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1071 lines
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1071 lines
46 KiB
Plaintext
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===============================================
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Release notes for the Genode OS Framework 22.02
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===============================================
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Genode Labs
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The 22.02 release is dominated by three topics, the tightening and
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restructuring of the code base, device-driver infrastructure, and the
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transition of Sculpt OS towards a versatile toolkit for building specialized
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operating-system appliances.
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Regarding the house-keeping of the code base, the release introduces a clean
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split between hardware-specific parts and the generic framework foundation.
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In particular, the various supported SoCs are now covered by distinct Git
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repositories shepherded by different maintainers, which improves the clarity
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of the code base and eases the addition of SoC support by 3rd parties. The
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framework foundation underwent a major spring cleanup including the tightening
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of several APIs and a raised default warning level. The changes are covered by
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Section [Base framework and OS-level infrastructure].
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The reorganization of the code base went hand-in-hand with intensive device
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driver work for several platforms (Section [Device drivers]). In particular,
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we started to apply our new method of porting Linux driver code to PC drivers
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such as our new USB host controller driver. The Intel GPU driver received
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welcome performance optimizations and became usable for guest operating
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systems running in VirtualBox 6. On the PinePhone, Genode has started
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interacting with the modem.
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From a functional perspective, the highlight of the release is the
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extension of Sculpt OS towards a highly customizable toolkit for building
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special-purpose operating systems defined at integration time
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(Section [Framework for special-purpose Sculpt-based operating systems]).
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This new level of flexibility cleared the path to running a bare-bones
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version of Sculpt OS on the PinePhone, or directly on a Linux kernel.
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Framework for special-purpose Sculpt-based operating systems
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############################################################
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[https://genode.org/download/sculpt - Sculpt OS] is Genode's flagship system
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scenario. Designed as general-purpose OS, it combines the framework with a
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custom administrative user interface, package management, and drivers for
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commodity PC hardware. It has ultimately enabled technical-minded users to use
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Genode as day-to-day OS. The appeal of Sculpt's architecture does not stop
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here though.
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As hinted by its name, the fundamental idea behind Sculpt OS is the
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interactive "sculpting" of the operating system to fit the individual user's
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needs. The starting point is a small generic system image, from which the user
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can grow a highly customized system. The original vision puts emphasis on
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interactivity, which is embodied by its interactive component graph.
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Over time, however, we recognized the potential of making the bare-bones
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Sculpt system image customizable as well, effectively turning Sculpt into a
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framework for building highly specialized - in addition to general-purpose -
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operating systems.
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Modularized Sculpt OS image creation
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------------------------------------
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The current release replaces the formerly fixed feature set of the Sculpt
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system image - defined by the sculpt.run script - by configuration fragments
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that can be easily mixed, matched, and extended. All customizable aspects of
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the Sculpt image can now be found at a new location - the _sculpt/_ directory -
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which can exist in any repository. The directory at
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[https://github.com/genodelabs/genode/tree/master/repos/gems/sculpt - repos/gems/sculpt/]
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serves as reference and contains all fragments of the regular Sculpt OS.
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For detailed explanation of mechanisms and terms (e.g., launcher) used
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below please refer to the
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[https://genode.org/documentation/articles/sculpt-21-10 - Sculpt documentation].
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The sculpt directory can host any number of _<name>-<board>.sculpt_ files,
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each specifying the ingredients to be incorporated into the Sculpt system
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image. The _<name>_ can be specified to the sculpt.run script. E.g., the
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following command refers to the _default-pc.sculpt_ file:
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! build/x86_64$ make run/sculpt KERNEL=nova BOARD=pc SCULPT=default
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If no 'SCULPT' argument is supplied, the value 'default' is used. Combined,
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the 'BOARD' and 'SCULPT' arguments refer to a .sculpt file. E.g., the
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_default-pc.sculpt_ file for the regular Sculpt OS looks as follows:
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! # configuration decisions
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! drivers: pc
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! system: pc
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! gpu_drv: intel
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!
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! # supplemental depot content added to the system image
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! import: pkg/drivers_managed-pc pkg/wifi src/ipxe_nic_drv
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!
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! # selection of launcher-menu entries
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! launcher: vm_fs shared_fs usb_devices_rom
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!
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! # selection of accepted depot-package providers
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! depot: genodelabs cnuke alex-ab mstein nfeske cproc chelmuth jschlatow
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! depot: ssumpf skalk
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It refers to a selection of files found at various subdirectories named after
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their respective purpose. In particular, there exists one subdirectory for
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each file in Sculpt's config file system, like nitpicker, drivers... The
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.sculpt file selects the alternative to use by a simple tag-value notation.
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! drivers: pc
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The supported tags are as follows.
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*Optional* selection of /config files. If not specified, those files are
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omitted, which prompts Sculpt to manage those configurations automatically or
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via the administrative user interface:
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Tag | Purpose
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----------------------------------------------------
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fonts | font configuration
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----------------------------------------------------
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nic_router | virtual network routing
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----------------------------------------------------
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event_filter | user-input parametrization
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----------------------------------------------------
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wifi | wireless network configuration
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----------------------------------------------------
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runtime | static runtime subsystem structure
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----------------------------------------------------
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gpu_drv | GPU driver configuration
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Selection of *mandatory* /config files. If not specified, the respective
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'default' alternative will be used.
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Tag | Purpose
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----------------------------------------------------
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nitpicker | GUI-server configuration
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----------------------------------------------------
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deploy | packages to deploy
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----------------------------------------------------
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fb_drv | framebuffer-driver configuration
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----------------------------------------------------
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clipboard | global clipboard rules
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----------------------------------------------------
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drivers | drivers subsystem structure
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----------------------------------------------------
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numlock_remap | numlock-handling rules
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----------------------------------------------------
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leitzentrale | management subsystem structure
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----------------------------------------------------
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usb | USB-device policy
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----------------------------------------------------
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system | system state
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----------------------------------------------------
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ram_fs | RAM file-system configuration
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Note that almost no part of the Sculpt image is sacred. One can even replace
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structural aspects like the administrative user interface or the drivers
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subsystem.
