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836 lines
40 KiB
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===============================================
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Release notes for the Genode OS Framework 21.11
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===============================================
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Genode Labs
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Version 21.11 of the Genode OS Framework puts device drivers into the
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spotlight. Where to begin? Back in
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[https://genode.org/news/road-map-for-2021 - January], we envisioned Genode
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running on the PinePhone. With the current release, the first interactive
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Genode scenarios become alive on this platform. Unlike the regular Linux-based
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systems used on the PinePhone, we are walking on new ground by running each
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individual driver in a dedicated sandbox.
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Speaking of 64-bit ARM platforms, Genode's support for the i.MX8 SoC family
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received a new USB host driver as well as the first version of the Vivante GPU
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driver. The latter is a continuation of our GPU-related work presented in the
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[https://genode.org/documentation/release-notes/21.08#Advancing_GPU_driver_stack - previous release],
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which proves that our approach of integrating hardware-accelerated graphics
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into the framework's architecture is applicable across different GPU vendors.
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As promised three months ago, we have also taken our custom Intel GPU
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multiplexer to Gen9 or newer devices. In fact, GPU support has now become a
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regular feature of the Genode-based Sculpt OS that can be taken for a spin on
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commodity PC hardware.
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Even though most efforts are nowadays spent on 64-bit platforms, we have
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revived Genode's support for Xilinx Zynq devices in aspiration of future
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hardware-software co-design work. Those chips combine FPGA fabric with 32-bit
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ARM cores and thereby allow us to explore the combination of reconfigurable
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hardware with Genode's component architecture.
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For users who prefer the comforts of virtual hardware over the tinkering with
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physical devices, new drivers for VirtIO input and graphics open up the use of
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interactive Genode systems on Qemu's "virt" platform.
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Besides the predominant device-driver topics of the release, one other
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highlight is the feature completion of Genode's version of VirtualBox 6 on PC
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platforms, which has now reached parity with the time-tested version 5. Now,
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features like shared folders, shared clipboard, sound, or USB pass-through
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have become readily available.
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A little kingdom for each SoC family
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####################################
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With the number of supported boards and CPU architectures growing, our
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existing maintenance structure of the central Genode code repository becomes
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increasingly nonviable. We made the following observations.
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First, with respect to drivers ported from Linux, each SoC tends to refer
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to a different _flavour_ of the Linux kernel. This so-called vendor kernel
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may be a specific version with a blessed kernel configuration, or even a
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hard fork. In the past, we tried harmonizing drivers across SoCs by using
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the vanilla Linux kernel as common ground. But in practice, this common
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ground seems to be walked-on by only a few. Devices are shipped with vendor
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kernels after all. To get the best supported drivers for a given hardware,
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we have to port the drivers from the respective vendor kernel.
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This realization, in turn, faces us with the problem of a growing number
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of vendor kernels we have to work with whenever extending Genode's hardware
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support to a new SoC. But there are only so many Linux kernels one can juggle
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with.
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Second, when using one monolithic code base for all SoCs, the coordination of
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the code repository becomes a bottleneck when it comes to reviewing and
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merging contributions, and the nurturing of a consistent level of quality
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assurance. In the case of Genode, this responsibility is shared by two head
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maintainers. However, their expertise lies in the Genode framework, not in the
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peculiarities of specific SoC hardware. Hence, the review of such SoC-related
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contributions must remain at surface level. But the burden of responsibility
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still rests on the two.
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Third, we ultimately want to encourage 3rd parties - like hardware vendors -
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to supplement SoC support for Genode independently from us. Forcing such
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independent developers to funnel their results into our code base is not
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always natural and may even be legally impeded by Genode's need for a
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[https://genode.org/community/contributions#Genode_Contributors_Agreement - contributor's agreement].
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We want to avoid such artificial friction.
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The consequence of these observations is the need to modularize our code base
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around the idea of giving each SoC family a little kingdom of their own. We
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envision a code repository with a different maintainer for each SoC family. As
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a prerequisite, we had to cleanly separate SoC-specific code from the generic
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code that will remain in the main Genode repository. To stress this approach,
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each of four developers picked a dedicated SoC family and went with it. Stefan
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Kalkowski took the i.MX-related code to his
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[https://github.com/skalk/genode-imx - genode-imx] repository,
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Johannes Schlatow took the Xilinx Zynq code to his
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[https://github.com/jschlatow/genode-zynq - genode-zynq] repository,
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Norman Feske
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maintains the Allwinner code for the PinePhone in
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his [https://github.com/nfeske/genode-allwinner - genode-allwinner]
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repository, and Sebastian Sumpf gave the RISC-V support a new home
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at his [https://github.com/ssumpf/genode-riscv - genode-riscv] repository.
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By looking at this modularization from four different perspectives at the same
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time, we reached satisfying interfaces between the generic and SoC-specific
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code. We found that this maintenance model works as anticipated. In
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particular, we hoped that each SoC can be shepherded by a single person
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without stress. This turned out to be true.
