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docs/curl.rst
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docs/curl.rst
@ -1,30 +1,34 @@
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Sample session using curl
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=========================
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Sample sessions using curl
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==========================
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You need to read the :doc:`glossary`, and :doc:`general` before.
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Read the :doc:`glossary`, and :doc:`general` pages first.
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Full endpoints list is available: :doc:`endpoints`
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A list of all endpoints is available in :doc:`endpoints`
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.. warning::
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Beware the output of this sample is truncated in order
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to simplify the understanding. Please read the
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documentation for the exact output.
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Note that the output of the samples can be truncated in
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order to simplify their understanding. Please read the
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documentation for the exact output meaning.
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You can check the server version with a simple curl command:
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Server version
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###############
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Check the server version with a simple curl command:
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.. code-block:: shell-session
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# curl "http://localhost:3080/v2/version"
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{
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"version": "2.0.0dev1"
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"local": false,
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"version": "2.1.4"
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}
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List computes
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##############
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We will list the computes node where we can run our nodes:
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List all the compute servers:
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.. code-block:: shell-session
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@ -34,20 +38,20 @@ We will list the computes node where we can run our nodes:
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"compute_id": "local",
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"connected": true,
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"host": "127.0.0.1",
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"name": "Local",
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"name": "local",
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"port": 3080,
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"protocol": "http",
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"user": "admin"
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}
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]
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In this sample we have only one compute where we can run our nodes. This compute as a special id: local. This
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mean it's the local server embed in the GNS3 controller.
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There is only one compute server where nodes can be run in this example.
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This compute as a special id: local, this is the local server which is embedded in the GNS3 controller.
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Create project
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###############
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Create a project
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#################
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The next step is to create a project.
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The next step is to create a project:
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.. code-block:: shell-session
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@ -60,7 +64,7 @@ The next step is to create a project.
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Create nodes
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#############
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With this project id we can now create two VPCS Node.
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Using the project id, it is now possible to create two VPCS nodes:
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.. code-block:: shell-session
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@ -87,15 +91,14 @@ With this project id we can now create two VPCS Node.
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"node_id": "83892a4d-aea0-4350-8b3e-d0af3713da74",
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"node_type": "vpcs",
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"project_id": "b8c070f7-f34c-4b7b-ba6f-be3d26ed073f",
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"properties": {},
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"status": "stopped"
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}
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The properties dictionnary contains all setting specific to a node type (dynamips, docker, vpcs...)
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Link nodes
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###########
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Now we need to link the two VPCS by connecting their port 0 together.
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The two VPCS nodes can be linked together using their port number 0 (VPCS has only one network adapter with one port):
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.. code-block:: shell-session
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@ -123,7 +126,7 @@ Now we need to link the two VPCS by connecting their port 0 together.
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Start nodes
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###########
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Now we can start the two nodes.
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Start the two nodes:
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.. code-block:: shell-session
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@ -133,8 +136,8 @@ Now we can start the two nodes.
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Connect to nodes
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#################
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Everything should be started now. You can connect via telnet to the different Node.
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The port is the field console in the create Node request.
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Use a Telnet client to connect to the nodes once they have been started.
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The port number can be found in the output when the nodes have been created above.
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.. code-block:: shell-session
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@ -200,7 +203,7 @@ The port is the field console in the create Node request.
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Stop nodes
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##########
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And we stop the two nodes.
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Stop the two nodes:
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.. code-block:: shell-session
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@ -208,40 +211,41 @@ And we stop the two nodes.
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# curl -X POST "http://localhost:3080/v2/projects/b8c070f7-f34c-4b7b-ba6f-be3d26ed073f/nodes/83892a4d-aea0-4350-8b3e-d0af3713da74/stop" -d "{}"
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Add a visual element
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######################
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Add visual elements
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####################
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When you want add visual elements to the topology like rectangle, circle, images you can just send a raw SVG.
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This will display a red square in the middle of your topologies:
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Visual elements like rectangle, ellipses or images in the form of raw SVG can be added to a project.
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This will display a red square in the middle of your canvas:
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.. code-block:: shell-session
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# curl -X POST "http://localhost:3080/v2/projects/b8c070f7-f34c-4b7b-ba6f-be3d26ed073f/drawings" -d '{"x":0, "y": 12, "svg": "<svg width=\"50\" height=\"50\"><rect width=\"50\" height=\"50\" style=\"fill: #ff0000\"></rect></svg>"}'
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Tips: you can embed png/jpg... by using a base64 encoding in the SVG.