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Furthermore, the .sculpt file supports the optional selection of supplemental
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content such as a set of launchers.
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! launcher: nano3d system_shell
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Another type of content are the set of blessed pubkey/download files used for
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installing and verifying software on target. This information is now located
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at the _sculpt/depot/_ subdirectory. As a welcome collateral effect of this
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change, depot keys can now be hosted in supplemental repositories independent
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from Genode's main repository.
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Including component packages in the Sculpt image
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------------------------------------------------
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Sculpt OS normally relies on network connectivity for installing and deploying
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components. With the new version, it has become possible to supply a depot
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with the system image. The depot content is assembled according to the 'pkg'
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attributes found in launcher files and the selected deploy config. The
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resulting depot is incorporated into the system image as 'depot.tar' archive.
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It can be supplied to the Sculpt system by mounting it into the RAM
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file-system as done by the 'ram_fs/depot' configuration for the RAM fs.
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Supplementing custom binaries directly to the Sculpt image
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----------------------------------------------------------
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It is possible to add additional boot modules to the system image. There
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are two options.
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! build: <list of targets>
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This tag instructs the sculpt.run script to build the specified targets
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directly using the Genode build system and add the created artifacts into the
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system image as boot modules. It thereby offers a convenient way for globally
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overriding any Sculpt component with a customized version freshly built by the
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Genode build system.
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! import: <list of depot src or pkg archives>
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This tag prompts the sculpt.run script to supply the specified depot-archive
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content as boot modules to the system image. This change eliminates the need
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for former board-specific _pkg/sculpt-<board>_ archives. The board-specific
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specializations can now be placed directly into the respective .sculpt files
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by using 'import:'.
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Optional logging to core's LOG service
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--------------------------------------
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To make the use of Sculpt as test bed during development more convenient,
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the log output of the drivers, leitzentrale, and runtime subsystems can be
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redirected to core using the optional 'LOG=core' argument on the command line.
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! build/x86_64$ make run/sculpt KERNEL=nova BOARD=pc SCULPT=default LOG=core
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Sculpt OS meets the PinePhone
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=============================
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Thanks to the greatly modularized new version of Sculpt OS, we have become
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able to run a minimalistic version of Sculpt on the PinePhone, as demonstrated
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in our recent presentation at FOSDEM.
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: <video preload="none" controls="controls">
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: <source src="https://video.fosdem.org/2022/D.microkernel/nfeske.webm"
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: type='video/webm; codecs="vp9, opus"' />
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: </video>
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:Genode meets the PinePhone:
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[https://fosdem.org/2022/schedule/event/nfeske/]
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_Microkernel developer room at FOSDEM, 2022-02-05_
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Despite lacking drivers for storage and network connectivity, we are already
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able to put together interesting interactive system images for the PinePhone.
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To make this possible, a few additional steps had to be taken though.
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First, we had to make Sculpt's administrative GUI able to respond to touch
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events. It formerly assumed that click/clack events are always preceded by
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hover reports that identify the clicked-on widgets. For touch events, however,
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the most up-to-date hover information referred to the previous "click" because
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there is no motion without touching. So the GUI tended to identify the wrong
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widgets as click targets. We solved the tracking of the freshness of hover
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information by interspersing sequence numbers into the event stream and
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reflecting those numbers in hover reports.
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Second, to allow textual input, we added a custom touch-screen keyboard
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specifically for bare-bones Sculpt scenarios where low complexity and small
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footprint are desired.
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Test-driving Sculpt OS on the Linux kernel
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==========================================
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As another showcase of the flexibility gained by the modularization of Sculpt,
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a bare bones Sculpt system can now be hosted directly on the Linux kernel as
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simple as:
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! build/x86_64$ make run/sculpt KERNEL=linux BOARD=linux
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Granted, this version is not generally useful, but it serves as a welcome
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accelerator of the development workflow and a convenient debugging aid. Since
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each component is a plain Linux process, it can be easily inspected via GDB.
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The turn-around time of placing an instrumentation in any component of Sculpt
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OS has been reduced from booting a machine to the almost instant restart of
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Sculpt under Linux.
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Modularized source-code organization
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####################################
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With the
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[https://genode.org/documentation/release-notes/21.11#A_little_kingdom_for_each_SoC_family - previous release],
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new decentralized repositories got introduced to simplify the maintenance and
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for improved clarity of what is needed to drive a single board or SoC. We
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started with repositories for the Allwinner A64 SoC, the Xilinx Zynq, and NXP
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i.MX-family of SoCs, as well as the RISC-V Qemu and MiG-V support. Initially
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those repositories were located at the storage of the developer in charge. Now,
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we've moved them centrally under the umbrella of the Genode Labs account at
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[https://github.com/genodelabs]. Thereby, they become easy to find, and the
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responsibility of Genode Labs for the repositories becomes intuitively clear.
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Raspberry Pi
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============
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Moreover, a further dedicated repository got established to combine all
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ingredients to drive Raspberry Pi boards. It is located at
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[https://github.com/genodelabs/genode-rpi]. Currently, it contains
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board support for Raspberry Pi 1 and 3 including platform, framebuffer, and
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SD-card drivers.
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When creating a new build-directory for ARMv6 or ARMv8, you'll have to
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uncomment the following line within the _etc/build.conf_ file:
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! #REPOSITORIES += $(GENODE_DIR)/repos/rpi
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Of course, you have to clone the genode-rpi repository to _repos/rpi_ of your
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Genode main repository in addition.
