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This patch changes the top-level directory layout as a preparatory step for improving the tools for managing 3rd-party source codes. The rationale is described in the issue referenced below. Issue #1082
217 lines
10 KiB
Plaintext
217 lines
10 KiB
Plaintext
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Introduction to Genode
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Genode Labs
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[image img/genode_logo]
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Genode is a construction kit for building special-purpose operating systems
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out of a number of components such as device drivers, protocol
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stacks, and applications. Those components are organized using only a few
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yet powerful architectual prinicples, and thereby, allow for the
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composition of a wide range of different systems. The live CD is meant to
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showcase how far the concept scales as of today.
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The following introduction will provide you with hands-on experience with
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the basics of Genode:
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* The creation and destruction of single processes as well as arbitrarily
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complex sub systems
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* The trusted-path facility of the Nitpicker secure GUI
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* The assignment of resource quotas to sub systems
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* The multiple instantiation of services
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* The usage of run-time adaptable policy for routing client requests to
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different services
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The launchpad application starter
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#################################
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[image img/launchpad 50%] Main window of the launchpad application
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starter.
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Figure [img/launchpad] shows the main window of the launchpad application. It
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consists of three areas. The upper area contains status information about
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launchpad itself. The available memory quota is presented by a grey-colored
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bar. The middle area of the window contains the list of available applications
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that can be started by clicking on the application's name. Before starting an
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application, the user can define the amount of memory quota to donate to the
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new application by adjusting the red bar using the mouse.
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[exec-once:launchpad(22M) - Start the launchpad by clicking on this link...]
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For a first test, you may set the memory quota of the program named scout to
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10MB and then click its name. Thereupon, another instance of the scout text
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browser will be started and the lower area of launchpad becomes populated with
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status information about launchpad's children. Currently, launchpad has scout
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as its only child. For each child, its name, its memory quota, and a kill
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button are presented. After having started scout, you will further notice a
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change of launchpad's own status information as the memory quota spent for
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scout is not directly available to launchpad anymore.
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[image img/setup] Illustration of the system setup after having
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started the scout tutorial browser.
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In Figure [img/setup], you see an illustration of the current setup (slightly
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simplified, leaving out the main menu and the other parts of the live CD). At
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the very bottom, there are the kernel, core, and init. Init has started the
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framebuffer driver, the timer driver, the nitpicker GUI server, and launchpad
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as it children. Launchpad, in turn, has started the second instance of scout as
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its only child. You can get a further idea about the relationship between the
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applications by pressing the 'ScrLock' key, which gets especially handled by
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the nitpicker GUI server. We call this key the X-ray key because it makes the
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identity of each window on screen visible to the user. Each screen region gets
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labeled by its chain of parents and their grandparents respectively. During the
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walk through the demo scenario, you may press the X-ray key at any time to make
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the parent-child relationships visible on screen.
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By pressing the kill button (labeled with 'x') of the scout child in
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launchpad's window, scout will disappear and launchpad regains its original
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memory quota. Although killing a process may sound like a simple thing to do,
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it is worthwhile to mention that scout was using a number of services, for
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example core's LOG service, the nitpicker GUI service, and the timer service.
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While using these services, scout made portions of its own memory quota
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available to them. When scout was killed by launchpad, all those relationships
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were gracefully reverted such that there is no resource leakage.
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Recursive system structure
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##########################
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[image img/x-ray] A second instance of launchad is used
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to start the 'testnit' program, which manages three
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colored windows. The identity of each screen regions
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is unveiled by the X-ray mode of the nitpicker GUI
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server.
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Thanks to the recursive structure of Genode, the mechanisms
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that function for a single application are also applicable to
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whole sub systems.
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As a test, you may configure the launchpad application
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entry within the launchpad window to 15MB and start
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another instance of launchpad.
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A new launchpad window will appear. Apart from the status
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information at the upper part of its window, it looks
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completely identical to the first instance.
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You may notice that the displayed available quota of the
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second launchpad instance is lower then the 15MB. The
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difference corresponds to the application's static memory
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usage including the BSS segment and the double-buffer
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backing store.
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With the new instance, you may start further applications,
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for example by clicking on 'testnit.'
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To distinguish the different instances of the applications
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on screen, the X-ray key becomes handy again.
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Figure [img/x-ray] shows a screenshot of the described setup
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in X-ray mode.
