
|
|||
|
return length( v / maxComponent ) * maxComponent;
|
|||
|
}
|
|||
|
#endif
|
|||
|
struct IncidentLight {
|
|||
|
vec3 color;
|
|||
|
vec3 direction;
|
|||
|
bool visible;
|
|||
|
};
|
|||
|
struct ReflectedLight {
|
|||
|
vec3 directDiffuse;
|
|||
|
vec3 directSpecular;
|
|||
|
vec3 indirectDiffuse;
|
|||
|
vec3 indirectSpecular;
|
|||
|
};
|
|||
|
#ifdef USE_ALPHAHASH
|
|||
|
varying vec3 vPosition;
|
|||
|
#endif
|
|||
|
vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
|
|||
|
return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
|
|||
|
}
|
|||
|
vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {
|
|||
|
return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );
|
|||
|
}
|
|||
|
mat3 transposeMat3( const in mat3 m ) {
|
|||
|
mat3 tmp;
|
|||
|
tmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );
|
|||
|
tmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );
|
|||
|
tmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );
|
|||
|
return tmp;
|
|||
|
}
|
|||
|
float luminance( const in vec3 rgb ) {
|
|||
|
const vec3 weights = vec3( 0.2126729, 0.7151522, 0.0721750 );
|
|||
|
return dot( weights, rgb );
|
|||
|
}
|
|||
|
bool isPerspectiveMatrix( mat4 m ) {
|
|||
|
return m[ 2 ][ 3 ] == - 1.0;
|
|||
|
}
|
|||
|
vec2 equirectUv( in vec3 dir ) {
|
|||
|
float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;
|
|||
|
float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;
|
|||
|
return vec2( u, v );
|
|||
|
}
|
|||
|
vec3 BRDF_Lambert( const in vec3 diffuseColor ) {
|
|||
|
return RECIPROCAL_PI * diffuseColor;
|
|||
|
}
|
|||
|
vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {
|
|||
|
float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
|
|||
|
return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
|
|||
|
}
|
|||
|
float F_Schlick( const in float f0, const in float f90, const in float dotVH ) {
|
|||
|
float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
|
|||
|
return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
|
|||
|
} // validated`,Hvt=`#ifdef ENVMAP_TYPE_CUBE_UV
|
|||
|
#define cubeUV_minMipLevel 4.0
|
|||
|
#define cubeUV_minTileSize 16.0
|
|||
|
float getFace( vec3 direction ) {
|
|||
|
vec3 absDirection = abs( direction );
|
|||
|
float face = - 1.0;
|
|||
|
if ( absDirection.x > absDirection.z ) {
|
|||
|
if ( absDirection.x > absDirection.y )
|
|||
|
face = direction.x > 0.0 ? 0.0 : 3.0;
|
|||
|
else
|
|||
|
face = direction.y > 0.0 ? 1.0 : 4.0;
|
|||
|
} else {
|
|||
|
if ( absDirection.z > absDirection.y )
|
|||
|
face = direction.z > 0.0 ? 2.0 : 5.0;
|
|||
|
else
|
|||
|
face = direction.y > 0.0 ? 1.0 : 4.0;
|
|||
|
}
|
|||
|
return face;
|
|||
|
}
|
|||
|
vec2 getUV( vec3 direction, float face ) {
|
|||
|
vec2 uv;
|
|||
|
if ( face == 0.0 ) {
|
|||
|
uv = vec2( direction.z, direction.y ) / abs( direction.x );
|
|||
|
} else if ( face == 1.0 ) {
|
|||
|
uv = vec2( - direction.x, - direction.z ) / abs( direction.y );
|
|||
|
} else if ( face == 2.0 ) {
|
|||
|
uv = vec2( - direction.x, direction.y ) / abs( direction.z );
|
|||
|
} else if ( face == 3.0 ) {
|
|||
|
uv = vec2( - direction.z, direction.y ) / abs( direction.x );
|
|||
|
} else if ( face == 4.0 ) {
|
|||
|
uv = vec2( - direction.x, direction.z ) / abs( direction.y );
|
|||
|
} else {
|
|||
|
uv = vec2( direction.x, direction.y ) / abs( direction.z );
|
|||
|
}
|
|||
|
return 0.5 * ( uv + 1.0 );
|
|||
|
}
|
|||
|
vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {
|
|||
|
float face = getFace( direction );
|
|||
|
float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );
|
|||
|
mipInt = max( mipInt, cubeUV_minMipLevel );
|
|||
|
float faceSize = exp2( mipInt );
|
|||
|
highp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;
|
|||
|
if ( face > 2.0 ) {
|
|||
|
uv.y += faceSize;
|
|||
|
face -= 3.0;
|
|||
|
}
|
|||
|
uv.x += face * faceSize;
|
|||
|
uv.x += filterInt * 3.0 * cubeUV_minTileSize;
|
|||
|
uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );
|
|||
|
uv.x *= CUBEUV_TEXEL_WIDTH;
|
|||
|
uv.y *= CUBEUV_TEXEL_HEIGHT;
|
|||
|
#ifdef texture2DGradEXT
|
|||
|
return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;
|
|||
|
#else
|
|||
|
return texture2D( envMap, uv ).rgb;
|
|||
|
#endif
|
|||
|
}
|
|||
|
#define cubeUV_r0 1.0
|
|||
|
#define cubeUV_v0 0.339
|
|||
|
#define cubeUV_m0 - 2.0
|
|||
|
#define cubeUV_r1 0.8
|
|||
|
#define cubeUV_v1 0.276
|
|||
|
#define cubeUV_m1 - 1.0
|
|||
|
#define cubeUV_r4 0.4
|
|||
|
#define cubeUV_v4 0.046
|
|||
|
#define cubeUV_m4 2.0
|
|||
|
#define cubeUV_r5 0.305
|
|||
|
#define cubeUV_v5 0.016
|
|||
|
#define cubeUV_m5 3.0
|
|||
|
#define cubeUV_r6 0.21
|
|||
|
#define cubeUV_v6 0.0038
|
|||
|
#define cubeUV_m6 4.0
|
|||
|
float roughnessToMip( float roughness ) {
|
|||
|
float mip = 0.0;
|
|||
|
if ( roughness >= cubeUV_r1 ) {
|
|||
|
mip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;
|
|||
|
} else if ( roughness >= cubeUV_r4 ) {
|
|||
|
mip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;
|
|||
|
} else if ( roughness >= cubeUV_r5 ) {
|
|||
|
mip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;
|
|||
|
} else if ( roughness >= cubeUV_r6 ) {
|
|||
|
mip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;
|
|||
|
} else {
|
|||
|
mip = - 2.0 * log2( 1.16 * roughness ); }
|
|||
|
return mip;
|
|||
|
}
|
|||
|
vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {
|
|||
|
float mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );
|
|||
|
float mipF = fract( mip );
|
|||
|
float mipInt = floor( mip );
|
|||
|
vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );
|
|||
|
if ( mipF == 0.0 ) {
|
|||
|
return vec4( color0, 1.0 );
|
|||
|
} else {
|
|||
|
vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );
|
|||
|
return vec4( mix( color0, color1, mipF ), 1.0 );
|
|||
|
}
|
|||
|
}
|
|||
|
#endif`,qvt=`vec3 transformedNormal = objectNormal;
|
|||
|
#ifdef USE_TANGENT
|
|||
|
vec3 transformedTangent = objectTangent;
|
|||
|
#endif
|
|||
|
#ifdef USE_BATCHING
|
|||
|
mat3 bm = mat3( batchingMatrix );
|
|||
|
transformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );
|
|||
|
transformedNormal = bm * transformedNormal;
|
|||
|
#ifdef USE_TANGENT
|
|||
|
transformedTangent = bm * transformedTangent;
|
|||
|
#endif
|
|||
|
#endif
|
|||
|
#ifdef USE_INSTANCING
|
|||
|
mat3 im = mat3( instanceMatrix );
|
|||
|
transformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );
|
|||
|
transformedNormal = im * transformedNormal;
|
|||
|
#ifdef USE_TANGENT
|
|||
|
transformedTangent = im * transformedTangent;
|
|||
|
#endif
|
|||
|
#endif
|
|||
|
transformedNormal = normalMatrix * transformedNormal;
|
|||
|
#ifdef FLIP_SIDED
|
|||
|
transformedNormal = - transformedNormal;
|
|||
|
#endif
|
|||
|
#ifdef USE_TANGENT
|
|||
|
transformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;
|
|||
|
#ifdef FLIP_SIDED
|
|||
|
transformedTangent = - transformedTangent;
|
|||
|
#endif
|
|||
|
#endif`,Yvt=`#ifdef USE_DISPLACEMENTMAP
|
|||
|
uniform sampler2D displacementMap;
|
|||
|
uniform float displacementScale;
|
|||
|
uniform float displacementBias;
|
|||
|
#endif`,$vt=`#ifdef USE_DISPLACEMENTMAP
|
|||
|
transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );
|
|||
|
#endif`,Wvt=`#ifdef USE_EMISSIVEMAP
|
|||
|
vec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );
|
|||
|
totalEmissiveRadiance *= emissiveColor.rgb;
|
|||
|
#endif`,Kvt=`#ifdef USE_EMISSIVEMAP
|
|||
|
uniform sampler2D emissiveMap;
|
|||
|
#endif`,jvt="gl_FragColor = linearToOutputTexel( gl_FragColor );",Qvt=`
|
|||
|
const mat3 LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 = mat3(
|
|||
|
vec3( 0.8224621, 0.177538, 0.0 ),
|
|||
|
vec3( 0.0331941, 0.9668058, 0.0 ),
|
|||
|
vec3( 0.0170827, 0.0723974, 0.9105199 )
|
|||
|
);
|
|||
|
const mat3 LINEAR_DISPLAY_P3_TO_LINEAR_SRGB = mat3(
|
|||
|
vec3( 1.2249401, - 0.2249404, 0.0 ),
|
|||
|
vec3( - 0.0420569, 1.0420571, 0.0 ),
|
|||
|
vec3( - 0.0196376, - 0.0786361, 1.0982735 )
|
|||
|
);
|
|||
|
vec4 LinearSRGBToLinearDisplayP3( in vec4 value ) {
|
|||
|
return vec4( value.rgb * LINEAR_SRGB_TO_LINEAR_DISPLAY_P3, value.a );
|
|||
|
}
|
|||
|
vec4 LinearDisplayP3ToLinearSRGB( in vec4 value ) {
|
|||
|
return vec4( value.rgb * LINEAR_DISPLAY_P3_TO_LINEAR_SRGB, value.a );
|
|||
|
}
|
|||
|
vec4 LinearTransferOETF( in vec4 value ) {
|
|||
|
return value;
|
|||
|
}
|
|||
|
vec4 sRGBTransferOETF( in vec4 value ) {
|
|||
|
return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );
|
|||
|
}
|
|||
|
vec4 LinearToLinear( in vec4 value ) {
|
|||
|
return value;
|
|||
|
}
|
|||
|
vec4 LinearTosRGB( in vec4 value ) {
|
|||
|
return sRGBTransferOETF( value );
|
|||
|
}`,Xvt=`#ifdef USE_ENVMAP
|
|||
|
#ifdef ENV_WORLDPOS
|
|||
|
vec3 cameraToFrag;
|
|||
|
if ( isOrthographic ) {
|
|||
|
cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
|
|||
|
} else {
|
|||
|
cameraToFrag = normalize( vWorldPosition - cameraPosition );
|
|||
|
}
|
|||
|
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
|
|||
|
#ifdef ENVMAP_MODE_REFLECTION
|
|||
|
vec3 reflectVec = reflect( cameraToFrag, worldNormal );
|
|||
|
#else
|
|||
|
vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );
|
|||
|
#endif
|
|||
|
#else
|
|||
|
vec3 reflectVec = vReflect;
|
|||
|
#endif
|
|||
|
#ifdef ENVMAP_TYPE_CUBE
|
|||
|
vec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );
|
|||
|
#else
|
|||
|
vec4 envColor = vec4( 0.0 );
|
|||
|
#endif
|
|||
|
#ifdef ENVMAP_BLENDING_MULTIPLY
|
|||
|
outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );
|
|||
|
#elif defined( ENVMAP_BLENDING_MIX )
|
|||
|
outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );
|
|||
|
#elif defined( ENVMAP_BLENDING_ADD )
|
|||
|
outgoingLight += envColor.xyz * specularStrength * reflectivity;
|
|||
|
#endif
|
|||
|
#endif`,Zvt=`#ifdef USE_ENVMAP
|
|||
|
uniform float envMapIntensity;
|
|||
|
uniform float flipEnvMap;
|
|||
|
#ifdef ENVMAP_TYPE_CUBE
|
|||
|
uniform samplerCube envMap;
|
|||
|
#else
|
|||
|
uniform sampler2D envMap;
|
|||
|
#endif
|
|||
|
|
|||
|
#endif`,Jvt=`#ifdef USE_ENVMAP
|
|||
|
uniform float reflectivity;
|
|||
|
#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )
|
|||
|
#define ENV_WORLDPOS
|
|||
|
#endif
|
|||
|
#ifdef ENV_WORLDPOS
|
|||
|
varying vec3 vWorldPosition;
|
|||
|
uniform float refractionRatio;
|
|||
|
#else
|
|||
|
varying vec3 vReflect;
|
|||
|
#endif
|
|||
|
#endif`,eyt=`#ifdef USE_ENVMAP
|
|||
|
#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )
|
|||
|
#define ENV_WORLDPOS
|
|||
|
#endif
|
|||
|
#ifdef ENV_WORLDPOS
|
|||
|
|
|||
|
varying vec3 vWorldPosition;
|
|||
|
#else
|
|||
|
varying vec3 vReflect;
|
|||
|
uniform float refractionRatio;
|
|||
|
#endif
|
|||
|
#endif`,tyt=`#ifdef USE_ENVMAP
|
|||
|
#ifdef ENV_WORLDPOS
|
|||
|
vWorldPosition = worldPosition.xyz;
|
|||
|
#else
|
|||
|
vec3 cameraToVertex;
|
|||
|
if ( isOrthographic ) {
|
|||
|
cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
|
|||
|
} else {
|
|||
|
cameraToVertex = normalize( worldPosition.xyz - cameraPosition );
|
|||
|
}
|
|||
|
vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
|
|||
|
#ifdef ENVMAP_MODE_REFLECTION
|
|||
|
vReflect = reflect( cameraToVertex, worldNormal );
|
|||
|
#else
|
|||
|
vReflect = refract( cameraToVertex, worldNormal, refractionRatio );
|
|||
|
#endif
|
|||
|
#endif
|
|||
|
#endif`,nyt=`#ifdef USE_FOG
|
|||
|
vFogDepth = - mvPosition.z;
|
|||
|
#endif`,iyt=`#ifdef USE_FOG
|
|||
|
varying float vFogDepth;
|
|||
|
#endif`,syt=`#ifdef USE_FOG
|
|||
|
#ifdef FOG_EXP2
|
|||
|
float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );
|
|||
|
#else
|
|||
|
float fogFactor = smoothstep( fogNear, fogFar, vFogDepth );
|
|||
|
#endif
|
|||
|
gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );
|
|||
|
#endif`,ryt=`#ifdef USE_FOG
|
|||
|
uniform vec3 fogColor;
|
|||
|
varying float vFogDepth;
|
|||
|
#ifdef FOG_EXP2
|
|||
|
uniform float fogDensity;
|
|||
|
#else
|
|||
|
uniform float fogNear;
|
|||
|
uniform float fogFar;
|
|||
|
#endif
|
|||
|
#endif`,oyt=`#ifdef USE_GRADIENTMAP
|
|||
|
uniform sampler2D gradientMap;
|
|||
|
#endif
|
|||
|
vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {
|
|||
|
float dotNL = dot( normal, lightDirection );
|
|||
|
vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );
|
|||
|
#ifdef USE_GRADIENTMAP
|
|||
|
return vec3( texture2D( gradientMap, coord ).r );
|
|||
|
#else
|
|||
|
vec2 fw = fwidth( coord ) * 0.5;
|
|||
|
return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );
|
|||
|
#endif
|
|||
|
}`,ayt=`#ifdef USE_LIGHTMAP
|
|||
|
vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );
|
|||
|
vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;
|
|||
|
reflectedLight.indirectDiffuse += lightMapIrradiance;
|
|||
|
#endif`,lyt=`#ifdef USE_LIGHTMAP
|
|||
|
uniform sampler2D lightMap;
|
|||
|
uniform float lightMapIntensity;
|
|||
|
#endif`,cyt=`LambertMaterial material;
|
|||
|
material.diffuseColor = diffuseColor.rgb;
|
|||
|
material.specularStrength = specularStrength;`,dyt=`varying vec3 vViewPosition;
|
|||
|
struct LambertMaterial {
|
|||
|
vec3 diffuseColor;
|
|||
|
float specularStrength;
|
|||
|
};
|
|||
|
void RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {
|
|||
|
float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
|
|||
|
vec3 irradiance = dotNL * directLight.color;
|
|||
|
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|||
|
}
|
|||
|
void RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {
|
|||
|
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|||
|
}
|
|||
|
#define RE_Direct RE_Direct_Lambert
|
|||
|
#define RE_IndirectDiffuse RE_IndirectDiffuse_Lambert`,uyt=`uniform bool receiveShadow;
|
|||
|
uniform vec3 ambientLightColor;
|
|||
|
#if defined( USE_LIGHT_PROBES )
|
|||
|
uniform vec3 lightProbe[ 9 ];
|
|||
|
#endif
|
|||
|
vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {
|
|||
|
float x = normal.x, y = normal.y, z = normal.z;
|
|||
|
vec3 result = shCoefficients[ 0 ] * 0.886227;
|
|||
|
result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;
|
|||
|
result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;
|
|||
|
result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;
|
|||
|
result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;
|
|||
|
result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;
|
|||
|
result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );
|
|||
|
result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;
|
|||
|
result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );
|
|||
|
return result;
|
|||
|
}
|
|||
|
vec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {
|
|||
|
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
|
|||
|
vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );
|
|||
|
return irradiance;
|
|||
|
}
|
|||
|
vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {
|
|||
|
vec3 irradiance = ambientLightColor;
|
|||
|
return irradiance;
|
|||
|
}
|
|||
|
float getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {
|
|||
|
#if defined ( LEGACY_LIGHTS )
|
|||
|
if ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {
|
|||
|
return pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );
|
|||
|
}
|
|||
|
return 1.0;
|
|||
|
#else
|
|||
|
float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );
|
|||
|
if ( cutoffDistance > 0.0 ) {
|
|||
|
distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );
|
|||
|
}
|
|||
|
return distanceFalloff;
|
|||
|
#endif
|
|||
|
}
|
|||
|
float getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {
|
|||
|
return smoothstep( coneCosine, penumbraCosine, angleCosine );
|
|||
|
}
|
|||
|
#if NUM_DIR_LIGHTS > 0
|
|||
|
struct DirectionalLight {
|
|||
|
vec3 direction;
|
|||
|
vec3 color;
|
|||
|
};
|
|||
|
uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];
|
|||
|
void getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {
|
|||
|
light.color = directionalLight.color;
|
|||
|
light.direction = directionalLight.direction;
|
|||
|
light.visible = true;
|
|||
|
}
|
|||
|
#endif
|
|||
|
#if NUM_POINT_LIGHTS > 0
|
|||
|
struct PointLight {
|
|||
|
vec3 position;
|
|||
|
vec3 color;
|
|||
|
float distance;
|
|||
|
float decay;
|
|||
|
};
|
|||
|
uniform PointLight pointLights[ NUM_POINT_LIGHTS ];
|
|||
|
void getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {
|
|||
|
vec3 lVector = pointLight.position - geometryPosition;
|
|||
|
light.direction = normalize( lVector );
|
|||
|
float lightDistance = length( lVector );
|
|||
|
light.color = pointLight.color;
|
|||
|
light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );
|
|||
|
light.visible = ( light.color != vec3( 0.0 ) );
|
|||
|
}
|
|||
|
#endif
|
|||
|
#if NUM_SPOT_LIGHTS > 0
|
|||
|
struct SpotLight {
|
|||
|
vec3 position;
|
|||
|
vec3 direction;
|
|||
|
vec3 color;
|
|||
|
float distance;
|
|||
|
float decay;
|
|||
|
float coneCos;
|
|||
|
float penumbraCos;
|
|||
|
};
|
|||
|
uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];
|
|||
|
void getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {
|
|||
|
vec3 lVector = spotLight.position - geometryPosition;
|
|||
|
light.direction = normalize( lVector );
|
|||
|
float angleCos = dot( light.direction, spotLight.direction );
|
|||
|
float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );
|
|||
|
if ( spotAttenuation > 0.0 ) {
|
|||
|
float lightDistance = length( lVector );
|
|||
|
light.color = spotLight.color * spotAttenuation;
|
|||
|
light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );
|
|||
|
light.visible = ( light.color != vec3( 0.0 ) );
|
|||
|
} else {
|
|||
|
light.color = vec3( 0.0 );
|
|||
|
light.visible = false;
|
|||
|
}
|
|||
|
}
|
|||
|
#endif
|
|||
|
#if NUM_RECT_AREA_LIGHTS > 0
|
|||
|
struct RectAreaLight {
|
|||
|
vec3 color;
|
|||
|
vec3 position;
|
|||
|
vec3 halfWidth;
|
|||
|
vec3 halfHeight;
|
|||
|
};
|
|||
|
uniform sampler2D ltc_1; uniform sampler2D ltc_2;
|
|||
|
uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];
|
|||
|
#endif
|
|||
|
#if NUM_HEMI_LIGHTS > 0
|
|||
|
struct HemisphereLight {
|
|||
|
vec3 direction;
|
|||
|
vec3 skyColor;
|
|||
|
vec3 groundColor;
|
|||
|
};
|
|||
|
uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];
|
|||
|
vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {
|
|||
|
float dotNL = dot( normal, hemiLight.direction );
|
|||
|
float hemiDiffuseWeight = 0.5 * dotNL + 0.5;
|
|||
|
vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );
|
|||
|
return irradiance;
|
|||
|
}
|
|||
|
#endif`,pyt=`#ifdef USE_ENVMAP
|
|||
|
vec3 getIBLIrradiance( const in vec3 normal ) {
|
|||
|
#ifdef ENVMAP_TYPE_CUBE_UV
|
|||
|
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
|
|||
|
vec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );
|
|||
|
return PI * envMapColor.rgb * envMapIntensity;
|
|||
|
#else
|
|||
|
return vec3( 0.0 );
|
|||
|
#endif
|
|||
|
}
|
|||
|
vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {
|
|||
|
#ifdef ENVMAP_TYPE_CUBE_UV
|
|||
|
vec3 reflectVec = reflect( - viewDir, normal );
|
|||
|
reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );
|
|||
|
reflectVec = inverseTransformDirection( reflectVec, viewMatrix );
|
|||
|
vec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );
|
|||
|
return envMapColor.rgb * envMapIntensity;
|
|||
|
#else
|
|||
|
return vec3( 0.0 );
|
|||
|
#endif
|
|||
|
}
|
|||
|
#ifdef USE_ANISOTROPY
|
|||
|
vec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {
|
|||
|
#ifdef ENVMAP_TYPE_CUBE_UV
|
|||
|
vec3 bentNormal = cross( bitangent, viewDir );
|
|||
|
bentNormal = normalize( cross( bentNormal, bitangent ) );
|
|||
|
bentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );
|
|||
|
return getIBLRadiance( viewDir, bentNormal, roughness );
|
|||
|
#else
|
|||
|
return vec3( 0.0 );
|
|||
|
#endif
|
|||
|
}
|
|||
|
#endif
|
|||
|
#endif`,_yt=`ToonMaterial material;
|
|||
|
material.diffuseColor = diffuseColor.rgb;`,hyt=`varying vec3 vViewPosition;
|
|||
|
struct ToonMaterial {
|
|||
|
vec3 diffuseColor;
|
|||
|
};
|
|||
|
void RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
|
|||
|
vec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;
|
|||
|
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|||
|
}
|
|||
|
void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
|
|||
|
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|||
|
}
|
|||
|
#define RE_Direct RE_Direct_Toon
|
|||
|
#define RE_IndirectDiffuse RE_IndirectDiffuse_Toon`,fyt=`BlinnPhongMaterial material;
|
|||
|
material.diffuseColor = diffuseColor.rgb;
|
|||
|
material.specularColor = specular;
|
|||
|
material.specularShininess = shininess;
|
|||
|
material.specularStrength = specularStrength;`,myt=`varying vec3 vViewPosition;
|
|||
|
struct BlinnPhongMaterial {
|
|||
|
vec3 diffuseColor;
|
|||
|
vec3 specularColor;
|
|||
|
float specularShininess;
|
|||
|
float specularStrength;
|
|||
|
};
|
|||
|
void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
|
|||
|
float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
|
|||
|
vec3 irradiance = dotNL * directLight.color;
|
|||
|
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|||
|
reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;
|
|||
|
}
|
|||
|
void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
|
|||
|
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|||
|
}
|
|||
|
#define RE_Direct RE_Direct_BlinnPhong
|
|||
|
#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong`,gyt=`PhysicalMaterial material;
|
|||
|
material.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );
|
|||
|
vec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );
|
|||
|
float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );
|
|||
|
material.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;
|
|||
|
material.roughness = min( material.roughness, 1.0 );
|
|||
|
#ifdef IOR
|
|||
|
material.ior = ior;
|
|||
|
#ifdef USE_SPECULAR
|
|||
|
float specularIntensityFactor = specularIntensity;
|
|||
|
vec3 specularColorFactor = specularColor;
|
|||
|
#ifdef USE_SPECULAR_COLORMAP
|
|||
|
specularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;
|
|||
|
#endif
|
|||
|
#ifdef USE_SPECULAR_INTENSITYMAP
|
|||
|
specularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;
|
|||
|
#endif
|
|||
|
material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );
|
|||
|
#else
|
|||
|
float specularIntensityFactor = 1.0;
|
|||
|
vec3 specularColorFactor = vec3( 1.0 );
|
|||
|
material.specularF90 = 1.0;
|
|||
|
#endif
|
|||
|
material.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );
|
|||
|
#else
|
|||
|
material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );
|
|||
|
material.specularF90 = 1.0;
|
|||
|
#endif
|
|||
|
#ifdef USE_CLEARCOAT
|
|||
|
material.clearcoat = clearcoat;
|
|||
|
material.clearcoatRoughness = clearcoatRoughness;
|
|||
|
material.clearcoatF0 = vec3( 0.04 );
|
|||
|
material.clearcoatF90 = 1.0;
|
|||
|
#ifdef USE_CLEARCOATMAP
|
|||
|
material.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;
|
|||
|
#endif
|
|||
|
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
|
|||
|
material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;
|
|||
|
#endif
|
|||
|
material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );
|
|||
|
material.clearcoatRoughness += geometryRoughness;
|
|||
|
material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );
|
|||
|
#endif
|
|||
|
#ifdef USE_IRIDESCENCE
|
|||
|
material.iridescence = iridescence;
|
|||
|
material.iridescenceIOR = iridescenceIOR;
|
|||
|
#ifdef USE_IRIDESCENCEMAP
|
|||
|
material.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;
|
|||
|
#endif
|
|||
|
#ifdef USE_IRIDESCENCE_THICKNESSMAP
|
|||
|
material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;
|
|||
|
#else
|
|||
|
material.iridescenceThickness = iridescenceThicknessMaximum;
|
|||
|
#endif
|
|||
|
#endif
|
|||
|
#ifdef USE_SHEEN
|
|||
|
material.sheenColor = sheenColor;
|
|||
|
#ifdef USE_SHEEN_COLORMAP
|
|||
|
material.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;
|
|||
|
#endif
|
|||
|
material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );
|
|||
|
#ifdef USE_SHEEN_ROUGHNESSMAP
|
|||
|
material.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;
|
|||
|
#endif
|
|||
|
#endif
|
|||
|
#ifdef USE_ANISOTROPY
|
|||
|
#ifdef USE_ANISOTROPYMAP
|
|||
|
mat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );
|
|||
|
vec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;
|
|||
|
vec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;
|
|||
|
#else
|
|||
|
vec2 anisotropyV = anisotropyVector;
|
|||
|
#endif
|
|||
|
material.anisotropy = length( anisotropyV );
|
|||
|
if( material.anisotropy == 0.0 ) {
|
|||
|
anisotropyV = vec2( 1.0, 0.0 );
|
|||
|
} else {
|
|||
|
anisotropyV /= material.anisotropy;
|
|||
|
material.anisotropy = saturate( material.anisotropy );
|
|||
|
}
|
|||
|
material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );
|
|||
|
material.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;
|
|||
|
material.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;
|
|||
|
#endif`,Eyt=`struct PhysicalMaterial {
|
|||
|
vec3 diffuseColor;
|
|||
|
float roughness;
|
|||
|
vec3 specularColor;
|
|||
|
float specularF90;
|
|||
|
#ifdef USE_CLEARCOAT
|
|||
|
float clearcoat;
|
|||
|
float clearcoatRoughness;
|
|||
|
vec3 clearcoatF0;
|
|||
|
float clearcoatF90;
|
|||
|
#endif
|
|||
|
#ifdef USE_IRIDESCENCE
|
|||
|
float iridescence;
|
|||
|
float iridescenceIOR;
|
|||
|
float iridescenceThickness;
|
|||
|
vec3 iridescenceFresnel;
|
|||
|
vec3 iridescenceF0;
|
|||
|
#endif
|
|||
|
#ifdef USE_SHEEN
|
|||
|
vec3 sheenColor;
|
|||
|
float sheenRoughness;
|
|||
|
#endif
|
|||
|
#ifdef IOR
|
|||
|
float ior;
|
|||
|
#endif
|
|||
|
#ifdef USE_TRANSMISSION
|
|||
|
float transmission;
|
|||
|
float transmissionAlpha;
|
|||
|
float thickness;
|
|||
|
float attenuationDistance;
|
|||
|
vec3 attenuationColor;
|
|||
|
#endif
|
|||
|
#ifdef USE_ANISOTROPY
|
|||
|
float anisotropy;
|
|||
|
float alphaT;
|
|||
|
vec3 anisotropyT;
|
|||
|
vec3 anisotropyB;
|
|||
|
#endif
|
|||
|
};
|
|||
|
vec3 clearcoatSpecularDirect = vec3( 0.0 );
|
|||
|
vec3 clearcoatSpecularIndirect = vec3( 0.0 );
|
|||
|
vec3 sheenSpecularDirect = vec3( 0.0 );
|
|||
|
vec3 sheenSpecularIndirect = vec3(0.0 );
|
|||
|
vec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {
|
|||
|
float x = clamp( 1.0 - dotVH, 0.0, 1.0 );
|
|||
|
float x2 = x * x;
|
|||
|
float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );
|
|||
|
return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );
|
|||
|
}
|
|||
|
float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {
|
|||
|
float a2 = pow2( alpha );
|
|||
|
float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );
|
|||
|
float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );
|
|||
|
return 0.5 / max( gv + gl, EPSILON );
|
|||
|
}
|
|||
|
float D_GGX( const in float alpha, const in float dotNH ) {
|
|||
|
float a2 = pow2( alpha );
|
|||
|
float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;
|
|||
|
return RECIPROCAL_PI * a2 / pow2( denom );
|
|||
|
}
|
|||
|
#ifdef USE_ANISOTROPY
|
|||
|
float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {
|
|||
|
float gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );
|
|||
|
float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );
|
|||
|
float v = 0.5 / ( gv + gl );
|
|||
|
return saturate(v);
|
|||
|
}
|
|||
|
float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {
|
|||
|
float a2 = alphaT * alphaB;
|
|||
|
highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );
|
|||
|
highp float v2 = dot( v, v );
|
|||
|
float w2 = a2 / v2;
|
|||
|
return RECIPROCAL_PI * a2 * pow2 ( w2 );
|
|||
|
}
|
|||
|
#endif
|
|||
|
#ifdef USE_CLEARCOAT
|
|||
|
vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {
|
|||
|
vec3 f0 = material.clearcoatF0;
|
|||
|
float f90 = material.clearcoatF90;
|
|||
|
float roughness = material.clearcoatRoughness;
|
|||
|
float alpha = pow2( roughness );
|
|||
|
vec3 halfDir = normalize( lightDir + viewDir );
|
|||
|
float dotNL = saturate( dot( normal, lightDir ) );
|
|||
|
float dotNV = saturate( dot( normal, viewDir ) );
|
|||
|
float dotNH = saturate( dot( normal, halfDir ) );
|
|||
|
float dotVH = saturate( dot( viewDir, halfDir ) );
|
|||
|
vec3 F = F_Schlick( f0, f90, dotVH );
|
|||
|
float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
|
|||
|
float D = D_GGX( alpha, dotNH );
|
|||
|
return F * ( V * D );
|
|||
|
}
|
|||
|
#endif
|
|||
|
vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {
|
|||
|
vec3 f0 = material.specularColor;
|
|||
|
float f90 = material.specularF90;
|
|||
|
float roughness = material.roughness;
|
|||
|
float alpha = pow2( roughness );
|
|||
|
vec3 halfDir = normalize( lightDir + viewDir );
|
|||
|
float dotNL = saturate( dot( normal, lightDir ) );
|
|||
|
float dotNV = saturate( dot( normal, viewDir ) );
|
|||
|
float dotNH = saturate( dot( normal, halfDir ) );
|
|||
|
float dotVH = saturate( dot( viewDir, halfDir ) );
|
|||
|
vec3 F = F_Schlick( f0, f90, dotVH );
|
|||
|
#ifdef USE_IRIDESCENCE
|
|||
|
F = mix( F, material.iridescenceFresnel, material.iridescence );
|
|||
|
#endif
|
|||
|
#ifdef USE_ANISOTROPY
|
|||
|
float dotTL = dot( material.anisotropyT, lightDir );
|
|||
|
float dotTV = dot( material.anisotropyT, viewDir );
|
|||
|
float dotTH = dot( material.anisotropyT, halfDir );
|
|||
|
float dotBL = dot( material.anisotropyB, lightDir );
|
|||
|
float dotBV = dot( material.anisotropyB, viewDir );
|
|||
|
float dotBH = dot( material.anisotropyB, halfDir );
|
|||
|
float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );
|
|||
|
float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );
|
|||
|
#else
|
|||
|
float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
|
|||
|
float D = D_GGX( alpha, dotNH );
|
|||
|
#endif
|
|||
|
return F * ( V * D );
|
|||
|
}
|
|||
|
vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {
|
|||
|
const float LUT_SIZE = 64.0;
|
|||
|
const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;
|
|||
|
const float LUT_BIAS = 0.5 / LUT_SIZE;
|
|||
|
float dotNV = saturate( dot( N, V ) );
|
|||
|
vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );
|
|||
|
uv = uv * LUT_SCALE + LUT_BIAS;
|
|||
|
return uv;
|
|||
|
}
|
|||
|
float LTC_ClippedSphereFormFactor( const in vec3 f ) {
|
|||
|
float l = length( f );
|
|||
|
return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );
|
|||
|
}
|
|||
|
vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {
|
|||
|
float x = dot( v1, v2 );
|
|||
|
float y = abs( x );
|
|||
|
float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;
|
|||
|
float b = 3.4175940 + ( 4.1616724 + y ) * y;
|
|||
|
float v = a / b;
|
|||
|
float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;
|
|||
|
return cross( v1, v2 ) * theta_sintheta;
|
|||
|
}
|
|||
|
vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {
|
|||
|
vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];
|
|||
|
vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];
|
|||
|
vec3 lightNormal = cross( v1, v2 );
|
|||
|
if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );
|
|||
|
vec3 T1, T2;
|
|||
|
T1 = normalize( V - N * dot( V, N ) );
|
|||
|
T2 = - cross( N, T1 );
|
|||
|
mat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );
|
|||
|
vec3 coords[ 4 ];
|
|||
|
coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );
|
|||
|
coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );
|
|||
|
coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );
|
|||
|
coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );
|
|||
|
coords[ 0 ] = normalize( coords[ 0 ] );
|
|||
|
coords[ 1 ] = normalize( coords[ 1 ] );
|
|||
|
coords[ 2 ] = normalize( coords[ 2 ] );
|
|||
|
coords[ 3 ] = normalize( coords[ 3 ] );
|
|||
|
vec3 vectorFormFactor = vec3( 0.0 );
|
|||
|
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );
|
|||
|
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );
|
|||
|
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );
|
|||
|
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );
|
|||
|
float result = LTC_ClippedSphereFormFactor( vectorFormFactor );
|
|||
|
return vec3( result );
|
|||
|
}
|
|||
|
#if defined( USE_SHEEN )
|
|||
|
float D_Charlie( float roughness, float dotNH ) {
|
|||
|
float alpha = pow2( roughness );
|
|||
|
float invAlpha = 1.0 / alpha;
|
|||
|
float cos2h = dotNH * dotNH;
|
|||
|
float sin2h = max( 1.0 - cos2h, 0.0078125 );
|
|||
|
return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );
|
|||
|
}
|
|||
|
float V_Neubelt( float dotNV, float dotNL ) {
|
|||
|
return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );
|
|||
|
}
|
|||
|
vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {
|
|||
|
vec3 halfDir = normalize( lightDir + viewDir );
|
|||
|
float dotNL = saturate( dot( normal, lightDir ) );
|
|||
|
float dotNV = saturate( dot( normal, viewDir ) );
|
|||
|
float dotNH = saturate( dot( normal, halfDir ) );
|
|||
|
float D = D_Charlie( sheenRoughness, dotNH );
|
|||
|
float V = V_Neubelt( dotNV, dotNL );
|
|||
|
return sheenColor * ( D * V );
|
|||
|
}
|
|||
|
#endif
|
|||
|
float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
|
|||
|
float dotNV = saturate( dot( normal, viewDir ) );
|
|||
|
float r2 = roughness * roughness;
|
|||
|
float a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;
|
|||
|
float b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;
|
|||
|
float DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );
|
|||
|
return saturate( DG * RECIPROCAL_PI );
|
|||
|
}
|
|||
|
vec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
|
|||
|
float dotNV = saturate( dot( normal, viewDir ) );
|
|||
|
const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );
|
|||
|
const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );
|
|||
|
vec4 r = roughness * c0 + c1;
|
|||
|
float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;
|
|||
|
vec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;
|
|||
|
return fab;
|
|||
|
}
|
|||
|
vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {
|
|||
|
vec2 fab = DFGApprox( normal, viewDir, roughness );
|
|||
|
return specularColor * fab.x + specularF90 * fab.y;
|
|||
|
}
|
|||
|
#ifdef USE_IRIDESCENCE
|
|||
|
void computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
|
|||
|
#else
|
|||
|
void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
|
|||
|
#endif
|
|||
|
vec2 fab = DFGApprox( normal, viewDir, roughness );
|
|||
|
#ifdef USE_IRIDESCENCE
|
|||
|
vec3 Fr = mix( specularColor, iridescenceF0, iridescence );
|
|||
|
#else
|
|||
|
vec3 Fr = specularColor;
|
|||
|
#endif
|
|||
|
vec3 FssEss = Fr * fab.x + specularF90 * fab.y;
|
|||
|
float Ess = fab.x + fab.y;
|
|||
|
float Ems = 1.0 - Ess;
|
|||
|
vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );
|
|||
|
singleScatter += FssEss;
|
|||
|
multiScatter += Fms * Ems;
|
|||
|
}
|
|||
|
#if NUM_RECT_AREA_LIGHTS > 0
|
|||
|
void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
|
|||
|
vec3 normal = geometryNormal;
|
|||
|
vec3 viewDir = geometryViewDir;
|
|||
|
vec3 position = geometryPosition;
|
|||
|
vec3 lightPos = rectAreaLight.position;
|
|||
|
vec3 halfWidth = rectAreaLight.halfWidth;
|
|||
|
vec3 halfHeight = rectAreaLight.halfHeight;
|
|||
|
vec3 lightColor = rectAreaLight.color;
|
|||
|
float roughness = material.roughness;
|
|||
|
vec3 rectCoords[ 4 ];
|
|||
|
rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;
|
|||
|
rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;
|
|||
|
rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;
|
|||
|
vec2 uv = LTC_Uv( normal, viewDir, roughness );
|
|||
|
vec4 t1 = texture2D( ltc_1, uv );
|
|||
|
vec4 t2 = texture2D( ltc_2, uv );
|
|||
|
mat3 mInv = mat3(
|
|||
|
vec3( t1.x, 0, t1.y ),
|
|||
|
vec3( 0, 1, 0 ),
|
|||
|
vec3( t1.z, 0, t1.w )
|
|||
|
);
|
|||
|
vec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );
|
|||
|
reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );
|
|||
|
reflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );
|
|||
|
}
|
|||
|
#endif
|
|||
|
void RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
|
|||
|
float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
|
|||
|
vec3 irradiance = dotNL * directLight.color;
|
|||
|
#ifdef USE_CLEARCOAT
|
|||
|
float dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );
|
|||
|
vec3 ccIrradiance = dotNLcc * directLight.color;
|
|||
|
clearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );
|
|||
|
#endif
|
|||
|
#ifdef USE_SHEEN
|
|||
|
sheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );
|
|||
|
#endif
|
|||
|
reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometryViewDir, geometryNormal, material );
|
|||
|
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|||
|
}
|
|||
|
void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
|
|||
|
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|||
|
}
|
|||
|
void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {
|
|||
|
#ifdef USE_CLEARCOAT
|
|||
|
clearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
|
|||
|
#endif
|
|||
|
#ifdef USE_SHEEN
|
|||
|
sheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );
|
|||
|
#endif
|
|||
|
vec3 singleScattering = vec3( 0.0 );
|
|||
|
vec3 multiScattering = vec3( 0.0 );
|
|||
|
vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;
|
|||
|
#ifdef USE_IRIDESCENCE
|
|||
|
computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );
|
|||
|
#else
|
|||
|
computeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );
|
|||
|
#endif
|
|||
|
vec3 totalScattering = singleScattering + multiScattering;
|
|||
|
vec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );
|
|||
|
reflectedLight.indirectSpecular += radiance * singleScattering;
|
|||
|
reflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;
|
|||
|
reflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;
|
|||
|
}
|
|||
|
#define RE_Direct RE_Direct_Physical
|
|||
|
#define RE_Direct_RectArea RE_Direct_RectArea_Physical
|
|||
|
#define RE_IndirectDiffuse RE_IndirectDiffuse_Physical
|
|||
|
#define RE_IndirectSpecular RE_IndirectSpecular_Physical
|
|||
|
float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {
|
|||
|
return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );
|
|||
|
}`,byt=`
|
|||
|
vec3 geometryPosition = - vViewPosition;
|
|||
|
vec3 geometryNormal = normal;
|
|||
|
vec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
|
|||
|
vec3 geometryClearcoatNormal = vec3( 0.0 );
|
|||
|
#ifdef USE_CLEARCOAT
|
|||
|
geometryClearcoatNormal = clearcoatNormal;
|
|||
|
#endif
|
|||
|
#ifdef USE_IRIDESCENCE
|
|||
|
float dotNVi = saturate( dot( normal, geometryViewDir ) );
|
|||
|
if ( material.iridescenceThickness == 0.0 ) {
|
|||
|
material.iridescence = 0.0;
|
|||
|
} else {
|
|||
|
material.iridescence = saturate( material.iridescence );
|
|||
|
}
|
|||
|
if ( material.iridescence > 0.0 ) {
|
|||
|
material.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );
|
|||
|
material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );
|
|||
|
}
|
|||
|
#endif
|
|||
|
IncidentLight directLight;
|
|||
|
#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )
|
|||
|
PointLight pointLight;
|
|||
|
#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0
|
|||
|
PointLightShadow pointLightShadow;
|
|||
|
#endif
|
|||
|
#pragma unroll_loop_start
|
|||
|
for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
|
|||
|
pointLight = pointLights[ i ];
|
|||
|
getPointLightInfo( pointLight, geometryPosition, directLight );
|
|||
|
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )
|
|||
|
pointLightShadow = pointLightShadows[ i ];
|
|||
|
directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
|
|||
|
#endif
|
|||
|
RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
|
|||
|
}
|
|||
|
#pragma unroll_loop_end
|
|||
|
#endif
|
|||
|
#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )
|
|||
|
SpotLight spotLight;
|
|||
|
vec4 spotColor;
|
|||
|
vec3 spotLightCoord;
|
|||
|
bool inSpotLightMap;
|
|||
|
#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0
|
|||
|
SpotLightShadow spotLightShadow;
|
|||
|
#endif
|
|||
|
#pragma unroll_loop_start
|
|||
|
for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
|
|||
|
spotLight = spotLights[ i ];
|
|||
|
getSpotLightInfo( spotLight, geometryPosition, directLight );
|
|||
|
#if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )
|
|||
|
#define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX
|
|||
|
#elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
|
|||
|
#define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS
|
|||
|
#else
|
|||
|
#define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )
|
|||
|
#endif
|
|||
|
#if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )
|
|||
|
spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;
|
|||
|
inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );
|
|||
|
spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );
|
|||
|
directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;
|
|||
|
#endif
|
|||
|
#undef SPOT_LIGHT_MAP_INDEX
|
|||
|
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
|
|||
|
spotLightShadow = spotLightShadows[ i ];
|
|||
|
directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
|
|||
|
#endif
|
|||
|
RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
|
|||
|
}
|
|||
|
#pragma unroll_loop_end
|
|||
|
#endif
|
|||
|
#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )
|
|||
|
DirectionalLight directionalLight;
|
|||
|
#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
|
|||
|
DirectionalLightShadow directionalLightShadow;
|
|||
|
#endif
|
|||
|
#pragma unroll_loop_start
|
|||
|
for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
|
|||
|
directionalLight = directionalLights[ i ];
|
|||
|
getDirectionalLightInfo( directionalLight, directLight );
|
|||
|
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
|
|||
|
directionalLightShadow = directionalLightShadows[ i ];
|
|||
|
directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
|
|||
|
#endif
|
|||
|
RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
|
|||
|
}
|
|||
|
#pragma unroll_loop_end
|
|||
|
#endif
|
|||
|
#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )