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PC drivers
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==========
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To foster consistence with the ARM and RISC-V universe, the x86-based PC got
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its own repository too. As this is the de-facto board most Genode developers
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work with, it is however already part of Genode's main repository under the
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path _repos/pc/_, and does not need to be cloned from a separate Git
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repository.
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However, if you use a pre-existing build-directory after updating to this
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release, you have to add the corresponding path to the 'REPOSITORIES'
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variable, before building for x86_32 or x86_64.
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Currently, the new repository contains the latest version of the USB host
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driver for PCs. Other drivers will follow in the upcoming releases.
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Base framework and OS-level infrastructure
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##########################################
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Preventing implicit C++ type conversions by default
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===================================================
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Since version
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[https://genode.org/documentation/release-notes/18.02#Increased_default_warning_level - 18.02],
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Genode components are built with strict warnings (the combination
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of '-Werror' with '-Weffc++', '-Wall', and '-Wextra') enabled by default.
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Later, in version
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[https://genode.org/documentation/release-notes/19.02#Enforced__override__annotations - 19.02],
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we added '-Wsuggest-override' to the list, eliminating another class of
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uncertainties from the code base. With the current release, we further tighten
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our warning regime by enabling '-Wconversion' by default. The rationale behind
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this change and the practical ramifications are explained in the following
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dedicated article:
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:Let's make -Wconversion our new friend!:
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[https://genodians.org/nfeske/2021-12-07-wconversion]
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In cases where an adaptation is unfeasible - in particular when warnings
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originate from 3rd-party libraries - the implicit type conversions can be
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selectively permitted by adding the following line to the corresponding build
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description file:
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! CC_CXX_WARN_STRICT_CONVERSION :=
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API changes
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===========
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Tracing
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~~~~~~~
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We removed the old 'Trace::Session::subject_info' RPC interface, which got
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superseded by the shared-memory-based 'for_each_trace_subject' interface in
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[https://genode.org/documentation/release-notes/20.05#Optimized_retrieval_of_TRACE_subject_information - version 20.05].
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Revised packet-stream utilities
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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When Genode's packet-stream API for asynchronous bulk transfers between
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components was
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[https://genode.org/documentation/release-notes/9.11#Packet-stream_interface - originally introduced],
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components were predominately designed as programs using blocking I/O.
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This practice has been largely
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[https://genode.org/documentation/release-notes/16.05#The_great_API_renovation - replaced later]
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by the current notion of modelling components as state machines that handle
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I/O in an asynchronous fashion. The blocking semantics of the packet-stream
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mechanism are a relic from the early days of Genode.
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With the current release, we took the opportunity for simplification and
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removed the implicit blocking semantics from the packet stream. This way, we
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gain two benefits.
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First, the removal of blocking semantics - which in fact still rely on
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a deprecated interface - clears the way to general performance optimizations
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of Genode's signal-handling mechanism.
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Second, the resulting components become more deterministic. In modern
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components, I/O operations are not expected to block if implemented correctly.
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Since the packet stream happened to block implicitly, however, implementation
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bugs (like calling 'get_packet' without checking for 'packet_avail' before)
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may remain hidden. The removal of blocking semantics uncovers such
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deficiencies.
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Given this motivation, we replaced the implicit blocking semantics with
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an error message and the raising of an exception, both triggered on the
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attempt to invoke a formerly blocking operation. Note that this may
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deliberately break components that still (unknowingly) rely on the blocking
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semantics. A possible short-term fix for those components would be to add an
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explicit 'wait_and_dispatch_one_io_signal' loop before calling a (potentially)
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blocking function. But ultimately, such code would be subject for redesign.
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The possible exceptions are as follows:
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:'Packet_stream_source::Saturated_submit_queue':
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Attempt to add a packet into a completely full submit queue.
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:'Packet_stream_source::Empty_ack_queue':
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Attempt to retrieve packet from empty acknowledgement queue.
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:'Packet_stream_sink::Empty_submit_queue':
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Attempt to take a packet from an empty submit queue.
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:'Packet_stream_sink::Saturated_ack_queue':
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Attempt to add a packet to a filled-up acknowledgement queue.
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The adaptation of Genode's components to this change concerned mostly users of
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the block-session and file-system session interfaces. The other prominent
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users of the packet stream - the NIC and uplink sessions - were already
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operating wholly asynchronously.
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File-system session
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~~~~~~~~~~~~~~~~~~~
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As mentioned above, the file-system session interface is based on the
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packet-stream mechanism. This mechanism uses independent data-flow signals for
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the submit queue and the acknowledgement queue. In practice, the file-system
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session does not benefit from the distinction of both cases. In contrary, for
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common sequential request-response patterns, the amount of data-flow signals
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could potentially be reduced if the distinction wasn't there. To enable this
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optimization down the road, we consolidated the file-system session's
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data-flow signals into one handler at the server and one handler at the client
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side.
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This change alongside the removal of blocking semantics from the underlying
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packet-stream mechanism, prompted us to revisit several file-system-related
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components, in particular changing them to use Genode's flexible VFS
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infrastructure instead of plumbing with the file-system session directly.
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Notable components are the _usb_report_filter_ and _rom_to_file_.
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System scenarios using these components need to be updated by adding
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a VFS configuration as follows to the respective component.
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! <config>
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! <vfs> <fs/> </vfs>
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! </config>
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NIC-packet allocation tweaks
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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The allocator for NIC packets (_os/include/nic/packet_allocator.h_) was
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improved in a way that the IP header of an Ethernet frame is now aligned to
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four bytes. This change was motivated by the fact that the "load four bytes"
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instruction on RISC-V will fail if the access is not four-byte aligned, but
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since the compiler does not know about the alignment of dynamic memory, it may
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generate a four-byte load on a two-byte-aligned address when processing IPv4
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addresses in the IP header.
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Note, the alignment tweak reduces the maximum usable packet size allocated
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from the 'Nic::Packet_allocator' to 'OFFSET_PACKET_SIZE', which is effectively
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2 bytes smaller than the former 'DEFAULT_PACKET_SIZE'.