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Tip: embed PNG, JPEG etc. images using base64 encoding in the SVG.
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Add filter to the link
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######################
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Add a packet filter
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####################
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Filter allow you to add error on a link.
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Packet filters allow to filter packet on a given link. Here to drop a packet every 5 packets:
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.. code-block:: shell-session
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curl -X PUT "http://localhost:3080/v2/projects/b8c070f7-f34c-4b7b-ba6f-be3d26ed073f/links/007f2177-6790-4e1b-ac28-41fa226b2a06" -d '{"filters": {"frequency_drop": [5]}}'
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Creation of nodes
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#################
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Node creation
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##############
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Their is two way of adding nodes. Manual by passing all the information require for a Node.
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There are two ways to add nodes.
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Or by using an appliance. The appliance is a node model saved in your server.
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1. Manually by passing all the information required to create a new node.
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2. Using an appliance template stored on your server.
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Using an appliance
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------------------
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Using an appliance template
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---------------------------
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First you need to list the available appliances
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List all the available appliance templates:
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.. code-block:: shell-session
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@ -268,15 +272,15 @@ First you need to list the available appliances
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}
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]
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Now you can use the appliance and put it at a specific position
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Use the appliance template and add coordinates to select where the node will be put on the canvas:
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.. code-block:: shell-session
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# curl -X POST http://localhost:3080/v2/projects/b8c070f7-f34c-4b7b-ba6f-be3d26ed073f -d '{"x": 12, "y": 42}'
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# curl -X POST http://localhost:3080/v2/projects/b8c070f7-f34c-4b7b-ba6f-be3d26ed073f/appliances/9cd59d5a-c70f-4454-8313-6a9e81a8278f -d '{"x": 12, "y": 42}'
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Manual creation of a Qemu node
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-------------------------------
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------------------------------
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.. code-block:: shell-session
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@ -360,7 +364,7 @@ Manual creation of a Qemu node
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}
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Manual creation of a dynamips node
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Manual creation of a Dynamips node
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-----------------------------------
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.. code-block:: shell-session
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@ -486,7 +490,7 @@ Manual creation of a dynamips node
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Notifications
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#############
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You can see notification about the changes via the notification feed:
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Notifications can be seen by connection to the notification feed:
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.. code-block:: shell-session
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@ -494,14 +498,14 @@ You can see notification about the changes via the notification feed:
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{"action": "ping", "event": {"compute_id": "local", "cpu_usage_percent": 35.7, "memory_usage_percent": 80.7}}
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{"action": "node.updated", "event": {"command_line": "/usr/local/bin/vpcs -p 5001 -m 1 -i 1 -F -R -s 10001 -c 10000 -t 127.0.0.1", "compute_id": "local", "console": 5001, "console_host": "127.0.0.1", "console_type": "telnet", "name": "VPCS 2", "node_id": "83892a4d-aea0-4350-8b3e-d0af3713da74", "node_type": "vpcs", "project_id": "b8c070f7-f34c-4b7b-ba6f-be3d26ed073f", "properties": {"startup_script": null, "startup_script_path": null}, "status": "started"}}
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A websocket version is also available on http://localhost:3080/v2/projects/b8c070f7-f34c-4b7b-ba6f-be3d26ed073f/notifications/ws
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A Websocket notification stream is also available on http://localhost:3080/v2/projects/b8c070f7-f34c-4b7b-ba6f-be3d26ed073f/notifications/ws
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Read :doc:`notifications` for more informations
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Read :doc:`notifications` for more information.
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How to found the endpoints?
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Where to find the endpoints?
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###########################
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Full endpoints list is available: :doc:`endpoints`
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A list of all endpoints is available: :doc:`endpoints`
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If you start the server with **--debug** you can see all the requests made by the client and by the controller to the computes nodes.
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Tip: requests made by a client and by a controller to the computes nodes can been seen if the server is started with the **--debug** parameter.
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@ -4,27 +4,25 @@ Development
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Code convention
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===============
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You should respect all the PEP8 convention except the
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rule about max line length.
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Respect all the PEP8 convention except the max line length rule.
