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735abca1b6
The link dissolve timeout is updated for every packet, which leads to trigger_once() RPCs that only marginally change the scheduled timeout but significantly slow down the packet throughput. genodelabs/genode#4555
203 lines
5.2 KiB
C++
203 lines
5.2 KiB
C++
/*
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* \brief Multiplexing one time source amongst different timeouts
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* \author Martin Stein
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* \date 2016-11-04
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*
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* These classes are not meant to be used directly. They merely exist to share
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* the generic parts of timeout-scheduling between the Timer::Connection and the
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* Timer driver. For user-level timeout-scheduling you should use the interface
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* in timer_session/connection.h instead.
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*/
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/*
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* Copyright (C) 2016-2017 Genode Labs GmbH
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*
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* This file is part of the Genode OS framework, which is distributed
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* under the terms of the GNU Affero General Public License version 3.
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*/
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#ifndef _TIMER__TIMEOUT_H_
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#define _TIMER__TIMEOUT_H_
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/* Genode includes */
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#include <util/noncopyable.h>
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#include <util/list.h>
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#include <base/duration.h>
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#include <base/mutex.h>
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#include <util/misc_math.h>
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#include <base/blockade.h>
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namespace Genode {
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class Time_source;
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class Timeout;
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class Timeout_handler;
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class Timeout_scheduler;
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}
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namespace Timer {
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class Connection;
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class Root_component;
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}
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/**
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* Interface of a timeout callback
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*/
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struct Genode::Timeout_handler : Interface
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{
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virtual void handle_timeout(Duration curr_time) = 0;
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};
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/**
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* Interface of a time source that can handle one timeout at a time
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*/
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struct Genode::Time_source : Interface
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{
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/**
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* Return the current time of the source
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*/
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virtual Duration curr_time() = 0;
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/**
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* Return the maximum timeout duration that the source can handle
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*/
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virtual Microseconds max_timeout() const = 0;
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/**
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* Install a timeout, overrides the last timeout if any
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*
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* \param duration timeout duration
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* \param handler timeout callback
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*/
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virtual void set_timeout(Microseconds duration,
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Timeout_handler &handler) = 0;
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};
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/**
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* Timeout callback that can be used for both one-shot and periodic timeouts
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*
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* This class should be used only if it is necessary to use one timeout
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* callback for both periodic and one-shot timeouts. This is the case, for
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* example, in a Timer-session server. If this is not the case, the classes
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* Periodic_timeout and One_shot_timeout are the better choice.
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*/
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class Genode::Timeout : private Noncopyable,
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public Genode::List<Timeout>::Element
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{
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friend class Timeout_scheduler;
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private:
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Mutex _mutex { };
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Timeout_scheduler &_scheduler;
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Microseconds _period { 0 };
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Microseconds _deadline { Microseconds { 0 } };
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List_element<Timeout> _pending_timeouts_le { this };
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Timeout_handler *_pending_handler { nullptr };
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Timeout_handler *_handler { nullptr };
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bool _in_discard_blockade { false };
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Blockade _discard_blockade { };
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Timeout(Timeout const &);
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Timeout &operator = (Timeout const &);
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public:
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Timeout(Timeout_scheduler &scheduler);
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Timeout(Timer::Connection &timer_connection);
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~Timeout();
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void schedule_periodic(Microseconds duration,
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Timeout_handler &handler);
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void schedule_one_shot(Microseconds duration,
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Timeout_handler &handler);
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void discard();
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bool scheduled();
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Microseconds deadline() const { return _deadline; }
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};
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/**
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* Multiplexes one time source amongst different timeouts
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*/
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class Genode::Timeout_scheduler : private Noncopyable,
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public Timeout_handler
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{
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friend class Timer::Connection;
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friend class Timer::Root_component;
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friend class Timeout;
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private:
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static constexpr uint64_t max_sleep_time_us { 60'000'000 };
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Mutex _mutex { };
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Time_source &_time_source;
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Microseconds const _max_sleep_time { min(_time_source.max_timeout().value, max_sleep_time_us) };
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List<Timeout> _timeouts { };
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Microseconds _current_time { 0 };
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bool _destructor_called { false };
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Microseconds _rate_limit_period;
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Microseconds _rate_limit_deadline;
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void _insert_into_timeouts_list(Timeout &timeout);
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void _set_time_source_timeout();
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void _set_time_source_timeout(uint64_t duration_us);
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void _schedule_timeout(Timeout &timeout,
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Microseconds duration,
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Microseconds period,
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Timeout_handler &handler);
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void _discard_timeout_unsynchronized(Timeout &timeout);
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void _enable();
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void _schedule_one_shot_timeout(Timeout &timeout,
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Microseconds duration,
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Timeout_handler &handler);
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void _schedule_periodic_timeout(Timeout &timeout,
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Microseconds period,
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Timeout_handler &handler);
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void _discard_timeout(Timeout &timeout);
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void _destruct_timeout(Timeout &timeout);
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Timeout_scheduler(Timeout_scheduler const &);
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Timeout_scheduler &operator = (Timeout_scheduler const &);
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/*********************
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** Timeout_handler **
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*********************/
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void handle_timeout(Duration curr_time) override;
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public:
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Timeout_scheduler(Time_source &time_source,
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Microseconds min_handle_period);
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~Timeout_scheduler();
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Duration curr_time();
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};
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#endif /* _TIMER__TIMEOUT_H_ */
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