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Input events
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~~~~~~~~~~~~
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We changed the type of 'Input::Touch_id' from 'int' to 'unsigned' because
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there is no sensible meaning for negative touch IDs.
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A new 'Input::Event::Seq_number' type allows for the propagation of sequence
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numbers as a means to validate the freshness of input handling. E.g., a
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menu-view-based application can augment artificial sequence numbers to the
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stream of motion events supplied to 'menu_view'. Menu view, in turn, can now
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report the latest received sequence number in its hover reports, thereby
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enabling the application to robustly correlate hover results with click
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positions.
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Cosmetic changes
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~~~~~~~~~~~~~~~~
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To foster consistent spelling throughout the code base,
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'Dataspace::writable' got renamed to 'Dataspace::writeable'.
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Removed interfaces
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~~~~~~~~~~~~~~~~~~
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We removed _gems/magic_ring_buffer.h_. Since its introduction four years ago,
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the utility remained largely unused.
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The 'Env::reinit' and 'Env::reinit_main_thread' could be removed now, with the
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transition away from the Noux runtime - the only user of those mechanisms -
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completed.
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|
The file-system read/write helpers of _file_system/util.h_ are from a time
|
|
before the VFS API at _os/vfs.h_ was available. As they relied on the (now
|
|
removed) blocking semantics of the packet-stream interface, the helpers have
|
|
been removed.
|
|
|
|
|
|
VFS plugin for network-packet access
|
|
====================================
|
|
|
|
In some situations, applications need raw access to a network device without a
|
|
standard TCP/IP-stack in between. In the Genode realm, this is provided by the
|
|
NIC and Uplink session interfaces. This release adds a VFS plugin to also
|
|
establish a convenient interface to these sessions for POSIX applications. The
|
|
plugin adheres to
|
|
[https://www.freebsd.org/cgi/man.cgi?query=tap&sektion=4 - FreeBSD's tap interface]
|
|
and follows along our
|
|
[https://genode.org/documentation/release-notes/20.11#Streamlined_ioctl_handling_in_the_C_runtime___VFS - streamlined ioctl handling].
|
|
|
|
The plugin is instantiated by adding a '<tap ...>' node to a component's VFS.
|
|
By default, the plugin opens a NIC session that is typically routed to the NIC
|
|
router. In this case, the MAC address is assigned by the NIC router.
|
|
Furthermore, we can optionally add a label attribute to specify the session
|
|
label by which the NIC router is able to distinguish multiple session requests
|
|
from the same component.
|
|
|
|
! <config>
|
|
! <vfs>
|
|
! <dir name="dev">
|
|
! <tap name="tap0" label="local" />
|
|
! </dir>
|
|
! </vfs>
|
|
! </config>
|
|
|
|
With this in place, we are able to write a simple client application:
|
|
|
|
! #include <net/if.h>
|
|
! #include <net/if_tap.h>
|
|
!
|
|
! #include <sys/ioctl.h>
|
|
!
|
|
! int main(int, char**)
|
|
! {
|
|
! int fd = open("/dev/tap0", O_RDWR);
|
|
! if (fd == -1) {
|
|
! printf("Error: open(/dev/tap0) failed\n");
|
|
! return 1;
|
|
! }
|
|
!
|
|
! /* get mac address */
|
|
! char mac[6];
|
|
! memset(mac, 0, sizeof(mac));
|
|
! if (ioctl(fd, SIOCGIFADDR, (void *)mac) < 0) {
|
|
! printf("Error: SIOCGIFADDR failed\n");
|
|
! return 1;
|
|
! }
|
|
!
|
|
! /* read()/write() */
|
|
! /* [...] */
|
|
!
|
|
! close(fd);
|
|
! }
|
|
|
|
As you can see, the usage is as easy as opening _/dev/tap0_ and performing
|
|
read/write operations on the acquired file descriptor. Moreover, we are able
|
|
to use the 'SIOCGIFADDR' I/O control operation to get the device's MAC
|
|
address.
|
|
|
|
Beyond that, we are able to instruct the plugin to open an uplink session
|
|
instead, e.g., to develop a device driver. In this case, the MAC address must
|
|
be set by the client, which is either done by specifying a 'mac' attribute as
|
|
shown below or by using the 'SIOCSIFADDR' I/O control operation.
|
|
|
|
! <config>
|
|
! <vfs>
|
|
! <dir name="dev">
|
|
! <!-- NIC session (default) -->
|
|
! <tap name="tap0" label="local" />
|
|
!
|
|
! <!-- Uplink session -->
|
|
! <tap name="tap1" label="uplink"
|
|
! mode="uplink_client"
|
|
! mac="11:22:33:44:55:66" />
|
|
! </dir>
|
|
! </vfs>
|
|
! </config>
|
|
|
|
Under the hood, the plugin not only provides the device file _/dev/tap0_ but
|
|
also a companion file system under _/dev/.tap0/_ for ioctl support.
|
|
Currently, the plugin provides a read-only pseudo file "name" containing the
|
|
device name and a "mac_addr" file containing the MAC address. The C runtime
|
|
transparently translates the SIOCGIFADDR, SIOCSIFADDR and TAPGIFNAME I/O
|
|
control requests into read/write operations to _/dev/.tap0/*_.
|
|
|
|
[image vfs_tap]
|
|
|
|
Note, that the FreeBSD interface differs from Linux' tap interface.
|
|
On Linux, tap devices are created by opening _/dev/net/tun_ followed by a
|
|
'TUNSETIFF' ioctl (providing the device name and mode). After that, the
|
|
particular file descriptor can be used for reading/writing. When multiple
|
|
devices are used, the process is done several times.