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Source code
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===========
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Source code is available on github under GPL V3 licence:
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Source code is available on Github under the GPL V3 licence:
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https://github.com/GNS3/
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The GNS3 server: https://github.com/GNS3/gns3-server
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The Qt GUI: https://github.com/GNS3/gns3-gui
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The GNS3 user interface: https://github.com/GNS3/gns3-gui
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Documentation
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==============
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In the gns3-server project.
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The documentation can be found in the gns3-server project.
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Build doc
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----------
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In the project root folder:
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.. code-block:: bash
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@ -41,4 +39,3 @@ Run tests
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.. code-block:: bash
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py.test -v
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|
@ -1,21 +1,22 @@
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Endpoints
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------------
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GNS3 expose two type of endpoints:
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GNS3 exposes two type of endpoints:
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* Controller
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* Compute
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* Controller endpoints
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* Compute endpoints
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Controller API Endpoints
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~~~~~~~~~~~~~~~~~~~~~~~~
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Controller endpoints
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~~~~~~~~~~~~~~~~~~~~~
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The controller manage all the running topologies. The controller
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has knowledge of everything on in GNS3. If you want to create and
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manage a topology it's here. The controller will call the compute API
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when needed.
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The controller manages everything, it is the central decision point
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and has a complete view of your network topologies, what nodes run on
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which compute server, the links between them etc.
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In a standard GNS3 installation you have one controller and one or many
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computes.
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This is the high level API which can be used by users to manually control
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the GNS3 backend. The controller will call the compute endpoints when needed.
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A standard GNS3 setup is to have one controller and one or many computes.
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.. toctree::
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:glob:
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@ -24,14 +25,15 @@ computes.
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api/v2/controller/*
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Compute API Endpoints
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~~~~~~~~~~~~~~~~~~~~~~~~~~
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Compute Endpoints
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~~~~~~~~~~~~~~~~~~
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The compute is the GNS3 process running on a server and controlling
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the VM process.
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A compute is the GNS3 process running on a host. It controls emulators in order to run nodes
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(e.g. VMware VMs with VMware Workstation, IOS routers with Dynamips etc.)
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.. WARNING::
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Consider this endpoints as a private API used by the controller.
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These endpoints should be considered low level and private.
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They should only be used by the controller or for debugging purposes.
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.. toctree::
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:glob:
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|
@ -1,11 +1,11 @@
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GNS3 file formats
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=================
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The GNS3 files
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===============
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The .gns3
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##########
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.gns3 files
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############
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It's the topology file of GNS3 this file is a JSON with all
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the informations about what is inside the topology.
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GNS3 project files in JSON file format with all
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the information necessary to save a project.
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A minimal version:
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@ -30,34 +30,34 @@ The revision is the version of file format:
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* 4: GNS3 1.5
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* 3: GNS3 1.4
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* 2: GNS3 1.3
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* 1: GNS3 1.0, 1.1, 1.2 (Not mentionned in the topology file)
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* 1: GNS3 1.0, 1.1, 1.2 (Not mentioned in the file)
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And the full JSON schema:
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The full JSON schema can be found there:
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.. literalinclude:: gns3_file.json
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The .net
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#########
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It's topologies made for GNS3 0.8
|
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.net files
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###########
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Topology files made for GNS3 <= version 1.0. Not supported.
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The .gns3p or .gns3project
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###########################
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It's a zipped version of the .gns3 and all files require for
|
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a topology. The images could be included inside but are optionnals.
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The zip could be a ZIP64 if the project is too big for standard
|
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zip file.
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The .gns3a or .gns3appliance
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.gns3p or .gns3project files
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#############################
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||||
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This file contains details on how to import an appliance in GNS3.
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This this a zipped version of a.gns3 file and includes all the required files to easily share a project.
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The binary images can optionally be included.
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||||
A JSON schema is available here:
|
||||
The zip can be a ZIP64 if the project is too big for standard zip file.
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.gns3a or .gns3appliance files
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##############################
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||||
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These files contain everything needed to create a new appliance template in GNS3.