|
|||
|
RectAreaLight rectAreaLight;
|
|||
|
#pragma unroll_loop_start
|
|||
|
for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {
|
|||
|
rectAreaLight = rectAreaLights[ i ];
|
|||
|
RE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
|
|||
|
}
|
|||
|
#pragma unroll_loop_end
|
|||
|
#endif
|
|||
|
#if defined( RE_IndirectDiffuse )
|
|||
|
vec3 iblIrradiance = vec3( 0.0 );
|
|||
|
vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );
|
|||
|
#if defined( USE_LIGHT_PROBES )
|
|||
|
irradiance += getLightProbeIrradiance( lightProbe, geometryNormal );
|
|||
|
#endif
|
|||
|
#if ( NUM_HEMI_LIGHTS > 0 )
|
|||
|
#pragma unroll_loop_start
|
|||
|
for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
|
|||
|
irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );
|
|||
|
}
|
|||
|
#pragma unroll_loop_end
|
|||
|
#endif
|
|||
|
#endif
|
|||
|
#if defined( RE_IndirectSpecular )
|
|||
|
vec3 radiance = vec3( 0.0 );
|
|||
|
vec3 clearcoatRadiance = vec3( 0.0 );
|
|||
|
#endif`,Syt=`#if defined( RE_IndirectDiffuse )
|
|||
|
#ifdef USE_LIGHTMAP
|
|||
|
vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );
|
|||
|
vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;
|
|||
|
irradiance += lightMapIrradiance;
|
|||
|
#endif
|
|||
|
#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )
|
|||
|
iblIrradiance += getIBLIrradiance( geometryNormal );
|
|||
|
#endif
|
|||
|
#endif
|
|||
|
#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )
|
|||
|
#ifdef USE_ANISOTROPY
|
|||
|
radiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );
|
|||
|
#else
|
|||
|
radiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );
|
|||
|
#endif
|
|||
|
#ifdef USE_CLEARCOAT
|
|||
|
clearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );
|
|||
|
#endif
|
|||
|
#endif`,vyt=`#if defined( RE_IndirectDiffuse )
|
|||
|
RE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
|
|||
|
#endif
|
|||
|
#if defined( RE_IndirectSpecular )
|
|||
|
RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
|
|||
|
#endif`,yyt=`#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )
|
|||
|
gl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;
|
|||
|
#endif`,Tyt=`#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )
|
|||
|
uniform float logDepthBufFC;
|
|||
|
varying float vFragDepth;
|
|||
|
varying float vIsPerspective;
|
|||
|
#endif`,xyt=`#ifdef USE_LOGDEPTHBUF
|
|||
|
#ifdef USE_LOGDEPTHBUF_EXT
|
|||
|
varying float vFragDepth;
|
|||
|
varying float vIsPerspective;
|
|||
|
#else
|
|||
|
uniform float logDepthBufFC;
|
|||
|
#endif
|
|||
|
#endif`,Cyt=`#ifdef USE_LOGDEPTHBUF
|
|||
|
#ifdef USE_LOGDEPTHBUF_EXT
|
|||
|
vFragDepth = 1.0 + gl_Position.w;
|
|||
|
vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );
|
|||
|
#else
|
|||
|
if ( isPerspectiveMatrix( projectionMatrix ) ) {
|
|||
|
gl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;
|
|||
|
gl_Position.z *= gl_Position.w;
|
|||
|
}
|
|||
|
#endif
|
|||
|
#endif`,Ryt=`#ifdef USE_MAP
|
|||
|
vec4 sampledDiffuseColor = texture2D( map, vMapUv );
|
|||
|
#ifdef DECODE_VIDEO_TEXTURE
|
|||
|
sampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w );
|
|||
|
|
|||
|
#endif
|
|||
|
diffuseColor *= sampledDiffuseColor;
|
|||
|
#endif`,Ayt=`#ifdef USE_MAP
|
|||
|
uniform sampler2D map;
|
|||
|
#endif`,wyt=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
|
|||
|
#if defined( USE_POINTS_UV )
|
|||
|
vec2 uv = vUv;
|
|||
|
#else
|
|||
|
vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;
|
|||
|
#endif
|
|||
|
#endif
|
|||
|
#ifdef USE_MAP
|
|||
|
diffuseColor *= texture2D( map, uv );
|
|||
|
#endif
|
|||
|
#ifdef USE_ALPHAMAP
|
|||
|
diffuseColor.a *= texture2D( alphaMap, uv ).g;
|
|||
|
#endif`,Nyt=`#if defined( USE_POINTS_UV )
|
|||
|
varying vec2 vUv;
|
|||
|
#else
|
|||
|
#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
|
|||
|
uniform mat3 uvTransform;
|
|||
|
#endif
|
|||
|
#endif
|
|||
|
#ifdef USE_MAP
|
|||
|
uniform sampler2D map;
|
|||
|
#endif
|
|||
|
#ifdef USE_ALPHAMAP
|
|||
|
uniform sampler2D alphaMap;
|
|||
|
#endif`,Oyt=`float metalnessFactor = metalness;
|
|||
|
#ifdef USE_METALNESSMAP
|
|||
|
vec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );
|
|||
|
metalnessFactor *= texelMetalness.b;
|
|||
|
#endif`,Iyt=`#ifdef USE_METALNESSMAP
|
|||
|
uniform sampler2D metalnessMap;
|
|||
|
#endif`,Myt=`#if defined( USE_MORPHCOLORS ) && defined( MORPHTARGETS_TEXTURE )
|
|||
|
vColor *= morphTargetBaseInfluence;
|
|||
|
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
|
|||
|
#if defined( USE_COLOR_ALPHA )
|
|||
|
if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];
|
|||
|
#elif defined( USE_COLOR )
|
|||
|
if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];
|
|||
|
#endif
|
|||
|
}
|
|||
|
#endif`,Dyt=`#ifdef USE_MORPHNORMALS
|
|||
|
objectNormal *= morphTargetBaseInfluence;
|
|||
|
#ifdef MORPHTARGETS_TEXTURE
|
|||
|
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
|
|||
|
if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];
|
|||
|
}
|
|||
|
#else
|
|||
|
objectNormal += morphNormal0 * morphTargetInfluences[ 0 ];
|
|||
|
objectNormal += morphNormal1 * morphTargetInfluences[ 1 ];
|
|||
|
objectNormal += morphNormal2 * morphTargetInfluences[ 2 ];
|
|||
|
objectNormal += morphNormal3 * morphTargetInfluences[ 3 ];
|
|||
|
#endif
|
|||
|
#endif`,Lyt=`#ifdef USE_MORPHTARGETS
|
|||
|
uniform float morphTargetBaseInfluence;
|
|||
|
#ifdef MORPHTARGETS_TEXTURE
|
|||
|
uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];
|
|||
|
uniform sampler2DArray morphTargetsTexture;
|
|||
|
uniform ivec2 morphTargetsTextureSize;
|
|||
|
vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {
|
|||
|
int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;
|
|||
|
int y = texelIndex / morphTargetsTextureSize.x;
|
|||
|
int x = texelIndex - y * morphTargetsTextureSize.x;
|
|||
|
ivec3 morphUV = ivec3( x, y, morphTargetIndex );
|
|||
|
return texelFetch( morphTargetsTexture, morphUV, 0 );
|
|||
|
}
|
|||
|
#else
|
|||
|
#ifndef USE_MORPHNORMALS
|
|||
|
uniform float morphTargetInfluences[ 8 ];
|
|||
|
#else
|
|||
|
uniform float morphTargetInfluences[ 4 ];
|
|||
|
#endif
|
|||
|
#endif
|
|||
|
#endif`,kyt=`#ifdef USE_MORPHTARGETS
|
|||
|
transformed *= morphTargetBaseInfluence;
|
|||
|
#ifdef MORPHTARGETS_TEXTURE
|
|||
|
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
|
|||
|
if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];
|
|||
|
}
|
|||
|
#else
|
|||
|
transformed += morphTarget0 * morphTargetInfluences[ 0 ];
|
|||
|
transformed += morphTarget1 * morphTargetInfluences[ 1 ];
|
|||
|
transformed += morphTarget2 * morphTargetInfluences[ 2 ];
|
|||
|
transformed += morphTarget3 * morphTargetInfluences[ 3 ];
|
|||
|
#ifndef USE_MORPHNORMALS
|
|||
|
transformed += morphTarget4 * morphTargetInfluences[ 4 ];
|
|||
|
transformed += morphTarget5 * morphTargetInfluences[ 5 ];
|
|||
|
transformed += morphTarget6 * morphTargetInfluences[ 6 ];
|
|||
|
transformed += morphTarget7 * morphTargetInfluences[ 7 ];
|
|||
|
#endif
|
|||
|
#endif
|
|||
|
#endif`,Pyt=`float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;
|
|||
|
#ifdef FLAT_SHADED
|
|||
|
vec3 fdx = dFdx( vViewPosition );
|
|||
|
vec3 fdy = dFdy( vViewPosition );
|
|||
|
vec3 normal = normalize( cross( fdx, fdy ) );
|
|||
|
#else
|
|||
|
vec3 normal = normalize( vNormal );
|
|||
|
#ifdef DOUBLE_SIDED
|
|||
|
normal *= faceDirection;
|
|||
|
#endif
|
|||
|
#endif
|
|||
|
#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )
|
|||
|
#ifdef USE_TANGENT
|
|||
|
mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
|
|||
|
#else
|
|||
|
mat3 tbn = getTangentFrame( - vViewPosition, normal,
|
|||
|
#if defined( USE_NORMALMAP )
|
|||
|
vNormalMapUv
|
|||
|
#elif defined( USE_CLEARCOAT_NORMALMAP )
|
|||
|
vClearcoatNormalMapUv
|
|||
|
#else
|
|||
|
vUv
|
|||
|
#endif
|
|||
|
);
|
|||
|
#endif
|
|||
|
#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
|
|||
|
tbn[0] *= faceDirection;
|
|||
|
tbn[1] *= faceDirection;
|
|||
|
#endif
|
|||
|
#endif
|
|||
|
#ifdef USE_CLEARCOAT_NORMALMAP
|
|||
|
#ifdef USE_TANGENT
|
|||
|
mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
|
|||
|
#else
|
|||
|
mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );
|
|||
|
#endif
|
|||
|
#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
|
|||
|
tbn2[0] *= faceDirection;
|
|||
|
tbn2[1] *= faceDirection;
|
|||
|
#endif
|
|||
|
#endif
|
|||
|
vec3 nonPerturbedNormal = normal;`,Uyt=`#ifdef USE_NORMALMAP_OBJECTSPACE
|
|||
|
normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
|
|||
|
#ifdef FLIP_SIDED
|
|||
|
normal = - normal;
|
|||
|
#endif
|
|||
|
#ifdef DOUBLE_SIDED
|
|||
|
normal = normal * faceDirection;
|
|||
|
#endif
|
|||
|
normal = normalize( normalMatrix * normal );
|
|||
|
#elif defined( USE_NORMALMAP_TANGENTSPACE )
|
|||
|
vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
|
|||
|
mapN.xy *= normalScale;
|
|||
|
normal = normalize( tbn * mapN );
|
|||
|
#elif defined( USE_BUMPMAP )
|
|||
|
normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );
|
|||
|
#endif`,Fyt=`#ifndef FLAT_SHADED
|
|||
|
varying vec3 vNormal;
|
|||
|
#ifdef USE_TANGENT
|
|||
|
varying vec3 vTangent;
|
|||
|
varying vec3 vBitangent;
|
|||
|
#endif
|
|||
|
#endif`,Byt=`#ifndef FLAT_SHADED
|
|||
|
varying vec3 vNormal;
|
|||
|
#ifdef USE_TANGENT
|
|||
|
varying vec3 vTangent;
|
|||
|
varying vec3 vBitangent;
|
|||
|
#endif
|
|||
|
#endif`,Gyt=`#ifndef FLAT_SHADED
|
|||
|
vNormal = normalize( transformedNormal );
|
|||
|
#ifdef USE_TANGENT
|
|||
|
vTangent = normalize( transformedTangent );
|
|||
|
vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );
|
|||
|
#endif
|
|||
|
#endif`,Vyt=`#ifdef USE_NORMALMAP
|
|||
|
uniform sampler2D normalMap;
|
|||
|
uniform vec2 normalScale;
|
|||
|
#endif
|
|||
|
#ifdef USE_NORMALMAP_OBJECTSPACE
|
|||
|
uniform mat3 normalMatrix;
|
|||
|
#endif
|
|||
|
#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )
|
|||
|
mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {
|
|||
|
vec3 q0 = dFdx( eye_pos.xyz );
|
|||
|
vec3 q1 = dFdy( eye_pos.xyz );
|
|||
|
vec2 st0 = dFdx( uv.st );
|
|||
|
vec2 st1 = dFdy( uv.st );
|
|||
|
vec3 N = surf_norm;
|
|||
|
vec3 q1perp = cross( q1, N );
|
|||
|
vec3 q0perp = cross( N, q0 );
|
|||
|
vec3 T = q1perp * st0.x + q0perp * st1.x;
|
|||
|
vec3 B = q1perp * st0.y + q0perp * st1.y;
|
|||
|
float det = max( dot( T, T ), dot( B, B ) );
|
|||
|
float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );
|
|||
|
return mat3( T * scale, B * scale, N );
|
|||
|
}
|
|||
|
#endif`,zyt=`#ifdef USE_CLEARCOAT
|
|||
|
vec3 clearcoatNormal = nonPerturbedNormal;
|
|||
|
#endif`,Hyt=`#ifdef USE_CLEARCOAT_NORMALMAP
|
|||
|
vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;
|
|||
|
clearcoatMapN.xy *= clearcoatNormalScale;
|
|||
|
clearcoatNormal = normalize( tbn2 * clearcoatMapN );
|
|||
|
#endif`,qyt=`#ifdef USE_CLEARCOATMAP
|
|||
|
uniform sampler2D clearcoatMap;
|
|||
|
#endif
|
|||
|
#ifdef USE_CLEARCOAT_NORMALMAP
|
|||
|
uniform sampler2D clearcoatNormalMap;
|
|||
|
uniform vec2 clearcoatNormalScale;
|
|||
|
#endif
|
|||
|
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
|
|||
|
uniform sampler2D clearcoatRoughnessMap;
|
|||
|
#endif`,Yyt=`#ifdef USE_IRIDESCENCEMAP
|
|||
|
uniform sampler2D iridescenceMap;
|
|||
|
#endif
|
|||
|
#ifdef USE_IRIDESCENCE_THICKNESSMAP
|
|||
|
uniform sampler2D iridescenceThicknessMap;
|
|||
|
#endif`,$yt=`#ifdef OPAQUE
|
|||
|
diffuseColor.a = 1.0;
|
|||
|
#endif
|
|||
|
#ifdef USE_TRANSMISSION
|
|||
|
diffuseColor.a *= material.transmissionAlpha;
|
|||
|
#endif
|
|||
|
gl_FragColor = vec4( outgoingLight, diffuseColor.a );`,Wyt=`vec3 packNormalToRGB( const in vec3 normal ) {
|
|||
|
return normalize( normal ) * 0.5 + 0.5;
|
|||
|
}
|
|||
|
vec3 unpackRGBToNormal( const in vec3 rgb ) {
|
|||
|
return 2.0 * rgb.xyz - 1.0;
|
|||
|
}
|
|||
|
const float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;
|
|||
|
const vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );
|
|||
|
const vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );
|
|||
|
const float ShiftRight8 = 1. / 256.;
|
|||
|
vec4 packDepthToRGBA( const in float v ) {
|
|||
|
vec4 r = vec4( fract( v * PackFactors ), v );
|
|||
|
r.yzw -= r.xyz * ShiftRight8; return r * PackUpscale;
|
|||
|
}
|
|||
|
float unpackRGBAToDepth( const in vec4 v ) {
|
|||
|
return dot( v, UnpackFactors );
|
|||
|
}
|
|||
|
vec2 packDepthToRG( in highp float v ) {
|
|||
|
return packDepthToRGBA( v ).yx;
|
|||
|
}
|
|||
|
float unpackRGToDepth( const in highp vec2 v ) {
|
|||
|
return unpackRGBAToDepth( vec4( v.xy, 0.0, 0.0 ) );
|
|||
|
}
|
|||
|
vec4 pack2HalfToRGBA( vec2 v ) {
|
|||
|
vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );
|
|||
|
return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );
|
|||
|
}
|
|||
|
vec2 unpackRGBATo2Half( vec4 v ) {
|
|||
|
return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );
|
|||
|
}
|
|||
|
float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {
|
|||
|
return ( viewZ + near ) / ( near - far );
|
|||
|
}
|
|||
|
float orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {
|
|||
|
return depth * ( near - far ) - near;
|
|||
|
}
|
|||
|
float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {
|
|||
|
return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );
|
|||
|
}
|
|||
|
float perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {
|
|||
|
return ( near * far ) / ( ( far - near ) * depth - far );
|
|||
|
}`,Kyt=`#ifdef PREMULTIPLIED_ALPHA
|
|||
|
gl_FragColor.rgb *= gl_FragColor.a;
|
|||
|
#endif`,jyt=`vec4 mvPosition = vec4( transformed, 1.0 );
|
|||
|
#ifdef USE_BATCHING
|
|||
|
mvPosition = batchingMatrix * mvPosition;
|
|||
|
#endif
|
|||
|
#ifdef USE_INSTANCING
|
|||
|
mvPosition = instanceMatrix * mvPosition;
|
|||
|
#endif
|
|||
|
mvPosition = modelViewMatrix * mvPosition;
|
|||
|
gl_Position = projectionMatrix * mvPosition;`,Qyt=`#ifdef DITHERING
|
|||
|
gl_FragColor.rgb = dithering( gl_FragColor.rgb );
|
|||
|
#endif`,Xyt=`#ifdef DITHERING
|
|||
|
vec3 dithering( vec3 color ) {
|
|||
|
float grid_position = rand( gl_FragCoord.xy );
|
|||
|
vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );
|
|||
|
dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );
|
|||
|
return color + dither_shift_RGB;
|
|||
|
}
|
|||
|
#endif`,Zyt=`float roughnessFactor = roughness;
|
|||
|
#ifdef USE_ROUGHNESSMAP
|
|||
|
vec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );
|
|||
|
roughnessFactor *= texelRoughness.g;
|
|||
|
#endif`,Jyt=`#ifdef USE_ROUGHNESSMAP
|
|||
|
uniform sampler2D roughnessMap;
|
|||
|
#endif`,eTt=`#if NUM_SPOT_LIGHT_COORDS > 0
|
|||
|
varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
|
|||
|
#endif
|
|||
|
#if NUM_SPOT_LIGHT_MAPS > 0
|
|||
|
uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];
|
|||
|
#endif
|
|||
|
#ifdef USE_SHADOWMAP
|
|||
|
#if NUM_DIR_LIGHT_SHADOWS > 0
|
|||
|
uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];
|
|||
|
varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
|
|||
|
struct DirectionalLightShadow {
|
|||
|
float shadowBias;
|
|||
|
float shadowNormalBias;
|
|||
|
float shadowRadius;
|
|||
|
vec2 shadowMapSize;
|
|||
|
};
|
|||
|
uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
|
|||
|
#endif
|
|||
|
#if NUM_SPOT_LIGHT_SHADOWS > 0
|
|||
|
uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];
|
|||
|
struct SpotLightShadow {
|
|||
|
float shadowBias;
|
|||
|
float shadowNormalBias;
|
|||
|
float shadowRadius;
|
|||
|
vec2 shadowMapSize;
|
|||
|
};
|
|||
|
uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
|
|||
|
#endif
|
|||
|
#if NUM_POINT_LIGHT_SHADOWS > 0
|
|||
|
uniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];
|
|||
|
varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
|
|||
|
struct PointLightShadow {
|
|||
|
float shadowBias;
|
|||
|
float shadowNormalBias;
|
|||
|
float shadowRadius;
|
|||
|
vec2 shadowMapSize;
|
|||
|
float shadowCameraNear;
|
|||
|
float shadowCameraFar;
|
|||
|
};
|
|||
|
uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
|
|||
|
#endif
|
|||
|
float texture2DCompare( sampler2D depths, vec2 uv, float compare ) {
|
|||
|
return step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );
|
|||
|
}
|
|||
|
vec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {
|
|||
|
return unpackRGBATo2Half( texture2D( shadow, uv ) );
|
|||
|
}
|
|||
|
float VSMShadow (sampler2D shadow, vec2 uv, float compare ){
|
|||
|
float occlusion = 1.0;
|
|||
|
vec2 distribution = texture2DDistribution( shadow, uv );
|
|||
|
float hard_shadow = step( compare , distribution.x );
|
|||
|
if (hard_shadow != 1.0 ) {
|
|||
|
float distance = compare - distribution.x ;
|
|||
|
float variance = max( 0.00000, distribution.y * distribution.y );
|
|||
|
float softness_probability = variance / (variance + distance * distance ); softness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 ); occlusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );
|
|||
|
}
|
|||
|
return occlusion;
|
|||
|
}
|
|||
|
float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
|
|||
|
float shadow = 1.0;
|
|||
|
shadowCoord.xyz /= shadowCoord.w;
|
|||
|
shadowCoord.z += shadowBias;
|
|||
|
bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;
|
|||
|
bool frustumTest = inFrustum && shadowCoord.z <= 1.0;
|
|||
|
if ( frustumTest ) {
|
|||
|
#if defined( SHADOWMAP_TYPE_PCF )
|
|||
|
vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
|
|||
|
float dx0 = - texelSize.x * shadowRadius;
|
|||
|
float dy0 = - texelSize.y * shadowRadius;
|
|||
|
float dx1 = + texelSize.x * shadowRadius;
|
|||
|
float dy1 = + texelSize.y * shadowRadius;
|
|||
|
float dx2 = dx0 / 2.0;
|
|||
|
float dy2 = dy0 / 2.0;
|
|||
|
float dx3 = dx1 / 2.0;
|
|||
|
float dy3 = dy1 / 2.0;
|
|||
|
shadow = (
|
|||
|
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +
|
|||
|
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +
|
|||
|
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +
|
|||
|
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +
|
|||
|
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +
|
|||
|
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +
|
|||
|
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +
|
|||
|
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +
|
|||
|
texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +
|
|||
|
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +
|
|||
|
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +
|
|||
|
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +
|
|||
|
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +
|
|||
|
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +
|
|||
|
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +
|
|||
|
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +
|
|||
|
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )
|
|||
|
) * ( 1.0 / 17.0 );
|
|||
|
#elif defined( SHADOWMAP_TYPE_PCF_SOFT )
|
|||
|
vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
|
|||
|
float dx = texelSize.x;
|
|||
|
float dy = texelSize.y;
|
|||
|
vec2 uv = shadowCoord.xy;
|
|||
|
vec2 f = fract( uv * shadowMapSize + 0.5 );
|
|||
|
uv -= f * texelSize;
|
|||
|
shadow = (
|
|||
|
texture2DCompare( shadowMap, uv, shadowCoord.z ) +
|
|||
|
texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +
|
|||
|
texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +
|
|||
|
texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +
|
|||
|
mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),
|
|||
|
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),
|
|||
|
f.x ) +
|
|||
|
mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),
|
|||
|
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),
|
|||
|
f.x ) +
|
|||
|
mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),
|
|||
|
texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),
|
|||
|
f.y ) +
|
|||
|
mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),
|
|||
|
texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),
|
|||
|
f.y ) +
|
|||
|
mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),
|
|||
|
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),
|
|||
|
f.x ),
|
|||
|
mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),
|
|||
|
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),
|
|||
|
f.x ),
|
|||
|
f.y )
|
|||
|
) * ( 1.0 / 9.0 );
|
|||
|
#elif defined( SHADOWMAP_TYPE_VSM )
|
|||
|
shadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );
|
|||
|
#else
|
|||
|
shadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );
|
|||
|
#endif
|
|||
|
}
|
|||
|
return shadow;
|
|||
|
}
|
|||
|
vec2 cubeToUV( vec3 v, float texelSizeY ) {
|
|||
|
vec3 absV = abs( v );
|
|||
|
float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );
|
|||
|
absV *= scaleToCube;
|
|||
|
v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );
|
|||
|
vec2 planar = v.xy;
|
|||
|
float almostATexel = 1.5 * texelSizeY;
|
|||
|
float almostOne = 1.0 - almostATexel;
|
|||
|
if ( absV.z >= almostOne ) {
|
|||
|
if ( v.z > 0.0 )
|
|||
|
planar.x = 4.0 - v.x;
|
|||
|