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We also found that the taken approach gives each maintainer a sense of
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autonomy that was not possible with one monolithic code base. This is
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particularly fruitful when drafting generic utilities for the eventual
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inclusion into Genode's main repository. The drafts can first receive a test
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of time at individual SoC repositories before integrating them into the common
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code base, the pin I/O interfaces described in
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Section [Pin I/O session interfaces] being a good example.
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The supportive tooling for each SoC tends to differ between vendors, speaking
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of custom system-image formats, boot loaders, or firmware. The SoC-specific
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repositories provide a natural home for hosting such tools, custom work-flow
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scripts, and configurations.
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With this exploratory phase completed, we plan to move the SoC-specific
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repositories - that currently reside at each maintainer's GitHub account -
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under the banner of [https://github.com/genodelabs - genodelabs] during the
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next release cycle.
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NXP i.MX family
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===============
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Support for the family of i.MX SoC related boards is located in the
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[https://github.com/skalk/genode-imx - genode-imx] repository.
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By now, it contains far-reaching support for the i.MX 8M Quad evaluation kit,
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and the MNT Reform2.
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Besides the basic kernel support for Genode's custom base-hw microkernel,
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it contains drivers for using SD and eMMC cards, HDMI, and MIPI-DSI connected
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displays, Ethernet, and USB connected devices. Moreover, we are proud to
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introduce support for the Vivante GPU used by the i.MX 8M SoC. All mentioned
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device drivers were ported using the
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[https://genode.org/documentation/release-notes/21.08#Linux-device-driver_environment_re-imagined - re-imagined approach to port Linux drivers]
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that was introduced in the previous release.
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To obtain a ready-to-use SD-card when testing an arbitrary run-script
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scenario, it is sufficient to add the following value to the 'RUN_OPT'
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variable:
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! RUN_OPT += --include image/imx8mq_mmc
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Depending on which board you've chosen, it will build the corresponding u-boot
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bootloader, file system, Genode system image, and integrate those parts into
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one SD-card image.
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Xilinx Zynq
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===========
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Basic platform support for the Zynq-7000 SoC has already been added to Genode
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with
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[https://genode.org/documentation/release-notes/15.11#Xilinx_Zynq-7000 - release 15.11].
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While the virtualized zynq_qemu board support resided in the main Genode
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repository and was regularly tested, support files for real Zynq-hardware were
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living in segregation within the Genode-world repository.
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By creating a new realm in form of a
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[https://github.com/jschlatow/genode-zynq - genode-zynq repository], we were
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able to consolidate the Zynq-specific board support and drivers in one place.
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Furthermore, we are currently intensifying our work on this platform and
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documenting the journey on
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[https://genodians.org/jschlatow/2021-11-29-zynq-guide-1 - genodians.org].
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This particularly includes building ready-to-use SD card images with u-boot
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and supporting run-time re-configuration of the FPGA.
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In order to use the zynq repository, you only need to create a clone at
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_repos/zynq_, create a new build directory for arm_v7a and uncomment the
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corresponding line in your etc/build.conf. Step-by-step instructions for
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individual boards can be found at _repos/zynq/doc/_.
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Allwinner A64 (PinePhone)
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=========================
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During the release cycle, Genode's support for the Allwinner A64 SoC, and
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the PinePhone in particular, made big leaps forward. The corresponding code
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is hosted in the dedicated
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[https://github.com/nfeske/genode-allwinner - genode-allwinner] repository.
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First, the Linux version taken as the basis for ported device drivers has been
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updated to 5.14.1 in order to support the revision v2 of the Pine-A64-LTS
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board, which features a different Ethernet PHY, namely the Motorcomm YT8511
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PHY. Genode's 'pine_a64lts' board supports both board revisions now.
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To enable touchscreen input on the PinePhone, the corresponding driver for the
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Goodix touchscreen controller has been ported from the Linux kernel. It
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complements the framebuffer driver that we introduced with the previous
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release. Combined, both drivers enable the use of Genode's regular interactive
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scenarios based on the 'drivers_interactive' package. The biggest technical
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challenge was the untangling of both drivers from the clock, reset, and power
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control units (CCU, RSB, PMIC). Those low-level platform configurations are
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now handled by a new A64-specific version of the platform driver.
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[image pinephone_touch]
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Genode's nano-3D example responding to touch input
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The improved driver support is accompanied with new tooling for booting Genode
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on the PinePhone, either via USB fastboot, or via SD-card. Both options are
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described in the following Genodians article.
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:Booting Genode on the PinePhone:
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[https://genodians.org/nfeske/2021-09-20-pine-fun-pinephone-boot]
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RISC-V
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======
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RISC-V board support for the base-hw kernel is now located at the
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[https://github.com/ssumpf/genode-riscv - genode-riscv] repository. Currently,
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the repository contains support for the
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[https://hensoldt-cyber.com/mig-v - MiG-V] SoC including kernel specific parts
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as well as a driver for MiG-V's network-interface controller.