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||||
A JSON schema is available there:
|
||||
https://github.com/GNS3/gns3-registry/blob/master/schemas/appliance.json
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||||
|
||||
And samples here:
|
||||
And samples there:
|
||||
https://github.com/GNS3/gns3-registry/tree/master/appliances
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||||
|
@ -1,29 +1,27 @@
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||||
General
|
||||
################
|
||||
#######
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||||
|
||||
Architecture
|
||||
============
|
||||
|
||||
GNS3 is splitted in four part:
|
||||
GNS3 can be divided in four part:
|
||||
|
||||
* the GUI (project gns3-gui, gns3-web)
|
||||
* the controller (project gns3-server)
|
||||
* the compute (project gns3-server)
|
||||
* the emulators (qemu, iou, dynamips...)
|
||||
* the user interface or GUI (gns3-gui or gns3-web projects)
|
||||
* the controller (gns3-server project)
|
||||
* the compute (part of the gns3-server project)
|
||||
* the emulators (Qemu, Dynamips, VirtualBox...)
|
||||
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||||
|
||||
The controller pilot everything it's the part that manage the state
|
||||
of a project, save it on disk. Only one controller exists.
|
||||
The controller pilots everything, it manages the state
|
||||
of each project. Only one controller should run.
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||||
|
||||
The GUI displays a topology representing a project on a canvas and allow to
|
||||
perform actions on given project, sending API requests to the controller.
|
||||
|
||||
The GUI display the topology. The GUI has only direct contact with
|
||||
the controller.
|
||||
The compute controls emulators to run nodes. A compute that is on
|
||||
the same server as the controller is the same process.
|
||||
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||||
The compute are where emulator are executed. If the compute is on
|
||||
the same server as the controller, they are in the same process.
|
||||
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||||
|
||||
For each node of the topology will start an emulator instance.
|
||||
The compute usually starts an emulator instance for each node.
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||||
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||||
|
||||
A small schema::
|
||||
@ -42,19 +40,18 @@ A small schema::
|
||||
+--------+
|
||||
|
||||
|
||||
If you want to pilot GNS3 you need to use the controller API.
|
||||
Use the controller API to work with the GNS3 backend
|
||||
|
||||
|
||||
Communications
|
||||
===============
|
||||
==============
|
||||
|
||||
All the communication are done over HTTP using JSON.
|
||||
All communication are done over HTTP using the JSON format.
|
||||
|
||||
Errors
|
||||
======
|
||||
|
||||
In case of error a standard HTTP error is raise and you got a
|
||||
JSON like that
|
||||
A standard HTTP error is sent in case of an error:
|
||||
|
||||
.. code-block:: json
|
||||
|
||||
@ -63,10 +60,6 @@ JSON like that
|
||||
"message": "Conflict"
|
||||
}
|
||||
|
||||
409 error could be display to the user. They are normal behavior
|
||||
they are used to warn user about something he should change and
|
||||
they are not an internal software error.
|
||||
|
||||
|
||||
Limitations
|
||||
============
|
||||
@ -74,37 +67,34 @@ Limitations
|
||||
Concurrency
|
||||
------------
|
||||
|
||||
A node can't process multiple request in the same time. But you can make
|
||||
multiple request on multiple node. It's transparent for the client
|
||||
when the first request on a Node start a lock is acquire for this node id
|
||||
and released for the next request at the end. You can safely send all
|
||||
the requests in the same time and let the server manage an efficent concurrency.
|
||||
|
||||
We think it can be a little slower for some operations, but it's remove a big
|
||||
complexity for the client due to the fact only some command on some node can be
|
||||
concurrent.
|
||||
A node cannot processes multiple requests at the same time. However,
|
||||
multiple requests on multiple nodes can be executed concurrently.
|
||||
This should be transparent for clients since internal locks are used inside the server,
|
||||
so it is safe to send multiple requests at the same time and let the server
|
||||
manage the concurrency.
|
||||
|
||||
|
||||
Authentication
|
||||
-----------------
|
||||
--------------
|
||||
|
||||
You can use HTTP basic auth to protect the access to the API. And run
|
||||
the API over HTTPS.
|
||||
HTTP basic authentication can be used to prevent unauthorized API requests.
|
||||
It is recommended to set up a VPN if the communication between clients and the server must be encrypted.
|
||||
|
||||
|
||||
Notifications
|
||||
=============
|
||||
|
||||
|
||||
You can receive notification from the server if you listen the HTTP stream /notifications or the websocket.