} else if ( absV.x >= almostOne ) {
|
|||
|
float signX = sign( v.x );
|
|||
|
planar.x = v.z * signX + 2.0 * signX;
|
|||
|
} else if ( absV.y >= almostOne ) {
|
|||
|
float signY = sign( v.y );
|
|||
|
planar.x = v.x + 2.0 * signY + 2.0;
|
|||
|
planar.y = v.z * signY - 2.0;
|
|||
|
}
|
|||
|
return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );
|
|||
|
}
|
|||
|
float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {
|
|||
|
vec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );
|
|||
|
vec3 lightToPosition = shadowCoord.xyz;
|
|||
|
float dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear ); dp += shadowBias;
|
|||
|
vec3 bd3D = normalize( lightToPosition );
|
|||
|
#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )
|
|||
|
vec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;
|
|||
|
return (
|
|||
|
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +
|
|||
|
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +
|
|||
|
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +
|
|||
|
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +
|
|||
|
texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +
|
|||
|
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +
|
|||
|
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +
|
|||
|
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +
|
|||
|
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )
|
|||
|
) * ( 1.0 / 9.0 );
|
|||
|
#else
|
|||
|
return texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );
|
|||
|
#endif
|
|||
|
}
|
|||
|
#endif`,tTt=`#if NUM_SPOT_LIGHT_COORDS > 0
|
|||
|
uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];
|
|||
|
varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
|
|||
|
#endif
|
|||
|
#ifdef USE_SHADOWMAP
|
|||
|
#if NUM_DIR_LIGHT_SHADOWS > 0
|
|||
|
uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];
|
|||
|
varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
|
|||
|
struct DirectionalLightShadow {
|
|||
|
float shadowBias;
|
|||
|
float shadowNormalBias;
|
|||
|
float shadowRadius;
|
|||
|
vec2 shadowMapSize;
|
|||
|
};
|
|||
|
uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
|
|||
|
#endif
|
|||
|
#if NUM_SPOT_LIGHT_SHADOWS > 0
|
|||
|
struct SpotLightShadow {
|
|||
|
float shadowBias;
|
|||
|
float shadowNormalBias;
|
|||
|
float shadowRadius;
|
|||
|
vec2 shadowMapSize;
|
|||
|
};
|
|||
|
uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
|
|||
|
#endif
|
|||
|
#if NUM_POINT_LIGHT_SHADOWS > 0
|
|||
|
uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];
|
|||
|
varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
|
|||
|
struct PointLightShadow {
|
|||
|
float shadowBias;
|
|||
|
float shadowNormalBias;
|
|||
|
float shadowRadius;
|
|||
|
vec2 shadowMapSize;
|
|||
|
float shadowCameraNear;
|
|||
|
float shadowCameraFar;
|
|||
|
};
|
|||
|
uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
|
|||
|
#endif
|
|||
|
#endif`,nTt=`#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )
|
|||
|
vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
|
|||
|
vec4 shadowWorldPosition;
|
|||
|
#endif
|
|||
|
#if defined( USE_SHADOWMAP )
|
|||
|
#if NUM_DIR_LIGHT_SHADOWS > 0
|
|||
|
#pragma unroll_loop_start
|
|||
|
for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
|
|||
|
shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );
|
|||
|
vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;
|
|||
|
}
|
|||
|
#pragma unroll_loop_end
|
|||
|
#endif
|
|||
|
#if NUM_POINT_LIGHT_SHADOWS > 0
|
|||
|
#pragma unroll_loop_start
|
|||
|
for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
|
|||
|
shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );
|
|||
|
vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;
|
|||
|
}
|
|||
|
#pragma unroll_loop_end
|
|||
|
#endif
|
|||
|
#endif
|
|||
|
#if NUM_SPOT_LIGHT_COORDS > 0
|
|||
|
#pragma unroll_loop_start
|
|||
|
for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {
|
|||
|
shadowWorldPosition = worldPosition;
|
|||
|
#if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
|
|||
|
shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;
|
|||
|
#endif
|
|||
|
vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;
|
|||
|
}
|
|||
|
#pragma unroll_loop_end
|
|||
|
#endif`,iTt=`float getShadowMask() {
|
|||
|
float shadow = 1.0;
|
|||
|
#ifdef USE_SHADOWMAP
|
|||
|
#if NUM_DIR_LIGHT_SHADOWS > 0
|
|||
|
DirectionalLightShadow directionalLight;
|
|||
|
#pragma unroll_loop_start
|
|||
|
for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
|
|||
|
directionalLight = directionalLightShadows[ i ];
|
|||
|
shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
|
|||
|
}
|
|||
|
#pragma unroll_loop_end
|
|||
|
#endif
|
|||
|
#if NUM_SPOT_LIGHT_SHADOWS > 0
|
|||
|
SpotLightShadow spotLight;
|
|||
|
#pragma unroll_loop_start
|
|||
|
for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
|
|||
|
spotLight = spotLightShadows[ i ];
|
|||
|
shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
|
|||
|
}
|
|||
|
#pragma unroll_loop_end
|
|||
|
#endif
|
|||
|
#if NUM_POINT_LIGHT_SHADOWS > 0
|
|||
|
PointLightShadow pointLight;
|
|||
|
#pragma unroll_loop_start
|
|||
|
for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
|
|||
|
pointLight = pointLightShadows[ i ];
|
|||
|
shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;
|
|||
|
}
|
|||
|
#pragma unroll_loop_end
|
|||
|
#endif
|
|||
|
#endif
|
|||
|
return shadow;
|
|||
|
}`,sTt=`#ifdef USE_SKINNING
|
|||
|
mat4 boneMatX = getBoneMatrix( skinIndex.x );
|
|||
|
mat4 boneMatY = getBoneMatrix( skinIndex.y );
|
|||
|
mat4 boneMatZ = getBoneMatrix( skinIndex.z );
|
|||
|
mat4 boneMatW = getBoneMatrix( skinIndex.w );
|
|||
|
#endif`,rTt=`#ifdef USE_SKINNING
|
|||
|
uniform mat4 bindMatrix;
|
|||
|
uniform mat4 bindMatrixInverse;
|
|||
|
uniform highp sampler2D boneTexture;
|
|||
|
mat4 getBoneMatrix( const in float i ) {
|
|||
|
int size = textureSize( boneTexture, 0 ).x;
|
|||
|
int j = int( i ) * 4;
|
|||
|
int x = j % size;
|
|||
|
int y = j / size;
|
|||
|
vec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );
|
|||
|
vec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );
|
|||
|
vec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );
|
|||
|
vec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );
|
|||
|
return mat4( v1, v2, v3, v4 );
|
|||
|
}
|
|||
|
#endif`,oTt=`#ifdef USE_SKINNING
|
|||
|
vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );
|
|||
|
vec4 skinned = vec4( 0.0 );
|
|||
|
skinned += boneMatX * skinVertex * skinWeight.x;
|
|||
|
skinned += boneMatY * skinVertex * skinWeight.y;
|
|||
|
skinned += boneMatZ * skinVertex * skinWeight.z;
|
|||
|
skinned += boneMatW * skinVertex * skinWeight.w;
|
|||
|
transformed = ( bindMatrixInverse * skinned ).xyz;
|
|||
|
#endif`,aTt=`#ifdef USE_SKINNING
|
|||
|
mat4 skinMatrix = mat4( 0.0 );
|
|||
|
skinMatrix += skinWeight.x * boneMatX;
|
|||
|
skinMatrix += skinWeight.y * boneMatY;
|
|||
|
skinMatrix += skinWeight.z * boneMatZ;
|
|||
|
skinMatrix += skinWeight.w * boneMatW;
|
|||
|
skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;
|
|||
|
objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;
|
|||
|
#ifdef USE_TANGENT
|
|||
|
objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;
|
|||
|
#endif
|
|||
|
#endif`,lTt=`float specularStrength;
|
|||
|
#ifdef USE_SPECULARMAP
|
|||
|
vec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );
|
|||
|
specularStrength = texelSpecular.r;
|
|||
|
#else
|
|||
|
specularStrength = 1.0;
|
|||
|
#endif`,cTt=`#ifdef USE_SPECULARMAP
|
|||
|
uniform sampler2D specularMap;
|
|||
|
#endif`,dTt=`#if defined( TONE_MAPPING )
|
|||
|
gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );
|
|||
|
#endif`,uTt=`#ifndef saturate
|
|||
|
#define saturate( a ) clamp( a, 0.0, 1.0 )
|
|||
|
#endif
|
|||
|
uniform float toneMappingExposure;
|
|||
|
vec3 LinearToneMapping( vec3 color ) {
|
|||
|
return saturate( toneMappingExposure * color );
|
|||
|
}
|
|||
|
vec3 ReinhardToneMapping( vec3 color ) {
|
|||
|
color *= toneMappingExposure;
|
|||
|
return saturate( color / ( vec3( 1.0 ) + color ) );
|
|||
|
}
|
|||
|
vec3 OptimizedCineonToneMapping( vec3 color ) {
|
|||
|
color *= toneMappingExposure;
|
|||
|
color = max( vec3( 0.0 ), color - 0.004 );
|
|||
|
return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );
|
|||
|
}
|
|||
|
vec3 RRTAndODTFit( vec3 v ) {
|
|||
|
vec3 a = v * ( v + 0.0245786 ) - 0.000090537;
|
|||
|
vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;
|
|||
|
return a / b;
|
|||
|
}
|
|||
|
vec3 ACESFilmicToneMapping( vec3 color ) {
|
|||
|
const mat3 ACESInputMat = mat3(
|
|||
|
vec3( 0.59719, 0.07600, 0.02840 ), vec3( 0.35458, 0.90834, 0.13383 ),
|
|||
|
vec3( 0.04823, 0.01566, 0.83777 )
|
|||
|
);
|
|||
|
const mat3 ACESOutputMat = mat3(
|
|||
|
vec3( 1.60475, -0.10208, -0.00327 ), vec3( -0.53108, 1.10813, -0.07276 ),
|
|||
|
vec3( -0.07367, -0.00605, 1.07602 )
|
|||
|
);
|
|||
|
color *= toneMappingExposure / 0.6;
|
|||
|
color = ACESInputMat * color;
|
|||
|
color = RRTAndODTFit( color );
|
|||
|
color = ACESOutputMat * color;
|
|||
|
return saturate( color );
|
|||
|
}
|
|||
|
vec3 CustomToneMapping( vec3 color ) { return color; }`,pTt=`#ifdef USE_TRANSMISSION
|
|||
|
material.transmission = transmission;
|
|||
|
material.transmissionAlpha = 1.0;
|
|||
|
material.thickness = thickness;
|
|||
|
material.attenuationDistance = attenuationDistance;
|
|||
|
material.attenuationColor = attenuationColor;
|
|||
|
#ifdef USE_TRANSMISSIONMAP
|
|||
|
material.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;
|
|||
|
#endif
|
|||
|
#ifdef USE_THICKNESSMAP
|
|||
|
material.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;
|
|||
|
#endif
|
|||
|
vec3 pos = vWorldPosition;
|
|||
|
vec3 v = normalize( cameraPosition - pos );
|
|||
|
vec3 n = inverseTransformDirection( normal, viewMatrix );
|
|||
|
vec4 transmitted = getIBLVolumeRefraction(
|
|||
|
n, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,
|
|||
|
pos, modelMatrix, viewMatrix, projectionMatrix, material.ior, material.thickness,
|
|||
|
material.attenuationColor, material.attenuationDistance );
|
|||
|
material.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );
|
|||
|
totalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );
|
|||
|
#endif`,_Tt=`#ifdef USE_TRANSMISSION
|
|||
|
uniform float transmission;
|
|||
|
uniform float thickness;
|
|||
|
uniform float attenuationDistance;
|
|||
|
uniform vec3 attenuationColor;
|
|||
|
#ifdef USE_TRANSMISSIONMAP
|
|||
|
uniform sampler2D transmissionMap;
|
|||
|
#endif
|
|||
|
#ifdef USE_THICKNESSMAP
|
|||
|
uniform sampler2D thicknessMap;
|
|||
|
#endif
|
|||
|
uniform vec2 transmissionSamplerSize;
|
|||
|
uniform sampler2D transmissionSamplerMap;
|
|||
|
uniform mat4 modelMatrix;
|
|||
|
uniform mat4 projectionMatrix;
|
|||
|
varying vec3 vWorldPosition;
|
|||
|
float w0( float a ) {
|
|||
|
return ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );
|
|||
|
}
|
|||
|
float w1( float a ) {
|
|||
|
return ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );
|
|||
|
}
|
|||
|
float w2( float a ){
|
|||
|
return ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );
|
|||
|
}
|
|||
|
float w3( float a ) {
|
|||
|
return ( 1.0 / 6.0 ) * ( a * a * a );
|
|||
|
}
|
|||
|
float g0( float a ) {
|
|||
|
return w0( a ) + w1( a );
|
|||
|
}
|
|||
|
float g1( float a ) {
|
|||
|
return w2( a ) + w3( a );
|
|||
|
}
|
|||
|
float h0( float a ) {
|
|||
|
return - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );
|
|||
|
}
|
|||
|
float h1( float a ) {
|
|||
|
return 1.0 + w3( a ) / ( w2( a ) + w3( a ) );
|
|||
|
}
|
|||
|
vec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {
|
|||
|
uv = uv * texelSize.zw + 0.5;
|
|||
|
vec2 iuv = floor( uv );
|
|||
|
vec2 fuv = fract( uv );
|
|||
|
float g0x = g0( fuv.x );
|
|||
|
float g1x = g1( fuv.x );
|
|||
|
float h0x = h0( fuv.x );
|
|||
|
float h1x = h1( fuv.x );
|
|||
|
float h0y = h0( fuv.y );
|
|||
|
float h1y = h1( fuv.y );
|
|||
|
vec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;
|
|||
|
vec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;
|
|||
|
vec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;
|
|||
|
vec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;
|
|||
|
return g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +
|
|||
|
g1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );
|
|||
|
}
|
|||
|
vec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {
|
|||
|
vec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );
|
|||
|
vec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );
|
|||
|
vec2 fLodSizeInv = 1.0 / fLodSize;
|
|||
|
vec2 cLodSizeInv = 1.0 / cLodSize;
|
|||
|
vec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );
|
|||
|
vec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );
|
|||
|
return mix( fSample, cSample, fract( lod ) );
|
|||
|
}
|
|||
|
vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {
|
|||
|
vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );
|
|||
|
vec3 modelScale;
|
|||
|
modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );
|
|||
|
modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );
|
|||
|
modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );
|
|||
|
return normalize( refractionVector ) * thickness * modelScale;
|
|||
|
}
|
|||
|
float applyIorToRoughness( const in float roughness, const in float ior ) {
|
|||
|
return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );
|
|||
|
}
|
|||
|
vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {
|
|||
|
float lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );
|
|||
|
return textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );
|
|||
|
}
|
|||
|
vec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {
|
|||
|
if ( isinf( attenuationDistance ) ) {
|
|||
|
return vec3( 1.0 );
|
|||
|
} else {
|
|||
|
vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;
|
|||
|
vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance;
|
|||
|
}
|
|||
|
}
|
|||
|
vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,
|
|||
|
const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,
|
|||
|
const in mat4 viewMatrix, const in mat4 projMatrix, const in float ior, const in float thickness,
|
|||
|
const in vec3 attenuationColor, const in float attenuationDistance ) {
|
|||
|
vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );
|
|||
|
vec3 refractedRayExit = position + transmissionRay;
|
|||
|
vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );
|
|||
|
vec2 refractionCoords = ndcPos.xy / ndcPos.w;
|
|||
|
refractionCoords += 1.0;
|
|||
|
refractionCoords /= 2.0;
|
|||
|
vec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );
|
|||
|
vec3 transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );
|
|||
|
vec3 attenuatedColor = transmittance * transmittedLight.rgb;
|
|||
|
vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );
|
|||
|
float transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;
|
|||
|
return vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );
|
|||
|
}
|
|||
|
#endif`,hTt=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
|
|||
|
varying vec2 vUv;
|
|||
|
#endif
|
|||
|
#ifdef USE_MAP
|
|||
|
varying vec2 vMapUv;
|
|||
|
#endif
|
|||
|
#ifdef USE_ALPHAMAP
|
|||
|
varying vec2 vAlphaMapUv;
|
|||
|
#endif
|
|||
|
#ifdef USE_LIGHTMAP
|
|||
|
varying vec2 vLightMapUv;
|
|||
|
#endif
|
|||
|
#ifdef USE_AOMAP
|
|||
|
varying vec2 vAoMapUv;
|
|||
|
#endif
|
|||
|
#ifdef USE_BUMPMAP
|
|||
|
varying vec2 vBumpMapUv;
|
|||
|
#endif
|
|||
|
#ifdef USE_NORMALMAP
|
|||
|
varying vec2 vNormalMapUv;
|
|||
|
#endif
|
|||
|
#ifdef USE_EMISSIVEMAP
|
|||
|
varying vec2 vEmissiveMapUv;
|
|||
|
#endif
|
|||
|
#ifdef USE_METALNESSMAP
|
|||
|
varying vec2 vMetalnessMapUv;
|
|||
|
#endif
|
|||
|
#ifdef USE_ROUGHNESSMAP
|
|||
|
varying vec2 vRoughnessMapUv;
|
|||
|
#endif
|
|||
|
#ifdef USE_ANISOTROPYMAP
|
|||
|
varying vec2 vAnisotropyMapUv;
|
|||
|
#endif
|
|||
|
#ifdef USE_CLEARCOATMAP
|
|||
|
varying vec2 vClearcoatMapUv;
|
|||
|
#endif
|
|||
|
#ifdef USE_CLEARCOAT_NORMALMAP
|
|||
|
varying vec2 vClearcoatNormalMapUv;
|
|||
|
#endif
|
|||
|
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
|
|||
|
varying vec2 vClearcoatRoughnessMapUv;
|
|||
|
#endif
|
|||
|
#ifdef USE_IRIDESCENCEMAP
|
|||
|
varying vec2 vIridescenceMapUv;
|
|||
|
#endif
|
|||
|
#ifdef USE_IRIDESCENCE_THICKNESSMAP
|
|||
|
varying vec2 vIridescenceThicknessMapUv;
|
|||
|
#endif
|
|||
|
#ifdef USE_SHEEN_COLORMAP
|
|||
|
varying vec2 vSheenColorMapUv;
|
|||
|
#endif
|
|||
|
#ifdef USE_SHEEN_ROUGHNESSMAP
|
|||
|
varying vec2 vSheenRoughnessMapUv;
|
|||
|
#endif
|
|||
|
#ifdef USE_SPECULARMAP
|
|||
|
varying vec2 vSpecularMapUv;
|
|||
|
#endif
|
|||
|
#ifdef USE_SPECULAR_COLORMAP
|
|||
|
varying vec2 vSpecularColorMapUv;
|
|||
|
#endif
|
|||
|
#ifdef USE_SPECULAR_INTENSITYMAP
|
|||
|
varying vec2 vSpecularIntensityMapUv;
|
|||
|
#endif
|
|||
|
#ifdef USE_TRANSMISSIONMAP
|
|||
|
uniform mat3 transmissionMapTransform;
|
|||
|
varying vec2 vTransmissionMapUv;
|
|||
|
#endif
|
|||
|
#ifdef USE_THICKNESSMAP
|
|||
|
uniform mat3 thicknessMapTransform;
|
|||
|
varying vec2 vThicknessMapUv;
|
|||
|
#endif`,fTt=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
|
|||
|
varying vec2 vUv;
|
|||
|
#endif
|
|||
|
#ifdef USE_MAP
|
|||
|
uniform mat3 mapTransform;
|
|||
|
varying vec2 vMapUv;
|
|||
|
#endif
|
|||
|
#ifdef USE_ALPHAMAP
|
|||
|
uniform mat3 alphaMapTransform;
|
|||
|
varying vec2 vAlphaMapUv;
|
|||
|
#endif
|
|||
|
#ifdef USE_LIGHTMAP
|
|||
|
uniform mat3 lightMapTransform;
|
|||
|
varying vec2 vLightMapUv;
|
|||
|
#endif
|
|||
|
#ifdef USE_AOMAP
|
|||
|
uniform mat3 aoMapTransform;
|
|||
|
varying vec2 vAoMapUv;
|
|||
|
#endif
|
|||
|
#ifdef USE_BUMPMAP
|
|||
|
uniform mat3 bumpMapTransform;
|
|||
|
varying vec2 vBumpMapUv;
|
|||
|
#endif
|
|||
|
#ifdef USE_NORMALMAP
|
|||
|
uniform mat3 normalMapTransform;
|
|||
|
varying vec2 vNormalMapUv;
|
|||
|
#endif
|
|||
|
#ifdef USE_DISPLACEMENTMAP
|
|||
|
uniform mat3 displacementMapTransform;
|
|||
|
varying vec2 vDisplacementMapUv;
|
|||
|
#endif
|
|||
|
#ifdef USE_EMISSIVEMAP
|
|||
|
uniform mat3 emissiveMapTransform;
|
|||
|
varying vec2 vEmissiveMapUv;
|
|||
|
#endif
|
|||
|
#ifdef USE_METALNESSMAP
|
|||
|
uniform mat3 metalnessMapTransform;
|
|||
|
varying vec2 vMetalnessMapUv;
|
|||
|
#endif
|
|||
|
#ifdef USE_ROUGHNESSMAP
|
|||
|
uniform mat3 roughnessMapTransform;
|
|||
|
varying vec2 vRoughnessMapUv;
|
|||
|
#endif
|
|||
|
#ifdef USE_ANISOTROPYMAP
|
|||
|
uniform mat3 anisotropyMapTransform;
|
|||
|
varying vec2 vAnisotropyMapUv;
|
|||
|
#endif
|
|||
|
#ifdef USE_CLEARCOATMAP
|
|||
|
uniform mat3 clearcoatMapTransform;
|
|||
|
varying vec2 vClearcoatMapUv;
|
|||
|
#endif
|
|||
|
#ifdef USE_CLEARCOAT_NORMALMAP
|
|||
|
uniform mat3 clearcoatNormalMapTransform;
|
|||
|
varying vec2 vClearcoatNormalMapUv;
|
|||
|
#endif
|
|||
|
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
|
|||
|
uniform mat3 clearcoatRoughnessMapTransform;
|
|||
|
varying vec2 vClearcoatRoughnessMapUv;
|
|||
|
#endif
|
|||
|
#ifdef USE_SHEEN_COLORMAP
|
|||
|
uniform mat3 sheenColorMapTransform;
|
|||
|
varying vec2 vSheenColorMapUv;
|
|||
|
#endif
|
|||
|
#ifdef USE_SHEEN_ROUGHNESSMAP
|
|||
|
uniform mat3 sheenRoughnessMapTransform;
|
|||
|
varying vec2 vSheenRoughnessMapUv;
|
|||
|
#endif
|
|||
|
#ifdef USE_IRIDESCENCEMAP
|
|||
|
uniform mat3 iridescenceMapTransform;
|
|||
|
varying vec2 vIridescenceMapUv;
|
|||
|
#endif
|
|||
|
#ifdef USE_IRIDESCENCE_THICKNESSMAP
|
|||
|
uniform mat3 iridescenceThicknessMapTransform;
|
|||
|
varying vec2 vIridescenceThicknessMapUv;
|
|||
|
#endif
|
|||
|
#ifdef USE_SPECULARMAP
|
|||
|
uniform mat3 specularMapTransform;
|
|||
|
varying vec2 vSpecularMapUv;
|
|||
|
#endif
|
|||
|
#ifdef USE_SPECULAR_COLORMAP
|
|||
|
uniform mat3 specularColorMapTransform;
|
|||
|
varying vec2 vSpecularColorMapUv;
|
|||
|
#endif
|
|||
|
#ifdef USE_SPECULAR_INTENSITYMAP
|
|||
|
uniform mat3 specularIntensityMapTransform;
|
|||
|
varying vec2 vSpecularIntensityMapUv;
|
|||
|
#endif
|
|||
|
#ifdef USE_TRANSMISSIONMAP
|
|||
|
uniform mat3 transmissionMapTransform;
|
|||
|
varying vec2 vTransmissionMapUv;
|
|||
|
#endif
|
|||
|
#ifdef USE_THICKNESSMAP
|
|||
|
uniform mat3 thicknessMapTransform;
|
|||
|
varying vec2 vThicknessMapUv;
|
|||
|
#endif`,mTt=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
|
|||
|
vUv = vec3( uv, 1 ).xy;
|
|||
|
#endif
|
|||
|
#ifdef USE_MAP
|
|||
|
vMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;
|
|||
|
#endif
|
|||
|
#ifdef USE_ALPHAMAP
|
|||
|
vAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;
|
|||
|
#endif
|
|||
|
#ifdef USE_LIGHTMAP
|
|||
|
vLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;
|
|||
|
#endif
|
|||
|
#ifdef USE_AOMAP
|
|||
|
vAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;
|
|||
|
#endif
|
|||
|
#ifdef USE_BUMPMAP
|
|||
|
vBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;
|
|||
|
#endif
|
|||
|
#ifdef USE_NORMALMAP
|
|||
|
vNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;
|
|||
|
#endif
|
|||
|
#ifdef USE_DISPLACEMENTMAP
|
|||