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Base framework and OS-level infrastructure
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##########################################
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New pattern for C++ error handling
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==================================
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Genode employs C++ exceptions for propagating errors, which is true to the
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language. However, the use and the mechanics of C++ exceptions comes with its
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own bag of problems. The current release introduces a new error-handling
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pattern in the form of the so-called 'Attempt' utility. Its name reflects its
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designated use as a carrier for return values. This new utility is described
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by a dedicated article at Genodians.org:
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:An 'Attempt' to avoid C++ exceptions:
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[https://genodians.org/nfeske/2021-11-26-attempt-no-exceptions]
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During the release cycle, we applied the 'Attempt' pattern to Genode's
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low-level memory-allocation code, namely core's PD session interface (for the
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allocation of RAM dataspaces), and the code related to the generic 'Allocator'
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interface (for the allocation of bytes). The latter is an extensive change,
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touching all implementations of this interface.
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To largely uphold compatibility with components using the original
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exception-based interface as a mere client - in particular use cases where an
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'Allocator' is passed to the 'new' operator - the traditional 'alloc' is still
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supported. But it exists merely as a wrapper around the new 'try_alloc'.
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However, the change does not preserve compatibility with the original
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'Range_allocator' interface. So uses of this interface must be adapted.
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Pin I/O session interfaces
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==========================
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On ARM-based SoCs, the use of general-purpose I/O (GPIO) pins is omnipresent.
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Traditionally, Genode features the "Gpio" session interface for this purpose.
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This interface allows a client to access an individual pin. Once assigned to a
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pin, the session grants the client the full responsibility for the pin. In
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particular the direction of the I/O pin is laid into the hands of the client.
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We later realized that the wiring and thereby the direction of a pin is
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ultimately a board-level decision. Wrongly operating an input pin in output
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mode can easily result in a short-circuit. Therefore, the client of an
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individual pin should better not be burdened with the responsibility to
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control the pin direction or pull resistors. To address this concern, it is
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best to split the roles of GPIO pins into clear-cut session interfaces.
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Those roles are:
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* The sensing of the state of a GPIO pin, e.g., detecting whether a button is
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pressed or not: operating a pin as an input signal. This role is now covered
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by the "Pin_state" session interface with the single RPC function
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! bool state() const;
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By calling this function, the client can request the state of the pin.
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That's it.
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* Controlling the signal level of a pin: operating a pin as an output signal.
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This role is now addressed by the "Pin_control" session interface that
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provides an interface of only one rather unsurprising RPC function
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! void state(bool);
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* Receiving a notification of a change of the signal level of a GPIO pin:
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operating a pin as an interrupt source. This role can be represented by
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Genode's existing IRQ session interface - the same interface as provided by
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Genode's core for GIC interrupts.
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Since each pin corresponds to a separate session, per-pin access control
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becomes possible by Genode's regular session-routing mechanisms.
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In contrast to the original GPIO session, the role of each pin as output and
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input becomes explicit. A client can no longer drive a pin that is an input
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signal unless explicitly permitted.
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The interfaces were created and time-tested in the context of our
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PinePhone-related development, in particular during the work described in the
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following two articles.
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:Device access from the user level:
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[https://genodians.org/nfeske/2021-03-17-pine-fun-device-access]
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:One Platform driver to rule them all:
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[https://genodians.org/nfeske/2021-04-29-platform-driver]
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Pin-driver framework
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--------------------
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In real-world system scenarios, a variety of different components must
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decidedly interact with individual GPIO pins. This is where a so-called pin
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driver enters the picture. This component provides the pin-state, pin-control,
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and IRQ services. Analogously to how the platform driver safeguards the access
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to device resources by different - mutually distrusting - device drivers, the
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pin driver's job is the safeguarding of GPIO pins.
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To ease the implementation of such pin drivers, the new session interfaces are
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accompanied by a set of new utilities in
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[https://github.com/genodelabs/genode/blob/staging/repos/os/include/os/pin_driver.h - os/pin_driver.h].
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The use of these utilities is best illustrated by the
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[https://github.com/nfeske/genode-allwinner/tree/master/src/drivers/pin/a64 - pin driver for the A64 SoC].
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Time-multiplexed pin direction
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------------------------------
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There exist rare use cases for changing the direction of an I/O pin during
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runtime. For example, the Goodix touchscreen controller as found in the
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PinePhone monitors the state of its interrupt signal during reset. During its
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normal operation, this signal is driven by the touchscreen controller but
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during reset, it is driven by the host to send one bit of information (I2C
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address selection). We support this time-multiplexed use of one pin as both
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input and output by the means of session lifetimes. The pin driver switches
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the pin into output mode not before a client establishes a pin-control session
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referring to this pin. The client can thereby control the direction by
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creating or closing its pin-control session.
