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171 lines
4.9 KiB
C++
171 lines
4.9 KiB
C++
/*
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* \brief Functor for drawing a refracted icon onto a surface
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* \author Norman Feske
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* \date 2005-10-24
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*/
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/*
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* Copyright (C) 2006-2017 Genode Labs GmbH
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*
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* This file is part of the Genode OS framework, which is distributed
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* under the terms of the GNU Affero General Public License version 3.
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*/
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#ifndef _INCLUDE__SCOUT_GFX__REFRACTED_ICON_PAINTER_H_
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#define _INCLUDE__SCOUT_GFX__REFRACTED_ICON_PAINTER_H_
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#include <util/misc_math.h>
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#include <util/string.h>
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#include <os/texture.h>
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namespace Scout { struct Refracted_icon_painter; }
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/*
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* NOTE: There is no support for clipping.
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* Use this code with caution!
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*/
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struct Scout::Refracted_icon_painter
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{
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typedef Genode::Surface_base::Point Point;
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typedef Genode::Surface_base::Area Area;
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typedef Genode::Surface_base::Rect Rect;
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template <typename DT>
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class Distmap
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{
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private:
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Area _size;
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DT const *_base;
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public:
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Distmap(DT *base, Area size) : _size(size), _base(base) { }
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Area size() const { return _size; }
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DT const *base() const { return _base; }
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};
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/**
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* Copy and distort back-buffer pixels to front buffer
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*/
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template <typename PT, typename DT>
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static void distort(PT const *src, DT const *distmap,
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int distmap_w, int distmap_h,
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PT const *fg, unsigned char const *alpha,
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PT *dst, int dst_w, int width)
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{
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int line_offset = (distmap_w>>1) - width;
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width <<= 1;
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for (int j = 0; j < distmap_h; j += 2, dst += dst_w) {
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PT *d = dst;
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for (int i = 0; i < width; i += 2, src += 2, distmap += 2) {
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/* fetch distorted pixel from back buffer */
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PT v = PT::avr(src[distmap[0]],
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src[distmap[1] + 1],
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src[distmap[distmap_w] + distmap_w],
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src[distmap[distmap_w + 1] + distmap_w + 1]);
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/* mix back-buffer pixel with foreground */
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*d++ = PT::mix(v, *fg++, *alpha++);
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}
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fg += line_offset;
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alpha += line_offset;
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src += line_offset*2 + distmap_w; /* skip one line in back buffer */
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distmap += line_offset*2 + distmap_w; /* skip one line in distmap */
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}
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}
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/**
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* Copy back-buffer pixels to front buffer
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*/
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template <typename PT>
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static void copy(PT const *src, int src_w, PT *dst, int dst_w, int w, int h)
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{
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for (int j = 0; j < h; j ++, src += src_w, dst += dst_w)
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Genode::memcpy(dst, src, w*sizeof(PT));
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}
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/**
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* Backup original (background) pixel data into back buffer
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*/
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template <typename PT>
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static void filter_src_to_backbuf(PT const *src, int src_w,
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PT *dst, int dst_w, int dst_h, int width)
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{
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for (int j = 0; j < (dst_h>>1); j++, src += src_w, dst += 2*dst_w) {
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for (int i = 0; i < width; i++) {
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dst[2*i] = src[i];
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dst[2*i + 1] = PT::avr(src[i], src[i + 1]);
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dst[2*i + dst_w] = PT::avr(src[i], src[i + src_w]);
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dst[2*i + dst_w + 1] = PT::avr(dst[2*i + dst_w], dst[2*i + 1]);
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}
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}
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}
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/**
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* Backup original (background) pixel data into back buffer
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*/
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template <typename PT>
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static void copy_src_to_backbuf(PT *src, int src_w,
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PT *dst, int dst_w, int dst_h, int width)
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{
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for (int j = 0; j < (dst_h>>1); j++, src += src_w, dst += 2*dst_w)
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for (int i = 0; i < width; i++)
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dst[2*i] = dst[2*i + 1] = dst[2*i + dst_w] = dst[2*i + dst_w + 1] = src[i];
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}
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/*
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* The distmap and tmp textures must be dimensioned with twice the height
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* and width of the foreground.
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*/
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template <typename PT, typename DT>
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static inline void paint(Genode::Surface<PT> &surface,
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Point pos,
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Distmap<DT> const &distmap,
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Genode::Texture<PT> &tmp,
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Genode::Texture<PT> const &foreground,
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bool detail,
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bool filter_backbuf)
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{
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PT *dst = surface.addr() + surface.size().w()*(pos.y()) + pos.x();
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Rect const clipped = Rect::intersect(surface.clip(), Rect(pos, foreground.size()));
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if (detail == false) {
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copy(foreground.pixel(), foreground.size().w(),
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dst, surface.size().w(), clipped.w(), foreground.size().h());
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return;
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}
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/* backup old canvas pixels */
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if (filter_backbuf)
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filter_src_to_backbuf(dst, surface.size().w(), tmp.pixel(),
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tmp.size().w(), tmp.size().h(),
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foreground.size().w());
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else
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copy_src_to_backbuf(dst, surface.size().w(),
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tmp.pixel(), tmp.size().w(),
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tmp.size().h(), foreground.size().w());
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/* draw distorted pixels back to canvas */
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distort<PT, DT>(tmp.pixel(),
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distmap.base(), distmap.size().w(), distmap.size().h(),
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foreground.pixel(), foreground.alpha(),
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dst, surface.size().w(), clipped.w());
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}
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};
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#endif /* _INCLUDE__SCOUT_GFX__REFRACTED_ICON_PAINTER_H_ */
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