|
vDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;
|
|||
|
#endif
|
|||
|
#ifdef USE_EMISSIVEMAP
|
|||
|
vEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;
|
|||
|
#endif
|
|||
|
#ifdef USE_METALNESSMAP
|
|||
|
vMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;
|
|||
|
#endif
|
|||
|
#ifdef USE_ROUGHNESSMAP
|
|||
|
vRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;
|
|||
|
#endif
|
|||
|
#ifdef USE_ANISOTROPYMAP
|
|||
|
vAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;
|
|||
|
#endif
|
|||
|
#ifdef USE_CLEARCOATMAP
|
|||
|
vClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;
|
|||
|
#endif
|
|||
|
#ifdef USE_CLEARCOAT_NORMALMAP
|
|||
|
vClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;
|
|||
|
#endif
|
|||
|
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
|
|||
|
vClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;
|
|||
|
#endif
|
|||
|
#ifdef USE_IRIDESCENCEMAP
|
|||
|
vIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;
|
|||
|
#endif
|
|||
|
#ifdef USE_IRIDESCENCE_THICKNESSMAP
|
|||
|
vIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;
|
|||
|
#endif
|
|||
|
#ifdef USE_SHEEN_COLORMAP
|
|||
|
vSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;
|
|||
|
#endif
|
|||
|
#ifdef USE_SHEEN_ROUGHNESSMAP
|
|||
|
vSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;
|
|||
|
#endif
|
|||
|
#ifdef USE_SPECULARMAP
|
|||
|
vSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;
|
|||
|
#endif
|
|||
|
#ifdef USE_SPECULAR_COLORMAP
|
|||
|
vSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;
|
|||
|
#endif
|
|||
|
#ifdef USE_SPECULAR_INTENSITYMAP
|
|||
|
vSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;
|
|||
|
#endif
|
|||
|
#ifdef USE_TRANSMISSIONMAP
|
|||
|
vTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;
|
|||
|
#endif
|
|||
|
#ifdef USE_THICKNESSMAP
|
|||
|
vThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;
|
|||
|
#endif`,gTt=`#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0
|
|||
|
vec4 worldPosition = vec4( transformed, 1.0 );
|
|||
|
#ifdef USE_BATCHING
|
|||
|
worldPosition = batchingMatrix * worldPosition;
|
|||
|
#endif
|
|||
|
#ifdef USE_INSTANCING
|
|||
|
worldPosition = instanceMatrix * worldPosition;
|
|||
|
#endif
|
|||
|
worldPosition = modelMatrix * worldPosition;
|
|||
|
#endif`;const ETt=`varying vec2 vUv;
|
|||
|
uniform mat3 uvTransform;
|
|||
|
void main() {
|
|||
|
vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
|
|||
|
gl_Position = vec4( position.xy, 1.0, 1.0 );
|
|||
|
}`,bTt=`uniform sampler2D t2D;
|
|||
|
uniform float backgroundIntensity;
|
|||
|
varying vec2 vUv;
|
|||
|
void main() {
|
|||
|
vec4 texColor = texture2D( t2D, vUv );
|
|||
|
#ifdef DECODE_VIDEO_TEXTURE
|
|||
|
texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );
|
|||
|
#endif
|
|||
|
texColor.rgb *= backgroundIntensity;
|
|||
|
gl_FragColor = texColor;
|
|||
|
#include <tonemapping_fragment>
|
|||
|
#include <colorspace_fragment>
|
|||
|
}`,STt=`varying vec3 vWorldDirection;
|
|||
|
#include <common>
|
|||
|
void main() {
|
|||
|
vWorldDirection = transformDirection( position, modelMatrix );
|
|||
|
#include <begin_vertex>
|
|||
|
#include <project_vertex>
|
|||
|
gl_Position.z = gl_Position.w;
|
|||
|
}`,vTt=`#ifdef ENVMAP_TYPE_CUBE
|
|||
|
uniform samplerCube envMap;
|
|||
|
#elif defined( ENVMAP_TYPE_CUBE_UV )
|
|||
|
uniform sampler2D envMap;
|
|||
|
#endif
|
|||
|
uniform float flipEnvMap;
|
|||
|
uniform float backgroundBlurriness;
|
|||
|
uniform float backgroundIntensity;
|
|||
|
varying vec3 vWorldDirection;
|
|||
|
#include <cube_uv_reflection_fragment>
|
|||
|
void main() {
|
|||
|
#ifdef ENVMAP_TYPE_CUBE
|
|||
|
vec4 texColor = textureCube( envMap, vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );
|
|||
|
#elif defined( ENVMAP_TYPE_CUBE_UV )
|
|||
|
vec4 texColor = textureCubeUV( envMap, vWorldDirection, backgroundBlurriness );
|
|||
|
#else
|
|||
|
vec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );
|
|||
|
#endif
|
|||
|
texColor.rgb *= backgroundIntensity;
|
|||
|
gl_FragColor = texColor;
|
|||
|
#include <tonemapping_fragment>
|
|||
|
#include <colorspace_fragment>
|
|||
|
}`,yTt=`varying vec3 vWorldDirection;
|
|||
|
#include <common>
|
|||
|
void main() {
|
|||
|
vWorldDirection = transformDirection( position, modelMatrix );
|
|||
|
#include <begin_vertex>
|
|||
|
#include <project_vertex>
|
|||
|
gl_Position.z = gl_Position.w;
|
|||
|
}`,TTt=`uniform samplerCube tCube;
|
|||
|
uniform float tFlip;
|
|||
|
uniform float opacity;
|
|||
|
varying vec3 vWorldDirection;
|
|||
|
void main() {
|
|||
|
vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );
|
|||
|
gl_FragColor = texColor;
|
|||
|
gl_FragColor.a *= opacity;
|
|||
|
#include <tonemapping_fragment>
|
|||
|
#include <colorspace_fragment>
|
|||
|
}`,xTt=`#include <common>
|
|||
|
#include <batching_pars_vertex>
|
|||
|
#include <uv_pars_vertex>
|
|||
|
#include <displacementmap_pars_vertex>
|
|||
|
#include <morphtarget_pars_vertex>
|
|||
|
#include <skinning_pars_vertex>
|
|||
|
#include <logdepthbuf_pars_vertex>
|
|||
|
#include <clipping_planes_pars_vertex>
|
|||
|
varying vec2 vHighPrecisionZW;
|
|||
|
void main() {
|
|||
|
#include <uv_vertex>
|
|||
|
#include <batching_vertex>
|
|||
|
#include <skinbase_vertex>
|
|||
|
#ifdef USE_DISPLACEMENTMAP
|
|||
|
#include <beginnormal_vertex>
|
|||
|
#include <morphnormal_vertex>
|
|||
|
#include <skinnormal_vertex>
|
|||
|
#endif
|
|||
|
#include <begin_vertex>
|
|||
|
#include <morphtarget_vertex>
|
|||
|
#include <skinning_vertex>
|
|||
|
#include <displacementmap_vertex>
|
|||
|
#include <project_vertex>
|
|||
|
#include <logdepthbuf_vertex>
|
|||
|
#include <clipping_planes_vertex>
|
|||
|
vHighPrecisionZW = gl_Position.zw;
|
|||
|
}`,CTt=`#if DEPTH_PACKING == 3200
|
|||
|
uniform float opacity;
|
|||
|
#endif
|
|||
|
#include <common>
|
|||
|
#include <packing>
|
|||
|
#include <uv_pars_fragment>
|
|||
|
#include <map_pars_fragment>
|
|||
|
#include <alphamap_pars_fragment>
|
|||
|
#include <alphatest_pars_fragment>
|
|||
|
#include <alphahash_pars_fragment>
|
|||
|
#include <logdepthbuf_pars_fragment>
|
|||
|
#include <clipping_planes_pars_fragment>
|
|||
|
varying vec2 vHighPrecisionZW;
|
|||
|
void main() {
|
|||
|
#include <clipping_planes_fragment>
|
|||
|
vec4 diffuseColor = vec4( 1.0 );
|
|||
|
#if DEPTH_PACKING == 3200
|
|||
|
diffuseColor.a = opacity;
|
|||
|
#endif
|
|||
|
#include <map_fragment>
|
|||
|
#include <alphamap_fragment>
|
|||
|
#include <alphatest_fragment>
|
|||
|
#include <alphahash_fragment>
|
|||
|
#include <logdepthbuf_fragment>
|
|||
|
float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;
|
|||
|
#if DEPTH_PACKING == 3200
|
|||
|
gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );
|
|||
|
#elif DEPTH_PACKING == 3201
|
|||
|
gl_FragColor = packDepthToRGBA( fragCoordZ );
|
|||
|
#endif
|
|||
|
}`,RTt=`#define DISTANCE
|
|||
|
varying vec3 vWorldPosition;
|
|||
|
#include <common>
|
|||
|
#include <batching_pars_vertex>
|
|||
|
#include <uv_pars_vertex>
|
|||
|
#include <displacementmap_pars_vertex>
|
|||
|
#include <morphtarget_pars_vertex>
|
|||
|
#include <skinning_pars_vertex>
|
|||
|
#include <clipping_planes_pars_vertex>
|
|||
|
void main() {
|
|||
|
#include <uv_vertex>
|
|||
|
#include <batching_vertex>
|
|||
|
#include <skinbase_vertex>
|
|||
|
#ifdef USE_DISPLACEMENTMAP
|
|||
|
#include <beginnormal_vertex>
|
|||
|
#include <morphnormal_vertex>
|
|||
|
#include <skinnormal_vertex>
|
|||
|
#endif
|
|||
|
#include <begin_vertex>
|
|||
|
#include <morphtarget_vertex>
|
|||
|
#include <skinning_vertex>
|
|||
|
#include <displacementmap_vertex>
|
|||
|
#include <project_vertex>
|
|||
|
#include <worldpos_vertex>
|
|||
|
#include <clipping_planes_vertex>
|
|||
|
vWorldPosition = worldPosition.xyz;
|
|||
|
}`,ATt=`#define DISTANCE
|
|||
|
uniform vec3 referencePosition;
|
|||
|
uniform float nearDistance;
|
|||
|
uniform float farDistance;
|
|||
|
varying vec3 vWorldPosition;
|
|||
|
#include <common>
|
|||
|
#include <packing>
|
|||
|
#include <uv_pars_fragment>
|
|||
|
#include <map_pars_fragment>
|
|||
|
#include <alphamap_pars_fragment>
|
|||
|
#include <alphatest_pars_fragment>
|
|||
|
#include <alphahash_pars_fragment>
|
|||
|
#include <clipping_planes_pars_fragment>
|
|||
|
void main () {
|
|||
|
#include <clipping_planes_fragment>
|
|||
|
vec4 diffuseColor = vec4( 1.0 );
|
|||
|
#include <map_fragment>
|
|||
|
#include <alphamap_fragment>
|
|||
|
#include <alphatest_fragment>
|
|||
|
#include <alphahash_fragment>
|
|||
|
float dist = length( vWorldPosition - referencePosition );
|
|||
|
dist = ( dist - nearDistance ) / ( farDistance - nearDistance );
|
|||
|
dist = saturate( dist );
|
|||
|
gl_FragColor = packDepthToRGBA( dist );
|
|||
|
}`,wTt=`varying vec3 vWorldDirection;
|
|||
|
#include <common>
|
|||
|
void main() {
|
|||
|
vWorldDirection = transformDirection( position, modelMatrix );
|
|||
|
#include <begin_vertex>
|
|||
|
#include <project_vertex>
|
|||
|
}`,NTt=`uniform sampler2D tEquirect;
|
|||
|
varying vec3 vWorldDirection;
|
|||
|
#include <common>
|
|||
|
void main() {
|
|||
|
vec3 direction = normalize( vWorldDirection );
|
|||
|
vec2 sampleUV = equirectUv( direction );
|
|||
|
gl_FragColor = texture2D( tEquirect, sampleUV );
|
|||
|
#include <tonemapping_fragment>
|
|||
|
#include <colorspace_fragment>
|
|||
|
}`,OTt=`uniform float scale;
|
|||
|
attribute float lineDistance;
|
|||
|
varying float vLineDistance;
|
|||
|
#include <common>
|
|||
|
#include <uv_pars_vertex>
|
|||
|
#include <color_pars_vertex>
|
|||
|
#include <fog_pars_vertex>
|
|||
|
#include <morphtarget_pars_vertex>
|
|||
|
#include <logdepthbuf_pars_vertex>
|
|||
|
#include <clipping_planes_pars_vertex>
|
|||
|
void main() {
|
|||
|
vLineDistance = scale * lineDistance;
|
|||
|
#include <uv_vertex>
|
|||
|
#include <color_vertex>
|
|||
|
#include <morphcolor_vertex>
|
|||
|
#include <begin_vertex>
|
|||
|
#include <morphtarget_vertex>
|
|||
|
#include <project_vertex>
|
|||
|
#include <logdepthbuf_vertex>
|
|||
|
#include <clipping_planes_vertex>
|
|||
|
#include <fog_vertex>
|
|||
|
}`,ITt=`uniform vec3 diffuse;
|
|||
|
uniform float opacity;
|
|||
|
uniform float dashSize;
|
|||
|
uniform float totalSize;
|
|||
|
varying float vLineDistance;
|
|||
|
#include <common>
|
|||
|
#include <color_pars_fragment>
|
|||
|
#include <uv_pars_fragment>
|
|||
|
#include <map_pars_fragment>
|
|||
|
#include <fog_pars_fragment>
|
|||
|
#include <logdepthbuf_pars_fragment>
|
|||
|
#include <clipping_planes_pars_fragment>
|
|||
|
void main() {
|
|||
|
#include <clipping_planes_fragment>
|
|||
|
if ( mod( vLineDistance, totalSize ) > dashSize ) {
|
|||
|
discard;
|
|||
|
}
|
|||
|
vec3 outgoingLight = vec3( 0.0 );
|
|||
|
vec4 diffuseColor = vec4( diffuse, opacity );
|
|||
|
#include <logdepthbuf_fragment>
|
|||
|
#include <map_fragment>
|
|||
|
#include <color_fragment>
|
|||
|
outgoingLight = diffuseColor.rgb;
|
|||
|
#include <opaque_fragment>
|
|||
|
#include <tonemapping_fragment>
|
|||
|
#include <colorspace_fragment>
|
|||
|
#include <fog_fragment>
|
|||
|
#include <premultiplied_alpha_fragment>
|
|||
|
}`,MTt=`#include <common>
|
|||
|
#include <batching_pars_vertex>
|
|||
|
#include <uv_pars_vertex>
|
|||
|
#include <envmap_pars_vertex>
|
|||
|
#include <color_pars_vertex>
|
|||
|
#include <fog_pars_vertex>
|
|||
|
#include <morphtarget_pars_vertex>
|
|||
|
#include <skinning_pars_vertex>
|
|||
|
#include <logdepthbuf_pars_vertex>
|
|||
|
#include <clipping_planes_pars_vertex>
|
|||
|
void main() {
|
|||
|
#include <uv_vertex>
|
|||
|
#include <color_vertex>
|
|||
|
#include <morphcolor_vertex>
|
|||
|
#include <batching_vertex>
|
|||
|
#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )
|
|||
|
#include <beginnormal_vertex>
|
|||
|
#include <morphnormal_vertex>
|
|||
|
#include <skinbase_vertex>
|
|||
|
#include <skinnormal_vertex>
|
|||
|
#include <defaultnormal_vertex>
|
|||
|
#endif
|
|||
|
#include <begin_vertex>
|
|||
|
#include <morphtarget_vertex>
|
|||
|
#include <skinning_vertex>
|
|||
|
#include <project_vertex>
|
|||
|
#include <logdepthbuf_vertex>
|
|||
|
#include <clipping_planes_vertex>
|
|||
|
#include <worldpos_vertex>
|
|||
|
#include <envmap_vertex>
|
|||
|
#include <fog_vertex>
|
|||
|
}`,DTt=`uniform vec3 diffuse;
|
|||
|
uniform float opacity;
|
|||
|
#ifndef FLAT_SHADED
|
|||
|
varying vec3 vNormal;
|
|||
|
#endif
|
|||
|
#include <common>
|
|||
|
#include <dithering_pars_fragment>
|
|||
|
#include <color_pars_fragment>
|
|||
|
#include <uv_pars_fragment>
|
|||
|
#include <map_pars_fragment>
|
|||
|
#include <alphamap_pars_fragment>
|
|||
|
#include <alphatest_pars_fragment>
|
|||
|
#include <alphahash_pars_fragment>
|
|||
|
#include <aomap_pars_fragment>
|
|||
|
#include <lightmap_pars_fragment>
|
|||
|
#include <envmap_common_pars_fragment>
|
|||
|
#include <envmap_pars_fragment>
|
|||
|
#include <fog_pars_fragment>
|
|||
|
#include <specularmap_pars_fragment>
|
|||
|
#include <logdepthbuf_pars_fragment>
|
|||
|
#include <clipping_planes_pars_fragment>
|
|||
|
void main() {
|
|||
|
#include <clipping_planes_fragment>
|
|||
|
vec4 diffuseColor = vec4( diffuse, opacity );
|
|||
|
#include <logdepthbuf_fragment>
|
|||
|
#include <map_fragment>
|
|||
|
#include <color_fragment>
|
|||
|
#include <alphamap_fragment>
|
|||
|
#include <alphatest_fragment>
|
|||
|
#include <alphahash_fragment>
|
|||
|
#include <specularmap_fragment>
|
|||
|
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|||
|
#ifdef USE_LIGHTMAP
|
|||
|
vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );
|
|||
|
reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;
|
|||
|
#else
|
|||
|
reflectedLight.indirectDiffuse += vec3( 1.0 );
|
|||
|
#endif
|
|||
|
#include <aomap_fragment>
|
|||
|
reflectedLight.indirectDiffuse *= diffuseColor.rgb;
|
|||
|
vec3 outgoingLight = reflectedLight.indirectDiffuse;
|
|||
|
#include <envmap_fragment>
|
|||
|
#include <opaque_fragment>
|
|||
|
#include <tonemapping_fragment>
|
|||
|
#include <colorspace_fragment>
|
|||
|
#include <fog_fragment>
|
|||
|
#include <premultiplied_alpha_fragment>
|
|||
|
#include <dithering_fragment>
|
|||
|
}`,LTt=`#define LAMBERT
|
|||
|
varying vec3 vViewPosition;
|
|||
|
#include <common>
|
|||
|
#include <batching_pars_vertex>
|
|||
|
#include <uv_pars_vertex>
|
|||
|
#include <displacementmap_pars_vertex>
|
|||
|
#include <envmap_pars_vertex>
|
|||
|
#include <color_pars_vertex>
|
|||
|
#include <fog_pars_vertex>
|
|||
|
#include <normal_pars_vertex>
|
|||
|
#include <morphtarget_pars_vertex>
|
|||
|
#include <skinning_pars_vertex>
|
|||
|
#include <shadowmap_pars_vertex>
|
|||
|
#include <logdepthbuf_pars_vertex>
|
|||
|
#include <clipping_planes_pars_vertex>
|
|||
|
void main() {
|
|||
|
#include <uv_vertex>
|
|||
|
#include <color_vertex>
|
|||
|
#include <morphcolor_vertex>
|
|||
|
#include <batching_vertex>
|
|||
|
#include <beginnormal_vertex>
|
|||
|
#include <morphnormal_vertex>
|
|||
|
#include <skinbase_vertex>
|
|||
|
#include <skinnormal_vertex>
|
|||
|
#include <defaultnormal_vertex>
|
|||
|
#include <normal_vertex>
|
|||
|
#include <begin_vertex>
|
|||
|
#include <morphtarget_vertex>
|
|||
|
#include <skinning_vertex>
|
|||
|
#include <displacementmap_vertex>
|
|||
|
#include <project_vertex>
|
|||
|
#include <logdepthbuf_vertex>
|
|||
|
#include <clipping_planes_vertex>
|
|||
|
vViewPosition = - mvPosition.xyz;
|
|||
|
#include <worldpos_vertex>
|
|||
|
#include <envmap_vertex>
|
|||
|
#include <shadowmap_vertex>
|
|||
|
#include <fog_vertex>
|
|||
|
}`,kTt=`#define LAMBERT
|
|||
|
uniform vec3 diffuse;
|
|||
|
uniform vec3 emissive;
|
|||
|
uniform float opacity;
|
|||
|
#include <common>
|
|||
|
#include <packing>
|
|||
|
#include <dithering_pars_fragment>
|
|||
|
#include <color_pars_fragment>
|
|||
|
#include <uv_pars_fragment>
|
|||
|
#include <map_pars_fragment>
|
|||
|
#include <alphamap_pars_fragment>
|
|||
|
#include <alphatest_pars_fragment>
|
|||
|
#include <alphahash_pars_fragment>
|
|||
|
#include <aomap_pars_fragment>
|
|||
|
#include <lightmap_pars_fragment>
|
|||
|
#include <emissivemap_pars_fragment>
|
|||
|
#include <envmap_common_pars_fragment>
|
|||
|
#include <envmap_pars_fragment>
|
|||
|
#include <fog_pars_fragment>
|
|||
|
#include <bsdfs>
|
|||
|
#include <lights_pars_begin>
|
|||
|
#include <normal_pars_fragment>
|
|||
|
#include <lights_lambert_pars_fragment>
|
|||
|
#include <shadowmap_pars_fragment>
|
|||
|
#include <bumpmap_pars_fragment>
|
|||
|
#include <normalmap_pars_fragment>
|
|||
|
#include <specularmap_pars_fragment>
|
|||
|
#include <logdepthbuf_pars_fragment>
|
|||
|
#include <clipping_planes_pars_fragment>
|
|||
|
void main() {
|
|||
|
#include <clipping_planes_fragment>
|
|||
|
vec4 diffuseColor = vec4( diffuse, opacity );
|
|||
|
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|||
|
vec3 totalEmissiveRadiance = emissive;
|
|||
|
#include <logdepthbuf_fragment>
|
|||
|
#include <map_fragment>
|
|||
|
#include <color_fragment>
|
|||
|
#include <alphamap_fragment>
|
|||
|
#include <alphatest_fragment>
|
|||
|
#include <alphahash_fragment>
|
|||
|
#include <specularmap_fragment>
|
|||
|
#include <normal_fragment_begin>
|
|||
|
#include <normal_fragment_maps>
|
|||
|
#include <emissivemap_fragment>
|
|||
|
#include <lights_lambert_fragment>
|
|||
|
#include <lights_fragment_begin>
|
|||
|
#include <lights_fragment_maps>
|
|||
|
#include <lights_fragment_end>
|
|||
|
#include <aomap_fragment>
|
|||
|
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
|
|||
|
#include <envmap_fragment>
|
|||
|
#include <opaque_fragment>
|
|||
|
#include <tonemapping_fragment>
|
|||
|
#include <colorspace_fragment>
|
|||
|
#include <fog_fragment>
|
|||
|
#include <premultiplied_alpha_fragment>
|
|||
|
#include <dithering_fragment>
|
|||
|
}`,PTt=`#define MATCAP
|
|||
|
varying vec3 vViewPosition;
|
|||
|
#include <common>
|
|||
|
#include <batching_pars_vertex>
|
|||
|
#include <uv_pars_vertex>
|
|||
|
#include <color_pars_vertex>
|
|||
|
#include <displacementmap_pars_vertex>
|
|||
|
#include <fog_pars_vertex>
|
|||
|
#include <normal_pars_vertex>
|
|||
|
#include <morphtarget_pars_vertex>
|
|||
|
#include <skinning_pars_vertex>
|
|||
|
#include <logdepthbuf_pars_vertex>
|
|||
|
#include <clipping_planes_pars_vertex>
|
|||
|
void main() {
|
|||
|
#include <uv_vertex>
|
|||
|
#include <color_vertex>
|
|||
|
#include <morphcolor_vertex>
|
|||
|
#include <batching_vertex>
|
|||
|
#include <beginnormal_vertex>
|
|||
|
#include <morphnormal_vertex>
|
|||
|
#include <skinbase_vertex>
|
|||
|
#include <skinnormal_vertex>
|
|||
|
#include <defaultnormal_vertex>
|
|||
|
#include <normal_vertex>
|
|||
|
#include <begin_vertex>
|
|||
|
#include <morphtarget_vertex>
|
|||
|
#include <skinning_vertex>
|
|||
|
#include <displacementmap_vertex>
|
|||
|
#include <project_vertex>
|
|||
|
#include <logdepthbuf_vertex>
|
|||
|
#include <clipping_planes_vertex>
|
|||
|
#include <fog_vertex>
|
|||
|
vViewPosition = - mvPosition.xyz;
|
|||
|
}`,UTt=`#define MATCAP
|
|||
|
uniform vec3 diffuse;
|
|||
|
uniform float opacity;
|
|||
|
uniform sampler2D matcap;
|
|||
|
varying vec3 vViewPosition;
|
|||
|
#include <common>
|
|||
|
#include <dithering_pars_fragment>
|
|||
|
#include <color_pars_fragment>
|
|||
|
#include <uv_pars_fragment>
|
|||
|
#include <map_pars_fragment>
|
|||
|
#include <alphamap_pars_fragment>
|
|||
|
#include <alphatest_pars_fragment>
|
|||
|
#include <alphahash_pars_fragment>
|
|||
|
#include <fog_pars_fragment>
|
|||
|
#include <normal_pars_fragment>
|
|||
|
#include <bumpmap_pars_fragment>
|
|||
|
#include <normalmap_pars_fragment>
|
|||
|
#include <logdepthbuf_pars_fragment>
|
|||
|
#include <clipping_planes_pars_fragment>
|
|||
|
void main() {
|
|||
|
#include <clipping_planes_fragment>
|
|||
|
vec4 diffuseColor = vec4( diffuse, opacity );
|
|||
|
#include <logdepthbuf_fragment>
|
|||
|
#include <map_fragment>
|
|||
|
#include <color_fragment>
|
|||
|
#include <alphamap_fragment>
|
|||
|
#include <alphatest_fragment>
|
|||
|
#include <alphahash_fragment>
|
|||
|
#include <normal_fragment_begin>
|
|||
|
#include <normal_fragment_maps>
|
|||
|
vec3 viewDir = normalize( vViewPosition );
|
|||
|
vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );
|
|||
|
vec3 y = cross( viewDir, x );
|
|||
|
vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;
|
|||
|
#ifdef USE_MATCAP
|
|||
|
vec4 matcapColor = texture2D( matcap, uv );
|
|||
|
#else
|
|||
|
vec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );
|
|||
|
#endif
|
|||
|
vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;
|
|||
|
#include <opaque_fragment>
|
|||
|
#include <tonemapping_fragment>
|
|||
|
#include <colorspace_fragment>
|
|||
|
#include <fog_fragment>
|
|||
|
#include <premultiplied_alpha_fragment>
|
|||
|
#include <dithering_fragment>
|
|||
|
}`,FTt=`#define NORMAL
|
|||
|
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
|
|||
|
varying vec3 vViewPosition;
|
|||
|
#endif
|
|||
|
#include <common>
|
|||
|
#include <batching_pars_vertex>
|
|||
|
#include <uv_pars_vertex>
|
|||
|
#include <displacementmap_pars_vertex>