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Genode C APIs
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=============
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USB host-controller service API
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-------------------------------
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While porting the Linux driver for the Designware USB host-controller used
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within the i.MX 8M SoC, we introduced a new C API to serve Genode USB clients
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from C driver ports. It enables drivers to:
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* Announce and release USB devices,
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* Ask for a session handle of an open session via the bus/device ID pair,
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* Ask for a single USB request via a session handle,
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* Acknowledge a USB request via a session and request handle, and
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* Notify potential USB clients that I/O progress has been made.
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You can find the new C API under _repos/os/include/genode_c_api/usb.h_. A
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working example driver can be found within the 'genode-imx' repository under
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_src/drivers/usb_host/imx8mq_.
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Touchscreen driver API
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----------------------
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To accommodate input drivers written in C, like the ones ported from the Linux
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kernel, we need a clean way to connect C code with Genode's event session
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interface.
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The current release introduces a C API to be used by input drivers to generate
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Genode events. The interface is located at
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_repos/os/include/genode_c_api/event.h_ whereas the implementation resides at
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_repos/os/src/lib/genode_c_api/event.cc_.
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The initial version is limited to multitouch events only.
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As of now, it is used by the Goodix touchscreen driver for the PinePhone.
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Event filter for converting touch to pointer input
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==================================================
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Unlike traditional pointer devices, touchscreens have no notion of a pointer
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position, hovering, or mouse buttons. E.g., without touching, there is no
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position. There exists a gap between those devices and regular GUI
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applications, which respond to pointer events in terms of hovering motion (in
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screen coordinates) and mouse clicks. Genode's existing touchscreen drivers
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try to bridge this gap by translating touch input to pointer events in rather
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pragmatic ways. This is not optimal for two reasons.
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First, putting the burden of emulating traditional pointer devices on the
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touchscreen drivers not only inflates their complexity but is also unnatural
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when the calibration of touch coordinates to screen coordinates comes into
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play. In this case, the touchscreen driver must be made aware of the display
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resolution. Second, the heuristics of how touch events are best translated
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into pointer events tend to differ from driver to driver, or between Genode
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use cases. Any intelligence that is builtin in the drivers stands in the way
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of interchanging the drivers or enhancing the translation across all drivers
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(e.g., adding two-finger-scroll).
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To solve this problem in a clean way, we added a new optional filter for
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translating touch events to pointer events to Genode's event-filter component
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(first introduced in
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[https://genode.org/documentation/release-notes/17.02#Input-event_filter - 17.02]
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as input filter, reworked in
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[https://genode.org/documentation/release-notes/20.08#Replacing_the_input_filter_with_an_event_filter - 20.08]).
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The new filter comes in the form of a new '<touch-click>' node in the filter's
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'<output>' definition. For example, the configuration of the event filter that
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sits in-between the Goodix touchscreen driver for the PinePhone and the
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nitpicker GUI server looks as follows.
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! <config>
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! <output>
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! <touch-click>
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! <input name="touch"/>
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! </touch-click>
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! </output>
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! <policy label="touch" input="touch"/>
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! </config>
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The filter augments touch events with artificial absolute motion and mouse
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click/clack events as understood by regular GUI applications. The original
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touch events are preserved, enabling touch-aware applications to interpret
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touch gestures.
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Device drivers
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##############
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Hardware-accelerated graphics
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=============================
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Generic GPU-session interface
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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When we introduced the GPU session initially, it was modeled after the
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perceived requirements of the Linux i915 DRM back end. In the meantime, with
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the enablement of a more recent Mesa version and the addition of Vivante as
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another GPU family, we learned that some of those requirements are obsolete.
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First, we replaced the 'info' RPC by an information ROM dataspace to overcome
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the following limitations.
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* The amount of data that can be transferred in an RPC is constrained by the
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underlying base platform,
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* Most information never changes during run time but must be copied
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nonetheless when using an RPC interface,
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* The information presented differs depending on the used GPU device.
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With the introduction of Vivante, the original Intel-centric implementation no
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longer suffices.
|
|
* Sequence numbers of GPU execution buffers are not GPU-specific and, thus,
|
|
should be part of the generic GPU session interface.
|
|
|
|
Currently, the GPU-specific information is presented in binary format, which
|
|
is specified in _gpu/info_intel.h_ resp. _gpu/info_etnaviv.h_ for the Vivante
|
|
GPU. We entertain the idea to replace the current representation by an
|
|
XML-based ROM in the future to render the interface binary agnostic and also
|
|
backwards-compatible. The information ROM can be accessed via the
|
|
'attached_info' client API function.
|
|
|
|
Furthermore, we replaced the usage of heavy-weight dataspace capabilities with
|
|
light-weight client-local identifiers called 'Buffer_id' within the API. In
|
|
case the client requires a capability (e.g., for mapping the buffer in its
|
|
address space) it uses the corresponding ID to request it from the server.
