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86 lines
1.6 KiB
C++
86 lines
1.6 KiB
C++
/*
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* \brief Skeleton for implementing servers
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* \author Norman Feske
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* \date 2013-09-07
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*/
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/*
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* Copyright (C) 2013 Genode Labs GmbH
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*
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* This file is part of the Genode OS framework, which is distributed
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* under the terms of the GNU General Public License version 2.
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*/
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#ifndef _INCLUDE__OS__SERVER_H_
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#define _INCLUDE__OS__SERVER_H_
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#include <os/signal_rpc_dispatcher.h>
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namespace Server {
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using namespace Genode;
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class Entrypoint;
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void wait_and_dispatch_one_signal();
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/***********************************************************
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** Functions to be provided by the server implementation **
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***********************************************************/
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size_t stack_size();
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char const *name();
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void construct(Entrypoint &);
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}
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class Server::Entrypoint
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{
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private:
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Rpc_entrypoint &_rpc_ep;
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public:
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Entrypoint();
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/**
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* Associate RPC object with the entry point
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*/
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template <typename RPC_INTERFACE, typename RPC_SERVER>
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Capability<RPC_INTERFACE>
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manage(Rpc_object<RPC_INTERFACE, RPC_SERVER> &obj)
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{
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return _rpc_ep.manage(&obj);
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}
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/**
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* Dissolve RPC object from entry point
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*/
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template <typename RPC_INTERFACE, typename RPC_SERVER>
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void dissolve(Rpc_object<RPC_INTERFACE, RPC_SERVER> &obj)
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{
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_rpc_ep.dissolve(&obj);
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}
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/**
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* Associate signal dispatcher with entry point
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*/
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Signal_context_capability manage(Signal_rpc_dispatcher_base &);
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/**
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* Disassociate signal dispatcher from entry point
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*/
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void dissolve(Signal_rpc_dispatcher_base &);
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/**
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* Return RPC entrypoint
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*/
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Rpc_entrypoint &rpc_ep() { return _rpc_ep; }
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};
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#endif /* _INCLUDE__OS__SERVER_H_ */
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