|
|
If only a single tap device is needed, it is still possible to use the VFS
|
|
plugin for _/dev/net/tun_ and just ignore the ioctl by creating an emulation
|
|
header file _linux/if_tun.h_ with the following content:
|
|
|
|
! #include <net/if_tap.h>
|
|
! #define TUNSETIFF TAPGIFNAME
|
|
! #define IFF_TAP 0
|
|
! #define IFF_NO_PI 0
|
|
|
|
The plugin's implementation is located at _repos/os/src/lib/vfs/tap/_.
|
|
|
|
|
|
Black-hole server component
|
|
===========================
|
|
|
|
Sometimes you may want to run a certain Genode component, component sub-system,
|
|
or package, but you're not interested in part of its interaction with the rest
|
|
of the system. For instance, imagine having an info screen in the public that
|
|
plays videos but without any sound. In this scenario you would need to
|
|
instantiate a video player but such a component is likely to request also an
|
|
audio-out session by default. If you don't serve this requirement, the player
|
|
won't start its work but serving the requirement means integrating an audio
|
|
stack (with a driver back-end), thereby adding superficial complexity for
|
|
something that isn't used anyway. Furthermore, your target platform may even
|
|
prevent serving certain session requests correctly (e.g., if there is no audio
|
|
hardware in the example above).
|
|
|
|
This is where the black-hole server-component comes in. It's a dummy back-end
|
|
for the most common Genode services. Its goal is to make clients of a service
|
|
think they are dealing with a real back-end but without the service-typical
|
|
side effects to hardware or other components. For instance, the video player
|
|
mentioned above can open its audio channel, send all of its audio data, and
|
|
will receive acknowledgements. However, from there on, the audio data doesn't
|
|
go anywhere - the black-hole server just drops it as soon as possible.
|
|
|
|
So far, the black-hole server supports the services audio-out, audio-in,
|
|
capture, event, NIC, and uplink. The server may provide them all together or
|
|
only an individual subset depending on its configuration. Each service that
|
|
shall be provided must be added as sub-tag to the component's configuration:
|
|
|
|
! <config>
|
|
! <audio_in/> <audio_out/> <capture/> <event/> <nic/> <uplink/>
|
|
! </config>
|
|
|
|
The implementation of the black-hole server can be found at
|
|
_repos/os/src/server/black_hole_. As a usage example, have a look at the
|
|
corresponding test package 'repos/os/recipes/pkg/test-black_hole' that can be
|
|
run like this:
|
|
|
|
! make run/depot_autopilot TEST_PKGS=test-black_hole \
|
|
! TEST_SRCS= \
|
|
! KERNEL=nova BOARD=pc
|
|
|
|
If you want to deploy the server in your Sculpt OS, you may use the package
|
|
_repos/os/recipes/pkg/black_hole_.
|
|
|
|
|
|
Moved or removed components
|
|
===========================
|
|
|
|
Our rework of the low-level framework interfaces - the platform session and
|
|
file-system session in particular - led us to revisit all components affected
|
|
by those changes. Whereas most components were updated, the following
|
|
components have been removed:
|
|
|
|
* An ancient (unused) version of the readline library. The 'bash' shell
|
|
carries its own version.
|
|
|
|
* [https://github.com/genodelabs/genode/issues/4418 - ROM prefetcher]
|
|
that was originally used for reducing seek times of CD-ROMs.
|
|
|
|
* [https://github.com/genodelabs/genode/issues/4405 - Outdated block components]
|
|
such as http_block (lacking SSL support), block_cache (unused), test/block
|
|
scenarios (superseded by block_tester and vfs_block).
|
|
|
|
* Old [https://github.com/genodelabs/genode-world/issues/283 - OMAP4 and Exynos5]
|
|
platforms no longer covered by any automated tests.
|
|
|
|
* Old [https://github.com/genodelabs/genode/issues/4400 - fs_log server]
|
|
substitutable by the combination of terminal_log and file_terminal.
|
|
|
|
The following components were moved from the main Genode repository to the
|
|
[https://github.com/genodelabs/genode-world - Genode World] repository as they
|
|
receive only casual maintenance and testing by Genode Labs.
|
|
|
|
* [https://github.com/genodelabs/genode/issues/4412 - Seoul VMM]
|
|
emulating a 32-bit PC.
|
|
|
|
* [https://github.com/genodelabs/genode/issues/4413 - ISO9660]
|
|
ROM server used only by the testbed of the Seoul VMM.
|
|
|
|
* An old port of [https://github.com/genodelabs/genode/issues/4414 - Lua].
|
|
|
|
|
|
Device drivers
|
|
##############
|
|
|
|
Platform driver
|
|
===============
|
|
|
|
The platform API for ARM introduced in
|
|
[https://genode.org/documentation/release-notes/20.05#New_platform_driver_for_the_ARM_universe - Genode release 20.05]
|
|
has become the common platform API for all architectures. The original
|
|
x86-only API variant is now deprecated. The APIs specific to i.MX53 and the
|
|
Raspberry Pi got removed.
|
|
|
|
The platform drivers for i.MX53 and Raspberry Pi got re-written to use the
|
|
modern, generic Platform API. All drivers that used the old API were adapted
|
|
accordingly. Special thanks go to Tomasz Gajewski, who worked very keen in his
|
|
spare-time to re-write the platform driver for Raspberry Pi, adapt its
|
|
framebuffer driver, and most notably tested repeatedly on all kinds of
|
|
Raspberry-Pi hardware during the development cycle.
|
|
|
|
DMA buffer utility
|
|
------------------
|
|
|
|
Analogously to the 'Platform::Device' utility introduced in
|
|
[https://genode.org/documentation/release-notes/21.05#Platform_driver_on_ARM - release 21.05],
|
|
a new helper class 'Platform::Dma_buffer' is available now. It simplifies the
|
|
lifetime management of DMA-capable RAM dataspaces, which now need to be
|
|
obtained via a privileged component like the platform driver - see
|
|
[Restricting physical memory information to device drivers only] section for
|
|
further references.