|
|
|
|
With upcoming support for other driver back ends, we need to take their
|
|
requirements into account as well. We introduced abstractions that further
|
|
encapsulate the device-specific state and operations. The changes in this
|
|
release represent only the first consolidation steps of Genode's GPU support
|
|
and we will continue this work during the next months.
|
|
|
|
|
|
Intel GPU support for Gen9 and newer
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
As mentioned in the
|
|
[https://genode.org/documentation/release-notes/21.08#Advancing_GPU_driver_stack - 21.08]
|
|
release notes, we were fiercely working on Intel GPU Gen9+ support because
|
|
Gen8 (Broadwell) was the only stable running GPU on Genode at the time. For
|
|
Gen9+, we experienced severe GPU hangs after an undefined amount of rendering
|
|
passes. As promised in the previous release, we dove right in and were able to
|
|
identify the main causes of this behavior. This led to working Gen9+ support in
|
|
[https://genode.org/documentation/articles/sculpt-21-10#GPU - Sculpt OS release 21.10].
|
|
To go into a little more detail, we had to look into workarounds as described by the
|
|
[https://01.org/sites/default/files/documentation/intel-gfx-prm-osrc-skl-vol16-workarounds_0.pdf - Intel documentation]
|
|
and the Linux kernel driver, and determine known workarounds that only apply
|
|
to Gen9 and above. After many iterations, we found one workaround that fixed
|
|
our GPU hang issue and now apply it during GPU initialization. Additionally,
|
|
we found the hardware context sizes (a memory region where the GPU stores its
|
|
state) vary between GPU generations, where Gen9 requires more space than Gen8.
|
|
|
|
Additionally, we found that some features like tiling or client mappings
|
|
through the global-graphics translation table are not required by our updated
|
|
Mesa 21.0.0 Iris Gallium driver. Since these resources are global and were
|
|
split between multiple GPU client applications, not using them lifts the
|
|
limits formerly imposed by the partitioning.
|
|
|
|
For the Sculpt integration, we added GPU-service support and are providing
|
|
various packages. A summary on how to test GPU acceleration on Sculpt can be
|
|
found at the following Genodians article.
|
|
|
|
:Test driving Sculpt's 3D support:
|
|
|
|
[https://genodians.org/ssumpf/2021-10-25-glmark2]
|
|
|
|
|
|
|
|
Vivante GPUs (i.MX8)
|
|
~~~~~~~~~~~~~~~~~~~~
|
|
|
|
With the previous release, we already foresaw adding support for Vivante
|
|
GPUs as found in i.MX8 SoCs by show-casing a work-in-progress driver
|
|
component based on the Linux 'etnaviv' DRM driver and using the also ported
|
|
'etnaviv' Gallium driver.
|
|
|
|
This driver component is now available in an updated fashion in the
|
|
[https://github.com/skalk/genode-imx - genode-imx] repository that
|
|
encapsulates support for the family of i.MX8 SoCs for Genode. In contrast to
|
|
our first prototype, the driver now relies completely on the new DDE Linux
|
|
approach and re-uses the existing 'lx_emul' and 'lx_kit' libraries. At the
|
|
moment, the driver does not make use of a C-API to Genode services for
|
|
accessing the GPU service like the other new DDE Linux drivers do but
|
|
implements the session directly. We decided against prematurely introducing
|
|
such an C-API while the GPU session itself is still in flux.
|
|
|
|
[image glmark_mnt_reform]
|
|
Glmark running via the ported Vivante GPU driver on the MNT Reform laptop
|
|
|
|
Briefly touching on the current implementation of the driver, we had to extend
|
|
the 'lx_kit' API slightly to implement the buffer-object allocation. Also, we
|
|
added a special-purpose interface called 'lx_drm' that comprises all Linux DRM
|
|
I/O controls that need to be performed for implementing the GPU session and
|
|
itself is a simple layer on top of 'drm_ioctl'.
|
|
|
|
The 'lx_drm' functions are executed within the context of an emulated Linux
|
|
kernel thread executed under a cooperative user-level scheduling scheme.
|
|
However, since the GPU session is based on synchronous RPCs and we do not know
|
|
in advance if a call into the ported driver code blocks at some point, we had
|
|
to ensure the RPC returns not before the operation completed. The completion
|
|
of operations may include several blocking states and concurrent event
|
|
handling (e.g., hardware interrupts).
|
|
|
|
For the time being, the driver component is still being worked on. We are, for
|
|
example, investigating overall performance regressions. Nevertheless, the
|
|
driver is functionally complete and currently supports one client at a time.
|
|
|
|
In addition to the driver component, we cleaned up the existing 'etnaviv'
|
|
libdrm back end and created a Sculpt pkg called *mesa_gpu-etnaviv* analogous
|
|
to the pkgs for 'iris' and 'softpipe' back ends. The most visible change is
|
|
the switch from the ad-hoc DRM session to the GPU session.