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Now, after creating a whole hierarchy of applications,
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you can try killing the whole tree at once by clicking
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the kill button of the launchpad entry in the original
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launchpad window.
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You will notice that whole sub system gets properly
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destructed and the original system state is regained.
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The flexibility of nested policies
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##################################
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Beside providing the ability to construct and destruct
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hierarchically structured sub systems, the recursive
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system structure allows for an extremely flexible
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definition and management of system policies that can
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be implanted into each parent.
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As an example, launchpad has a simple built-in policy of how
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children are connected to services.
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If a child requests
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a service, launchpad looks if such a service is provided
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by any of the other children and, if so, a connection
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gets established. If the service is not offered by any child,
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launchpad delegates the request to its parent.
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For example, a request for the 'LOG' service will always
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end up at core, which implements the service by the
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means of terminal (or kernel debug) output.
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By starting a child that offers the same service interface,
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however, we can shadow core's 'LOG' service by an alternative
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implementation.
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You can try this out by first starting 'testnit' and
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observing its log output at the terminal window. When
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started, 'testnit' tells us some status information.
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By further starting the program called 'nitlog,' we create
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a new 'LOG' service as a child of launchpad. On screen, this
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application appears just as a black window that can be
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dragged to any screen position with the mouse.
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When now starting a new instance of 'testnit', launchpad
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will resolve the request for the 'LOG' service by establishing
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a connection to 'nitlog' instead of propagating the request
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to its parent. Consequently, we can now observe the status
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output of the second 'testnit' instance inside the 'nitlog'
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window.
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The same methodology can be applied to arbitrarily complex
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services. For example, you can create a new instance of
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the framebuffer service by starting the 'liquid_fb' application.
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This application provides the framebuffer service and,
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in turn, uses the nitpicker GUI server to get displayed on
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screen. Because any new requests for a framebuffer will now be
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served by the 'liquid_fb' application, we can start another
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instance of nitpicker. This instance uses 'liquid_fb' as its
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graphics back end and, in turn, provides the GUI service.
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Now, when starting another instance of scout, the new scout
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window will appear within 'liquid_fb' too (Figure [img/liquid_fb]).
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[image img/liquid_fb]
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Executing multiple instances of the nitpicker GUI server
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in a nested way.
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The extremely simple example policy implemented in launchpad
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in combination with the recursive system structure of Genode
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already provides a wealth of flexibility without the need
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to recompile or reconfigure any application.
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The policy implemented and enforced by a parent may
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also deny services for its children or impose other restrictions.
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For example, the window labels presented in X-ray mode are
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successively defined by all parents and grandparents that
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mediate the request of an application to the GUI service.
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The scout window as the parent of launchpad imposes its
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policy of labeling the GUI session with the label _"launchpad"_.
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Init as the parent of scout again overrides this label
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with the name of its immediate child from which the GUI request
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comes from. Hence the label becomes _"scout -> launchpad"_.
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Where to go from here?
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######################
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Although this little demonstration scratches only the surface of
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Genode, we hope that the power of its underlying design becomes
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apparent. The most distinctive property of Genode, however, is its
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extremely low complexity. The functionality of the complete demo
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scenario is implemented in less than 20,000 lines of source code
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(LOC), including the GUI and the demo applications. As a point of
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reference, when relying on libpng for decompressing the images as seen
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in the text browser, this number doubles. In fact, the complete base
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OS framework accounts for less source-code complexity than the code
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needed for decoding the PNG images. To these numbers, the complexity
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of the used underlying kernel must be added, for example 10-20 KLOC
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for an L4 microkernel (or far more than 500 KLOC when relying on the
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Linux kernel). In combination with a microkernel, Genode enables the
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implementation of security-sensitive applications with a trusted
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computing base (TCB) of some thousands rather than millions of lines
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of code. If using a hypervisor as kernel for Genode, this advantage
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can further be combined with compatibility to existing applications
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executed on virtual machines.
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More details, architectural and technical documents, our road
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map, and the complete source code are available at [http://genode.org].
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The development of the Genode OS Framework is conducted as
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an open-source community project, coordinated by Genode Labs,
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a company founded by the original authors of Genode.
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If you are interested in supporting our project through
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participation or funding, please consider joining our
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community ([http://genode.org]) or contact Genode Labs
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([http://www.genode-labs.com]).
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! info@genode-labs.com
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