|
||||
Notifications can be received from the server by listening to a HTTP stream or via a Websocket.
|
||||
|
||||
Read :doc:`notifications` for more informations
|
||||
Read :doc:`notifications` for more information
|
||||
|
||||
Previous versions
|
||||
=================
|
||||
|
||||
API version 1
|
||||
-------------
|
||||
Shipped with GNS3 1.3, 1.4 and 1.5.
|
||||
This API doesn't support the controller system and save used a commit system instead of live save.
|
||||
|
||||
Shipped with GNS3 1.3, 1.4 and 1.5.
|
||||
This API doesn't support the controller architecture.
|
||||
|
||||
|
@ -4,44 +4,41 @@ Glossary
|
||||
Topology
|
||||
--------
|
||||
|
||||
The place where you have all things (node, drawing, link...)
|
||||
|
||||
Contains everything to represent a virtual network (nodes, visual elements, links...)
|
||||
|
||||
Node
|
||||
-----
|
||||
----
|
||||
|
||||
A Virtual Machine (Dynamips, IOU, Qemu, VPCS...), a cloud, a builtin device (switch, hub...)
|
||||
A Virtual Machine (Dynamips, IOU, Qemu, VPCS...) or builtin node (cloud, switch, hub...) that run on a compute.
|
||||
|
||||
Appliance
|
||||
---------
|
||||
|
||||
A model for a node. When you drag an appliance to the topology a node is created.
|
||||
|
||||
A model for a node used to create a node. When you drag an appliance to the topology a node is created.
|
||||
|
||||
Appliance template
|
||||
------------------
|
||||
|
||||
A file (.gns3a) use for creating new node model.
|
||||
A file (.gns3a) used to create a new node.
|
||||
|
||||
|
||||
Drawing
|
||||
--------
|
||||
-------
|
||||
|
||||
Drawing are visual element not used by the network emulation. Like
|
||||
text, images, rectangle... They are pure SVG elements.
|
||||
A Drawing is a visual element like annotations, images, rectangles etc. There are pure SVG elements.
|
||||
|
||||
Adapter
|
||||
-------
|
||||
|
||||
The physical network interface. The adapter can contain multiple ports.
|
||||
A physical network interface, like a PCI card. The adapter can contain multiple ports.
|
||||
|
||||
Port
|
||||
----
|
||||
|
||||
A port is an opening on network adapter that cable plug into.
|
||||
A port is an opening on a network adapter where can be plugged into.
|
||||
|
||||
For example a VM can have a serial and an ethernet adapter plugged in.
|
||||
The ethernet adapter can have 4 ports.
|
||||
For example a VM can have a serial and an Ethernet adapter.
|
||||
The Ethernet adapter itself can have 4 ports.
|
||||
|
||||
Controller
|
||||
----------
|
||||
@ -50,20 +47,23 @@ The central server managing everything in GNS3. A GNS3 controller
|
||||
will manage multiple GNS3 compute node.
|
||||
|
||||
Compute
|
||||
----------
|
||||
-------
|
||||
|
||||
The process running on each server with GNS3. The GNS3 compute node
|
||||
is controlled by the GNS3 controller.
|
||||
|
||||
Symbol
|
||||
------
|
||||
Symbol are the icon used for nodes.
|
||||
|
||||
A symbol is an icon used to represent a node on a scene.
|
||||
|
||||
Scene
|
||||
-----
|
||||
The drawing area
|
||||
|
||||
A scene is the drawing area or canvas.
|
||||
|
||||
|
||||
Filter
|
||||
------
|
||||
Packet filter this allow to add latency or packet drop.
|
||||
|
||||
Packet filter, for instance to add latency on a link or drop packets
|
||||
|
@ -2,17 +2,13 @@ Welcome to API documentation!
|
||||
======================================
|
||||
|
||||
.. WARNING::
|
||||
This documentation are for developers for user documentation go
|
||||
to https://gns3.com/
|
||||
|
||||
The API is not stable, feel free to post comments on our website
|
||||
https://gns3.com/
|
||||
This documentation is intended for developers. The user documentation is
|
||||
available on https://gns3.com/
|
||||
|
||||
|
||||
This documentation cover the GNS3 API and ressources for GNS3 developers.
|
||||
This documentation describe the GNS3 API and provide information for GNS3 developers.