|
|
|
|
The new utility is best described by the following short snippet:
|
|
|
|
! #include <platform_session/dma_buffer.h>
|
|
! ...
|
|
!
|
|
! void some_function(Env & env)
|
|
! {
|
|
! Platform::Connection platform(env);
|
|
! Platform::Dma_buffer buffer(platform, 4096, CACHED);
|
|
!
|
|
! log("DMA buffer is located virtually at ", buffer.local_addr<void>());
|
|
! log("For DMA transfers you have to use the bus address ", buffer.dma_addr());
|
|
! log("The DMA buffer has the size of ", buffer.size());
|
|
!
|
|
! ...
|
|
! }
|
|
|
|
The example shows how to obtain a cached, 4K-sized 'Dma_buffer', which is used
|
|
to return its virtual memory address and the corresponding bus-address to
|
|
program DMA transfers as well as its size.
|
|
|
|
|
|
New Linux-device-driver environment for PC drivers
|
|
==================================================
|
|
|
|
With the good experiences in mind that we made during the enablement of
|
|
various peripheral drivers for ARM SoCs using the new DDE Linux approach, it
|
|
was obvious to apply the new method for the x86 drivers as well. The approach
|
|
centers around having a vendor kernel for the given platform, with the vanilla
|
|
Linux kernel (5.14.21) being the de-facto vendor kernel for x86.
|
|
|
|
The first order of business was separating the architecture-specific parts of
|
|
the DDE from the generic ones and implementing those back ends for x86. We
|
|
followed the established pattern and introduced the architecture specific
|
|
locations where this code resides. While doing so we complemented the DDE with
|
|
support for PCI as in contrast to ARM this is the prominent transport protocol
|
|
on x86. Information about the devices is managed via the PCI config space that
|
|
reflects which resources, like memory-mapped I/O or I/O ports, are available.
|
|
We therefore added an interface to the DDE to give a driver access to the
|
|
config space in a mediated fashion - it only may access information strictly
|
|
necessary for its operation of the device.
|
|
|
|
As first target we ported the USB host-controller driver and replaced the
|
|
existing driver with this new one in our testing infrastructure and allowed
|
|
for more scrutinized testing. During that, a few shortcomings presented
|
|
themselves. The Genode C-API for USB - used to interface the USB session with
|
|
the kernel interface - was created in between changes to the USB session back
|
|
end and did not contain all fixes that were made to the old USB
|
|
host-controller driver after the C-API was created. We incorporated the
|
|
missing changes. Additionally, Sculpt expects a certain behavior from the
|
|
driver where it will report its configuration for the system to react upon.
|
|
This feature was also missing.
|
|
|
|
With that work done, the driver is in a good position to be used on a daily
|
|
basis and to remove any remaining kinks and dents before the Sculpt release.
|
|
|
|
As a fallback the old USB host-controller driver is still available and got
|
|
renamed to 'legacy_pc_usb_host_drv'. At the moment the new driver lacks
|
|
support for UHCI controllers and where necessary the legacy one can be used.
|
|
Both drivers are interchangeable since the new driver follows the
|
|
configuration conventions established by the legacy driver. The key difference
|
|
here is that it is no longer possible to selectively disable or enable support
|
|
for a specific USB host-controller interface (HCI) driver. The 'uhci', 'ohci',
|
|
'ehci', and 'xhci' config attributes are no longer supported.
|
|
|
|
The following '<start>' snippet shows the new driver configured for device
|
|
reporting and BIOS handoff:
|
|
|
|
!<start name="usb_host_drv">
|
|
! <binary name="pc_usb_host_drv"/>
|
|
! <resource name="RAM" quantum="10M"/>
|
|
! <provides> <service name="Usb"/> </provides>
|
|
! <config bios_handoff="yes">
|
|
! <report devices="yes"/>
|
|
! </config>
|
|
!</start>
|
|
|
|
|
|
GPU-driver improvements
|
|
=======================
|
|
|
|
The Intel-GPU multiplexer has greatly matured during the release cycle. With
|
|
[https://genode.org/documentation/articles/sculpt-21-10#GPU - Sculpt OS version 21.10],
|
|
the GPU multiplexer became an integral part of Sculpt OS and
|
|
hardware-accelerated 3D support is now available for many Intel GPUs.
|
|
|
|
|
|
Resource accounting
|
|
-------------------
|
|
|
|
On Genode, a multiplexer should never allocate resources like RAM or
|
|
capabilities on behalf of a client (e.g., a 3D application). The client should
|
|
transfer RAM and capabilities from its own quota to the multiplexer instead.
|
|
Therefore, a 3D application using the Mesa library will transfer RAM and
|
|
capabilities to the GPU driver upon a GPU session request. If the resources
|
|
are not sufficient, the GPU driver in turn will reflect this situation back to
|
|
the application.
|
|
|
|
|
|
Performance optimizations
|
|
-------------------------
|
|
|
|
We improved the allocation strategy of graphics memory and also tried to
|
|
minimize the number of RPC calls from the 3D application to the GPU
|
|
multiplexer. Additionally, many operations such as mapping memory to the
|
|
actual GPU through its page table are performed in a lazy fashion. The
|
|
lifetime of a Mesa object and the assignment of resources to the GPU -
|
|
including GPU address space management - is now completely handled by Mesa
|
|
because Mesa caches resources internally and expects, at least in case of
|
|
Intel, to have complete control. With these changes in place we were able to
|
|
increase our
|
|
[https://genodians.org/ssumpf/2021-10-25-glmark2 - glmark2] benchmark by up to
|
|
50% for different GPU generations.
|
|
|
|
|
|
OpenGL context support
|
|
----------------------
|
|
|
|
[https://www.khronos.org/opengl/wiki/OpenGL_Context - Contexts] are a mandatory
|
|
feature of OpenGL and Genode's Mesa port lacked support for them up until now.
