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b0e52ba7d4
Fixes #4766
190 lines
5.0 KiB
C++
190 lines
5.0 KiB
C++
/*
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* \brief Functor for drawing lines on a surface
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* \author Norman Feske
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* \date 2017-07-27
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*/
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/*
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* Copyright (C) 2017 Genode Labs GmbH
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*
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* This file is part of the Genode OS framework, which is distributed
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* under the terms of the GNU Affero General Public License version 3.
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*/
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#ifndef _INCLUDE__POLYGON_GFX__LINE_PAINTER_H_
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#define _INCLUDE__POLYGON_GFX__LINE_PAINTER_H_
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#include <os/surface.h>
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#include <util/bezier.h>
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struct Line_painter
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{
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typedef Genode::Surface_base::Rect Rect;
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typedef Genode::Surface_base::Point Point;
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/**
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* Fixpoint number with 8 fractional bits
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*/
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class Fixpoint
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{
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public:
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enum { FRAC_BITS = 8, FRAC_MASK = (1 << FRAC_BITS) - 1 };
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long const value;
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private:
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Fixpoint(long v) : value(v) { }
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public:
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static Fixpoint from_int(long v) { return Fixpoint(v << FRAC_BITS); }
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static Fixpoint from_raw(long v) { return Fixpoint(v); }
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int integer() const { return (int)(value >> FRAC_BITS); }
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int fractional() const { return (int)(value & FRAC_MASK); }
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};
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/**
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* Look-up table used for the non-linear application of alpha values
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*/
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struct Lut
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{
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unsigned char value[255];
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Lut()
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{
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auto fill_segment = [&] (long x1, long y1, long x2, long)
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{
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for (long i = x1; i < x2; i++) value[i] = (unsigned char)y1;
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};
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int const v = 210;
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bezier(0, 0, 255 - v, v, 255, 255, fill_segment, 6);
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}
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};
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/*
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* Use a single 'Lut' object across multiple instances of 'Line_painter'.
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*/
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static Lut const &_init_lut() { static Lut lut; return lut; }
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Lut const &_lut = _init_lut();
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template <typename PT>
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static void _mix_pixel(PT &dst, PT src, int alpha)
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{
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dst = PT::mix(dst, src, alpha);
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}
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template <typename PT>
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void _transfer_pixel(PT *dst, unsigned dst_w, PT pixel, int alpha,
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Fixpoint x, Fixpoint y) const
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{
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dst += y.integer()*dst_w + x.integer();
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/*
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* The values of 'u' and 'v' correspond to the subpixel position
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* of the coordinate (x, y) within its surrounding four pixels.
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* They are used to weight the transfer of the color value to
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* those pixels.
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*/
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unsigned long const u = x.fractional(), inv_u = 255 - u,
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v = y.fractional(), inv_v = 255 - v;
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_mix_pixel(dst[0], pixel, _lut.value[(alpha * inv_u * inv_v) >> 16]);
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_mix_pixel(dst[1], pixel, _lut.value[(alpha * u * inv_v) >> 16]);
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_mix_pixel(dst[dst_w], pixel, _lut.value[(alpha * inv_u * v) >> 16]);
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_mix_pixel(dst[dst_w + 1], pixel, _lut.value[(alpha * u * v) >> 16]);
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}
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/**
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* Draw line with sub-pixel accuracy
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*
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* The line is drawn only if both points reside within the clipping area of
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* the surface.
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*
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* Internally, the coordinates are interpolated as fixpoint values with a
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* fractional part of 16 bits. Therefore, the integer part of the
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* coordinate arguments must not exceed 16 bits (on 32-bit platforms where
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* 'long' has 32 bits).
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*
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* This function does not call 'surface.flush_pixels()' as it is meant
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* to draw curve segments at a fine granularity. In this case, only one
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* call of 'flush_pixels' per curve is preferred.
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*/
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template <typename PT>
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void paint(Genode::Surface<PT> &surface,
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Fixpoint x1, Fixpoint y1, Fixpoint x2, Fixpoint y2,
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Genode::Color color) const
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{
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using namespace Genode;
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/*
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* Reduce clipping area by one pixel as the antialiased line touches an
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* area of 2x2 for each pixel.
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*/
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Rect const clip(surface.clip().p1(), surface.clip().p2() + Point(-1, -1));
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if (!clip.valid())
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return;
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/* both points must reside within clipping area */
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if (!clip.contains(Point(x1.integer(), y1.integer())) ||
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!clip.contains(Point(x2.integer(), y2.integer())))
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return;
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long const dx_f = x2.value - x1.value,
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dy_f = y2.value - y1.value;
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auto abs = [] (auto v) { return v >= 0 ? v : -v; };
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long const num_steps = max(abs(dx_f) + 127, abs(dy_f) + 127) >> 8;
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if (num_steps == 0)
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return;
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/*
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* For the interpolation of the coordinates, we use a 16 bits for the
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* fractional part (8 bit of the 'Fixpoint' value + 8 bit additional
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* precision.
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*/
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long const x_ascent = (dx_f << 8)/num_steps,
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y_ascent = (dy_f << 8)/num_steps;
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PT const pixel(color.r, color.g, color.b);
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int const alpha = color.a;
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PT * const dst = surface.addr();
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unsigned const dst_w = surface.size().w();
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long x = x1.value << 8, y = y1.value << 8;
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for (long i = 0; i < num_steps; i++) {
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_transfer_pixel(dst, dst_w, pixel, alpha,
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Fixpoint::from_raw(x >> 8),
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Fixpoint::from_raw(y >> 8));
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x += x_ascent;
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y += y_ascent;
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}
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}
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template <typename PT>
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void paint(Genode::Surface<PT> &surface, Point p1, Point p2,
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Genode::Color color) const
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{
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paint(surface,
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Fixpoint::from_int(p1.x()), Fixpoint::from_int(p1.y()),
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Fixpoint::from_int(p2.x()), Fixpoint::from_int(p2.y()),
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color);
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surface.flush_pixels(Rect(p1, p2));
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}
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};
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#endif /* _INCLUDE__POLYGON_GFX__LINE_PAINTER_H_ */
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