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47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
/*
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* \brief Blockade primitive
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* \author Alexander Boettcher
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* \date 2020-01-24
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*
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* A 'Blockade' is a locking primitive designated for deliberately pausing
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* the execution of a thread until woken up by another thread. It is typically
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* used as a mechanism for synchonizing the startup of threads.
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*
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* At initialization time, a blockade is in locked state. A thread can pause
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* its own execution by calling the 'block()' method. Another thread can wake
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* up the paused thread by calling 'wakeup()' on the blockade.
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*/
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/*
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* Copyright (C) 2020 Genode Labs GmbH
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*
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* This file is part of the Genode OS framework, which is distributed
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* under the terms of the GNU Affero General Public License version 3.
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*/
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#ifndef _INCLUDE__BASE__BLOCKADE_H_
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#define _INCLUDE__BASE__BLOCKADE_H_
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#include <base/lock.h>
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#include <util/noncopyable.h>
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namespace Genode { class Blockade; }
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class Genode::Blockade : Noncopyable
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{
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private:
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Lock _lock;
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public:
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Blockade() : _lock(Lock::LOCKED) { }
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void block() { _lock.lock(); }
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void wakeup() { _lock.unlock(); }
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};
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#endif /* _INCLUDE__BASE__BLOCKADE_H_ */
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