|
|
On the GPU level, an OpenGL context requires its own set of GPU page tables,
|
|
implying a disjunct address space. But OpenGL objects may also be shared
|
|
between contexts and, therefore, address spaces.
|
|
|
|
We implemented context support through multiple GPU sessions. Each OpenGL
|
|
context owns a dedicated GPU session. Graphics memory can now be exported from
|
|
one GPU session and imported into another, and thus, into another OpenGL
|
|
context. We expanded Genode's GPU session interface with _import_ and _export_
|
|
functions. Whereas a call to _export_ with a given ID will return a capability
|
|
to the graphics memory belonging to the ID, a call to _import_ of another GPU
|
|
session takes the exported capability and the designated ID for the buffer in
|
|
the importing GPU session. Note that only the session that initially allocated
|
|
the memory can also release it. Upon release, the memory will be revoked for
|
|
all sessions that imported it.
|
|
|
|
|
|
VFS plugin for GPU
|
|
------------------
|
|
|
|
Sometimes Mesa requires synchronization with the GPU multiplexer, for example,
|
|
when waiting for a rendering call to finish. On GPU session level this
|
|
behaviour is implemented through Genode signals. Because Mesa applications use
|
|
pthreads, they cannot wait for Genode signals and synchronization has to be
|
|
performed in a different manner, e.g., a VFS plugin where synchronous read
|
|
operations can be performed on a file handle. This behaviour is implemented
|
|
through the 'vfs_gpu' plugin. It exposes a _gpu_ file that can be opened by
|
|
Mesa (for the above context support also multiple times). During open, the
|
|
plugin will create a GPU session for the new file handle and register an
|
|
internal I/O signal handler. Mesa can in turn call _read_ on the returned _fd_
|
|
which will only return in case a signal from the GPU session has been received
|
|
since the previous call to _read_.
|
|
|
|
Each 3D application using Mesa requires a "/dev/gpu" node within its VFS
|
|
configuration (example):
|
|
|
|
! <config>
|
|
! <vfs>
|
|
! <dir name="dev">
|
|
! <gpu/> <log/>
|
|
! </dir>
|
|
! </vfs>
|
|
! </config>
|
|
|
|
|
|
PinePhone modem access
|
|
======================
|
|
|
|
On our way towards a Genode-based phone, we enabled the low-level access of
|
|
the Quectel-EG25 modem as found in the PinePhone. This line of work is hosted
|
|
in the [https://github.com/genodelabs/genode-allwinner - genode-allwinner]
|
|
repository and consists of two parts. First, the modem driver at
|
|
_src/drivers/modem/pinephone/_ takes care of the powering and initialization
|
|
of the modem. It works in tandem with the power and reset controls of the
|
|
A64 platform driver and the GPIO controls of the PIO driver. The second part
|
|
is a UART driver interfaced with the control channel of the modem. Once the
|
|
modem is initialized, this channel allows for the issuing of AT commands as
|
|
described in
|
|
[https://wiki.pine64.org/wiki/File:Quectel_EC2x%26EG9x%26EG2x-G%26EM05_Series_AT_Commands_Manual_V2.0.pdf - Quectel documentation].
|
|
|
|
A first example scenario is provided by the
|
|
[https://github.com/genodelabs/genode-allwinner/blob/22.02/run/modem_pinephone.run - modem_pinephone.run]
|
|
script. It comprises the modem driver and two instances of the UART driver.
|
|
One UART driver is connected to the modem's control channel whereas the other
|
|
is connected to the default serial interface of the PinePhone. By bridging
|
|
both drivers via a terminal-crosslink component, the scenario allows for
|
|
the direct interaction with the modem over the PinePhone's serial channel,
|
|
e.g., unlocking a SIM card or sending SMS messages via the 'AT+CMGS' command.
|
|
|
|
|
|
Restricting physical memory information to device drivers only
|
|
==============================================================
|
|
|
|
To enable user-level device drivers to leverage DMA transactions for the
|
|
direct transfer of data between devices and memory, Genode's low-level
|
|
dataspace API offered a way for obtaining the physical address of a given
|
|
RAM dataspace. With the proliferation of our modern platform driver and with
|
|
drivers as the only kind of components in need for this information, the
|
|
current release replaces the traditional 'Dataspace::phys_addr' interface with
|
|
the new 'Platform::Session::dma_addr' interface, which is restricted to DMA
|
|
buffers allocated via the specific platform session.
|
|
|
|
Under the hood, the platform driver gets hold of this information from
|
|
Genode's core via the new 'Pd_session::dma_addr' function. This interface is
|
|
only available to the platform driver with the assigned "managing_system"
|
|
role.
|
|
|
|
Note that custom user-level device drivers need to be adjusted to this change.
|
|
Look out for calls of 'Dataspace::phys_addr'. Those dataspaces need to be
|
|
allocated via 'Platform::Session::alloc_dma_buffer' now. You may consider
|
|
using the 'Dma_buffer' utility mentioned in Section [Platform driver].
|
|
Also pay attention to the 'managing_system="yes"' attribute that needs
|
|
to be present in the '<start>' node of the platform driver.
|
|
|
|
|
|
Libraries and applications
|
|
##########################
|
|
|
|
Audio improvements and 3D acceleration for VirtualBox 6
|
|
=======================================================
|
|
|
|
VirtualBox 6 now also supports audio recording via the OSS VFS plugin,
|
|
which got enhanced accordingly. While testing the audio features with
|
|
VirtualBox, we noticed that the performance was not ideal, with noticeable
|
|
interruptions in various situations. We finally could improve the
|
|
performance by reducing the execution priority of the 'Vm_connection' and
|
|
by adapting the interval of a watchdog timer in VirtualBox dynamically to
|
|
ensure that the VirtualBox audio device model is executed in a timely
|
|
manner.
|
|
|
|
|
|
3D acceleration
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---------------
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VirtualBox 6 introduces the VMSVGA adapter, which emulates the VMWare
|
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Workstation graphics adapter with the VMWare SVGA 3D method. The supported
|
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OpenGL versions are up to 3.3 (core profile).