|
|||
|
#include <normal_pars_vertex>
|
|||
|
#include <morphtarget_pars_vertex>
|
|||
|
#include <skinning_pars_vertex>
|
|||
|
#include <logdepthbuf_pars_vertex>
|
|||
|
#include <clipping_planes_pars_vertex>
|
|||
|
void main() {
|
|||
|
#include <uv_vertex>
|
|||
|
#include <batching_vertex>
|
|||
|
#include <beginnormal_vertex>
|
|||
|
#include <morphnormal_vertex>
|
|||
|
#include <skinbase_vertex>
|
|||
|
#include <skinnormal_vertex>
|
|||
|
#include <defaultnormal_vertex>
|
|||
|
#include <normal_vertex>
|
|||
|
#include <begin_vertex>
|
|||
|
#include <morphtarget_vertex>
|
|||
|
#include <skinning_vertex>
|
|||
|
#include <displacementmap_vertex>
|
|||
|
#include <project_vertex>
|
|||
|
#include <logdepthbuf_vertex>
|
|||
|
#include <clipping_planes_vertex>
|
|||
|
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
|
|||
|
vViewPosition = - mvPosition.xyz;
|
|||
|
#endif
|
|||
|
}`,BTt=`#define NORMAL
|
|||
|
uniform float opacity;
|
|||
|
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
|
|||
|
varying vec3 vViewPosition;
|
|||
|
#endif
|
|||
|
#include <packing>
|
|||
|
#include <uv_pars_fragment>
|
|||
|
#include <normal_pars_fragment>
|
|||
|
#include <bumpmap_pars_fragment>
|
|||
|
#include <normalmap_pars_fragment>
|
|||
|
#include <logdepthbuf_pars_fragment>
|
|||
|
#include <clipping_planes_pars_fragment>
|
|||
|
void main() {
|
|||
|
#include <clipping_planes_fragment>
|
|||
|
#include <logdepthbuf_fragment>
|
|||
|
#include <normal_fragment_begin>
|
|||
|
#include <normal_fragment_maps>
|
|||
|
gl_FragColor = vec4( packNormalToRGB( normal ), opacity );
|
|||
|
#ifdef OPAQUE
|
|||
|
gl_FragColor.a = 1.0;
|
|||
|
#endif
|
|||
|
}`,GTt=`#define PHONG
|
|||
|
varying vec3 vViewPosition;
|
|||
|
#include <common>
|
|||
|
#include <batching_pars_vertex>
|
|||
|
#include <uv_pars_vertex>
|
|||
|
#include <displacementmap_pars_vertex>
|
|||
|
#include <envmap_pars_vertex>
|
|||
|
#include <color_pars_vertex>
|
|||
|
#include <fog_pars_vertex>
|
|||
|
#include <normal_pars_vertex>
|
|||
|
#include <morphtarget_pars_vertex>
|
|||
|
#include <skinning_pars_vertex>
|
|||
|
#include <shadowmap_pars_vertex>
|
|||
|
#include <logdepthbuf_pars_vertex>
|
|||
|
#include <clipping_planes_pars_vertex>
|
|||
|
void main() {
|
|||
|
#include <uv_vertex>
|
|||
|
#include <color_vertex>
|
|||
|
#include <morphcolor_vertex>
|
|||
|
#include <batching_vertex>
|
|||
|
#include <beginnormal_vertex>
|
|||
|
#include <morphnormal_vertex>
|
|||
|
#include <skinbase_vertex>
|
|||
|
#include <skinnormal_vertex>
|
|||
|
#include <defaultnormal_vertex>
|
|||
|
#include <normal_vertex>
|
|||
|
#include <begin_vertex>
|
|||
|
#include <morphtarget_vertex>
|
|||
|
#include <skinning_vertex>
|
|||
|
#include <displacementmap_vertex>
|
|||
|
#include <project_vertex>
|
|||
|
#include <logdepthbuf_vertex>
|
|||
|
#include <clipping_planes_vertex>
|
|||
|
vViewPosition = - mvPosition.xyz;
|
|||
|
#include <worldpos_vertex>
|
|||
|
#include <envmap_vertex>
|
|||
|
#include <shadowmap_vertex>
|
|||
|
#include <fog_vertex>
|
|||
|
}`,VTt=`#define PHONG
|
|||
|
uniform vec3 diffuse;
|
|||
|
uniform vec3 emissive;
|
|||
|
uniform vec3 specular;
|
|||
|
uniform float shininess;
|
|||
|
uniform float opacity;
|
|||
|
#include <common>
|
|||
|
#include <packing>
|
|||
|
#include <dithering_pars_fragment>
|
|||
|
#include <color_pars_fragment>
|
|||
|
#include <uv_pars_fragment>
|
|||
|
#include <map_pars_fragment>
|
|||
|
#include <alphamap_pars_fragment>
|
|||
|
#include <alphatest_pars_fragment>
|
|||
|
#include <alphahash_pars_fragment>
|
|||
|
#include <aomap_pars_fragment>
|
|||
|
#include <lightmap_pars_fragment>
|
|||
|
#include <emissivemap_pars_fragment>
|
|||
|
#include <envmap_common_pars_fragment>
|
|||
|
#include <envmap_pars_fragment>
|
|||
|
#include <fog_pars_fragment>
|
|||
|
#include <bsdfs>
|
|||
|
#include <lights_pars_begin>
|
|||
|
#include <normal_pars_fragment>
|
|||
|
#include <lights_phong_pars_fragment>
|
|||
|
#include <shadowmap_pars_fragment>
|
|||
|
#include <bumpmap_pars_fragment>
|
|||
|
#include <normalmap_pars_fragment>
|
|||
|
#include <specularmap_pars_fragment>
|
|||
|
#include <logdepthbuf_pars_fragment>
|
|||
|
#include <clipping_planes_pars_fragment>
|
|||
|
void main() {
|
|||
|
#include <clipping_planes_fragment>
|
|||
|
vec4 diffuseColor = vec4( diffuse, opacity );
|
|||
|
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|||
|
vec3 totalEmissiveRadiance = emissive;
|
|||
|
#include <logdepthbuf_fragment>
|
|||
|
#include <map_fragment>
|
|||
|
#include <color_fragment>
|
|||
|
#include <alphamap_fragment>
|
|||
|
#include <alphatest_fragment>
|
|||
|
#include <alphahash_fragment>
|
|||
|
#include <specularmap_fragment>
|
|||
|
#include <normal_fragment_begin>
|
|||
|
#include <normal_fragment_maps>
|
|||
|
#include <emissivemap_fragment>
|
|||
|
#include <lights_phong_fragment>
|
|||
|
#include <lights_fragment_begin>
|
|||
|
#include <lights_fragment_maps>
|
|||
|
#include <lights_fragment_end>
|
|||
|
#include <aomap_fragment>
|
|||
|
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;
|
|||
|
#include <envmap_fragment>
|
|||
|
#include <opaque_fragment>
|
|||
|
#include <tonemapping_fragment>
|
|||
|
#include <colorspace_fragment>
|
|||
|
#include <fog_fragment>
|
|||
|
#include <premultiplied_alpha_fragment>
|
|||
|
#include <dithering_fragment>
|
|||
|
}`,zTt=`#define STANDARD
|
|||
|
varying vec3 vViewPosition;
|
|||
|
#ifdef USE_TRANSMISSION
|
|||
|
varying vec3 vWorldPosition;
|
|||
|
#endif
|
|||
|
#include <common>
|
|||
|
#include <batching_pars_vertex>
|
|||
|
#include <uv_pars_vertex>
|
|||
|
#include <displacementmap_pars_vertex>
|
|||
|
#include <color_pars_vertex>
|
|||
|
#include <fog_pars_vertex>
|
|||
|
#include <normal_pars_vertex>
|
|||
|
#include <morphtarget_pars_vertex>
|
|||
|
#include <skinning_pars_vertex>
|
|||
|
#include <shadowmap_pars_vertex>
|
|||
|
#include <logdepthbuf_pars_vertex>
|
|||
|
#include <clipping_planes_pars_vertex>
|
|||
|
void main() {
|
|||
|
#include <uv_vertex>
|
|||
|
#include <color_vertex>
|
|||
|
#include <morphcolor_vertex>
|
|||
|
#include <batching_vertex>
|
|||
|
#include <beginnormal_vertex>
|
|||
|
#include <morphnormal_vertex>
|
|||
|
#include <skinbase_vertex>
|
|||
|
#include <skinnormal_vertex>
|
|||
|
#include <defaultnormal_vertex>
|
|||
|
#include <normal_vertex>
|
|||
|
#include <begin_vertex>
|
|||
|
#include <morphtarget_vertex>
|
|||
|
#include <skinning_vertex>
|
|||
|
#include <displacementmap_vertex>
|
|||
|
#include <project_vertex>
|
|||
|
#include <logdepthbuf_vertex>
|
|||
|
#include <clipping_planes_vertex>
|
|||
|
vViewPosition = - mvPosition.xyz;
|
|||
|
#include <worldpos_vertex>
|
|||
|
#include <shadowmap_vertex>
|
|||
|
#include <fog_vertex>
|
|||
|
#ifdef USE_TRANSMISSION
|
|||
|
vWorldPosition = worldPosition.xyz;
|
|||
|
#endif
|
|||
|
}`,HTt=`#define STANDARD
|
|||
|
#ifdef PHYSICAL
|
|||
|
#define IOR
|
|||
|
#define USE_SPECULAR
|
|||
|
#endif
|
|||
|
uniform vec3 diffuse;
|
|||
|
uniform vec3 emissive;
|
|||
|
uniform float roughness;
|
|||
|
uniform float metalness;
|
|||
|
uniform float opacity;
|
|||
|
#ifdef IOR
|
|||
|
uniform float ior;
|
|||
|
#endif
|
|||
|
#ifdef USE_SPECULAR
|
|||
|
uniform float specularIntensity;
|
|||
|
uniform vec3 specularColor;
|
|||
|
#ifdef USE_SPECULAR_COLORMAP
|
|||
|
uniform sampler2D specularColorMap;
|
|||
|
#endif
|
|||
|
#ifdef USE_SPECULAR_INTENSITYMAP
|
|||
|
uniform sampler2D specularIntensityMap;
|
|||
|
#endif
|
|||
|
#endif
|
|||
|
#ifdef USE_CLEARCOAT
|
|||
|
uniform float clearcoat;
|
|||
|
uniform float clearcoatRoughness;
|
|||
|
#endif
|
|||
|
#ifdef USE_IRIDESCENCE
|
|||
|
uniform float iridescence;
|
|||
|
uniform float iridescenceIOR;
|
|||
|
uniform float iridescenceThicknessMinimum;
|
|||
|
uniform float iridescenceThicknessMaximum;
|
|||
|
#endif
|
|||
|
#ifdef USE_SHEEN
|
|||
|
uniform vec3 sheenColor;
|
|||
|
uniform float sheenRoughness;
|
|||
|
#ifdef USE_SHEEN_COLORMAP
|
|||
|
uniform sampler2D sheenColorMap;
|
|||
|
#endif
|
|||
|
#ifdef USE_SHEEN_ROUGHNESSMAP
|
|||
|
uniform sampler2D sheenRoughnessMap;
|
|||
|
#endif
|
|||
|
#endif
|
|||
|
#ifdef USE_ANISOTROPY
|
|||
|
uniform vec2 anisotropyVector;
|
|||
|
#ifdef USE_ANISOTROPYMAP
|
|||
|
uniform sampler2D anisotropyMap;
|
|||
|
#endif
|
|||
|
#endif
|
|||
|
varying vec3 vViewPosition;
|
|||
|
#include <common>
|
|||
|
#include <packing>
|
|||
|
#include <dithering_pars_fragment>
|
|||
|
#include <color_pars_fragment>
|
|||
|
#include <uv_pars_fragment>
|
|||
|
#include <map_pars_fragment>
|
|||
|
#include <alphamap_pars_fragment>
|
|||
|
#include <alphatest_pars_fragment>
|
|||
|
#include <alphahash_pars_fragment>
|
|||
|
#include <aomap_pars_fragment>
|
|||
|
#include <lightmap_pars_fragment>
|
|||
|
#include <emissivemap_pars_fragment>
|
|||
|
#include <iridescence_fragment>
|
|||
|
#include <cube_uv_reflection_fragment>
|
|||
|
#include <envmap_common_pars_fragment>
|
|||
|
#include <envmap_physical_pars_fragment>
|
|||
|
#include <fog_pars_fragment>
|
|||
|
#include <lights_pars_begin>
|
|||
|
#include <normal_pars_fragment>
|
|||
|
#include <lights_physical_pars_fragment>
|
|||
|
#include <transmission_pars_fragment>
|
|||
|
#include <shadowmap_pars_fragment>
|
|||
|
#include <bumpmap_pars_fragment>
|
|||
|
#include <normalmap_pars_fragment>
|
|||
|
#include <clearcoat_pars_fragment>
|
|||
|
#include <iridescence_pars_fragment>
|
|||
|
#include <roughnessmap_pars_fragment>
|
|||
|
#include <metalnessmap_pars_fragment>
|
|||
|
#include <logdepthbuf_pars_fragment>
|
|||
|
#include <clipping_planes_pars_fragment>
|
|||
|
void main() {
|
|||
|
#include <clipping_planes_fragment>
|
|||
|
vec4 diffuseColor = vec4( diffuse, opacity );
|
|||
|
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|||
|
vec3 totalEmissiveRadiance = emissive;
|
|||
|
#include <logdepthbuf_fragment>
|
|||
|
#include <map_fragment>
|
|||
|
#include <color_fragment>
|
|||
|
#include <alphamap_fragment>
|
|||
|
#include <alphatest_fragment>
|
|||
|
#include <alphahash_fragment>
|
|||
|
#include <roughnessmap_fragment>
|
|||
|
#include <metalnessmap_fragment>
|
|||
|
#include <normal_fragment_begin>
|
|||
|
#include <normal_fragment_maps>
|
|||
|
#include <clearcoat_normal_fragment_begin>
|
|||
|
#include <clearcoat_normal_fragment_maps>
|
|||
|
#include <emissivemap_fragment>
|
|||
|
#include <lights_physical_fragment>
|
|||
|
#include <lights_fragment_begin>
|
|||
|
#include <lights_fragment_maps>
|
|||
|
#include <lights_fragment_end>
|
|||
|
#include <aomap_fragment>
|
|||
|
vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;
|
|||
|
vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;
|
|||
|
#include <transmission_fragment>
|
|||
|
vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;
|
|||
|
#ifdef USE_SHEEN
|
|||
|
float sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );
|
|||
|
outgoingLight = outgoingLight * sheenEnergyComp + sheenSpecularDirect + sheenSpecularIndirect;
|
|||
|
#endif
|
|||
|
#ifdef USE_CLEARCOAT
|
|||
|
float dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );
|
|||
|
vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );
|
|||
|
outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;
|
|||
|
#endif
|
|||
|
#include <opaque_fragment>
|
|||
|
#include <tonemapping_fragment>
|
|||
|
#include <colorspace_fragment>
|
|||
|
#include <fog_fragment>
|
|||
|
#include <premultiplied_alpha_fragment>
|
|||
|
#include <dithering_fragment>
|
|||
|
}`,qTt=`#define TOON
|
|||
|
varying vec3 vViewPosition;
|
|||
|
#include <common>
|
|||
|
#include <batching_pars_vertex>
|
|||
|
#include <uv_pars_vertex>
|
|||
|
#include <displacementmap_pars_vertex>
|
|||
|
#include <color_pars_vertex>
|
|||
|
#include <fog_pars_vertex>
|
|||
|
#include <normal_pars_vertex>
|
|||
|
#include <morphtarget_pars_vertex>
|
|||
|
#include <skinning_pars_vertex>
|
|||
|
#include <shadowmap_pars_vertex>
|
|||
|
#include <logdepthbuf_pars_vertex>
|
|||
|
#include <clipping_planes_pars_vertex>
|
|||
|
void main() {
|
|||
|
#include <uv_vertex>
|
|||
|
#include <color_vertex>
|
|||
|
#include <morphcolor_vertex>
|
|||
|
#include <batching_vertex>
|
|||
|
#include <beginnormal_vertex>
|
|||
|
#include <morphnormal_vertex>
|
|||
|
#include <skinbase_vertex>
|
|||
|
#include <skinnormal_vertex>
|
|||
|
#include <defaultnormal_vertex>
|
|||
|
#include <normal_vertex>
|
|||
|
#include <begin_vertex>
|
|||
|
#include <morphtarget_vertex>
|
|||
|
#include <skinning_vertex>
|
|||
|
#include <displacementmap_vertex>
|
|||
|
#include <project_vertex>
|
|||
|
#include <logdepthbuf_vertex>
|
|||
|
#include <clipping_planes_vertex>
|
|||
|
vViewPosition = - mvPosition.xyz;
|
|||
|
#include <worldpos_vertex>
|
|||
|
#include <shadowmap_vertex>
|
|||
|
#include <fog_vertex>
|
|||
|
}`,YTt=`#define TOON
|
|||
|
uniform vec3 diffuse;
|
|||
|
uniform vec3 emissive;
|
|||
|
uniform float opacity;
|
|||
|
#include <common>
|
|||
|
#include <packing>
|
|||
|
#include <dithering_pars_fragment>
|
|||
|
#include <color_pars_fragment>
|
|||
|
#include <uv_pars_fragment>
|
|||
|
#include <map_pars_fragment>
|
|||
|
#include <alphamap_pars_fragment>
|
|||
|
#include <alphatest_pars_fragment>
|
|||
|
#include <alphahash_pars_fragment>
|
|||
|
#include <aomap_pars_fragment>
|
|||
|
#include <lightmap_pars_fragment>
|
|||
|
#include <emissivemap_pars_fragment>
|
|||
|
#include <gradientmap_pars_fragment>
|
|||
|
#include <fog_pars_fragment>
|
|||
|
#include <bsdfs>
|
|||
|
#include <lights_pars_begin>
|
|||
|
#include <normal_pars_fragment>
|
|||
|
#include <lights_toon_pars_fragment>
|
|||
|
#include <shadowmap_pars_fragment>
|
|||
|
#include <bumpmap_pars_fragment>
|
|||
|
#include <normalmap_pars_fragment>
|
|||
|
#include <logdepthbuf_pars_fragment>
|
|||
|
#include <clipping_planes_pars_fragment>
|
|||
|
void main() {
|
|||
|
#include <clipping_planes_fragment>
|
|||
|
vec4 diffuseColor = vec4( diffuse, opacity );
|
|||
|
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|||
|
vec3 totalEmissiveRadiance = emissive;
|
|||
|
#include <logdepthbuf_fragment>
|
|||
|
#include <map_fragment>
|
|||
|
#include <color_fragment>
|
|||
|
#include <alphamap_fragment>
|
|||
|
#include <alphatest_fragment>
|
|||
|
#include <alphahash_fragment>
|
|||
|
#include <normal_fragment_begin>
|
|||
|
#include <normal_fragment_maps>
|
|||
|
#include <emissivemap_fragment>
|
|||
|
#include <lights_toon_fragment>
|
|||
|
#include <lights_fragment_begin>
|
|||
|
#include <lights_fragment_maps>
|
|||
|
#include <lights_fragment_end>
|
|||
|
#include <aomap_fragment>
|
|||
|
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
|
|||
|
#include <opaque_fragment>
|
|||
|
#include <tonemapping_fragment>
|
|||
|
#include <colorspace_fragment>
|
|||
|
#include <fog_fragment>
|
|||
|
#include <premultiplied_alpha_fragment>
|
|||
|
#include <dithering_fragment>
|
|||
|
}`,$Tt=`uniform float size;
|
|||
|
uniform float scale;
|
|||
|
#include <common>
|
|||
|
#include <color_pars_vertex>
|
|||
|
#include <fog_pars_vertex>
|
|||
|
#include <morphtarget_pars_vertex>
|
|||
|
#include <logdepthbuf_pars_vertex>
|
|||
|
#include <clipping_planes_pars_vertex>
|
|||
|
#ifdef USE_POINTS_UV
|
|||
|
varying vec2 vUv;
|
|||
|
uniform mat3 uvTransform;
|
|||
|
#endif
|
|||
|
void main() {
|
|||
|
#ifdef USE_POINTS_UV
|
|||
|
vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
|
|||
|
#endif
|
|||
|
#include <color_vertex>
|
|||
|
#include <morphcolor_vertex>
|
|||
|
#include <begin_vertex>
|
|||
|
#include <morphtarget_vertex>
|
|||
|
#include <project_vertex>
|
|||
|
gl_PointSize = size;
|
|||
|
#ifdef USE_SIZEATTENUATION
|
|||
|
bool isPerspective = isPerspectiveMatrix( projectionMatrix );
|
|||
|
if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );
|
|||
|
#endif
|
|||
|
#include <logdepthbuf_vertex>
|
|||
|
#include <clipping_planes_vertex>
|
|||
|
#include <worldpos_vertex>
|
|||
|
#include <fog_vertex>
|
|||
|
}`,WTt=`uniform vec3 diffuse;
|
|||
|
uniform float opacity;
|
|||
|
#include <common>
|
|||
|
#include <color_pars_fragment>
|
|||
|
#include <map_particle_pars_fragment>
|
|||
|
#include <alphatest_pars_fragment>
|
|||
|
#include <alphahash_pars_fragment>
|
|||
|
#include <fog_pars_fragment>
|
|||
|
#include <logdepthbuf_pars_fragment>
|
|||
|
#include <clipping_planes_pars_fragment>
|
|||
|
void main() {
|
|||
|
#include <clipping_planes_fragment>
|
|||
|
vec3 outgoingLight = vec3( 0.0 );
|
|||
|
vec4 diffuseColor = vec4( diffuse, opacity );
|
|||
|
#include <logdepthbuf_fragment>
|
|||
|
#include <map_particle_fragment>
|
|||
|
#include <color_fragment>
|
|||
|
#include <alphatest_fragment>
|
|||
|
#include <alphahash_fragment>
|
|||
|
outgoingLight = diffuseColor.rgb;
|
|||
|
#include <opaque_fragment>
|
|||
|
#include <tonemapping_fragment>
|
|||
|
#include <colorspace_fragment>
|
|||
|
#include <fog_fragment>
|
|||
|
#include <premultiplied_alpha_fragment>
|
|||
|
}`,KTt=`#include <common>
|
|||
|
#include <batching_pars_vertex>
|
|||
|
#include <fog_pars_vertex>
|
|||
|
#include <morphtarget_pars_vertex>
|
|||
|
#include <skinning_pars_vertex>
|
|||
|
#include <logdepthbuf_pars_vertex>
|
|||
|
#include <shadowmap_pars_vertex>
|
|||
|
void main() {
|
|||
|
#include <batching_vertex>
|
|||
|
#include <beginnormal_vertex>
|
|||
|
#include <morphnormal_vertex>
|
|||
|
#include <skinbase_vertex>
|
|||
|
#include <skinnormal_vertex>
|
|||
|
#include <defaultnormal_vertex>
|
|||
|
#include <begin_vertex>
|
|||
|
#include <morphtarget_vertex>
|
|||
|
#include <skinning_vertex>
|
|||
|
#include <project_vertex>
|
|||
|
#include <logdepthbuf_vertex>
|
|||
|
#include <worldpos_vertex>
|
|||
|
#include <shadowmap_vertex>
|
|||
|
#include <fog_vertex>
|
|||
|
}`,jTt=`uniform vec3 color;
|
|||
|
uniform float opacity;
|
|||
|
#include <common>
|
|||
|
#include <packing>
|
|||
|
#include <fog_pars_fragment>
|
|||
|
#include <bsdfs>
|
|||
|
#include <lights_pars_begin>
|
|||
|
#include <logdepthbuf_pars_fragment>
|
|||
|
#include <shadowmap_pars_fragment>
|
|||
|
#include <shadowmask_pars_fragment>
|
|||
|
void main() {
|
|||
|
#include <logdepthbuf_fragment>
|
|||
|
gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );
|
|||
|
#include <tonemapping_fragment>
|
|||
|
#include <colorspace_fragment>
|
|||
|
#include <fog_fragment>
|
|||
|
}`,QTt=`uniform float rotation;
|
|||
|
uniform vec2 center;
|
|||
|
#include <common>
|
|||
|
#include <uv_pars_vertex>
|
|||
|
#include <fog_pars_vertex>
|
|||
|
#include <logdepthbuf_pars_vertex>
|
|||
|
#include <clipping_planes_pars_vertex>
|
|||
|
void main() {
|
|||
|
#include <uv_vertex>
|
|||
|
vec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );
|
|||
|
vec2 scale;
|
|||
|
scale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );
|
|||
|
scale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );
|
|||
|
#ifndef USE_SIZEATTENUATION
|
|||
|
bool isPerspective = isPerspectiveMatrix( projectionMatrix );
|
|||
|
if ( isPerspective ) scale *= - mvPosition.z;
|
|||
|
#endif
|
|||
|
vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;
|
|||
|
vec2 rotatedPosition;
|
|||
|
rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;
|
|||
|
rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;
|
|||
|
mvPosition.xy += rotatedPosition;
|
|||
|
gl_Position = projectionMatrix * mvPosition;
|
|||
|
#include <logdepthbuf_vertex>
|
|||
|
#include <clipping_planes_vertex>
|
|||
|
#include <fog_vertex>
|
|||
|
}`,XTt=`uniform vec3 diffuse;
|
|||
|
uniform float opacity;
|
|||
|
#include <common>
|
|||
|
#include <uv_pars_fragment>
|
|||
|
#include <map_pars_fragment>
|
|||
|
#include <alphamap_pars_fragment>
|
|||
|
#include <alphatest_pars_fragment>
|
|||
|
#include <alphahash_pars_fragment>
|
|||
|
#include <fog_pars_fragment>
|
|||
|
#include <logdepthbuf_pars_fragment>
|
|||
|
#include <clipping_planes_pars_fragment>
|
|||
|
void main() {
|
|||
|
#include <clipping_planes_fragment>
|
|||
|
vec3 outgoingLight = vec3( 0.0 );
|
|||
|
vec4 diffuseColor = vec4( diffuse, opacity );
|
|||
|
#include <logdepthbuf_fragment>
|
|||
|
#include <map_fragment>
|
|||
|
#include <alphamap_fragment>
|
|||
|
#include <alphatest_fragment>
|
|||
|
#include <alphahash_fragment>
|
|||
|
outgoingLight = diffuseColor.rgb;
|
|||
|
#include <opaque_fragment>
|
|||
|
#include <tonemapping_fragment>
|
|||
|
#include <colorspace_fragment>
|
|||
|
#include <fog_fragment>
|
|||
|