|
|
|
|
All in all, we are now at a stage were we can work on optimizing the graphics
|
|
stack on the Vivante GPU and are in particular looking forward to porting the
|
|
next Linux driver. After all, by doing so, we can flesh out and maybe
|
|
generalize the 'lx_drm' API so that for other drivers the porting effort gets
|
|
reduced even further.
|
|
|
|
|
|
VirtIO input and framebuffer drivers
|
|
====================================
|
|
|
|
_This section was co-authored by Piotr Tworek who created the_
|
|
_VirtIO driver support. Thanks Piotr for the welcome contribution!_
|
|
|
|
Over the
|
|
[https://genode.org/documentation/release-notes/21.02#VirtIO_block_devices_for_virtual_machines_on_ARM - previous]
|
|
[https://genode.org/documentation/release-notes/21.08#RAM_framebuffer_driver_for_Qemu - releases]
|
|
of Genode this year, the framework received steadily improved driver support
|
|
for virtual devices as supported by Qemu. The primary motivation behind this
|
|
line of work is the use of virtual hardware as an experimentation ground for
|
|
Genode on the AARCH64 and RISC-V architectures. The use of virtual hardware
|
|
nicely side-steps the costs and (un-)availability of suitable devices, and
|
|
avoids the extra effort that is usually involved when working with real
|
|
hardware. The current release further advances the virtual-device support by
|
|
the introduction of VirtIO input and graphics drivers.
|
|
|
|
|
|
VirtIO input
|
|
------------
|
|
|
|
The new input driver can service Qemu VirtIO mouse, keyboard, and tablet
|
|
devices. The implementation is based on the VirtIO 1.1 device specification,
|
|
Section 5.8 "Input Device". The driver can service three separate device
|
|
types, namely mouse, keyboard, and tablet. The main difference between mouse
|
|
and tablet devices is that the former produces relative events whereas the
|
|
latter produces absolute motion events.
|
|
|
|
By default, the driver tries to attach to the first VirtIO input device of any
|
|
of the listed types. Such behavior would pose a bit of a problem since in
|
|
Genode, we'd like to know that a specific instance of the driver will attach
|
|
only to a mouse for example. This way, we can define proper policies for it.
|
|
To allow such behavior, the VirtIO input driver has one configuration key
|
|
called 'match_product', which accepts the values of "mouse", "keyboard",
|
|
"tablet", and "any" (default). Using this config key, one can accomplish
|
|
exactly what is needed to tell the driver to only attach to a VirtIO input
|
|
device if it's of "match_product" type.
|
|
|
|
|
|
VirtIO framebuffer
|
|
------------------
|
|
|
|
The new VirtIO framebuffer driver implements the necessary bits to provide 2D
|
|
framebuffer support on top of a VirtIO GPU device as provided by Qemu. Compared
|
|
to the ramfb driver, which was introduced in Genode
|
|
[https://genode.org/documentation/release-notes/21.08#RAM_framebuffer_driver_for_Qemu - 21.08],
|
|
the VirtIO framebuffer driver has one major benefit: It allows the Qemu window
|
|
to be dynamically resized at runtime. The driver will treat this as resolution
|
|
change and act accordingly. In contrast to the VirtIO input driver, the
|
|
framebuffer driver does not support any extra config options.
|
|
|
|
|
|
Practical use
|
|
-------------
|
|
|
|
Thanks to the new drivers, the drivers_interactive package for the 'virt_qemu'
|
|
board has become fully interactively usable. The drivers subsystem spawns two
|
|
instances of virtio_input. One attaches to a keyboard device and the second to
|
|
a mouse. This is what the default virt_qemu board exposes. At this time, the
|
|
tablet device is not instantiated by default but it might become useful in the
|
|
future for testing Genode's touch support.
|
|
|
|
Make sure that Qemu exposes those new devices in the modern VirtIO 1.0 mode.
|
|
Versions up to Qemu 5.1.0 still use pre-1.0 mode in the default setup.
|
|
|
|
One thing to keep in mind is that the VirtIO framebuffer driver will change
|
|
the resolution of the virtual display whenever the Qemu window is resized.
|
|
This means that for high resolution screens, one might have to tweak the
|
|
default RAM quota for the driver. The default should be enough for 1080p
|
|
screens, but not much more than that.
|
|
|
|
|
|
Linux device-driver environment
|
|
===============================
|
|
|
|
While working on Linux device-driver ports that use the new DDE Linux
|
|
environment introduced in
|
|
[https://genode.org/documentation/release-notes/21.08#Linux-device-driver_environment_re-imagined - release 21.08],
|
|
we stumbled across some inaccuracies and missing pieces of the former
|
|
implementation.
|
|
For instance, kworker threads were blocked unconditionally before. But the
|
|
original Linux kernel semantics includes corner-cases that delay kworker
|
|
suspension. By adding them, we circumvent potential deadlocks. The cache
|
|
maintenance operations got optimized by checking the read/write direction of
|
|
the device with regard to DMA memory more accurately. Moreover, we had to
|
|
learn that on ARM the minimal alignment for all allocations within Linux have
|
|
to be of cache-line granularity.