|
||||
|
||||
|
||||
If you want a quick demo on how to use the API read: :doc:`curl`
|
||||
For a quick demo on how to use the API read: :doc:`curl`
|
||||
|
||||
API
|
||||
----
|
||||
@ -26,8 +22,8 @@ API
|
||||
position
|
||||
endpoints
|
||||
|
||||
GNS3 developements
|
||||
------------------
|
||||
GNS3 development
|
||||
----------------
|
||||
.. toctree::
|
||||
development
|
||||
file_format
|
||||
|
@ -1,17 +1,17 @@
|
||||
Notifications
|
||||
=============
|
||||
|
||||
You can receive notification from the controller allowing you to update your local data.
|
||||
Notifications can be received from the controller, they can be used to update your local data.
|
||||
|
||||
Notifications endpoints
|
||||
***********************
|
||||
Notification endpoints
|
||||
**********************
|
||||
|
||||
You can listen the HTTP stream /notifications or the websocket.
|
||||
Listen to the HTTP stream endpoint or to the Websocket endpoint.
|
||||
|
||||
* :doc:`api/v2/controller/project/projectsprojectidnotifications`
|
||||
* :doc:`api/v2/controller/project/projectsprojectidnotificationsws`
|
||||
|
||||
We recommend using the websocket.
|
||||
It is recommended to use the Websocket endpoint.
|
||||
|
||||
Available notifications
|
||||
***********************
|
||||
@ -21,7 +21,7 @@ Available notifications
|
||||
|
||||
ping
|
||||
----
|
||||
Keep the connection between client and controller.
|
||||
Keep-alive between client and controller. Also used to receive the current CPU and memory usage.
|
||||
|
||||
.. literalinclude:: api/notifications/ping.json
|
||||
|
||||
@ -29,7 +29,7 @@ Keep the connection between client and controller.
|
||||
compute.created
|
||||
----------------
|
||||
|
||||
Compute has been created.
|
||||
A compute has been created.
|
||||
|
||||
.. literalinclude:: api/notifications/compute.created.json
|
||||
|
||||
@ -37,9 +37,7 @@ Compute has been created.
|
||||
compute.updated
|
||||
----------------
|
||||
|
||||
Compute has been updated. You will receive a lot of this
|
||||
event because it's include change of CPU and memory usage
|
||||
on the compute node.
|
||||
A compute has been updated.
|
||||
|
||||
.. literalinclude:: api/notifications/compute.updated.json
|
||||
|
||||
@ -47,7 +45,7 @@ on the compute node.
|
||||
compute.deleted
|
||||
---------------
|
||||
|
||||
Compute has been deleted.
|
||||
A compute has been deleted.
|
||||
|
||||
.. literalinclude:: api/notifications/compute.deleted.json
|
||||
|
||||
@ -55,7 +53,7 @@ Compute has been deleted.
|
||||
node.created
|
||||
------------
|
||||
|
||||
Node has been created.
|
||||
A node has been created.
|
||||
|
||||
.. literalinclude:: api/notifications/node.created.json
|
||||
|
||||
@ -63,7 +61,7 @@ Node has been created.
|
||||
node.updated
|
||||
------------
|
||||
|
||||
Node has been updated.
|
||||
A node has been updated.
|
||||
|
||||
.. literalinclude:: api/notifications/node.updated.json
|
||||
|
||||
@ -71,7 +69,7 @@ Node has been updated.
|
||||
node.deleted
|
||||
------------
|
||||
|
||||
Node has been deleted.
|
||||
A node has been deleted.
|
||||
|
||||
.. literalinclude:: api/notifications/node.deleted.json
|
||||
|
||||
@ -79,8 +77,8 @@ Node has been deleted.
|
||||
link.created
|
||||
------------
|
||||
|
||||
Link has been created. Note that a link when created
|
||||
is not yet connected to both part.
|
||||
A link has been created. Note that a link is not connected
|
||||
to any node when it is created.
|
||||
|
||||
.. literalinclude:: api/notifications/link.created.json
|
||||
|
||||
@ -88,7 +86,7 @@ is not yet connected to both part.
|
||||
link.updated
|
||||
------------
|
||||
|
||||
Link has been updated.
|
||||
A link has been updated.
