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This patch decouples the error handling of the quota transfers and the actual session creation. In the previous version, an error in the 'initiate_request' phase would leave the local scope via an exception without disarming the transfer guard objects. This way, the guard destructors would attempt the returning of session quota in addition to the explicit call of '_revert_quota_and_destroy' as done in the error handling of the 'initiate_request' operation. In the presence of a session-creation error in the 'initiate_request' phase, session quota would eventually be returned twice. This patch removes the intertwined error handling of both phases in a way that the guards of the first phase (quota transfer) are no longer present in the second phase (initiate_request). |
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This is generic part of the Genode implementation. It consists of two parts: :_Core_: is the ultimate root of the Genode application tree and provides abstractions for the lowest-level hardware resources such as RAM, ROM, CPU, and generic device access. All generic parts of Core can be found here - for system-specific implementations refer to the appropriate 'base-<system>' directory. :_Base libraries and protocols_: that are used by each Genode component to interact with other components. This is the glue that holds everything together. _Core_ may export information about the hardware platform by an ROM called 'platform_info'. Depending on the platform, e.g. ARM or x86 or riscv, and depending on the boot mode and boot loader and kernel, some nodes may not be populated. !<platform_info> ! <acpi revision="2" rsdt="0x1fe93074" xsdt="0x1fe930e8"/> ! <boot> ! <framebuffer phys="0x7300000" width="1024" height="768" bpp="32"/> ! </boot> !</platform_info> If the ACPI RSDT and XSDT physical pointer is reported by the used kernel and/or bootloader, _Core_ may provide this information by the ROM. If the graphic device is initialised and can be directly used by a framebuffer driver, _Core_ may provide the physical pointer to the framebuffer, the resolution and color depth in bits.