mirror of
https://github.com/genodelabs/genode.git
synced 2024-12-20 06:07:59 +00:00
cc4a72243d
1) The loop for determining the line length read from a character offset before checking whether the offset is smaller than the given string length. This could have caused access outside the string buffer. 2) The routine for determining the line length first seeked for the offset of the last real character of the line and than added one for getting the length but only if the following character was '\n'. This has to be done for any other line-terminating character too. The only case where you don't want to do this is when the end of the whole string is reached. Issue #2967 |
||
---|---|---|
.. | ||
etc | ||
include | ||
lib | ||
mk | ||
ports | ||
recipes | ||
run | ||
src | ||
xsd | ||
README |
This is generic part of the Genode implementation. It consists of two parts: :_Core_: is the ultimate root of the Genode application tree and provides abstractions for the lowest-level hardware resources such as RAM, ROM, CPU, and generic device access. All generic parts of Core can be found here - for system-specific implementations refer to the appropriate 'base-<system>' directory. :_Base libraries and protocols_: that are used by each Genode component to interact with other components. This is the glue that holds everything together. _Core_ may export information about the hardware platform by an ROM called 'platform_info'. Depending on the platform, e.g. ARM or x86 or riscv, and depending on the boot mode and boot loader and kernel, some nodes may not be populated. !<platform_info> ! <acpi revision="2" rsdt="0x1fe93074" xsdt="0x1fe930e8"/> ! <boot> ! <framebuffer phys="0x7300000" width="1024" height="768" bpp="32"/> ! </boot> !</platform_info> If the ACPI RSDT and XSDT physical pointer is reported by the used kernel and/or bootloader, _Core_ may provide this information by the ROM. If the graphic device is initialised and can be directly used by a framebuffer driver, _Core_ may provide the physical pointer to the framebuffer, the resolution and color depth in bits.