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This commit introduces the new `Component` interface in the form of the headers base/component.h and base/entrypoint.h. The os/server.h API has become merely a compatibilty wrapper and will eventually be removed. The same holds true for os/signal_rpc_dispatcher.h. The mechanism has moved to base/signal.h and is now called 'Signal_handler'. Since the patch shuffles headers around, please do a 'make clean' in the build directory. Issue #1832
39 lines
806 B
C++
39 lines
806 B
C++
/*
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* \brief Skeleton for implementing servers
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* \author Norman Feske
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* \date 2013-09-07
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*/
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/*
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* Copyright (C) 2013 Genode Labs GmbH
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*
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* This file is part of the Genode OS framework, which is distributed
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* under the terms of the GNU General Public License version 2.
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*/
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#ifndef _INCLUDE__OS__SERVER_H_
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#define _INCLUDE__OS__SERVER_H_
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#include <base/entrypoint.h>
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#include <os/signal_rpc_dispatcher.h>
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namespace Server {
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using namespace Genode;
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void wait_and_dispatch_one_signal();
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/***********************************************************
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** Functions to be provided by the server implementation **
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***********************************************************/
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size_t stack_size();
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char const *name();
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void construct(Entrypoint &);
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}
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#endif /* _INCLUDE__OS__SERVER_H_ */
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