}`,St={alphahash_fragment:bvt,alphahash_pars_fragment:Svt,alphamap_fragment:vvt,alphamap_pars_fragment:yvt,alphatest_fragment:Tvt,alphatest_pars_fragment:xvt,aomap_fragment:Cvt,aomap_pars_fragment:Rvt,batching_pars_vertex:Avt,batching_vertex:wvt,begin_vertex:Nvt,beginnormal_vertex:Ovt,bsdfs:Ivt,iridescence_fragment:Mvt,bumpmap_pars_fragment:Dvt,clipping_planes_fragment:Lvt,clipping_planes_pars_fragment:kvt,clipping_planes_pars_vertex:Pvt,clipping_planes_vertex:Uvt,color_fragment:Fvt,color_pars_fragment:Bvt,color_pars_vertex:Gvt,color_vertex:Vvt,common:zvt,cube_uv_reflection_fragment:Hvt,defaultnormal_vertex:qvt,displacementmap_pars_vertex:Yvt,displacementmap_vertex:$vt,emissivemap_fragment:Wvt,emissivemap_pars_fragment:Kvt,colorspace_fragment:jvt,colorspace_pars_fragment:Qvt,envmap_fragment:Xvt,envmap_common_pars_fragment:Zvt,envmap_pars_fragment:Jvt,envmap_pars_vertex:eyt,envmap_physical_pars_fragment:pyt,envmap_vertex:tyt,fog_vertex:nyt,fog_pars_vertex:iyt,fog_fragment:syt,fog_pars_fragment:ryt,gradientmap_pars_fragment:oyt,lightmap_fragment:ayt,lightmap_pars_fragment:lyt,lights_lambert_fragment:cyt,lights_lambert_pars_fragment:dyt,lights_pars_begin:uyt,lights_toon_fragment:_yt,lights_toon_pars_fragment:hyt,lights_phong_fragment:fyt,lights_phong_pars_fragment:myt,lights_physical_fragment:gyt,lights_physical_pars_fragment:Eyt,lights_fragment_begin:byt,lights_fragment_maps:Syt,lights_fragment_end:vyt,logdepthbuf_fragment:yyt,logdepthbuf_pars_fragment:Tyt,logdepthbuf_pars_vertex:xyt,logdepthbuf_vertex:Cyt,map_fragment:Ryt,map_pars_fragment:Ayt,map_particle_fragment:wyt,map_particle_pars_fragment:Nyt,metalnessmap_fragment:Oyt,metalnessmap_pars_fragment:Iyt,morphcolor_vertex:Myt,morphnormal_vertex:Dyt,morphtarget_pars_vertex:Lyt,morphtarget_vertex:kyt,normal_fragment_begin:Pyt,normal_fragment_maps:Uyt,normal_pars_fragment:Fyt,normal_pars_vertex:Byt,normal_vertex:Gyt,normalmap_pars_fragment:Vyt,clearcoat_normal_fragment_begin:zyt,clearcoat_normal_fragment_maps:Hyt,clearcoat_pars_fragment:qyt,iridescence_pars_fragment:Yyt,opaque_fragment:$yt,packing:Wyt,premultiplied_alpha_fragment:Kyt,project_vertex:jyt,dithering_fragment:Qyt,dithering_pars_fragment:Xyt,roughnessmap_fragment:Zyt,roughnessmap_pars_fragment:Jyt,shadowmap_pars_fragment:eTt,shadowmap_pars_vertex:tTt,shadowmap_vertex:nTt,shadowmask_pars_fragment:iTt,skinbase_vertex:sTt,skinning_pars_vertex:rTt,skinning_vertex:oTt,skinnormal_vertex:aTt,specularmap_fragment:lTt,specularmap_pars_fragment:cTt,tonemapping_fragment:dTt,tonemapping_pars_fragment:uTt,transmission_fragment:pTt,transmission_pars_fragment:_Tt,uv_pars_fragment:hTt,uv_pars_vertex:fTt,uv_vertex:mTt,worldpos_vertex:gTt,background_vert:ETt,background_frag:bTt,backgroundCube_vert:STt,backgroundCube_frag:vTt,cube_vert:yTt,cube_frag:TTt,depth_vert:xTt,depth_frag:CTt,distanceRGBA_vert:RTt,distanceRGBA_frag:ATt,equirect_vert:wTt,equirect_frag:NTt,linedashed_vert:OTt,linedashed_frag:ITt,meshbasic_vert:MTt,meshbasic_frag:DTt,meshlambert_vert:LTt,meshlambert_frag:kTt,meshmatcap_vert:PTt,meshmatcap_frag:UTt,meshnormal_vert:FTt,meshnormal_frag:BTt,meshphong_vert:GTt,meshphong_frag:VTt,meshphysical_vert:zTt,meshphysical_frag:HTt,meshtoon_vert:qTt,meshtoon_frag:YTt,points_vert:$Tt,points_frag:WTt,shadow_vert:KTt,shadow_frag:jTt,sprite_vert:QTt,sprite_frag:XTt},ze={common:{diffuse:{value:new ut(16777215)},opacity:{value:1},map:{value:null},mapTransform:{value:new yt},alphaMap:{value:null},alphaMapTransform:{value:new yt},alphaTest:{value:0}},specularmap:{specularMap:{value:null},specularMapTransform:{value:new yt}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1},aoMapTransform:{value:new yt}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1},lightMapTransform:{value:new yt}},bumpmap:{bumpMap:{value:null},bumpMapTransform:{value:new yt},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalMapTransform:{value:new yt},normalScale:{value:new Rt(1,1)}},displacementmap:{displacementMap:{value:
|
|||
|
|
|||
|
precision mediump float;
|
|||
|
precision mediump int;
|
|||
|
|
|||
|
varying vec3 vOutputDirection;
|
|||
|
|
|||
|
uniform sampler2D envMap;
|
|||
|
uniform int samples;
|
|||
|
uniform float weights[ n ];
|
|||
|
uniform bool latitudinal;
|
|||
|
uniform float dTheta;
|
|||
|
uniform float mipInt;
|
|||
|
uniform vec3 poleAxis;
|
|||
|
|
|||
|
#define ENVMAP_TYPE_CUBE_UV
|
|||
|
#include <cube_uv_reflection_fragment>
|
|||
|
|
|||
|
vec3 getSample( float theta, vec3 axis ) {
|
|||
|
|
|||
|
float cosTheta = cos( theta );
|
|||
|
// Rodrigues' axis-angle rotation
|
|||
|
vec3 sampleDirection = vOutputDirection * cosTheta
|
|||
|
+ cross( axis, vOutputDirection ) * sin( theta )
|
|||
|
+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );
|
|||
|
|
|||
|
return bilinearCubeUV( envMap, sampleDirection, mipInt );
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
void main() {
|
|||
|
|
|||
|
vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );
|
|||
|
|
|||
|
if ( all( equal( axis, vec3( 0.0 ) ) ) ) {
|
|||
|
|
|||
|
axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
axis = normalize( axis );
|
|||
|
|
|||
|
gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
|
|||
|
gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );
|
|||
|
|
|||
|
for ( int i = 1; i < n; i++ ) {
|
|||
|
|
|||
|
if ( i >= samples ) {
|
|||
|
|
|||
|
break;
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
float theta = dTheta * float( i );
|
|||
|
gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );
|
|||
|
gl_FragColor.rgb += weights[ i ] * getSample( theta, axis );
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
`,blending:dr,depthTest:!1,depthWrite:!1})}function S1(){return new ro({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:Pb(),fragmentShader:`
|
|||
|
|
|||
|
precision mediump float;
|
|||
|
precision mediump int;
|
|||
|
|
|||
|
varying vec3 vOutputDirection;
|
|||
|
|
|||
|
uniform sampler2D envMap;
|
|||
|
|
|||
|
#include <common>
|
|||
|
|
|||
|
void main() {
|
|||
|
|
|||
|
vec3 outputDirection = normalize( vOutputDirection );
|
|||
|
vec2 uv = equirectUv( outputDirection );
|
|||
|
|
|||
|
gl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );
|
|||
|
|
|||
|
}
|
|||
|
`,blending:dr,depthTest:!1,depthWrite:!1})}function v1(){return new ro({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:Pb(),fragmentShader:`
|
|||
|
|
|||
|
precision mediump float;
|
|||
|
precision mediump int;
|
|||
|
|
|||
|
uniform float flipEnvMap;
|
|||
|
|
|||
|
varying vec3 vOutputDirection;
|
|||
|
|
|||
|
uniform samplerCube envMap;
|
|||
|
|
|||
|
void main() {
|
|||
|
|
|||
|
gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );
|
|||
|
|
|||
|
}
|
|||
|
`,blending:dr,depthTest:!1,depthWrite:!1})}function Pb(){return`
|
|||
|
|
|||
|
precision mediump float;
|
|||
|
precision mediump int;
|
|||
|
|
|||
|
attribute float faceIndex;
|
|||
|
|
|||
|
varying vec3 vOutputDirection;
|
|||
|
|
|||
|
// RH coordinate system; PMREM face-indexing convention
|
|||
|
vec3 getDirection( vec2 uv, float face ) {
|
|||
|
|
|||
|
uv = 2.0 * uv - 1.0;
|
|||
|
|
|||
|
vec3 direction = vec3( uv, 1.0 );
|
|||
|
|
|||
|
if ( face == 0.0 ) {
|
|||
|
|
|||
|
direction = direction.zyx; // ( 1, v, u ) pos x
|
|||
|
|
|||
|
} else if ( face == 1.0 ) {
|
|||
|
|
|||
|
direction = direction.xzy;
|
|||
|
direction.xz *= -1.0; // ( -u, 1, -v ) pos y
|
|||
|
|
|||
|
} else if ( face == 2.0 ) {
|
|||
|
|
|||
|
direction.x *= -1.0; // ( -u, v, 1 ) pos z
|
|||
|
|
|||
|
} else if ( face == 3.0 ) {
|
|||
|
|
|||
|
direction = direction.zyx;
|
|||
|
direction.xz *= -1.0; // ( -1, v, -u ) neg x
|
|||
|
|
|||
|
} else if ( face == 4.0 ) {
|
|||
|
|
|||
|
direction = direction.xzy;
|
|||
|
direction.xy *= -1.0; // ( -u, -1, v ) neg y
|
|||
|
|
|||
|
} else if ( face == 5.0 ) {
|
|||
|
|
|||
|
direction.z *= -1.0; // ( u, v, -1 ) neg z
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
return direction;
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
void main() {
|
|||
|
|
|||
|
vOutputDirection = getDirection( uv, faceIndex );
|
|||
|
gl_Position = vec4( position, 1.0 );
|
|||
|
|
|||
|
}
|
|||
|
`}function o0t(n){let e=new WeakMap,t=null;function i(a){if(a&&a.isTexture){const l=a.mapping,c=l===zg||l===Hg,d=l===ma||l===ga;if(c||d)if(a.isRenderTargetTexture&&a.needsPMREMUpdate===!0){a.needsPMREMUpdate=!1;let u=e.get(a);return t===null&&(t=new E1(n)),u=c?t.fromEquirectangular(a,u):t.fromCubemap(a,u),e.set(a,u),u.texture}else{if(e.has(a))return e.get(a).texture;{const u=a.image;if(c&&u&&u.height>0||d&&u&&s(u)){t===null&&(t=new E1(n));const h=c?t.fromEquirectangular(a):t.fromCubemap(a);return e.set(a,h),a.addEventListener("dispose",r),h.texture}else return null}}}return a}function s(a){let l=0;const c=6;for(let d=0;d<c;d++)a[d]!==void 0&&l++;return l===c}function r(a){const l=a.target;l.removeEventListener("dispose",r);const c=e.get(l);c!==void 0&&(e.delete(l),c.dispose())}function o(){e=new WeakMap,t!==null&&(t.dispose(),t=null)}return{get:i,dispose:o}}function a0t(n){const e={};function t(i){if(e[i]!==void 0)return e[i];let s;switch(i){case"WEBGL_depth_texture":s=n.getExtension("WEBGL_depth_texture")||n.getExtension("MOZ_WEBGL_depth_texture")||n.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":s=n.getExtension("EXT_texture_filter_anisotropic")||n.getExtension("MOZ_EXT_texture_filter_anisotropic")||n.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":s=n.getExtension("WEBGL_compressed_texture_s3tc")||n.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||n.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":s=n.getExtension("WEBGL_compressed_texture_pvrtc")||n.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:s=n.getExtension(i)}return e[i]=s,s}return{has:function(i){return t(i)!==null},init:function(i){i.isWebGL2?t("EXT_color_buffer_float"):(t("WEBGL_depth_texture"),t("OES_texture_float"),t("OES_texture_half_float"),t("OES_texture_half_float_linear"),t("OES_standard_derivatives"),t("OES_element_index_uint"),t("OES_vertex_array_object"),t("ANGLE_instanced_arrays")),t("OES_texture_float_linear"),t("EXT_color_buffer_half_float"),t("WEBGL_multisampled_render_to_texture")},get:function(i){const s=t(i);return s===null&&console.warn("THREE.WebGLRenderer: "+i+" extension not supported."),s}}}function l0t(n,e,t,i){const s={},r=new WeakMap;function o(u){const h=u.target;h.index!==null&&e.remove(h.index);for(const f in h.attributes)e.remove(h.attributes[f]);for(const f in h.morphAttributes){const b=h.morphAttributes[f];for(let E=0,g=b.length;E<g;E++)e.remove(b[E])}h.removeEventListener("dispose",o),delete s[h.id];const m=r.get(h);m&&(e.remove(m),r.delete(h)),i.releaseStatesOfGeometry(h),h.isInstancedBufferGeometry===!0&&delete h._maxInstanceCount,t.memory.geometries--}function a(u,h){return s[h.id]===!0||(h.addEventListener("dispose",o),s[h.id]=!0,t.memory.geometries++),h}function l(u){const h=u.attributes;for(const f in h)e.update(h[f],n.ARRAY_BUFFER);const m=u.morphAttributes;for(const f in m){const b=m[f];for(let E=0,g=b.length;E<g;E++)e.update(b[E],n.ARRAY_BUFFER)}}function c(u){const h=[],m=u.index,f=u.attributes.position;let b=0;if(m!==null){const S=m.array;b=m.version;for(let y=0,T=S.length;y<T;y+=3){const C=S[y+0],x=S[y+1],w=S[y+2];h.push(C,x,x,w,w,C)}}else if(f!==void 0){const S=f.array;b=f.version;for(let y=0,T=S.length/3-1;y<T;y+=3){const C=y+0,x=y+1,w=y+2;h.push(C,x,x,w,w,C)}}else return;const E=new(mO(h)?TO:yO)(h,1);E.version=b;const g=r.get(u);g&&e.remove(g),r.set(u,E)}function d(u){const h=r.get(u);if(h){const m=u.index;m!==null&&h.version<m.version&&c(u)}else c(u);return r.get(u)}return{get:a,update:l,getWireframeAttribute:d}}function c0t(n,e,t,i){const s=i.isWebGL2;let r;function o(m){r=m}let a,l;function c(m){a=m.type,l=m.bytesPerElement}function d(m,f){n.drawElements(r,f,a,m*l),t.update(f,r,1)}function u(m,f,b){if(b===0)return;let E,g;if(s)E=n,g="drawElementsInstanced";else if(E=e.get("ANGLE_instanced_arrays"),g="drawElementsInstancedANGLE",E===null){console.error("THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support ex
|
|||
|
`),i=[],s=Math.max(e-6,0),r=Math.min(e+6,t.length);for(let o=s;o<r;o++){const a=o+1;i.push(`${a===e?">":" "} ${a}: ${t[o]}`)}return i.join(`
|
|||
|
`)}function lxt(n){const e=Pt.getPrimaries(Pt.workingColorSpace),t=Pt.getPrimaries(n);let i;switch(e===t?i="":e===lu&&t===au?i="LinearDisplayP3ToLinearSRGB":e===au&&t===lu&&(i="LinearSRGBToLinearDisplayP3"),n){case Cn:case Zu:return[i,"LinearTransferOETF"];case nn:case Ib:return[i,"sRGBTransferOETF"];default:return console.warn("THREE.WebGLProgram: Unsupported color space:",n),[i,"LinearTransferOETF"]}}function N1(n,e,t){const i=n.getShaderParameter(e,n.COMPILE_STATUS),s=n.getShaderInfoLog(e).trim();if(i&&s==="")return"";const r=/ERROR: 0:(\d+)/.exec(s);if(r){const o=parseInt(r[1]);return t.toUpperCase()+`
|
|||
|
|
|||
|
`+s+`
|
|||
|
|
|||
|
`+axt(n.getShaderSource(e),o)}else return s}function cxt(n,e){const t=lxt(e);return`vec4 ${n}( vec4 value ) { return ${t[0]}( ${t[1]}( value ) ); }`}function dxt(n,e){let t;switch(e){case oSt:t="Linear";break;case aSt:t="Reinhard";break;case lSt:t="OptimizedCineon";break;case cSt:t="ACESFilmic";break;case dSt:t="Custom";break;default:console.warn("THREE.WebGLProgram: Unsupported toneMapping:",e),t="Linear"}return"vec3 "+n+"( vec3 color ) { return "+t+"ToneMapping( color ); }"}function uxt(n){return[n.extensionDerivatives||n.envMapCubeUVHeight||n.bumpMap||n.normalMapTangentSpace||n.clearcoatNormalMap||n.flatShading||n.shaderID==="physical"?"#extension GL_OES_standard_derivatives : enable":"",(n.extensionFragDepth||n.logarithmicDepthBuffer)&&n.rendererExtensionFragDepth?"#extension GL_EXT_frag_depth : enable":"",n.extensionDrawBuffers&&n.rendererExtensionDrawBuffers?"#extension GL_EXT_draw_buffers : require":"",(n.extensionShaderTextureLOD||n.envMap||n.transmission)&&n.rendererExtensionShaderTextureLod?"#extension GL_EXT_shader_texture_lod : enable":""].filter(bl).join(`
|
|||
|
`)}function pxt(n){const e=[];for(const t in n){const i=n[t];i!==!1&&e.push("#define "+t+" "+i)}return e.join(`
|
|||
|
`)}function _xt(n,e){const t={},i=n.getProgramParameter(e,n.ACTIVE_ATTRIBUTES);for(let s=0;s<i;s++){const r=n.getActiveAttrib(e,s),o=r.name;let a=1;r.type===n.FLOAT_MAT2&&(a=2),r.type===n.FLOAT_MAT3&&(a=3),r.type===n.FLOAT_MAT4&&(a=4),t[o]={type:r.type,location:n.getAttribLocation(e,o),locationSize:a}}return t}function bl(n){return n!==""}function O1(n,e){const t=e.numSpotLightShadows+e.numSpotLightMaps-e.numSpotLightShadowsWithMaps;return n.replace(/NUM_DIR_LIGHTS/g,e.numDirLights).replace(/NUM_SPOT_LIGHTS/g,e.numSpotLights).replace(/NUM_SPOT_LIGHT_MAPS/g,e.numSpotLightMaps).replace(/NUM_SPOT_LIGHT_COORDS/g,t).replace(/NUM_RECT_AREA_LIGHTS/g,e.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g,e.numPointLights).replace(/NUM_HEMI_LIGHTS/g,e.numHemiLights).replace(/NUM_DIR_LIGHT_SHADOWS/g,e.numDirLightShadows).replace(/NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS/g,e.numSpotLightShadowsWithMaps).replace(/NUM_SPOT_LIGHT_SHADOWS/g,e.numSpotLightShadows).replace(/NUM_POINT_LIGHT_SHADOWS/g,e.numPointLightShadows)}function I1(n,e){return n.replace(/NUM_CLIPPING_PLANES/g,e.numClippingPlanes).replace(/UNION_CLIPPING_PLANES/g,e.numClippingPlanes-e.numClipIntersection)}const hxt=/^[ \t]*#include +<([\w\d./]+)>/gm;function jg(n){return n.replace(hxt,mxt)}const fxt=new Map([["encodings_fragment","colorspace_fragment"],["encodings_pars_fragment","colorspace_pars_fragment"],["output_fragment","opaque_fragment"]]);function mxt(n,e){let t=St[e];if(t===void 0){const i=fxt.get(e);if(i!==void 0)t=St[i],console.warn('THREE.WebGLRenderer: Shader chunk "%s" has been deprecated. Use "%s" instead.',e,i);else throw new Error("Can not resolve #include <"+e+">")}return jg(t)}const gxt=/#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g;function M1(n){return n.replace(gxt,Ext)}function Ext(n,e,t,i){let s="";for(let r=parseInt(e);r<parseInt(t);r++)s+=i.replace(/\[\s*i\s*\]/g,"[ "+r+" ]").replace(/UNROLLED_LOOP_INDEX/g,r);return s}function D1(n){let e="precision "+n.precision+` float;
|
|||
|
precision `+n.precision+" int;";return n.precision==="highp"?e+=`
|
|||
|
#define HIGH_PRECISION`:n.precision==="mediump"?e+=`
|
|||
|
#define MEDIUM_PRECISION`:n.precision==="lowp"&&(e+=`
|
|||
|
#define LOW_PRECISION`),e}function bxt(n){let e="SHADOWMAP_TYPE_BASIC";return n.shadowMapType===iO?e="SHADOWMAP_TYPE_PCF":n.shadowMapType===Lbt?e="SHADOWMAP_TYPE_PCF_SOFT":n.shadowMapType===gs&&(e="SHADOWMAP_TYPE_VSM"),e}function Sxt(n){let e="ENVMAP_TYPE_CUBE";if(n.envMap)switch(n.envMapMode){case ma:case ga:e="ENVMAP_TYPE_CUBE";break;case Xu:e="ENVMAP_TYPE_CUBE_UV";break}return e}function vxt(n){let e="ENVMAP_MODE_REFLECTION";if(n.envMap)switch(n.envMapMode){case ga:e="ENVMAP_MODE_REFRACTION";break}return e}function yxt(n){let e="ENVMAP_BLENDING_NONE";if(n.envMap)switch(n.combine){case wb:e="ENVMAP_BLENDING_MULTIPLY";break;case sSt:e="ENVMAP_BLENDING_MIX";break;case rSt:e="ENVMAP_BLENDING_ADD";break}return e}function Txt(n){const e=n.envMapCubeUVHeight;if(e===null)return null;const t=Math.log2(e)-2,i=1/e;return{texelWidth:1/(3*Math.max(Math.pow(2,t),7*16)),texelHeight:i,maxMip:t}}function xxt(n,e,t,i){const s=n.getContext(),r=t.defines;let o=t.vertexShader,a=t.fragmentShader;const l=bxt(t),c=Sxt(t),d=vxt(t),u=yxt(t),h=Txt(t),m=t.isWebGL2?"":uxt(t),f=pxt(r),b=s.createProgram();let E,g,S=t.glslVersion?"#version "+t.glslVersion+`
|
|||
|
`:"";t.isRawShaderMaterial?(E=["#define SHADER_TYPE "+t.shaderType,"#define SHADER_NAME "+t.shaderName,f].filter(bl).join(`
|
|||
|
`),E.length>0&&(E+=`
|
|||
|
`),g=[m,"#define SHADER_TYPE "+t.shaderType,"#define SHADER_NAME "+t.shaderName,f].filter(bl).join(`
|
|||
|
`),g.length>0&&(g+=`
|
|||
|
`)):(E=[D1(t),"#define SHADER_TYPE "+t.shaderType,"#define SHADER_NAME "+t.shaderName,f,t.batching?"#define USE_BATCHING":"",t.instancing?"#define USE_INSTANCING":"",t.instancingColor?"#define USE_INSTANCING_COLOR":"",t.useFog&&t.fog?"#define USE_FOG":"",t.useFog&&t.fogExp2?"#define FOG_EXP2":"",t.map?"#define USE_MAP":"",t.envMap?"#define USE_ENVMAP":"",t.envMap?"#define "+d:"",t.lightMap?"#define USE_LIGHTMAP":"",t.aoMap?"#define USE_AOMAP":"",t.bumpMap?"#define USE_BUMPMAP":"",t.normalMap?"#define USE_NORMALMAP":"",t.normalMapObjectSpace?"#define USE_NORMALMAP_OBJECTSPACE":"",t.normalMapTangentSpace?"#define USE_NORMALMAP_TANGENTSPACE":"",t.displacementMap?"#define USE_DISPLACEMENTMAP":"",t.emissiveMap?"#define USE_EMISSIVEMAP":"",t.anisotropy?"#define USE_ANISOTROPY":"",t.anisotropyMap?"#define USE_ANISOTROPYMAP":"",t.clearcoatMap?"#define USE_CLEARCOATMAP":"",t.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",t.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",t.iridescenceMap?"#define USE_IRIDESCENCEMAP":"",t.iridescenceThicknessMap?"#define USE_IRIDESCENCE_THICKNESSMAP":"",t.specularMap?"#define USE_SPECULARMAP":"",t.specularColorMap?"#define USE_SPECULAR_COLORMAP":"",t.specularIntensityMap?"#define USE_SPECULAR_INTENSITYMAP":"",t.roughnessMap?"#define USE_ROUGHNESSMAP":"",t.metalnessMap?"#define USE_METALNESSMAP":"",t.alphaMap?"#define USE_ALPHAMAP":"",t.alphaHash?"#define USE_ALPHAHASH":"",t.transmission?"#define USE_TRANSMISSION":"",t.transmissionMap?"#define USE_TRANSMISSIONMAP":"",t.thicknessMap?"#define USE_THICKNESSMAP":"",t.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",t.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",t.mapUv?"#define MAP_UV "+t.mapUv:"",t.alphaMapUv?"#define ALPHAMAP_UV "+t.alphaMapUv:"",t.lightMapUv?"#define LIGHTMAP_UV "+t.lightMapUv:"",t.aoMapUv?"#define AOMAP_UV "+t.aoMapUv:"",t.emissiveMapUv?"#define EMISSIVEMAP_UV "+t.emissiveMapUv:"",t.bumpMapUv?"#define BUMPMAP_UV "+t.bumpMapUv:"",t.normalMapUv?"#define NORMALMAP_UV "+t.normalMapUv:"",t.displacementMapUv?"#define DISPLACEMENTMAP_UV "+t.displacementMapUv:"",t.metalnessMapUv?"#define METALNESSMAP_UV "+t.metalnessMapUv:"",t.roughnessMapUv?"#define ROUGHNESSMAP_UV "+t.roughnessMapUv:"",t.anisotropyMapUv?"#define ANISOTROPYMAP_UV "+t.anisotropyMapUv:"",t.clearcoatMapUv?"#define CLEARCOATMAP_UV "+t.clearcoatMapUv:"",t.clearcoatNormalMapUv?"#define CLEARCOAT_NORMALMAP_UV "+t.clearcoatNormalMapUv:"",t.clearcoatRoughnessMapUv?"#define CLEARCOAT_ROUGHNESSMAP_UV "+t.clearcoatRoughnessMapUv:"",t.iridescenceMapUv?"#define IRIDESCENCEMAP_UV "+t.iridescenceMapUv:"",t.iridescenceThicknessMapUv?"#define IRIDESCENCE_THICKNESSMAP_UV "+t.iridescenceThicknessMapUv:"",t.sheenColorMapUv?"#define SHEEN_COLORMAP_UV "+t.sheenColorMapUv:"",t.sheenRoughnessMapUv?"#define SHEEN_ROUGHNESSMAP_UV "+t.sheenRoughnessMapUv:"",t.specularMapUv?"#define SPECULARMAP_UV "+t.specularMapUv:"",t.specularColorMapUv?"#define SPECULAR_COLORMAP_UV "+t.specularColorMapUv:"",t.specularIntensityMapUv?"#define SPECULAR_INTENSITYMAP_UV "+t.specularIntensityMapUv:"",t.transmissionMapUv?"#define TRANSMISSIONMAP_UV "+t.transmissionMapUv:"",t.thicknessMapUv?"#define THICKNESSMAP_UV "+t.thicknessMapUv:"",t.vertexTangents&&t.flatShading===!1?"#define USE_TANGENT":"",t.vertexColors?"#define USE_COLOR":"",t.vertexAlphas?"#define USE_COLOR_ALPHA":"",t.vertexUv1s?"#define USE_UV1":"",t.vertexUv2s?"#define USE_UV2":"",t.vertexUv3s?"#define USE_UV3":"",t.pointsUvs?"#define USE_POINTS_UV":"",t.flatShading?"#define FLAT_SHADED":"",t.skinning?"#define USE_SKINNING":"",t.morphTargets?"#define USE_MORPHTARGETS":"",t.morphNormals&&t.flatShading===!1?"#define USE_MORPHNORMALS":"",t.morphColors&&t.isWebGL2?"#define USE_MORPHCOLORS":"",t.morphTargetsCount>0&&t.isWebGL2?"#define MORPHTARGETS_TEXTURE":"",t.morphTargetsCount>0&&t.isWebGL2?"#define MORPHTARGETS_TEXTURE_STRIDE "+t.morphTextureStride:"",t.morphTargetsCount>0&&t.isWebGL2?"#define MORPHTARGETS_COUNT "+t.morphTargetsCount:"",t.doubleSided?"#define DOUBLE_SIDED":"",t.flipSided?"#define FLIP_SIDED":"",t.shadowMapEnabled?