|
||||
|
||||
.. literalinclude:: api/notifications/link.updated.json
|
||||
|
||||
@ -96,7 +94,7 @@ Link has been updated.
|
||||
link.deleted
|
||||
------------
|
||||
|
||||
Link has been deleted.
|
||||
A link has been deleted.
|
||||
|
||||
.. literalinclude:: api/notifications/link.deleted.json
|
||||
|
||||
@ -104,7 +102,7 @@ Link has been deleted.
|
||||
drawing.created
|
||||
---------------
|
||||
|
||||
Drawing has been created.
|
||||
A drawing has been created.
|
||||
|
||||
.. literalinclude:: api/notifications/drawing.created.json
|
||||
|
||||
@ -112,8 +110,8 @@ Drawing has been created.
|
||||
drawing.updated
|
||||
---------------
|
||||
|
||||
Drawing has been updated. To reduce data transfert if the
|
||||
svg field has not change the field is not included.
|
||||
A drawing has been updated. The svg field is only included if it
|
||||
has changed in order to reduce data transfer.
|
||||
|
||||
.. literalinclude:: api/notifications/drawing.updated.json
|
||||
|
||||
@ -121,7 +119,7 @@ svg field has not change the field is not included.
|
||||
drawing.deleted
|
||||
---------------
|
||||
|
||||
Drawing has been deleted.
|
||||
A drawing has been deleted.
|
||||
|
||||
.. literalinclude:: api/notifications/drawing.deleted.json
|
||||
|
||||
@ -129,7 +127,7 @@ Drawing has been deleted.
|
||||
project.updated
|
||||
---------------
|
||||
|
||||
Project has been updated.
|
||||
A project has been updated.
|
||||
|
||||
.. literalinclude:: api/notifications/project.updated.json
|
||||
|
||||
@ -137,7 +135,7 @@ Project has been updated.
|
||||
project.closed
|
||||
---------------
|
||||
|
||||
Project has been closed.
|
||||
A project has been closed.
|
||||
|
||||
.. literalinclude:: api/notifications/project.closed.json
|
||||
|
||||
@ -145,14 +143,14 @@ Project has been closed.
|
||||
snapshot.restored
|
||||
--------------------------
|
||||
|
||||
Snapshot has been restored
|
||||
A snapshot has been restored
|
||||
|
||||
.. literalinclude:: api/notifications/project.snapshot_restored.json
|
||||
|
||||
log.error
|
||||
---------
|
||||
|
||||
Send an error to the user
|
||||
Sends an error
|
||||
|
||||
.. literalinclude:: api/notifications/log.error.json
|
||||
|
||||
@ -160,7 +158,7 @@ Send an error to the user
|
||||
log.warning
|
||||
------------
|
||||
|
||||
Send a warning to the user
|
||||
Sends a warning
|
||||
|
||||
.. literalinclude:: api/notifications/log.warning.json
|
||||
|
||||
@ -168,7 +166,7 @@ Send a warning to the user
|
||||
log.info
|
||||
---------
|
||||
|
||||
Send an information to the user
|
||||
Sends an information
|
||||
|
||||
.. literalinclude:: api/notifications/log.info.json
|
||||
|
||||
@ -176,8 +174,6 @@ Send an information to the user
|
||||
settings.updated
|
||||
-----------------
|
||||
|
||||
GUI settings updated. Will be removed in a later release.
|
||||
GUI settings have been updated. Will be removed in a later release.
|
||||
|
||||
.. literalinclude:: api/notifications/settings.updated.json
|
||||
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
Positions
|
||||
=========
|
||||
|
||||
In a the project object you have properties scene_height and scene_width this define the
|
||||
size of the drawing area as px.
|
||||
A project object contains the scene_height and scene_width properties. This defines the
|
||||
size of the drawing area in px.
|
||||
|
||||
The position of the node are relative to this with 0,0 as center of the area.
|
||||
The position of the nodes are relative with 0,0 as center of the area.
|
||||
|
@ -99,7 +99,7 @@ class Docker(BaseManager):
|
||||
|
||||
:param method: HTTP method
|
||||
:param path: Endpoint in API
|
||||
:param data: Dictionnary with the body. Will be transformed to a JSON
|
||||
:param data: Dictionary with the body. Will be transformed to a JSON
|
||||
:param params: Parameters added as a query arg
|
||||
"""
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user