|
|
|
|
Feature-wise, a new API got introduced to access the pin-control service and
|
|
IRQ sessions offered by it. This is useful when a Linux driver directly
|
|
depends on GPIO settings respectively uses GPIO pins as interrupt source.
|
|
|
|
|
|
Libraries and Applications
|
|
##########################
|
|
|
|
Feature completion of VirtualBox 6
|
|
==================================
|
|
|
|
With [https://genode.org/documentation/articles/sculpt-21-10 - Sculpt OS 21.10],
|
|
we released VirtualBox version 6 as experimental alternative to the existing
|
|
port of version 5. We also switched to version 6 as daily driver on our
|
|
development machines at Genode Labs. These steps yielded the following
|
|
improvements during the past Genode release cycle.
|
|
|
|
The integration features shared folders, shared clipboard, and guest
|
|
mouse-pointer shape were fully enabled. Most guest-integration modules in
|
|
VirtualBox are implemented as shared libraries/objects, which are loaded at
|
|
runtime on demand. Following our goal to keep changes to the upstream code
|
|
minimal, our version of VirtualBox 6 now provides VBoxSharedClipboard and
|
|
VBoxSharedFolders as dedicated libraries that must be integrated into the
|
|
system as follows. Note, the libraries are accessed by the VirtualBox code as
|
|
files before loading but must also be available as ROMs to our runtime dynamic
|
|
linker.
|
|
|
|
! <start name="virtualbox6">
|
|
! <config vbox_file="machine.vbox6">
|
|
! <vfs>
|
|
! <!-- original file names of shared objects -->
|
|
! <rom name="VBoxSharedClipboard.so"/>
|
|
! <rom name="VBoxSharedFolders.so"/>
|
|
! </vfs>
|
|
! </config>
|
|
! <route>
|
|
! <!-- map file names to Genode shared-object naming scheme -->
|
|
! <service name="ROM" label="VBoxSharedClipboard.so">
|
|
! <parent label="virtualbox6-sharedclipboard.lib.so"/> </service>
|
|
! <service name="ROM" label="VBoxSharedFolders.so">
|
|
! <parent label="virtualbox6-sharedfolders.lib.so"/> </service>
|
|
! </route>
|
|
! </start>
|
|
|
|
As depicted in the configuration snippet above, we use the file extension
|
|
_.vbox6_ for VirtualBox 6 configuration files. The background is that there
|
|
are some subtle incompatibilities in VirtualBox 6 with settings we used in
|
|
version 5. For example, the version of the configuration file must be set to
|
|
1.18+ for maximum compatibility of virtual-device configuration and guest
|
|
operating systems. An example configuration is provided by the pkg/vbox6 depot
|
|
archive and specifies the version like follows.
|
|
|
|
! <VirtualBox xmlns="http://www.virtualbox.org/" version="1.18-genode">
|
|
|
|
Unlike VirtualBox 5, the current version does not implement a custom Audio
|
|
back end for Genode but uses the existing OSS back end of the original
|
|
implementation. The feature can be enabled in .vbox and runtime configuration.
|
|
We recommend using the HDA controller.
|
|
|
|
! <AudioAdapter controller="HDA" driver="OSS" enabled="true" enabledOut="true" enabledIn="false"/>
|
|
|
|
! <start name="virtualbox6">
|
|
! <config>
|
|
! <vfs>
|
|
! <dir name="dev"> <oss name="dsp"/> </dir>
|
|
! <vfs>
|
|
! </config>
|
|
! </start>
|
|
|
|
More device-related improvements are the reporting of mouse-wheel events, the
|
|
support of up to 8 pass-through USB devices via the virtual XHCI USB3
|
|
controller, and a ready-to-use Sculpt package to capture webcam streams in the
|
|
VM (genodelabs/pkg/vbox6-capture).
|
|
|
|
Finally, this release includes a whole lot of stability improvements to bring
|
|
VirtualBox 6 on par with version 5 in daily use like robust machine state
|
|
handling including the FPU, fixed corner cases in the AHCI model and
|
|
Startup-IPI implementation as well as enhanced timeout and CPU wakeup
|
|
handling.
|
|
|
|
|
|
Sculpt OS for 64-bit ARM in addition to x86
|
|
===========================================
|
|
|
|
Up until now, the Genode-based [https://genode.org/download/sculpt - Sculpt OS]
|
|
was primarily targeted at the 64-bit x86 architecture. However, since the
|
|
hardware support of 64-bit ARM platforms like i.MX8 has reached almost feature
|
|
parity with the PC platform, it was time to introduce the notion of CPU
|
|
architectures to package index files.
|
|
|
|
In Sculpt OS, software packages are provided in a federated way from any
|
|
number of package providers. Each provider offers a so-called _index_ that
|
|
enlists the available package versions blessed for a specific Sculpt OS
|
|
release. See the release notes for Genode
|
|
[https://genode.org/documentation/release-notes/19.02#Announcing_software_packages - 19.02]
|
|
for more details.