|
|||
|
`].filter(bl).join(`
|
|||
|
`),g=[m,D1(t),"#define SHADER_TYPE "+t.shaderType,"#define SHADER_NAME "+t.shaderName,f,t.useFog&&t.fog?"#define USE_FOG":"",t.useFog&&t.fogExp2?"#define FOG_EXP2":"",t.map?"#define USE_MAP":"",t.matcap?"#define USE_MATCAP":"",t.envMap?"#define USE_ENVMAP":"",t.envMap?"#define "+c:"",t.envMap?"#define "+d:"",t.envMap?"#define "+u:"",h?"#define CUBEUV_TEXEL_WIDTH "+h.texelWidth:"",h?"#define CUBEUV_TEXEL_HEIGHT "+h.texelHeight:"",h?"#define CUBEUV_MAX_MIP "+h.maxMip+".0":"",t.lightMap?"#define USE_LIGHTMAP":"",t.aoMap?"#define USE_AOMAP":"",t.bumpMap?"#define USE_BUMPMAP":"",t.normalMap?"#define USE_NORMALMAP":"",t.normalMapObjectSpace?"#define USE_NORMALMAP_OBJECTSPACE":"",t.normalMapTangentSpace?"#define USE_NORMALMAP_TANGENTSPACE":"",t.emissiveMap?"#define USE_EMISSIVEMAP":"",t.anisotropy?"#define USE_ANISOTROPY":"",t.anisotropyMap?"#define USE_ANISOTROPYMAP":"",t.clearcoat?"#define USE_CLEARCOAT":"",t.clearcoatMap?"#define USE_CLEARCOATMAP":"",t.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",t.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",t.iridescence?"#define USE_IRIDESCENCE":"",t.iridescenceMap?"#define USE_IRIDESCENCEMAP":"",t.iridescenceThicknessMap?"#define USE_IRIDESCENCE_THICKNESSMAP":"",t.specularMap?"#define USE_SPECULARMAP":"",t.specularColorMap?"#define USE_SPECULAR_COLORMAP":"",t.specularIntensityMap?"#define USE_SPECULAR_INTENSITYMAP":"",t.roughnessMap?"#define USE_ROUGHNESSMAP":"",t.metalnessMap?"#define USE_METALNESSMAP":"",t.alphaMap?"#define USE_ALPHAMAP":"",t.alphaTest?"#define USE_ALPHATEST":"",t.alphaHash?"#define USE_ALPHAHASH":"",t.sheen?"#define USE_SHEEN":"",t.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",t.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",t.transmission?"#define USE_TRANSMISSION":"",t.transmissionMap?"#define USE_TRANSMISSIONMAP":"",t.thicknessMap?"#define USE_THICKNESSMAP":"",t.vertexTangents&&t.flatShading===!1?"#define USE_TANGENT":"",t.vertexColors||t.instancingColor?"#define USE_COLOR":"",t.vertexAlphas?"#define USE_COLOR_ALPHA":"",t.vertexUv1s?"#define USE_UV1":"",t.vertexUv2s?"#define USE_UV2":"",t.vertexUv3s?"#define USE_UV3":"",t.pointsUvs?"#define USE_POINTS_UV":"",t.gradientMap?"#define USE_GRADIENTMAP":"",t.flatShading?"#define FLAT_SHADED":"",t.doubleSided?"#define DOUBLE_SIDED":"",t.flipSided?"#define FLIP_SIDED":"",t.shadowMapEnabled?"#define USE_SHADOWMAP":"",t.shadowMapEnabled?"#define "+l:"",t.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",t.numLightProbes>0?"#define USE_LIGHT_PROBES":"",t.useLegacyLights?"#define LEGACY_LIGHTS":"",t.decodeVideoTexture?"#define DECODE_VIDEO_TEXTURE":"",t.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",t.logarithmicDepthBuffer&&t.rendererExtensionFragDepth?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;",t.toneMapping!==ur?"#define TONE_MAPPING":"",t.toneMapping!==ur?St.tonemapping_pars_fragment:"",t.toneMapping!==ur?dxt("toneMapping",t.toneMapping):"",t.dithering?"#define DITHERING":"",t.opaque?"#define OPAQUE":"",St.colorspace_pars_fragment,cxt("linearToOutputTexel",t.outputColorSpace),t.useDepthPacking?"#define DEPTH_PACKING "+t.depthPacking:"",`
|
|||
|
`].filter(bl).join(`
|
|||
|
`)),o=jg(o),o=O1(o,t),o=I1(o,t),a=jg(a),a=O1(a,t),a=I1(a,t),o=M1(o),a=M1(a),t.isWebGL2&&t.isRawShaderMaterial!==!0&&(S=`#version 300 es
|
|||
|
`,E=["precision mediump sampler2DArray;","#define attribute in","#define varying out","#define texture2D texture"].join(`
|
|||
|
`)+`
|
|||
|
`+E,g=["precision mediump sampler2DArray;","#define varying in",t.glslVersion===XC?"":"layout(location = 0) out highp vec4 pc_fragColor;",t.glslVersion===XC?"":"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth","#define texture2D texture","#define textureCube texture","#define texture2DProj textureProj","#define texture2DLodEXT textureLod","#define texture2DProjLodEXT textureProjLod","#define textureCubeLodEXT textureLod","#define texture2DGradEXT textureGrad","#define texture2DProjGradEXT textureProjGrad","#define textureCubeGradEXT textureGrad"].join(`
|
|||
|
`)+`
|
|||
|
`+g);const y=S+E+o,T=S+g+a,C=w1(s,s.VERTEX_SHADER,y),x=w1(s,s.FRAGMENT_SHADER,T);s.attachShader(b,C),s.attachShader(b,x),t.index0AttributeName!==void 0?s.bindAttribLocation(b,0,t.index0AttributeName):t.morphTargets===!0&&s.bindAttribLocation(b,0,"position"),s.linkProgram(b);function w(P){if(n.debug.checkShaderErrors){const U=s.getProgramInfoLog(b).trim(),Y=s.getShaderInfoLog(C).trim(),L=s.getShaderInfoLog(x).trim();let H=!0,B=!0;if(s.getProgramParameter(b,s.LINK_STATUS)===!1)if(H=!1,typeof n.debug.onShaderError=="function")n.debug.onShaderError(s,b,C,x);else{const k=N1(s,C,"vertex"),$=N1(s,x,"fragment");console.error("THREE.WebGLProgram: Shader Error "+s.getError()+" - VALIDATE_STATUS "+s.getProgramParameter(b,s.VALIDATE_STATUS)+`
|
|||
|
|
|||
|
Program Info Log: `+U+`
|
|||
|
`+k+`
|
|||
|
`+$)}else U!==""?console.warn("THREE.WebGLProgram: Program Info Log:",U):(Y===""||L==="")&&(B=!1);B&&(P.diagnostics={runnable:H,programLog:U,vertexShader:{log:Y,prefix:E},fragmentShader:{log:L,prefix:g}})}s.deleteShader(C),s.deleteShader(x),R=new Id(s,b),v=_xt(s,b)}let R;this.getUniforms=function(){return R===void 0&&w(this),R};let v;this.getAttributes=function(){return v===void 0&&w(this),v};let A=t.rendererExtensionParallelShaderCompile===!1;return this.isReady=function(){return A===!1&&(A=s.getProgramParameter(b,rxt)),A},this.destroy=function(){i.releaseStatesOfProgram(this),s.deleteProgram(b),this.program=void 0},this.type=t.shaderType,this.name=t.shaderName,this.id=oxt++,this.cacheKey=e,this.usedTimes=1,this.program=b,this.vertexShader=C,this.fragmentShader=x,this}let Cxt=0;class Rxt{constructor(){this.shaderCache=new Map,this.materialCache=new Map}update(e){const t=e.vertexShader,i=e.fragmentShader,s=this._getShaderStage(t),r=this._getShaderStage(i),o=this._getShaderCacheForMaterial(e);return o.has(s)===!1&&(o.add(s),s.usedTimes++),o.has(r)===!1&&(o.add(r),r.usedTimes++),this}remove(e){const t=this.materialCache.get(e);for(const i of t)i.usedTimes--,i.usedTimes===0&&this.shaderCache.delete(i.code);return this.materialCache.delete(e),this}getVertexShaderID(e){return this._getShaderStage(e.vertexShader).id}getFragmentShaderID(e){return this._getShaderStage(e.fragmentShader).id}dispose(){this.shaderCache.clear(),this.materialCache.clear()}_getShaderCacheForMaterial(e){const t=this.materialCache;let i=t.get(e);return i===void 0&&(i=new Set,t.set(e,i)),i}_getShaderStage(e){const t=this.shaderCache;let i=t.get(e);return i===void 0&&(i=new Axt(e),t.set(e,i)),i}}class Axt{constructor(e){this.id=Cxt++,this.code=e,this.usedTimes=0}}function wxt(n,e,t,i,s,r,o){const a=new SO,l=new Rxt,c=[],d=s.isWebGL2,u=s.logarithmicDepthBuffer,h=s.vertexTextures;let m=s.precision;const f={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distanceRGBA",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"toon",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",MeshMatcapMaterial:"matcap",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow",SpriteMaterial:"sprite"};function b(v){return v===0?"uv":`uv${v}`}function E(v,A,P,U,Y){const L=U.fog,H=Y.geometry,B=v.isMeshStandardMaterial?U.environment:null,k=(v.isMeshStandardMaterial?t:e).get(v.envMap||B),$=k&&k.mapping===Xu?k.image.height:null,K=f[v.type];v.precision!==null&&(m=s.getMaxPrecision(v.precision),m!==v.precision&&console.warn("THREE.WebGLProgram.getParameters:",v.precision,"not supported, using",m,"instead."));const W=H.morphAttributes.position||H.morphAttributes.normal||H.morphAttributes.color,le=W!==void 0?W.length:0;let J=0;H.morphAttributes.position!==void 0&&(J=1),H.morphAttributes.normal!==void 0&&(J=2),H.morphAttributes.color!==void 0&&(J=3);let ee,_e,me,Ce;if(K){const un=Gi[K];ee=un.vertexShader,_e=un.fragmentShader}else ee=v.vertexShader,_e=v.fragmentShader,l.update(v),me=l.getVertexShaderID(v),Ce=l.getFragmentShaderID(v);const X=n.getRenderTarget(),ue=Y.isInstancedMesh===!0,Z=Y.isBatchedMesh===!0,ge=!!v.map,Oe=!!v.matcap,M=!!k,G=!!v.aoMap,q=!!v.lightMap,oe=!!v.bumpMap,ne=!!v.normalMap,ve=!!v.displacementMap,we=!!v.emissiveMap,V=!!v.metalnessMap,ce=!!v.roughnessMap,ie=v.anisotropy>0,re=v.clearcoat>0,I=v.iridescence>0,N=v.sheen>0,z=v.transmission>0,de=ie&&!!v.anisotropyMap,Q=re&&!!v.clearcoatMap,te=re&&!!v.clearcoatNormalMap,Re=re&&!!v.clearcoatRoughnessMap,Se=I&&!!v.iridescenceMap,Le=I&&!!v.iridescenceThicknessMap,Ve=N&&!!v.sheenColorMap,nt=N&&!!v.sheenRoughnessMap,De=!!v.specularMap,it=!!v.specularColorMap,Qe=!!v.specularIntensityMap,Ge=z&&!!v.transmissionMap,Ze=z&&!!v.thicknessMap,We=!!v.gradientMap,ht=!!v.alphaMap,ae=v.alphaTest>0,qe=!!v.alphaHash,ke=!!v.extensions,Ne=!!H.attributes.uv1,Ue=!!H.attributes.uv2,ot=!!H.attributes.uv3;let Et=ur;return v.toneMapped&&(X===null||X.isXRRenderTarget===!0)&&(Et=n.toneMapping),{isWebGL2:d,shaderID:K,shad
|
|||
|
gl_Position = vec4( position, 1.0 );
|
|||
|
}`,Vxt=`uniform sampler2D shadow_pass;
|
|||
|
uniform vec2 resolution;
|
|||
|
uniform float radius;
|
|||
|
#include <packing>
|
|||
|
void main() {
|
|||
|
const float samples = float( VSM_SAMPLES );
|
|||
|
float mean = 0.0;
|
|||
|
float squared_mean = 0.0;
|
|||
|
float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );
|
|||
|
float uvStart = samples <= 1.0 ? 0.0 : - 1.0;
|
|||
|
for ( float i = 0.0; i < samples; i ++ ) {
|
|||
|
float uvOffset = uvStart + i * uvStride;
|
|||
|
#ifdef HORIZONTAL_PASS
|
|||
|
vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );
|
|||
|
mean += distribution.x;
|
|||
|
squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;
|
|||
|
#else
|
|||
|
float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );
|
|||
|
mean += depth;
|
|||
|
squared_mean += depth * depth;
|
|||
|
#endif
|
|||
|
}
|
|||
|
mean = mean / samples;
|
|||
|
squared_mean = squared_mean / samples;
|
|||
|
float std_dev = sqrt( squared_mean - mean * mean );
|
|||
|
gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );
|
|||
|
}`;function zxt(n,e,t){let i=new Db;const s=new Rt,r=new Rt,o=new Ht,a=new Fxt({depthPacking:TSt}),l=new Bxt,c={},d=t.maxTextureSize,u={[Os]:Wn,[Wn]:Os,[Hi]:Hi},h=new ro({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new Rt},radius:{value:4}},vertexShader:Gxt,fragmentShader:Vxt}),m=h.clone();m.defines.HORIZONTAL_PASS=1;const f=new is;f.setAttribute("position",new Gn(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const b=new Fn(f,h),E=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=iO;let g=this.type;this.render=function(C,x,w){if(E.enabled===!1||E.autoUpdate===!1&&E.needsUpdate===!1||C.length===0)return;const R=n.getRenderTarget(),v=n.getActiveCubeFace(),A=n.getActiveMipmapLevel(),P=n.state;P.setBlending(dr),P.buffers.color.setClear(1,1,1,1),P.buffers.depth.setTest(!0),P.setScissorTest(!1);const U=g!==gs&&this.type===gs,Y=g===gs&&this.type!==gs;for(let L=0,H=C.length;L<H;L++){const B=C[L],k=B.shadow;if(k===void 0){console.warn("THREE.WebGLShadowMap:",B,"has no shadow.");continue}if(k.autoUpdate===!1&&k.needsUpdate===!1)continue;s.copy(k.mapSize);const $=k.getFrameExtents();if(s.multiply($),r.copy(k.mapSize),(s.x>d||s.y>d)&&(s.x>d&&(r.x=Math.floor(d/$.x),s.x=r.x*$.x,k.mapSize.x=r.x),s.y>d&&(r.y=Math.floor(d/$.y),s.y=r.y*$.y,k.mapSize.y=r.y)),k.map===null||U===!0||Y===!0){const W=this.type!==gs?{minFilter:gn,magFilter:gn}:{};k.map!==null&&k.map.dispose(),k.map=new so(s.x,s.y,W),k.map.texture.name=B.name+".shadowMap",k.camera.updateProjectionMatrix()}n.setRenderTarget(k.map),n.clear();const K=k.getViewportCount();for(let W=0;W<K;W++){const le=k.getViewport(W);o.set(r.x*le.x,r.y*le.y,r.x*le.z,r.y*le.w),P.viewport(o),k.updateMatrices(B,W),i=k.getFrustum(),T(x,w,k.camera,B,this.type)}k.isPointLightShadow!==!0&&this.type===gs&&S(k,w),k.needsUpdate=!1}g=this.type,E.needsUpdate=!1,n.setRenderTarget(R,v,A)};function S(C,x){const w=e.update(b);h.defines.VSM_SAMPLES!==C.blurSamples&&(h.defines.VSM_SAMPLES=C.blurSamples,m.defines.VSM_SAMPLES=C.blurSamples,h.needsUpdate=!0,m.needsUpdate=!0),C.mapPass===null&&(C.mapPass=new so(s.x,s.y)),h.uniforms.shadow_pass.value=C.map.texture,h.uniforms.resolution.value=C.mapSize,h.uniforms.radius.value=C.radius,n.setRenderTarget(C.mapPass),n.clear(),n.renderBufferDirect(x,null,w,h,b,null),m.uniforms.shadow_pass.value=C.mapPass.texture,m.uniforms.resolution.value=C.mapSize,m.uniforms.radius.value=C.radius,n.setRenderTarget(C.map),n.clear(),n.renderBufferDirect(x,null,w,m,b,null)}function y(C,x,w,R){let v=null;const A=w.isPointLight===!0?C.customDistanceMaterial:C.customDepthMaterial;if(A!==void 0)v=A;else if(v=w.isPointLight===!0?l:a,n.localClippingEnabled&&x.clipShadows===!0&&Array.isArray(x.clippingPlanes)&&x.clippingPlanes.length!==0||x.displacementMap&&x.displacementScale!==0||x.alphaMap&&x.alphaTest>0||x.map&&x.alphaTest>0){const P=v.uuid,U=x.uuid;let Y=c[P];Y===void 0&&(Y={},c[P]=Y);let L=Y[U];L===void 0&&(L=v.clone(),Y[U]=L),v=L}if(v.visible=x.visible,v.wireframe=x.wireframe,R===gs?v.side=x.shadowSide!==null?x.shadowSide:x.side:v.side=x.shadowSide!==null?x.shadowSide:u[x.side],v.alphaMap=x.alphaMap,v.alphaTest=x.alphaTest,v.map=x.map,v.clipShadows=x.clipShadows,v.clippingPlanes=x.clippingPlanes,v.clipIntersection=x.clipIntersection,v.displacementMap=x.displacementMap,v.displacementScale=x.displacementScale,v.displacementBias=x.displacementBias,v.wireframeLinewidth=x.wireframeLinewidth,v.linewidth=x.linewidth,w.isPointLight===!0&&v.isMeshDistanceMaterial===!0){const P=n.properties.get(v);P.light=w}return v}function T(C,x,w,R,v){if(C.visible===!1)return;if(C.layers.test(x.layers)&&(C.isMesh||C.isLine||C.isPoints)&&(C.castShadow||C.receiveShadow&&v===gs)&&(!C.frustumCulled||i.intersectsObject(C))){C.modelViewMatrix.multiplyMatrices(w.matrixWorldInverse,C.matrixWorld);const U=e.update(C),Y=C.material;if(Array.isArray(Y)){const L=U.groups;for(let H=0,B=L.length;H<B;H++){const k=L[H],$=Y[k.materialIndex];if($&&$.visible){const K=y(C,$,R,v);C.onBeforeShadow(n,C,x,w,U,K,k),n.renderBufferDirect(w,null,U,K,C,k),C.onAfterShadow(n,C,x,w,U,K,k)}}}els
|
|||
|
Please check that you don't accidentally use the same token twice to register two different handlers for the same event/hook.`),this.unsubscribe(e)),this.listenerMap.set(e,t),this._listeners.push(t)}unsubscribe(e){if(this.listenerMap.has(e)){const t=this.listenerMap.get(e);this.listenerMap.delete(e);const i=this._listeners.indexOf(t);i>=0&&this._listeners.splice(i,1)}}registerProxy(e,t){this.proxyMap.has(e)&&(console.warn(`Already subscribed. Unsubscribing for you.
|
|||
|
Please check that you don't accidentally use the same token twice to register two different proxies for the same event/hook.`),this.unregisterProxy(e)),this.proxyMap.set(e,t),this.proxies.push(t)}unregisterProxy(e){if(!this.proxyMap.has(e))return;const t=this.proxyMap.get(e);this.proxyMap.delete(e);const i=this.proxies.indexOf(t);i>=0&&this.proxies.splice(i,1)}}class Vt extends Zr{constructor(e){super(),this.entity=e}emit(e){this.listeners.forEach(t=>t(e,this.entity))}}class Mn extends Zr{constructor(e){super(),this.entity=e}emit(e){let t=!1;const i=()=>[t=!0];for(const s of Array.from(this.listeners.values()))if(s(e,i,this.entity),t)return{prevented:!0};return{prevented:!1}}}class YO extends Zr{execute(e,t){let i=e;for(const s of this.listeners)i=s(i,t);return i}}class ii extends YO{constructor(e){super(),this.entity=e}execute(e){return super.execute(e,this.entity)}}class Z1t extends Zr{constructor(e){super(),this.entity=e}execute(e){const t=[];for(const i of this.listeners)t.push(i(e,this.entity));return t}}function Fi(){const n=Symbol(),e=new Map,t=new Set,i=(l,c)=>{c instanceof Zr&&c.registerProxy(n,()=>{var d,u;return(u=(d=e.get(l))===null||d===void 0?void 0:d.listeners)!==null&&u!==void 0?u:[]})},s=l=>{const c=new Zr;e.set(l,c),t.forEach(d=>i(l,d[l]))},r=l=>{t.add(l);for(const c of e.keys())i(c,l[c])},o=l=>{for(const c of e.keys())l[c]instanceof Zr&&l[c].unregisterProxy(n);t.delete(l)},a=()=>{t.forEach(l=>o(l)),e.clear()};return new Proxy({},{get(l,c){return c==="addTarget"?r:c==="removeTarget"?o:c==="destroy"?a:typeof c!="string"||c.startsWith("_")?l[c]:(e.has(c)||s(c),e.get(c))}})}class cR{constructor(e,t){if(this.destructed=!1,this.events={destruct:new Vt(this)},!e||!t)throw new Error("Cannot initialize connection with null/undefined for 'from' or 'to' values");this.id=Cs(),this.from=e,this.to=t,this.from.connectionCount++,this.to.connectionCount++}destruct(){this.events.destruct.emit(),this.from.connectionCount--,this.to.connectionCount--,this.destructed=!0}}class $O{constructor(e,t){if(!e||!t)throw new Error("Cannot initialize connection with null/undefined for 'from' or 'to' values");this.id=Cs(),this.from=e,this.to=t}}function eE(n,e){return Object.fromEntries(Object.entries(n).map(([t,i])=>[t,e(i)]))}class WO{constructor(){this._title="",this.id=Cs(),this.events={loaded:new Vt(this),beforeAddInput:new Mn(this),addInput:new Vt(this),beforeRemoveInput:new Mn(this),removeInput:new Vt(this),beforeAddOutput:new Mn(this),addOutput:new Vt(this),beforeRemoveOutput:new Mn(this),removeOutput:new Vt(this),beforeTitleChanged:new Mn(this),titleChanged:new Vt(this),update:new Vt(this)},this.hooks={beforeLoad:new ii(this),afterSave:new ii(this)}}get graph(){return this.graphInstance}get title(){return this._title}set title(e){this.events.beforeTitleChanged.emit(e).prevented||(this._title=e,this.events.titleChanged.emit(e))}addInput(e,t){return this.addInterface("input",e,t)}addOutput(e,t){return this.addInterface("output",e,t)}removeInput(e){return this.removeInterface("input",e)}removeOutput(e){return this.removeInterface("output",e)}registerGraph(e){this.graphInstance=e}load(e){this.hooks.beforeLoad.execute(e),this.id=e.id,this._title=e.title,Object.entries(e.inputs).forEach(([t,i])=>{this.inputs[t]&&(this.inputs[t].load(i),this.inputs[t].nodeId=this.id)}),Object.entries(e.outputs).forEach(([t,i])=>{this.outputs[t]&&(this.outputs[t].load(i),this.outputs[t].nodeId=this.id)}),this.events.loaded.emit(this)}save(){const e=eE(this.inputs,s=>s.save()),t=eE(this.outputs,s=>s.save()),i={type:this.type,id:this.id,title:this.title,inputs:e,outputs:t};return this.hooks.afterSave.execute(i)}onPlaced(){}onDestroy(){}initializeIo(){Object.entries(this.inputs).forEach(([e,t])=>this.initializeIntf("input",e,t)),Object.entries(this.outputs).forEach(([e,t])=>this.initializeIntf("output",e,t))}initializeIntf(e,t,i){i.isInput=e==="input",i.nodeId=this.id,i.events.setValue.subscribe(this,()=>this.events.update.emit({type:e,name:t,intf:i}))}addInterface(e,t,i){const s=e==="input"?this.events.beforeAddInput:this.events.beforeAddOutput,r=e===
|
|||
|
This is likely a Baklava internal issue. Please report it on GitHub.`);const m=this.hooks.transferData.execute(c[h],d);d.to.allowMultipleConnections?t.has(d.to.id)?t.get(d.to.id).push(m):t.set(d.to.id,[m]):t.set(d.to.id,m)})}return o}async execute(e){this.recalculateOrder&&(this.order.clear(),this.recalculateOrder=!1);const t=this.getInputValues(this.editor.graph);return await this.runGraph(this.editor.graph,t,e)}getInputValues(e){const t=new Map;for(const i of e.nodes)Object.values(i.inputs).forEach(s=>{s.connectionCount===0&&t.set(s.id,s.value)}),i.calculate||Object.values(i.outputs).forEach(s=>{t.set(s.id,s.value)});return t}onChange(e){this.recalculateOrder=e||this.recalculateOrder,this.calculateWithoutData()}getInterfaceValue(e,t){if(!e.has(t))throw new Error(`Could not find value for interface ${t}
|
|||
|
This is likely a Baklava internal issue. Please report it on GitHub.`);return e.get(t)}}let tE=null;function oRt(n){tE=n}function yi(){if(!tE)throw new Error("providePlugin() must be called before usePlugin()");return{viewModel:tE}}function Ui(){const{viewModel:n}=yi();return{graph:Ud(n.value,"displayedGraph"),switchGraph:n.value.switchGraph}}function eI(n){const{graph:e}=Ui(),t=dt(null),i=dt(null);return{dragging:et(()=>!!t.value),onPointerDown:l=>{t.value={x:l.pageX,y:l.pageY},i.value={x:n.value.x,y:n.value.y}},onPointerMove:l=>{if(t.value){const c=l.pageX-t.value.x,d=l.pageY-t.value.y;n.value.x=i.value.x+c/e.value.scaling,n.value.y=i.value.y+d/e.value.scaling}},onPointerUp:()=>{t.value=null,i.value=null}}}function tI(n,e,t){if(!e.template)return!1;if(wa(e.template)===t)return!0;const i=n.graphTemplates.find(r=>wa(r)===t);return i?i.nodes.filter(r=>r.type.startsWith(ec)).some(r=>tI(n,e,r.type)):!1}function nI(n){return et(()=>{const e=Array.from(n.value.editor.nodeTypes.entries()),t=new Set(e.map(([,s])=>s.category)),i=[];for(const s of t.values()){let r=e.filter(([,o])=>o.category===s);n.value.displayedGraph.template?r=r.filter(([o])=>!tI(n.value.editor,n.value.displayedGraph,o)):r=r.filter(([o])=>![Ra,Aa].includes(o)),r.length>0&&i.push({name:s,nodeTypes:Object.fromEntries(r)})}return i.sort((s,r)=>s.name==="default"?-1:r.name==="default"||s.name>r.name?1:-1),i})}function iI(){const{graph:n}=Ui();return{transform:(t,i)=>{const s=t/n.value.scaling-n.value.panning.x,r=i/n.value.scaling-n.value.panning.y;return[s,r]}}}function aRt(){const{graph:n}=Ui();let e=[],t=-1,i={x:0,y:0};const s=et(()=>n.value.panning),r=eI(s),o=et(()=>({"transform-origin":"0 0",transform:`scale(${n.value.scaling}) translate(${n.value.panning.x}px, ${n.value.panning.y}px)`})),a=(m,f,b)=>{const E=[m/n.value.scaling-n.value.panning.x,f/n.value.scaling-n.value.panning.y],g=[m/b-n.value.panning.x,f/b-n.value.panning.y],S=[g[0]-E[0],g[1]-E[1]];n.value.panning.x+=S[0],n.value.panning.y+=S[1],n.value.scaling=b},l=m=>{m.preventDefault();let f=m.deltaY;m.deltaMode===1&&(f*=32);const b=n.value.scaling*(1-f/3e3);a(m.offsetX,m.offsetY,b)},c=()=>({ax:e[0].clientX,ay:e[0].clientY,bx:e[1].clientX,by:e[1].clientY});return{styles:o,...r,onPointerDown:m=>{if(e.push(m),r.onPointerDown(m),e.length===2){const{ax:f,ay:b,bx:E,by:g}=c();i={x:f+(E-f)/2,y:b+(g-b)/2}}},onPointerMove:m=>{for(let f=0;f<e.length;f++)if(m.pointerId==e[f].pointerId){e[f]=m;break}if(e.length==2){const{ax:f,ay:b,bx:E,by:g}=c(),S=f-E,y=b-g,T=Math.sqrt(S*S+y*y);if(t>0){const C=n.value.scaling*(1+(T-t)/500);a(i.x,i.y,C)}t=T}else r.onPointerMove(m)},onPointerUp:m=>{e=e.filter(f=>f.pointerId!==m.pointerId),t=-1,r.onPointerUp()},onMouseWheel:l}}var _i=(n=>(n[n.NONE=0]="NONE",n[n.ALLOWED=1]="ALLOWED",n[n.FORBIDDEN=2]="FORBIDDEN",n))(_i||{});const sI=Symbol();function lRt(){const{graph:n}=Ui(),e=dt(null),t=dt(null),i=a=>{e.value&&(e.value.mx=a.offsetX/n.value.scaling-n.value.panning.x,e.value.my=a.offsetY/n.value.scaling-n.value.panning.y)},s=()=>{if(t.value){if(e.value)return;const a=n.value.connections.find(l=>l.to===t.value);t.value.isInput&&a?(e.value={status:_i.NONE,from:a.from},n.value.removeConnection(a)):e.value={status:_i.NONE,from:t.value},e.value.mx=void 0,e.value.my=void 0}},r=()=>{if(e.value&&t.value){if(e.value.from===t.value)return;n.value.addConnection(e.value.from,e.value.to)}e.value=null},o=a=>{if(t.value=a??null,a&&e.value){e.value.to=a;const l=n.value.checkConnection(e.value.from,e.value.to);if(e.value.status=l.connectionAllowed?_i.ALLOWED:_i.FORBIDDEN,l.connectionAllowed){const c=l.connectionsInDanger.map(d=>d.id);n.value.connections.forEach(d=>{c.includes(d.id)&&(d.isInDanger=!0)})}}else!a&&e.value&&(e.value.to=void 0,e.value.status=_i.NONE,n.value.connections.forEach(l=>{l.isInDanger=!1}))};return Qo(sI,{temporaryConnection:e,hoveredOver:o}),{temporaryConnection:e,onMouseMove:i,onMouseDown:s,onMouseUp:r,hoveredOver:o}}function cRt(n){const e=dt(!1),t=dt(0),i=dt(0),s=nI(n),{transform:r}=iI(),o=et(()=>{let d=[];const u={};for(const m of s.value){const f=Object.entries(m.nodeTypes).m
|