genode/repos/base
2019-01-30 13:35:28 +01:00
..
etc Let default tools.conf cover each architecture 2016-07-15 11:38:26 +02:00
include enable i.MX6 Quad Sabrelite board for hw and foc 2019-01-30 13:35:28 +01:00
lib Move timer from os to base repository 2019-01-14 12:33:57 +01:00
mk enable i.MX6 Quad Sabrelite board for hw and foc 2019-01-30 13:35:28 +01:00
ports grub2: avoid switching modes 2018-06-12 12:11:44 +02:00
recipes depot: update recipe hashes 2019-01-14 12:34:41 +01:00
run Move timer from os to base repository 2019-01-14 12:33:57 +01:00
src base: remove Signal_receiver::pending() method 2019-01-30 13:35:28 +01:00
xsd base_types.xsd: allow session labels of length 0 2018-11-16 14:37:19 +01:00
README core: add information about infos provided by core 2017-06-29 11:59:52 +02:00

This is generic part of the Genode implementation. It consists of two parts:

:_Core_: is the ultimate root of the Genode application tree
  and provides abstractions for the lowest-level hardware resources
  such as RAM, ROM, CPU, and generic device access. All generic parts of Core
  can be found here - for system-specific implementations refer to the
  appropriate 'base-<system>' directory.

:_Base libraries and protocols_: that are used by each Genode component
  to interact with other components. This is the glue that holds everything
  together.

_Core_ may export information about the hardware platform by an ROM
called 'platform_info'. Depending on the platform, e.g. ARM or x86 or riscv,
and depending on the boot mode and boot loader and kernel, some nodes may not
be populated.

!<platform_info>
! <acpi revision="2" rsdt="0x1fe93074" xsdt="0x1fe930e8"/>
! <boot>
!   <framebuffer phys="0x7300000" width="1024" height="768" bpp="32"/>
! </boot>
!</platform_info>

If the ACPI RSDT and XSDT physical pointer is reported by the used kernel
and/or bootloader, _Core_ may provide this information by the ROM.

If the graphic device is initialised and can be directly used by a framebuffer
driver, _Core_ may provide the physical pointer to the framebuffer, the
resolution and color depth in bits.