|
|
Starting with [https://genode.org/news/sculpt-os-release-21.10 - Sculpt OS 21.10]
|
|
released in October, each index file features a declaration of the CPU
|
|
architectures supported by the package provider.
|
|
|
|
! <index>
|
|
! <supports arch="x86_64"/>
|
|
! <supports arch="arm_v8a"/>
|
|
! ...
|
|
|
|
Sculpt uses this information to decide whether to display the index or not by
|
|
comparing the architecture of the running machine with these declarations.
|
|
Individual entries of an index file can be tagged as being specific for one
|
|
architecture.
|
|
|
|
! <pkg path="mesa_gpu-intel" info="Intel GPU driver (IRIS)" arch="x86_64"/>
|
|
|
|
This annotation can also be specified for a sub index.
|
|
|
|
! <index name="Virtual machines" arch="x86_64">
|
|
! ...
|
|
! </index>
|
|
|
|
Thanks to this approach, most packages - which are architecture-agnostic - can
|
|
be offered for both x64_64 and arm_v8a with almost no manual work. In fact,
|
|
starting with Sculpt 21.10, all default packages offered by Genode Labs are
|
|
available for both architectures.
|
|
|
|
|
|
Audio and OpenGL support for libSDL2
|
|
====================================
|
|
|
|
With this release, we extend the features of our SDL2 port by enabling audio
|
|
support via the OSS back end and added basic support for using OpenGL.
|
|
|
|
Re-using the existing OSS back end via our VFS OSS plugin is in contrast to
|
|
how we enabled audio in our SDL1 port where we use Genode's audio-out
|
|
session directly. Instead of having to add a Genode specific back end to each
|
|
ported software, it is more reasonable to have just one implementation of a
|
|
somewhat common interface for which the back end already exists.
|
|
|
|
The OpenGL support, on the other hand, has not been thoroughly tested yet
|
|
but works well enough for one or the other game. It still suffers from the
|
|
same limitation as the normal video back end where resizing the window during
|
|
runtime is not supported. This feature is yet to be implemented.
|
|
|
|
Additionally, we made SDL2 now to use its existing pthread back ends,
|
|
rather than using the generic fallback ones, as we deem the current pthread
|
|
support in Genode sufficient.
|
|
|
|
|
|
SSH terminal moved to Genode world repository
|
|
=============================================
|
|
|
|
The SSH terminal component now resides in the world repository. When we
|
|
initially introduced this component, it complemented the existing TCP
|
|
terminal. Rather than using plain TCP to access a terminal server the
|
|
connection is secured by the SSH protocol.
|
|
|
|
In the meantime the component itself incorporated more and more features
|
|
that were not anticipated in the initial design. Since we have not used
|
|
the component much ourselves lately, albeit some features are tested in our
|
|
nightly CI, we decided to move it to the world repository.
|
|
|
|
On a different note, the component now features new support for SFTP that
|
|
enables one to access a Genode file system via SSH. Thanks to Tomasz Gajewski
|
|
for this welcome contribution.
|
|
|
|
|
|
Build system and tools
|
|
######################
|
|
|
|
Moving the platform-specific board support into extra repositories made it
|
|
necessary to review the run tool with respect to virtualized platforms. For
|
|
running Genode within Qemu, the run tool used to assemble the Qemu command
|
|
line depending on the target board. In order to achieve a clean cut between
|
|
the main repository hosting this part of the run tool and the
|
|
platform-specific repositories, we came up with a way to specify the Qemu
|
|
arguments outside the main repository.
|
|
|
|
The solution follows along our approach of how we already specify the
|
|
architecture and link address of a target board in distinct files within a
|
|
board-property directory _board/<board_name>/_. Similarly, the board-specific
|
|
Qemu arguments are now provided in a _board/<board_name>/qemu_args_ file. This
|
|
file may contain one or multiple lines that will be appended to the command
|
|
line generated by the run tool. Because it is required by virt_qemu, it is
|
|
possible to restrict particular arguments to a certain spec, e.g. arm_v8a, by
|
|
prefixing the line with 'arm_v8a:'. Note, that any '-m *' argument, which
|
|
specifies the amount of RAM, provided within a _qemu_args_ file will override
|
|
any memory setting provided in the run scripts.
|
|
|
|
Moreover, the _qemu_args_ file is obliged with instantiating a network
|
|
controller since this is also specific to the platform. For the zynq_qemu
|
|
board, e.g., this is achieved by the following arguments:
|
|
|
|
! -net nic,model=cadence_gem,netdev=net0 -netdev user,id=net0
|
|
|
|
Always instantiating a network device removes the need to call
|
|
'append_qemu_nic_args' in the run scripts. However, you can still use this
|
|
function to add forwarding rules to the netdev with id _net0_.
|