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The new 'transfer' function interface defines how pixel/alpha values sampled from texture are applied to a destination pixel, similar to the role of a fragment shader in GPU-based rendering. The transfer function can be customized by defining custom pixel types, which may be (but don't need to be) derived from 'Pixel_rgba'. Issue #3221 |
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This source-code repository contains genuine low-level OS components and interfaces of Genode. It solely depends on the framework's base API.