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With the current release, we have enabled the VMSVGA adapter (Linux) and
|
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VBoxSVGA (Windows) on Genode's version of VirtualBox. We achieved this by
|
|
tying the model's _glX_ interface to the _EGL_ interface of Genode's Mesa
|
|
library. This way it has become possible to offer hardware-accelerated GPU
|
|
rendering on Intel GPUs to VirtualBox guest applications. The 3D acceleration
|
|
can be enabled in the .vbox configuration file like follows.
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|
|
! <!-- 3D Linux -->
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! <Display controller="VMSVGA" VRAMSize="256" accelerate3D="true"/>
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! <!-- 3D Windows -->
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! <Display controller="VBoxSVGA" VRAMSize="128" accelerate3D="true"/>
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|
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Because VirtualBox multiplexes 3D applications through OpenGL contexts, context
|
|
support had to be added to our Mesa back-ends (Section [GPU-driver improvements]).
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|
|
|
|
Revised Boot2Java scenario
|
|
==========================
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|
|
|
Genode's [https://genodians.org/ssumpf/2019-02-27-java-19-02 - Boot2Java]
|
|
scenario that demonstrated an OpenJDK based network filter component featuring
|
|
two NIC interfaces had been custom tailored to the i.MX6 SoloX system on a
|
|
chip. This rare hardware made testing and reproducing the scenario hard for
|
|
people outside Genode Labs.
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|
|
|
Therefore, we decided to revise Boot2Java by making it executable on Qemu's
|
|
x86_64 platform. No additional changes to the scenario were made, which
|
|
implies it still uses two NIC interfaces on Qemu and identical Java byte code.
|
|
|
|
Additionally, we took advantage of Genode's new modular Sculpt image approach
|
|
as described in Section
|
|
[Framework for special-purpose Sculpt-based operating systems]. This gives the
|
|
advantage that adjustments to other platforms or setups are easier to achieve.
|
|
|
|
Because the scenario is executed by Qemu, everyone can test Boot2Java by
|
|
running:
|
|
|
|
! build/x86_64$ make KERNEL=nova BOARD=pc run/boot2java
|
|
|
|
Note: The two NIC interfaces are forwarded to host ports 8080 and 8081, which
|
|
can be inspected with any browser or command line tool by accessing
|
|
|
|
! http://localhost:8080
|
|
! http://localhost:8081
|
|
|
|
|
|
Platforms
|
|
#########
|
|
|
|
Completed C and stdc++ support for the RISC-V architecture
|
|
==========================================================
|
|
|
|
We greatly enhanced Genode's RISC-V support by enabling the _libc_, _libm_, and
|
|
_stdcxx_ libraries on RISC-V. This implies that many other generic libraries
|
|
and components can now be built and executed on RISC-V (e.g., TCP/IP
|
|
stacks, web server, or POSIX applications).
|
|
|
|
The official Genode board-support repository for RISC-V has been moved to
|
|
[https://github.com/genodelabs/genode-riscv].
|
|
|
|
Additionally, we added RISC-V to our nightly testing and building
|
|
infrastructure as well as support for Genode's _depot_autopilot_, which yields
|
|
improved test coverage.
|
|
|
|
|
|
Build system and tools
|
|
######################
|
|
|
|
Automated tracking of build artifacts
|
|
=====================================
|
|
|
|
In Genode run scripts, there is a close relation between the arguments for the
|
|
'build' step and the arguments for the 'build_boot_image' step. The former is
|
|
a list of build targets specified as locations within the source tree.
|
|
The latter is usually a list of the binaries produced by the build step.
|
|
However, as build results are not strictly named after their location in the
|
|
source tree and one build target can even have multiple results, the relation
|
|
between the arguments of both stages remains rather informal and must be
|
|
managed manually.
|
|
|
|
The manual curation of 'build_boot_image' arguments, however, can be error
|
|
prone. E.g., when adding a 'build' argument, one may miss to also add the
|
|
corresponding 'build_boot_image' argument. To relieve developers from this
|
|
burden, we extended the 'run' tool with the new function 'build_artifacts',
|
|
which returns a list of artifacts created by the 'build' step. The returned
|
|
list can be directly supplied as argument to the 'build_boot_image' step.
|
|
|
|
! build_boot_image [build_artifacts]
|
|
|
|
Note that the list covers only program targets and shared libraries. Other
|
|
artifacts created as side effects of custom rules are not covered. By default,
|
|
the target's name is taken as the name of the corresponding build artifact.
|
|
In special cases, e.g., if one target description file produces more than one
|
|
binary, it is possible to explicitly define the build artifacts using the
|
|
'BUILD_ARTIFACTS' variable.
|
|
|
|
|
|
Streamlined shared-library handling
|
|
===================================
|
|
|
|
Up to now, executable binaries created directly in a build directory differed
|
|
in subtle ways from the ones created as depot archive. In the former case, all
|
|
transitive shared-library dependencies used to be included in the binary's
|
|
link dependencies whereas the latter used to include only direct dependencies
|
|
but no transitive dependencies. We have now adjusted the build system to keep
|
|
transitive shared-library dependencies private in either case, improving the
|
|
consistency of binaries created in a regular build directory and binaries
|
|
created in depot archives.
|
|
|
|
Note that this change may uncover missing library dependencies in build
|
|
description files. E.g., whenever a target uses Genode's base API, it needs
|
|
to explicitly state the dependency from the 'base' library now.
|
|
|
|
! LIBS = base
|
|
|
|
In the previous version, this dependency used to be implicit whenever linking
|
|
any other library that depended on the base library.
|