genode/repos/base
Alexander Boettcher e36170c997 nova: add guarded access to MSRs
via Genode Pd::system_control interface

Issue #5009
2023-10-25 08:58:52 +02:00
..
board qemu: set default cpu model for x86_64 explicitly 2023-06-16 11:24:25 +02:00
etc tool chain: update version to 23.05 2023-05-30 12:03:27 +02:00
include nova: add guarded access to MSRs 2023-10-25 08:58:52 +02:00
lib base: rework vmm library API 2023-10-04 13:22:03 +02:00
mk Configure ld soname also for lib.so files 2023-06-16 11:24:25 +02:00
ports grub2: add small default font 2023-02-27 08:20:46 +01:00
recipes depot: update recipe hashes 2023-10-04 13:22:08 +02:00
run core: rework page-fault resolution 2023-06-16 11:24:26 +02:00
src base: extend PD session by system_control_cap 2023-10-04 13:22:07 +02:00
xsd base_types.xsd: allow session labels of length 0 2018-11-16 14:37:19 +01:00
README Update README files 2023-03-13 14:32:53 +01:00

This is the generic Genode base system, which consists of two parts:

:_Core_: is the root of the Genode component tree. It provides abstractions for
  the lowest-level hardware resources such as RAM, ROM, CPU, and device access.
  All generic parts of core can be found here. For kernel-specific parts,
  refer to the appropriate 'base-<kernel>' directory.

:_Base libraries and interfaces: that are used by each Genode component
  to interact with other components. This is the glue that holds everything
  together.

Depending on the used kernel, core may export information about the hardware
platform as a ROM called 'platform_info'. For example, if the ACPI RSDT and
XSDT physical pointer are reported by the used kernel and/or bootloader, core
provides this information in the ROM as follows.

!<platform_info>
! <acpi revision="2" rsdt="0x1fe93074" xsdt="0x1fe930e8"/>
! <boot>
!   <framebuffer phys="0x7300000" width="1024" height="768" bpp="32"/>
! </boot>
!</platform_info>

If the graphics device is initialised and can be directly used by a
framebuffer driver, core provides the physical pointer to the framebuffer, the
resolution, and color depth in bits.